MidgardPlus

Como chegou até aqui

Devlog

Cada versão até agora, e o que cada uma de fato corrigiu. Dois dias delas, a partir de 01:19 UTC de 10 de setembro, porque as pessoas instalaram e me contaram o que estava quebrado mais rápido do que eu esperava. Três versões no meio foram feitas e jogadas em casa e nunca foram enviadas; tudo o que havia nelas saiu dentro da 1.7.0.

  1. 1.57.0 25 out 2026, 03:40 UTC

    The Hallow King walks the Black Forest for Halloween, and every fix from this week comes with him.

    It's a minor version, so the server and everyone who joins need 1.57.0 at the same time. Everything new starts off, so your game stays as it was until you turn it on. Megin 0.4.16 comes out with it, and launcher 1.5.113 is already live.

    The Hallow King

    • A Black Forest boss for Halloween. Turn on Hallow Hunt and once Eikthyr is down the Hallow King can rise: a huge tree with a jack-o'-lantern head burning blue, a rusted scythe and a spiked mace. Server setting, off by default.
    • Calling him. Greydwarfs killed at night in the Black Forest drop Hallow pumpkins. Three make a Lost Head, and three more build a Hallow Shrine with the hammer. Lay the head on the shrine at night and he comes for it.
    • The fight. Scythe sweeps and mace slams to start. With Hallow King stages on he grows a second head, then five, and hits harder each time. Hallow King roots sends roots up under you and vines at anyone keeping their distance.
    • His minions. Turn on Hallow King minions and from his second stage he calls skeletons and pumpkin headed greydwarfs, a few more for every extra player nearby. They crumble when he falls or leaves. His health, damage, size, weakness and what he shrugs off have their own settings.
    • What he drops. His trophy, Hallow embers and pumpkins. The embers make the Hallow Crown, a carved pumpkin to wear with blue fire in the eyes that lights your way a little at night, and the Rusted Scythe, made from his own blade, that cuts wide.
    • Pumpkins to build. Jack-o'-lanterns, a blue one with the King's fire that never needs feeding, a pumpkin pile and a scarecrow.
    • For admins. midgardplus hallow king calls him to you and midgardplus hallow king clear sends him off.
    • The hunt waves and Evernight come later. This patch has the King, his shrine and his loot. The waves of monsters and the long night come in a dev build after Sunday, once they play right.

    Building and the deep

    • Drag to build. Turn on Drag to build, hold Left Alt with the hammer, click where the row starts and drag: a whole line of walls, fences or beams, or a floor or a wall face, every piece snapped and paid for, up to 20 a side to start, and the remove button takes the last drag back. Server setting, off by default.
    • The underwater world, an early look. Turn on Underwater world and the sea floor opens up: sunken Norse towns with stone halls and arches, broken longships, kelp, glowing coral, and the Sjø-folk Merchant, a fish man who trades sea goods for coins. A first look, more comes in the dev builds. Server setting, off by default.
    • Diving. Turn on Underwater diving and you swim down instead of bobbing on top: hold the Dive key, Left Control to start, to go down, Jump to come up and Run to swim fast, and it gets darker and colder the deeper you go. The diving helm and the diving set stretch your breath. Off by default, both switches are in F9.
    • The Sea Lung and three meads. The Sea Lung, a Dvergr breathing piece worn at the belt, keeps you under twice as long. Mead of the Deep stops your breath running out for two minutes, Mead of the Tide makes you swim half again as fast for three, and Mead of the Sjø-folk lets you see under water the way they do, clear and far.
    • More for vault gear. A Jarl kit legend writes its own name in light in its own colour, crouch and press the legend key, vault weapons shoot their own coloured bolts, beams and arrows of light, and a vault kit can bring its own extra parts. Nothing changes for a kit that doesn't use it.

    Fixed

    • The stutter is gone. Chests that collect from the ground were searching every piece around you every 2 seconds, and 1.56.5 made that heavier. They now check the loaded chest list with a distance check. Thanks i_devour_bugs, imrys and nicuuso.
    • A bound key no longer turns dev commands on. Hosts only get devcommands when they type a cheat command in the console or chat. Spawning items and running classic commands from the F9 panel works again without typing devcommands first. Thanks i_devour_bugs.
    • Map pins. Hide auto pins hides ore pins again after a reload, ships stop using the portal pin, pins of the same kind share one picture, and the Aa button sits after the last pin button, below the portal button on the big map. Thanks fudgedup and l0newolfie.
    • Paint and dye stay on. Armour paint stays when you take out the hammer or any tool, and the Troll tunic takes the dye on its lower half too. Thanks _danielross and imrys.
    • The hotbar stays where you moved it. The quick slot bar takes its home spot under the hotbar's own home, so a hotbar placed below the quick slots stays below after a relog, and it sits under the hotbar at the hotbar size you picked. Thanks imrys.
    • Vault gear dresses itself again. A pack that missed a bundle download gets it at the next start and dresses the gear, with no wait for the next pack version.
    • Item drawers drop what they cost the moment they break, even before the server's settings arrive. Thanks swegomat.
    • You wake up in your bed. While a big base loads late the bed still counts as your spawn, so you stop waking at the Sacrificial Stones. Thanks warzold.
    • The planting grid follows the camera. A multi plant grid lands where its ghost showed, not where your body faced. Thanks imrys.
    • Startled deer keep running. A wild deer that still sees you keeps getting away like the game's own deer, and a deer stuck in a pen still calms down once you step back. Thanks imrys.
    • Ships with companions crewing reverse again. Companions at the oars stopped holding the ship back, so the helm goes backwards like with nobody aboard. A ballista or ram bought from the longship kit shows on a Shipyard ship, and the kit sends you to the Shipyard for the rest. Thanks joeljay.
    • The second utility slot and the Trinket slot follow their settings again. Hip lantern stopped holding them open, so Second utility slot off takes the slot away, the server's value included.
    • The rested timer shows the real time left with Rested duration multiplier set, and rest runes stack with it. Thanks lyferian.
    • Mining skill bonus leaves rare drops alone. The bonus only adds to a deposit's normal drops, so the rare extras Balrond Absolute Overhaul puts on ore come out as the deposit rolled them. Thanks lyferian.
    • MidgardPlus steps aside for DiveIn. With DiveIn installed our diving and swimming settings stay out of its way, and the configuration manager and F9 agree on what's set. Thanks fudgedup and i_devour_bugs.
    • A quieter server log. A dedicated server stops warning about the model and icon of every vault kit it never loads, and the Balrond repair check keeps quiet when Balrond isn't installed.

