MidgardPlus

What’s coming

Roadmap

What I’m building next, roughly when it lands, and everything that already shipped.

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When updates land

Release schedule

MidgardPlus has one public patch a week, so servers restart on a schedule instead of several times a day.

The public patch comes every Sunday. New versions reach Thunderstore, Hexium and the launcher on Sunday and no other day. The one exception is a fix for something that breaks the game: that goes out the day it is ready.

Want the newest build sooner? Dev builds come out whenever something is finished. Beta testers and supporters get them through the Dev update channel in the launcher (Help and tools, Update channel), with the key pinned on the MidgardPlus Discord.

Supporters get every dev build the moment it is built. Become a Mead Drinker or a Jarl on Ko-fi. Every perk is cosmetic, early access or a voice in what gets built; nobody pays for power, and the mod stays free for everyone.

On the bench

Roadmap

What is coming and what is already built. A lot of it started as a message from a player. Tell me what you want most.

35 of 49 built14 still ahead

Still ahead

  1. The other 7 legendary powers1.60.1

    The seven legendaries whose powers did not make 1.60.0 get theirs, with the same projectile, area, combo and charged special as the rest.

  2. The Megin builder in game, rebuiltMegin, after 0.5.0

    The power builder at the Lodge rebuilt, so it reads as clearly as the one on this site.

  3. A new crafting windowAfter 1.60.1

    The crafting window rebuilt, so recipes are easier to find and read.

  4. The character panel, rebuiltAfter 1.60.1

    Your character panel rebuilt from the ground up, with everything about your character in one clear place.

  5. Companion jobs, part twoAfter 1.49.0

    A smith who keeps smelters and kilns fed and mends your gear at the forge, a porter who hauls between two chests, a guard who walks a patrol and sounds a horn when a raid comes, and a daily rhythm: work by day, supper at the fire, a bed at night, with moods that speed the work up or slow it down.

  6. Companion jobs, part threeAfter part two

    Companions grow in their jobs, with perks as the work adds up, build loyalty through gifts and fights won together, come running to a Rally horn, and crew your ship at the oars.

  7. Gale, r2modman and Thunderstore install locationsWeek of Oct 27

    Install to a profile those tools manage instead of taking over your install.

  8. Delete a mod's config on removalWeek of Oct 27

    Clean up a mod's saved settings when you uninstall it through the launcher.

  9. The Kraken comes backAfter 1.58.0

    A Kraken you have beaten rises again in time, so the open sea stays a danger.

  10. Guarded legendary boxesAfter 1.58.0

    The box that holds a Jarl legendary glows from far off and has fighters around it, so finding one is a fight and not just luck.

  11. Armour for female charactersAfter 1.58.0

    Every armour set made to fit female characters too.

  12. The new dragon bodies, finishedAfter 1.58.0

    Pack dragons get their polish, so they can leave the early look.

  13. Ultrahand polishAfter 1.58.0

    Smoother lifting, turning and gluing, with fixes from what you tell me.

  14. More Rune DevicesAfter 1.58.0

    More parts for your machines in the Zelda spirit, all on the Device Battery.

Already in the game

  1. Megin 0.5.0, the hunter’s updateShipped Megin 0.5.0

    The hunters’ trial, Ullr’s tablet, the Megin catalog and nine form families, all starting off.

  2. Mímir’s questionsShipped Megin 0.5.0

    Twelve questions at Mímir’s well name your affinity in game. On as it starts.

  3. Frightened tames and NPCsShipped 1.60.0

    Tamed horses, deer and hares stop bolting from every fight, so they stay by you and stop showing Frightened.

  4. Flying mountsShipped 1.58.0

    Raise a dragon whelp, forge a Dragon saddle and fly it. Turn on Dragon riding.

  5. Rune Devices and contraptionsShipped 1.58.0

    Batteries, devices and machines you glue together with the Rune Hand, with Autobuild and the Ultrahand as an early look.

  6. Buildable, sailable vehiclesShipped 1.56.0

    Build a vehicle from regular pieces and sail it as one craft.

  7. Fishing worth doingShipped 1.56.0

    Bobber size, stamina by fish grade, and a fishing screen that is not horrid. Asked for by Arthritic Gamer.

  8. A light for your boatShipped 1.49.0

    A mast lamp or prow lantern so you can see what you are sailing into at night. Asked for by Arthritic Gamer.

