MidgardPlus

New in 1.56

Shipyard

Build your own ship, plank by plank.

Put a Karve, Longship, Skiff or Knarr together with sails, benches, cargo and weapons, see how she sails before you launch, and save the design. Everything here starts off. The name in brackets is the setting to ask your admin for.

Building a ship

  • The shipyard: build a shipyard on the shore and put a Karve or Longship together plank by plank, with sails, benches, cargo and weapon mounts.Setting: Shipyard
  • Weight matters: weight sets speed and turning, shown while you build.
  • Save it: save a design, and copy and paste designs as codes to share them.

Hulls

  • Karve and Longship: the two you know, built your way.
  • Skiff: a small hull after Eikthyr.
  • Knarr: a cargo hull after Moder.

Sails and the ship card

  • Wool: loves the wind behind.
  • Linen: points high but spills in a gale.
  • Storm sail: heavy, and comes alive in a storm.
  • Ship card: the shipyard window and the helm show hold, armour and sail units.

Viking ship weapons

  • On the ship: harpoons on a rope, fire pot slings, a shield wall, a dragon prow and a war horn.Setting: Viking ship weapons
  • Hook and board: hook a raider, reel her alongside and board.

Sea combat

  • Fight at sea: steady decks, ballistas you can man, boarding hooks, gangplanks and a ship repair kit.Setting: Sea combat
  • Crew: a companion at a ballista shoots on its own.

Holes and hull health

  • Plank damage: hits hole the nearest planks, and low holes let water in.Setting: Ship plank damage
  • Patch her up: a repair kit or a ship stores box fixes the holes.
  • Hull bar: a hull bar aboard and damage you can see.Setting: Ship health bar
  • Tougher or softer: make every ship tougher or softer.Setting: Ship toughness
  • Ship lamp: a small Dvergr pole lantern for the prow or the mast, from bronze, resin and fine wood. No fuel, and rain can't put it out.Setting: Ship lamp

More new in 1.56