    Megin and the launcher

    • Megin 0.4.16. The courage trial counts any boss you help fell within 150 m, the game's own too, Farewell in the trial of the marks no longer fails it, and the quest light and the cairn stand on the ground, never in a tree. It needs MidgardPlus 1.56.0 or newer. Thanks jackdispade.
    • Launcher 1.5.113 is live. It offers a dev build on the dev channel even when its number matches the live stable, knows MidgardPlus steps aside for DiveIn, and the F9 panel and the launcher share one tree of setting groups.

    Get the launcher at https://midgardplus.odinthered.dev

  2. Launcher 1.5.115 25 out 2026, 03:30 UTC

    New Jarl gear shows on Home with an Update vault button, and cards for every 1.57 feature

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  3. Launcher 1.5.113 24 out 2026, 17:30 UTC

    Dev builds show up and update properly again. DiveIn is in the compatibility list.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  4. 1.56.5 22 out 2026, 19:10 UTC

    A small fix patch. 1.56.0 through 1.56.5 all play together, so update when it suits you. Megin 0.4.14 works with it.

    Fixed

    • Item drawers and other mods' chests collect from the ground on servers. On a dedicated server, chests nobody had open were often skipped because they belonged to another player's game. Collection now takes a chest over when nobody is using it. Thanks swegomat.
    • The map pin name switch no longer covers the portal pin. The Aa button now sits after every icon in the row. Thanks fudgedup.

    Get the launcher at https://midgardplus.odinthered.dev

  5. 1.56.4 22 out 2026, 01:40 UTC

    A small fix patch. 1.56.0 through 1.56.4 all play together, so update when it suits you. Megin 0.4.14 works with it.

    Fixed

    • Village gates clear the ground. When a village grew, its new walls stood so close to the edge of the flat ground that the gate opened into the slope. The ground is now flat well past every wall. Thanks imrys.
    • Your HUD stays where you put it. A HUD piece you moved, like the hotbar, could be nudged back on every login while the screen was still setting up. Now it comes back exactly where you left it. Thanks imrys.
    • Item drawers collect from the ground. With Chests collect items on the ground on, drawers now take single items like weapons and trophies into their stored count, and containers from other mods that sit on a different layer are found too. Thanks swegomat.
    • Companion bag key. The hint to hold for a companion's bag shows your own Use key instead of always saying E. Thanks imrys.

    Get the launcher at https://midgardplus.odinthered.dev

  6. Launcher 1.5.112 22 out 2026, 01:00 UTC

    The launcher is now digitally signed, so Windows can check it really comes from us and warns less when you run it. It also has the settings text from MidgardPlus 1.56.3.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  7. 1.56.3 21 out 2026, 19:30 UTC

    A fix patch. 1.56.0 through 1.56.3 all play together, so update when it suits you. Megin 0.4.14 works with it.

    Fixed

    • Black screen with Forsaken Ascension. With both mods installed the game never got past a black screen, since both change the wind on sails. MidgardPlus now loads after Forsaken Ascension and leaves that part to it, and the rest of our sailing works as before. Thanks yirujiwang.
    • Tames with endless health. With Tame skills on, a tame's health could keep climbing every time it loaded until it was absurd. A tame like that is set back to its proper health, and the bonus is never stacked on itself again.
    • Stuck downed forever. With Revive downed players on, running out of time or giving up only started the countdown again when a companion was near, so you could never die or get up. Now you die when the time runs out or you give up, and a companion close by counts as close enough to help you up. Thanks _danielross.
    • Companions wrecking your base. Tames and companions fighting near your builds, ships or chests no longer damage them. Thanks _danielross.
    • Every creature at ten stars. With Most creature stars above 2 and a high star chance, every creature that got two stars went straight to ten. Stars past two now roll at no better than one in two, so you get a real spread. Thanks l0newolfie.
    • Item drawers give back the right cost. A drawer taken down now gives back what Item drawer cost is set to, not the cost it had when the world loaded.
    • Ring quiz text fits. The Lantern Ring questions and answers shrink to fit their boxes instead of spilling over, at any screen size.
    • Quick slots stay up with the hammer. The quick slot bar stays on screen in build mode, like the hotbar does. Thanks imrys.
    • Kraken altar key. The kraken altar shows your real use key instead of a placeholder.

    Get the launcher at https://midgardplus.odinthered.dev

  8. 1.56.2 19 out 2026, 19:00 UTC

    Um patch pequeno de correções. 1.56.0, 1.56.1 e 1.56.2 jogam juntos, então atualize quando der. O Megin 0.4.14 funciona com ele.

    Corrigido

    • Troféus nas Pedras do Sacrifício. Com Item stands take any item ligado, os suportes escondidos em volta das Pedras do Sacrifício aceitavam qualquer troféu, e um troféu do Eikthyr ali disparava o fim do jogo. Agora essa configuração só abre os suportes que você constrói, e os do mundo seguem as regras do jogo. Valeu jackdispade.
    • Os aldeões param de fugir de você. Com Creature fear ligado, aldeões, comerciantes, o povo das facções e o pessoal da Loja fugiam de equipamento forte. Agora só fogem as criaturas que lutariam com você.
    • As cristas dos elmos de jarl saem. Uma crista como a Coroa Drekarbrynja do Jack ou a Coroa Himindreki agora sempre sai junto com o elmo quando você troca, tira ou usa transmog, pra você e pra todo mundo por perto.
    • Resete um altar finalizado por engano. Se um troféu já disparou seu altar, um admin pode ficar nas Pedras do Sacrifício e digitar mp_altar_reset no console. O que um suporte do mundo nunca devia ter cai de volta.
    • NPC factions diz do que precisa. As vilas e sedes das facções só aparecem com Villages in every biome ligado também, e a configuração agora fala isso. Valeu LordIvanos.

    Baixe o launcher em midgardplus.odinthered.dev, o site está em português.

  9. Launcher 1.5.111 19 out 2026, 04:00 UTC

    Pick an older MidgardPlus version under Help and tools and stay on it, Megin tells you when it has an update, and the 1.56.1 settings in every language.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  10. 1.56.1 19 out 2026, 03:40 UTC

    Um patch pequeno com a mineração de veios. A 1.56.0 e a 1.56.1 jogam juntas, então atualize quando der. O Megin continua na 0.4.13.