  9. A character sheet you drop gear ontoShipped 1.49.0

    Wear your armour on a character panel the way an MMO does, instead of an equipment grid. Asked for by Arthritic Gamer.

  10. Guilds & PartiesShipped 1.16.0, 1.18.0

    Form guilds and parties with other players, with their own ranks and shared goals.

  11. NPC FactionsShipped 1.16.0, 1.18.0

    Optional server events where Dvergr and undead patrols meet away from players, fight, and can leave guarded supplies.

  12. Player-driven, NPC-supported economyShipped 1.18.0

    Buy, sell and trade with NPCs and other players in a living economy, including traders selling foraged brews and other consumables with their own buffs and looks.

  13. Controller supportShipped 1.16.0

    Controller navigation now reaches MidgardPlus panels, the radial menu and key pickers. Use B to close a MidgardPlus panel or cancel a picker.

  14. Companion gear persists through deathShipped 1.17.0

    A companion that dies respawns wearing the gear you gave it instead of coming back naked.

  15. Tree replantingShipped 1.18.1

    Cutting a tree down to its stump plants a new sapling in its place.

  16. Full HUD customizationShipped 1.18.1

    Drag and resize the map, hotbar, compass, seasons display and other HUD elements anywhere on screen, so nothing overlaps.

  17. Larger building repair areaShipped 1.18.1

    Repair more of a base at once instead of piece by piece.

  18. One-click area repair with the hammerShipped 1.18.1

    Repair everything in range with a single hammer swing.

  19. No stamina or durability drain on toolsShipped 1.18.1

    Optional setting to stop the hammer, hoe and cultivator wearing down or costing stamina.

  20. Unrestricted equipment upgradingShipped 1.18.1

    Optional setting to upgrade gear past the game's normal cap.

  21. Auto-repair at the workbenchShipped 1.18.1

    Gear repairs itself when you open a nearby workbench, no separate repair click needed.

  22. More bossesShipped 1.23.0, 1.24.0

    Four more bosses. Offer a boss's own trophy back at its own altar and something older answers, each one tougher than anything around it and carrying a power of its own.

  23. World fightsShipped 1.22.0

    Great battles: a share of faction conflicts come out twice the size on both sides, a tier harder, announced to everyone on the server and marked on every map while they last.

  24. Upgraded Base SiegesShipped 1.22.0

    Decide how many attackers a raid sends, how fast the waves come and how long it lasts, and let raids grow harder with every boss your world has beaten.

  25. Boss and creature scalingShipped 1.22.0, 1.23.0

    Creatures carry traits that change the fight: Shielded, Hardy, Enraged and Reflective, with their own chance, strength and reward. Boss fights scale with the size of the group too, and a crowd feels it in more summons rather than a health bar five times over.

  26. Loot rarity and enchantingShipped 1.23.0

    Magic, Rare, Epic and Legendary drops with an enchanting table and runestones.

  27. Floors act as roofsShipped 1.22.0

    Floor pieces stop rain wear underneath them, the way a roof does.

  28. Per-player boss progressionShipped 1.23.0

    Every player reads the boss record of their own character, so what roams the world for them, what the traders will show them and what a boss unlocks all follow what they have beaten themselves.

  29. Coastal heightmap controlShipped 1.23.0

    Raise the limit on how far ground can be lifted or lowered, move the sea up or down, taper the waves near a shore and cap how far water rises in a storm.

  30. Item stands display any itemShipped 1.22.0

    Put any item on a stand, not just the ones the game allows.

  31. Gardener companionShipped 1.19.0 to 1.22.0

    A fourth companion for your fields. It sows every kind of seed in its bag on tilled ground and picks your ripe crops, by the same rules you follow.

  32. MidgardPlus gets its own iconsShipped 1.23.0, most of it

    Custom art for the companion horns, the mod skills and the pieces MidgardPlus adds, instead of borrowed vanilla icons. The faction emblems and the upgrade tree branches are still ahead.

  33. Revive a downed friendShipped 1.29.0, 1.31.0

    Pick a friend up instead of watching them run back for their grave. Asked for by pinkanella.

  34. Resource tracking on the mapShipped 1.22.0

    Walk past a copper, tin, silver, obsidian, scrap or black marble deposit and it goes on your map as an ordinary pin you can rename or clear.

  35. More map icons to choose fromShipped 1.22.0

    The four icons Valheim draws but never offers you: Hildir's three and the memorial stone, reached with a key.