The first add-on
inner might
The Lodge add-on and its hunter’s update, out now.
Megin is a fan-made system inspired by Hunter x Hunter, rebuilt in our own Norse way.
The first add-on
Somewhere between the meadows and the black forest stands Ýdalir, the yew-dale hall of Ullr's hunters. Prove yourself to the ring warden, swear on the great oath ring, and the hunters wake the megin in you: the inner might the old poems give to gods and heroes. Then you build powers of your own, piece by piece, and bind them with oaths that make them stronger.
Megin grew out of my love for Hunter x Hunter: the idea that power comes from within, that you shape it yourself, and that an oath you swear on it makes it stronger. I gave that idea a Norse home.
Odin the RedMegin 0.5.0 is out. Mímir’s questions are on and name your affinity in game. The hunters’ trial, Ullr’s tablet, the catalog and the forms all start off, so turn on what you want in F9 or the launcher.
The hunter’s trial. Now and then the Lodge calls one for anyone who wants Ullr’s tablet: four trials, one after the other. Fail one and you wait for the next.
Pass all four and you carry Ullr’s tablet, with your own number carved in it. Carved wood, a bone plate and four iron rivets. It knows its owner, and some powers need it.
Mímir’s questions. The first time you use his well he asks you twelve questions and names your affinity. On his wheel your own affinity works at 100 percent, and each step around takes 20 off: 80, 60, then 40 right across from you.
The one affinity that stays shut to everyone who is not Óðr.
Run the cairns and come back.
Find the marked beast, bring it down, come home.
Hold the watch ring until the horn.
Beat a champion of the Lodge.
Every power belongs to a family, so you can see at a glance what kind of fighter it makes you. A few of them:
Pick your affinity on Mímir’s wheel, browse every power, bind it with oaths and share the build.
Not sure which affinity is yours? Ask Mímir Twelve questions at his well tell you.