    Novo

    • Minerar o veio. Ligue Vein mining e um golpe de picareta minera a coisa inteira sozinho, um golpe a cada quarto de segundo. Cada golpe gasta a picareta e um pouco de vigor como um golpe normal, e para se você se afastar, guardar a picareta ou ficar sem vigor. Configuração do servidor, desligada por padrão.
    • Tudo que a picareta minera. Depósitos de minério, pedras grandes, restos de gigante e montes de sucata enlameada caem pedaço por pedaço. Uma pedra solta que só a picareta quebra passa pra próxima do mesmo tipo por perto. Construções, árvores e o que estiver numa proteção alheia ficam como estão.
    • Sem tecla pra segurar. Vein mining key já vem em Always, então um golpe basta. Coloque em Hold the alternate key se preferir segurar Shift ao bater. Vein mining stamina define quanto custa cada golpe e Vein mining radius o quanto você precisa ficar perto.
    • Veja como está pra você. Digite mining vein no console e ele mostra como a mineração de veios funciona pra você agora.
    • Pilhas maiores de minério já existiam. Quer mais minério num espaço? Coloque ore:4 em Stack size by kind e cobre, estanho, ferro, prata e metal flamejante empilham quatro vezes mais, e materials:2 dobra pedra e obsidiana.

    Corrigido

    • Os botões do baú não ficam mais embaixo do cabeçalho do Hall. Com Interface style no Hall, ordenar, empilhar, repor e lixeira ficavam embaixo do cabeçalho com sua armadura e seu peso. Agora o cabeçalho deixa espaço pra eles.
    • As capitais das facções ficam em vilas de verdade. O mapa podia marcar a capital de uma facção onde não tinha nada construído, e algumas facções ficavam sem capital. Agora vilas sem nada construído no seu mundo ficam fora do mapa e da guerra, e a capital vai pra uma vila que a facção tem de verdade.
    • O Kraken agora carrega de verdade nos servidores dedicados. E uma função quebrada não consegue mais impedir que o resto do MidgardPlus carregue num servidor.
    • O guia do F9 se atualizou. Ele ainda dizia Novidades da 1.52 e Chega na 1.55. Tudo isso já saiu, então agora diz adicionado, e o exemplo de versão diz 1.56.

    Baixe o launcher em midgardplus.odinthered.dev, o site está em português.

  11. Launcher 1.5.110 19 out 2026, 01:19 UTC

    Your picks stay on now and Check my picks fixes anything still off. New: see which of your mods MidgardPlus already covers, copy a server's setup into your own game, the ideas and bugs list, Free up space after updates, and the Best of MidgardPlus style.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  12. 1.56.0 19 out 2026, 01:19 UTC

    Tudo o que saiu nesta semana numa atualização só. O mar ganha vida, pescar vira uma briga de verdade, dá para construir seu próprio barco e montar armas por partes, os nossos chefes lutam mais justo, dois sets de Jarl novos vêm dentro do mod e ainda tem um monte de coisa do #ideas por cima.

    É uma versão menor, então o servidor e todo mundo que entra precisam da 1.56.0 ao mesmo tempo. Tudo que é novo começa desligado, menos o Hugin vermelho, então seu jogo continua vanilla até você ligar. O Megin 0.4.11 sai junto e precisa da 1.56.0.

    O mar

    • Águas vivas. Ligue Living Water e o Kraken sobe lá longe no oceano no fim do jogo e luta contra o seu barco com jatos de água, pancadas e mergulhos, e prende o casco até você cortar os tentáculos, filhotes de polvo enchem as águas fundas e destroços flutuam com saque e sobreviventes para você puxar a bordo. Configuração do servidor, desligada por padrão.
    • Saqueadores do Rei do Mar. Depois do Bonemass, karves e longships saqueadores perseguem seu barco, atiram, dão de proa, engancham do lado e abordam. Aborde eles de volta e o porão é seu. Ligue Sea King raiders, precisa de Águas vivas.
    • O mar fica mais movimentado quanto mais tempo você passa nele. Ligue Sea gets busier e cada barco junta tempo de mar em águas fundas, mais rápido longe da terra e a cada chefe derrotado. Ele vai embora perto da costa ou no seu porto, e um aviso no canto diz quando o mar fica agitado.
    • Passeios calmos, viagens movimentadas. Um passeio rápido continua calmo, com peixes pulando, cardumes perto do barco, gaivotas sobre os destroços e uma baleia de vez em quando. Fique mais tempo e comerciantes vikings e barcos de pesca passam para negociar, depois bandos de polvo, saqueadores e serpentes.
    • O Kraken vem atrás de você. Com Sea gets busier ligado, o Kraken só sobe sozinho no fim do jogo depois de muito tempo no mar, e antes do Bonemass o mar nunca passa de movimentado. A isca ainda chama ele a qualquer hora.
    • O mar revida. Ligue Sea hazards e as viagens longas depois do Bonemass trazem ondas gigantes que você vê chegando, então pegue elas de proa, e redemoinhos de onde você precisa sair navegando. Cada um tem sua própria configuração de frequência.
    • Gelo, destroços e trombas d'água. Destroços flutuando, e gelo à deriva nos mares frios, furam o casco que bate neles rápido. Depois da Moder, trombas d'água sobem nas tempestades e puxam tudo que está perto.
    • Melhorias do longship. Com Águas vivas ligado, o poste do mastro aceita blindagem de ferro ou de kraken, vela alcatroada, baú de mar, balista de proa e aríete de ferro.
    • Estaleiro. Construa um estaleiro na praia e monte um Karve ou um Longship tábua por tábua, com velas, bancos, carga e suportes de armas. O peso decide velocidade e curva, mostrado enquanto você constrói, e dá para salvar o projeto. Ligue Shipyard.
    • Combate no mar. Convés firme, balistas que você pode operar, ganchos de abordagem, pranchas e um kit de reparo do barco. Um companheiro na balista atira sozinho. Ligue Sea combat.
    • Armas vikings de navio. Ligue Viking ship weapons e o Estaleiro monta arpões com corda, fundas de potes de fogo, uma parede de escudos, uma proa de dragão e uma trompa de guerra. Fisgue um saqueador, puxe ele pro seu lado e aborde.
    • Velas do Estaleiro e a ficha do navio. Três velas que navegam diferente: a de lã adora vento de popa, a de linho orça bem mas perde vento num temporal e a pesada de tempestade ganha vida na tempestade. A janela e o leme mostram porão, blindagem e unidades de vela. Parte de Shipyard.
    • Cascos, furos e códigos do Estaleiro. Um casco de esquife depois de Eikthyr, um knarr de carga depois de Moder e projetos que você copia e cola como código. Com Ship plank damage os golpes furam as tábuas mais próximas, furos baixos deixam a água entrar e um kit de reparo ou uma caixa de suprimentos remenda o navio.
    • Vida do casco. Um navio só afunda quando o casco chega a zero, e o Kraken e os saqueadores pegam mais leve no casco, então um drakkar blindado aguenta a luta inteira. Ship health bar mostra uma barrinha do casco a bordo e o dano no casco, e Ship toughness deixa todos os navios mais duros ou mais frágeis.
    • Pesca. Ligue Fishing minigame e a fisgada vira briga: recolha com bloquear, deixe a linha na zona dourada e segure as corridas. Peixes novos em todo bioma com recordes e lendas, um diário de pesca, uma placa de troféu e pratos novos.
    • Pesca no mar. Com Águas vivas ligado também, tem peixe de águas profundas, redes e arrastões para barcos, armadilhas de caranguejo e garrafas com mapas de naufrágios.
    • Pesca melhor. Faça e melhore sua vara na bancada. Os peixes lendários brigam em três rodadas, e um peixe pequeno deixado no anzol como isca viva puxa os grandes, é só agachar quando ele sair da água. Com as estações alguns peixes só mordem na estação deles, e o que você pega na lança vai pro diário.
    • Pesca junto. Pesca perto dos amigos e pode subir um cardume pra todo mundo, e Fishing derby every dá pro servidor um dia de torneio com moedas pros três primeiros. Fishing tap to reel e Fishing steer assist ajudam se a mão cansar.
    • Pesca tranquila que compensa. Fishing difficulty começa no Relaxed, então um peixe comum tá na sua bolsa em 5 a 10 segundos, e Normal e Hard continuam lá se você quiser briga. Liga Fishing rewards e peixe pequeno às vezes vem de dois em dois, uma pesca perfeita pode trazer âmbar ou moedas e o diário dá presentes por tipos novos.
    • Peixe que vale cozinhar. Liga também Fish recipes e os peixes novos viram treze pratos, pelo menos um pra cada bioma e pro mar: truta na brasa, caldo de enguia, sopa de salvelino, torta de enguia de brasa no forno e mais. Um peixe lendário vira filés pra dois banquetes pra dividir. Ficam do lado da comida do jogo de cada bioma e nunca passam a melhor.

    Criar e construir

    • Criação por partes. Quatro oficinas novas: o armeiro, o armadureiro, a fornalha de ligas e o carpinteiro. Monte espadas, machados, arcos e armaduras por partes e veja os números antes de fazer. Ligue Part crafting.
    • Canteiros de obra. Coloque um quadro de obra e uma cabana ou um muro de pedra aparecem como fantasma. Traga o material e ele sobe em quatro etapas. Ligue Construction sites.
    • Peças de madeira escura e pilares inclinados de flametal. Paredes, pisos e uma escada de madeira escura combinando com os telhados, e pilares de flametal a 26, 45 e 67 graus para a forja negra. Valeu Nicuuso e BlackDragonDeath.
    • Telhados planos. Telhados de palha, telhas de madeira, madeira escura, mármore negro e grausten, em 2x2 e 1x1, que seguem em fileiras sem emenda e seguram a chuva, com bordas e cantos para dar o acabamento. Incline com a rotação livre e eles continuam encaixando. Ligue Flat and small roof pieces. Valeu BlackDragonDeath e Lyferian.
    • Telhados menores. Meios e quartos de telhado de palha e de madeira escura de 26 e 45 graus, com cumeeiras e cantos, para varandas e aquele metro que sobra no fim da fileira. Mesma opção. Valeu Lyferian.
    • Tamanho das peças. Ligue Piece scaling e o mais e o menos do teclado numérico deixam a próxima peça maior ou menor, até onde Piece scale limit deixar. O tamanho fica salvo na peça, então todo mundo vê igual. Valeu Lyferian.
    • Colocação solta. Ligue Loose piece placement e as peças vão onde o jogo diz que a posição é inválida ou que falta espaço, atravessando paredes, pisos e outras peças. As proteções e as zonas sem construção continuam valendo. Valeu Lyferian.
    • Portal de metal negro. O passo depois do portal de prata, por 10 de metal negro. Ele deixa passar metal negro também. Valeu healeronly.
    • Lanterna de barco. Uma lanterninha dvergr num poste para a proa ou o mastro, de bronze, resina e madeira fina. Sem combustível, e a chuva não apaga. Ligue Ship lamp.
    • Espaço da colmeia. O fantasma da colmeia fica vermelho onde as abelhas querem mais espaço ou o bioma não serve. Bees ignore space é a trapaça. Valeu duskrynn.
    • Onde criaturas aparecem. Com o martelo na mão, uma linha embaixo da mira diz se criaturas selvagens podem aparecer onde você mira. Valeu zeroxasuka.
    • Marcar portais protegidos. No seletor de portais, um portal dentro de uma proteção que não deixa você entrar aparece com (Prot), e você escolhe ele duas vezes para ir. Valeu BlackDragonDeath.
    • O quadro de recompensas é um quadro de verdade. Postes, um painel de tábuas com bilhetes pregados e um telhadinho. Os que você já construiu ficam onde estão. Valeu Animus.
    • Rampa suave. A escavação tem uma rampa nova que entra macio no chão nas duas pontas, e o passo de altura vai até 0.01 m.
    • Altura na rodinha. Segure Ground tools height scroll key e gire a rodinha para subir ou descer onde a enxada trabalha. Começa vazio.
    • Câmera de construção. Build camera picks up items leva sua coleta automática junto com a câmera, e Escape leaves the build camera te devolve para o corpo.

    Selas e montarias

    • Barda. Armadura que aparece na sua montaria. Leve na bancada para lobos, javalis e cervos, pesada na forja para trolls, lox e asksvin. Ligue Mount barding.
    • Montarias que revidam. Uma montaria com dentes ou presas morde o que vem pela frente enquanto você monta, e continua corajosa um tempo depois que você desce. Ligue Mounts fight back.
    • Traços de montaria. Lobos se curam mordendo, javalis correndo empurram mais forte, cervos pulam gastando menos fôlego e trolls atordoam mais fácil. Ligue Mount traits.
    • Alforjes em toda montaria. As mochilas de pet servem em cervos, trolls e domados grandes também.
    • Sentado direito. Agora você senta em cima da sela, até em domados grandes com estrelas, e Saddle seat height te sobe ou desce. Descendo de um lobo, javali, cervo ou domado grande você para do lado dele.
    • A sela diz por quê. Quando uma sela não encaixa, ela te diz por quê.

    Chefes

    • Mosskin bate quando os punhos descem. O terremoto dele sai na hora em que o golpe chega no chão, então dá para aparar, e um anel verde mostra até onde vai enquanto ele prepara. Valeu BlackDragonDeath e Vonaris.
    • As vinhas do Mosskin. O chão mostra onde as raízes vão sair antes de pegar você, então saia do círculo e elas erram. Se pegarem, seguram 2 segundos, não 5.
    • O anel de fogo do Bokr. Ele ruge, desce os dois punhos e o fogo explode na pancada, com o anel no chão o tempo todo. Queima uma vez, não cinco.
    • A geada do Hrævængr cai junto com o cajado. O anel de geada e a chuva de gelo acertam quando o feitiço desce, e ele lança um bem na hora em que o salão cai.
    • Vordr e o Gravejarl avisam. O muro de juncos aparece desenhado no chão antes das raízes subirem, e a terra mexe um segundo antes do bando do Gravejarl sair.
    • Golpes que dá para ver chegando. Os golpes marcados dos nossos chefes, as lanças do céu do Vermelho e o pulo do Ulfarr acertam um instante depois de aparecer na sua tela e um pouco dentro do anel, então rolar na borda conta até num servidor.
    • Frio mais leve. O frio da última fase do Ulfarr e do Hrævængr tira 1 de vida a cada 2 segundos em vez de 3, e a vida continua se recuperando devagar.
    • Marcas dos chefes do jogo. Eikthyr, o Ancião, Bonemass, Moder e Yagluth também podem deixar uma marca duradoura menor, igual aos nossos chefes.
    • Nossos chefes não saem do lugar. Golpes e armas de empurrão não jogam mais eles de um lado pro outro da arena. Agora eles pesam como os chefes do jogo, então é ficar firme e lutar. Valeu healeronly.

    A saga do Olho Rubro

    • A saga do Olho Rubro, história de jackdispade. Um capítulo novo no Livro da saga escreve uma página toda vez que cai um Renegado ou um dos nossos antigos: o outro olho do Pai de Todos, os selos de sangue e os cinco caminhos, até o Vermelho depois de Fader. Fica por cima da história do jogo, não muda nada nela e precisa de Saga Book.
    • Pergunte sobre o Olho Rubro. Quando o primeiro selo quebra, os anciões e viajantes das aldeias contam o que o lado deles pensa disso.
    • Hugin vermelho. Quando o Hugin traz nossas notícias ele chega todo vermelho escuro, asas e cauda também, com olhos vermelhos e uma luz fraca, e com as dicas do próprio jogo continua como sempre. Começa ligado porque só muda a aparência dele, então desligue Red Hugin for MidgardPlus messages se quiser ele preto.

    Equipamento de Jarl

    • Himindreki. O kit de dragão celeste do BlackDragonDeath: uma atgeir que vira foice, a Coroa, a Malha, as Grevas e as Asas. Agora ela tem os próprios poderes de céu e tempestade com os golpes de atgeir e machado de batalha do jogo, e com a barra cheia um dragão celeste claro desce em mergulho.
    • A serpe da Jacksníðhöggr é um dragão de verdade. A pequena serpe que acorda na espada do Jack agora é um pequeno dragão vermelho escuro que voa junto ao seu ombro.
    • Húsfreyja. O set de criada de batalha do TheBarracksRat: Sópvöndr, uma vassoura de guerra que vira esfregão, com a Tiara, o Vestido de batalha, as Grevas de renda e a Capa de renda e todos os poderes que o TheBarracksRat escolheu.
    • Onde achar. Os dois caem nas Terras das Cinzas e no extremo norte, e admins pegam com midgardplus legend.
    • A Drekarbrynja do Jack vem dentro do mod. As quatro peças e o set agora vêm dentro do mod.

    Domados e companheiros

    • Hjarðmaðr, o cuidador dos domados. Ligue Tamer steward, construa ele na bancada e ele lista todos os seus domados em qualquer lugar do mundo, com nome, tipo, estrelas, vida, distância e direção. Configuração do servidor, desligada por padrão. Valeu Zugrot.
    • Ache seus domados perdidos. Clique em Marcar e o mapa abre direto no domado, ou marque todos os distantes de uma vez, e as marcas somem quando você chega. Valeu _danielross.
    • Cria ligada ou desligada para cada tipo. O cuidador tem um botão para cada tipo de domado seu, então dá para parar os javalis e deixar os lobos cruzando.
    • Limites de cria. O host pode definir quantos de cada tipo vivem juntos antes de parar de cruzar, tipo Boar=10, Wolf=4, Lox=0. Começa vazio, então nada muda até você definir Breeding caps.
    • De quem é o domado. Domados que você doma, cria ou choca com o cuidador ligado são seus. Os antigos viram seus quando você manda eles te seguirem.
    • Marcadores de área de trabalho. Coloque o postinho com o estandarte e quem você mandar fica dentro do círculo, usando só os baús lá dentro. Marque como pasto e seus domados pastam, comem e cruzam ali. Ligue Work area markers.
    • Pedras de trabalho pro mato. Nem todo trabalho fica dentro da base, então Work area markers também te dá uma pedra de trabalho por 6 de pedra e 1 de resina, sem bancada. Coloque perto de uma mina, de um lugar de corte ou de um acampamento e configure como o marcador. O esconderijo dela guarda o que eles coletam.
    • O Quadro do salão. Liga Hall Board, constrói o quadro com os bilhetes e escreve as tarefas da base: tochas no fim da tarde, 40 barras de ferro e parar, 20 de um prato, fogueiras, plantação, comedouros, reparos e transporte. Seus companheiros na área pegam o que combina com eles e o que travar aparece no mapa.
    • O Bryti. Liga Bryti e contrata no seu quadro o velho administrador nórdico por 50 moedas. Ele mesmo cuida das luzes, do combustível, dos comedouros e do transporte, e toda manhã pega o pagamento, em moedas ou duas refeições. Sem pagamento, sem trabalho.
    • Uma roda para companheiros e domados. Ligue Companion and tame commands e eles ganham a própria página no menu radial: seguir, ficar, guardar aqui, ir a um marcador, trocar de trabalho, montar, dispensar. Olhe para um para mandar só nele, ou para nada para mandar em todos por perto.
    • Lista da casa. No mesmo menu, mostra todo mundo por perto com trabalho, vida, humor e o que está fazendo. O cuidador manda qualquer domado seu para o pasto, mesmo os distantes.
    • Companheiros não ficam parados. Assim que terminam uma coisa já pegam a próxima, tentam de novo um caminho bloqueado depois de um tempinho em vez de largar por dez minutos, e o curandeiro vai sozinho até quem estiver ferido perto de casa.
    • Eles dizem por quê. Quando um não tem o que fazer, o texto ao olhar pra ele e a lista da casa dizem por quê, tipo sem minério nos baús ou sem espaço nos baús.
    • Janela de equipamento. Todos os espaços à vista, da arma, escudo e arco até elmo, capa e cinto: arraste a peça, veja se é melhor, trave um espaço, salve conjuntos com nome ou vista o melhor pro papel dele num clique. Durabilidade, jeito de lutar, flechas dos baús e conserto na bancada ficam ali mesmo.
    • Seus companheiros, suas regras. Distância ao seguir, o quanto se afastam pra trabalhar, quando comem, dormir à noite, guerreiros que partem pra cima de tudo perto de você, companheiros quietos e nomes em cima agora são configurações suas. Os valores do servidor continuam sendo o máximo.
    • Escolha o corpo de cada companheiro. Ligue Companion body per companion e um pode ser viking, outro dvergr e outro fuling. Eles mantêm nome, equipamento e níveis. Valeu Nicuuso.
    • Companheiros te levantam. Jogando sozinho com Revive downed players ligado, seu próprio companheiro te levanta. Ligue Companions revive you.
    • Companheiros nem ligam para fumaça. Um construtor perto da lareira ou um cozinheiro no caldeirão nunca sufoca. Ligue Companions shrug off smoke.
    • O curandeiro cura sem tremer a câmera. É uma configuração sua, tira o tremor e a vibração da cura do curandeiro.
    • Armas de outros mods. Um companheiro com uma arma que o corpo dele não conhece pega o golpe de uma arma do jogo do mesmo tipo em vez de só segurar.
    • Banquete dos domados. O caldeirão faz uma tigela que ajuda filhotes a crescer, selvagens a serem domados e domados a cruzar um pouco antes. Os limites de cria continuam valendo. Valeu duskrynn.
    • Esterco e frascos com rolha. Domados bem alimentados deixam esterco que apodrece se você largar, e o caldeirão transforma em pedrinhas fedidas. Frascos com rolha podem ser feitos de cristal na forja. Valeu duskrynn.

    Vilas em todas as terras

    • Vilas além dos prados. As terras mais adiante ganham gente própria: vilas sobre palafitas no pântano, salões de pedra nas montanhas, fortes de troncos nas planícies, postos dos dvergr que afastam a névoa, fortalezas muradas nas Terras de Cinzas e salões de gelo no Extremo Norte. Liga Villages in every biome, precisa de Village.
    • Cada uma com o lado que combina. O Ashen Host curte o pântano e as Terras de Cinzas, os clãs lobo e os trolls ficam com as montanhas e o norte, e os reis do mar com a costa quando More factions está ligado.
    • Comércio e tarefas da terra. Lá vendem comida e flechas daquela terra, e as tarefas pedem as coisas de lá quando o chefe já caiu e pagam melhor.
    • Ataques que combinam. Os guardas usam o equipamento daquela terra e os atacantes são as criaturas de lá, sem estrelas até você vencer o chefe dela.
    • Mundos antigos também. Com New places in old worlds ligado elas aparecem em terra onde ninguém pisou ainda. Admins veem tudo com villages biomes.

    Do #ideas

    • Tônico do caçador. A mesa de ervas prepara um tônico que faz o que você mata soltar metade a mais por dez minutos, mas você carrega menos enquanto dura. Valeu duskrynn.
    • Guarda de ervas. Uma tocha de chama verde da mesa de ervas que queima tônicos e espalha em volta: domados calmos que nunca passam fome, calor como de fogueira ou um cheiro que pragas pequenas não aguentam. Valeu lyferian.
    • Guarda roupa. Com Transmog wardrobe ligado, um suporte de armadura deixa você escolher o visual entre todas as peças que já achou ou fez, e guardar três roupas por personagem. Valeu lyferian.
    • Viagem pela mesa de cartografia. Pedras de caminho feitas dos troféus da Moder, do Yagluth, da Rainha e do Fader te levam de uma mesa de cartografia para qualquer lugar que você explorou. Cada pedra funciona como um portal do seu metal. Valeu duskrynn.
    • Informações que seguem sua habilidade. As etiquetas dos domados podem esperar por Ranching, e ervas e arbustos selvagens contam mais conforme seu Herbalist sobe. Valeu lyferian.
    • Portões de habilidade. Um servidor pode pedir Lenhador, Picaretas ou Agricultura antes das árvores, minérios e plantações mais duros. Gentle deixa trabalhar devagar, Strict barra. Valeu lyferian.
    • Cogumelos e ervas nórdicos. Chapéu do berserker, touca de huldra, cogumelo de cova e mil folhas: coma um para um impulso curto, depois aguente um lado ruim mais leve. Crescem selvagens em terra nova e a Bruxa do pântano vende.
    • Habilidade de eitr. Sobe igual Fôlego e Vitalidade enquanto você gasta eitr. No 100 você tem 40 de eitr a mais e ele volta um quarto mais rápido. Ligue Eitr skill.
    • Lendárias continuam crescendo. Uma lendária no máximo continua contando mortes até 1200 e fica um pouco mais forte de novo, então sua favorita acompanha o fim do jogo.
    • Empurrão com escudo torre. Segure o bloqueio com um escudo torre e ataque para empurrar todo mundo na sua frente sem parar de bloquear.
    • Isca de troféu. Queime um troféu numa fogueira, lareira ou braseiro e os parentes dele vêm pela fumaça, só onde eles vivem. Às vezes ninguém aparece, às vezes vem uma matilha enlouquecida.
    • Adubo de osso. Dois fragmentos de osso numa plantação ou muda nova adiantam um quarto do tempo de crescer.
    • Chama na lanterna de cintura. Melhore a lanterna de cintura na forja e ela aquece igual fogueira, mas queima resina duas vezes mais rápido. A luz dentro e fora dá para ajustar na sua tela.
    • Brinde com caneca. Levante uma caneca com um hidromel gostoso na bolsa e você bebe com um brinde e fica alegrinho por dois minutos. Tipsy blur decide quanto aparece.
    • Armas de duas mãos em uma. Atgeirs, montantes, marretas e machados de batalha golpeiam como lança, espada, maça ou machado numa mão, então o escudo fica. Mesmo dano, habilidade e visual.
    • Gavetas de itens. Até 200 pilhas, o servidor pode definir o custo de construir, e você escolhe a tecla de pegar, a cor do número e se uma gaveta vazia mantém o ícone.
    • Estações que se abastecem sozinhas, tipo por tipo. Olhe para uma estação e aperte Alt esquerdo + O. Desligue as estações de cozinha e a carne crua continua crua enquanto as fundições trabalham, defina até onde cada tipo alcança e deixe itens avulsos nos baús. Donos de servidor definem os limites em Stations fuel themselves by kind.
    • Comida e sono. Food stats multiplier escala o que cada comida dá, e Waking up restores escolhe o que enche quando você acorda. Os dois começam como no jogo.
    • Tocos. Tocos podem quebrar com um golpe, ou árvores cortadas não deixam nenhum e o replantio começa quando a árvore cai. Começa como no jogo.
    • Geradores de criaturas. Duas configurações do servidor para quão rápido pilhas de ossos, restos podres e ninhos soltam criaturas e quantas mantêm em volta. As duas começam no 1 do jogo.
    • Avisos de desbloqueio. Esconda os avisos do canto de peças novas, ou todos, e você continua aprendendo tudo.
    • Ordenar por comida. Sort by ganha Food health, Food stamina e Food duration, o melhor primeiro.
    • Efeitos em texto. A lista compacta tira os ícones e só ficam nomes e tempos.
    • Molduras de portal por metal. A moldura de madeira de cada portal por nível pega a cor do seu metal para dar para diferenciar. Só visual.
    • Escolher portal no mapa. O seletor de portais ganha um botão No mapa, então você clica na marca do portal no mapa grande para ir.
    • Cores dos marcadores. Com By kind ligado, o mapa grande mostra uma legendinha com a cor de cada marca.
    • Marcas automáticas de nabo e cebola. Nabos e cebolas selvagens ganham marca automática no mapa.
    • Explicação das marcas. O diário ganha uma página Marcas com cada marca do seu equipamento e o que ela faz.
    • Ícone de construção. Construção tem ícone próprio agora, o martelo em cima de uma parede de madeira.
    • Um grupo só de novas habilidades. Todas as habilidades que o MidgardPlus adiciona ou melhora ficam no grupo New skills do F9 e do launcher, cada uma com seu botão: Construção, Eitr, Herbalista, Pecuária, Saque, Caça, Exploração, Natação, Pesca e o resto. Mineração, Coleta, Navegação, Burro de carga e Fôlego também ganham o seu, ligado no começo. Valeu Animus.
    • Replantio pausado. Com o replantio pausado, uma plantação que seria replantada avisa quando você olha para ela.
    • Marcas de proteção. Armaduras e capas podem tirar a partir de Rara um pouco de resistência a fogo, gelo, veneno, raio ou espírito, ou um calor mais lento nas Terras de Cinzas. Uma peça lendária dá resistência completa, nunca mais, e uma capa ou hidromel melhor ainda vence. Ligue Protection marks.
    • Outro mod cuida da raridade. Joga com Epic Loot, Path of Valheiman ou outro mod de saque? Ligue Another mod handles loot rarity e o MidgardPlus deixa raridade, marcas e encantamento com ele, e nunca marca equipamento que esse mod já deixou mágico. Os conjuntos dos chefes ainda caem com os seus poderes, e o saque dos chefes, os baús de cerco e da trompa de guerra e as recompensas ainda dão as suas peças, só que comuns. Valeu snugglz.

    O que eu devia do Discord

    • Saque honesto. Ligue Honest loot e as criaturas só soltam saque em lutas em que um jogador meteu a mão. Lobo comendo cervo longe de todo mundo não deixa nada. Valeu healeronly.
    • Fôlego por ação. Correr, pular, esquivar, bloquear, nadar, construir, cortar árvore e minerar ganharam cada um seu multiplicador de fôlego, e Weapon swing stamina ajusta cada tipo de arma. Tudo começa no custo do próprio jogo. Valeu franklyfranky.
    • Corda do rancor. A master ball que eu prometi pro NightGod. Doma na hora, até no meio da luta, mas o bicho nunca te perdoa: menos vida, golpes mais fracos e uma mordida de vez em quando no carinho. Ligue Grudge rope.
    • Vantagens de apoiador. A capa de quem dá hidromel com o brasão do MidgardPlus e o nome dourado em cima da cabeça e no chat, pra todo mundo que me pagou um hidromel. Ligue Supporter perks.
    • Animais grandes guardam distância. Ligue Big tames keep their distance e um troll, um lox ou um lobo que cresceu com as estrelas para mais atrás quando segue você, então não esbarra mais em você nem te empurra. Valeu _danielross.
    • O fogo aquece de mais longe. Fire warmth range multiplier aumenta até onde uma fogueira, uma lareira ou um braseiro aquecem você e deixam você descansar. 1 é o do jogo. Valeu healeronly.
    • Medidor de dano. Ligue Damage meter para ver dano, dano por segundo, cura, dano recebido e abates luta por luta, com seus companheiros abaixo de você, o detalhe por arma, poder e alvo, e um cartão quando um chefe cai. Com Damage meter shares with the group no servidor você vê seu grupo também. Valeu healeronly.

    Balanceamento

    • As lendárias começam no Progression. As lendárias acompanham as armas do jogo: 25 por cento antes de qualquer chefe até a força toda depois do Fader. Uma que você usa muito fica no máximo um chefe à frente do seu mundo. As made volta como era.
    • Os anéis crescem com jeito vanilla. O anel cresce com poderes que acertam e nunca passa dos chefes que você venceu, e os poderes abrem nível por nível com o grande poder no 10. Anéis antigos mantêm o nível, e Ring growth Fast volta como era.
    • O dano dos poderes do Megin segue seus chefes. 45 antes de qualquer chefe, uns 20 a mais com cada um, os 180 completos só depois do Fader. Megin 0.4.11.
    • Os níveis de companheiro param nos seus chefes. O bônus de vida e golpe por nível para onde está o equipamento do seu mundo, então um companheiro nível 10 de bronze bate como um guerreiro de bronze.
    • Dádiva de Fafnir e Packhorse. O anel laranja carrega 75 a mais em vez de 150, e Packhorse dá até 100 no 100. Os dois ficam ao lado do Megingjord, não acima.
    • Golpes indignos custam mais fôlego, não menos.
    • O valor do Stormgrinder conta os chefes do mundo.

    Anéis Lanterna

    • Maior na mão. O anel está duas vezes e meia maior, então passa do dedo e aparece por trás e em primeira pessoa, com um brilho suave da sua cor. Ring size on hand vai de 0.8 a 2 e começa em 1.
    • Trinta poderes com cara própria. Raízes que prendem, o frio e o pavor de Hel, sangramento e dívida de sangue, inimigos encharcados, podridão e escamas quentes, um cristal que estoura, uma rajada de falcão, penas que curam e uma taça dividida.
    • Efeitos que não cegam. Luzes do anel com mais ou menos metade da força, no máximo três luzes e clarões de anel ao mesmo tempo, sem clarões longos na tela toda e metade da fumaça.
    • A mesma calma para tudo. Os efeitos das lendárias, do Vault, do Megin e dos chefes dividem a mesma calma.
    • Uma carga só. A carga do Anel Lanterna é uma por jogador.
    • Bateria de anel. Faça na forja, encha na sua lareira rúnica e leve uma carga completa do anel na estrada. Ela guarda mais uma carga conforme seu anel cresce. Ligue Ring battery. Valeu BlackDragonDeath.

    Dar passagem

    • Mais 13 mods. O MidgardPlus desliga a versão dele enquanto TameableDeer, ItemDrawers, Armoire e mais dez que fazem a mesma coisa estiverem carregados. Cada um aparece no aviso do F9, e Never step aside for mantém a nossa.

    Para hosts

    • Arquivo de comandos do servidor. O servidor lê say, save, players, kick, ban, unban, time, sleep e os comandos de admin seguros do arquivo de comandos dele, e responde cada linha uma vez só.

    Corrigido

    • As etiquetas dos domados param de aparecer em todo lugar e através das paredes. Só aparecem no domado que você olha, até 10 m, e sem nada no caminho. Ligue Tame labels from afar para as de 40 m. Valeu Kodi e Zugrot.
    • Companheiros obedecem. Usar um companheiro ocupado num serviço fazia o contrário. Agora ele segue ou fica do jeito que você mandou.
    • Quem fica, fica. Eles iam se afastando aos pouquinhos.
    • Fora da porta e longe das suas costas. Companheiros saem das portas e param de te empurrar na bancada ou no baú. Valeu Rilest.
    • Golpes da sela alcançam além da montaria.
    • Nada de construções ou criaturas sumidas depois de uma viagem rápida de portal.
    • Conversa com aldeões e os espaços de equipamento funcionam no controle.
    • As janelas do Megin crescem com a escala da interface. A de conversa, o quadro de contratos e o criador de poderes.
    • Ýdalir é encontrado de novo em vez de ser construído duas vezes.
    • A colheita em massa avisa quando o servidor desligou.
    • Peças do HUD movidas de extras ficam no lugar depois de reiniciar.
    • O chat fica atrás das peças do HUD que você moveu, e volta para cima enquanto você digita.
    • Coletores pegam o carvão do forno de carvão.
    • Set time to midday deixa o sol andando.
    • Descansar até a noite traz a noite de verdade.
    • Configurações mudadas no jogo sempre chegam ao midgardplus.cfg.
    • A coleta automática deixa de fora o bônus de carga de estradas e trilhas.
    • As dicas do painel de equipamento deixam o cursor passar, então param de piscar.
    • Os níveis extras de melhoria mostram o nível de estação que precisa de verdade e param de piscar em vermelho quando você já tem.
    • A recuperação do mundo nunca apaga peças de jogador sem dono.
    • Ataques a vilas contam os defensores que você mata.
    • Diplomacia diz qual configuração ainda falta.
    • A instalação num servidor alugado aguenta um envio lento ou cortado.
    • Os chefes extras vão embora quando ninguém luta com eles, mesmo com jogadores por perto. Valeu healeronly.
    • Um baú encaixado em cima de outro baú é colocado, com Chest snap points ligado. Valeu masterbinks.
    • A organização do OpenKeep não mexe nos seus espaços de equipamento, e o MidgardPlus dá lugar ao OpenKeep e ao PackPanel. Valeu jwolf1019.
    • O empilhar rápido diz por que espera a bolsa ou um baú aberto. Valeu butterchickenwarrior.
    • Os quadros voltam com o Balrond Character Customization. Os corpos de companheiros e aldeões não levam mais as peças de jogador dele. Valeu itzhaikyuu.
    • As armas de jarl com passiva de rapidez mostram uma linha só de velocidade, e com elas você anda mais rápido de verdade. Valeu NightGod.
    • Crop grow times chega aos arbustos de frutas que você planta, pelo nome da fruta. Valeu Tera277.
    • A armadura dos companheiros pode contar. Ligue Companion armour protects e o que eles vestem amortece os golpes neles, para começar metade do que em você, e Companion armour strength diz quanto. Desligado, continua só de enfeite como antes. Valeu hanfire.
    • Paredes curvas e peças redondas dão nome aos seus pontos de encaixe. Valeu TylerS76.
    • Construir, plantar e mexer no terreno por área não cobra nada com nocost. Valeu TylerS76.
    • A tecla do menu radial tira você da câmera de construção. Valeu TylerS76.
    • As selas crescem com cada estrela. Em lox e asksvin com mais de duas estrelas a sela ficava pequena e afundada no corpo, então você não conseguia montar. Agora toda sela cresce com a criatura e você alcança de mais longe. Valeu _danielross.
    • Você monta o troll nos ombros. A sela do troll te sentava dentro da cabeça dele. Agora você vai em cima das costas, e o Saddle seat height ainda te sobe ou desce. Valeu nicuuso.
    • Trolls grandes com estrelas também te levam nas costas. Num troll que cresceu com as estrelas você ainda sentava dentro da cabeça dele, enfiado no cabelo. Agora seu assento vai nas costas dele enquanto ele anda e cresce, atrás da cabeça, e o cabelo dele não te atrapalha a vista enquanto você monta. Valeu _danielross.
    • Os golpes que restam embaixo do vigor estão certos. Agora contam o Stamina cost multiplier e o custo de golpe de cada arma, então o número é o que você tem de verdade. Um golpe da sela custa o mesmo que a pé. Com Fight from the saddle desligado o troll ataca com o vigor dele, por isso o seu não descia. Valeu _danielross.
    • Jurar lealdade acalma aquele lado na hora. O povo do Clã do Lobo e os fenrings que já vinham atrás de você param assim que você jura, no jogo de cada jogador, e uma guerra que você ainda tinha com aquele lado acaba com o juramento. Valeu Haru.
    • A aba Consertar funciona junto com o Balrond Absolute Overhaul. O consertar tudo dele rodava em todo conserto e de graça, então um clique consertava a bolsa inteira. Agora só o item que você clica é consertado e o Repair cost continua cobrando. Com os dois desligados, o botão Consertar da estação continua fazendo o consertar tudo do Balrond. Valeu lyferian.
    • As mochilas voltam para as costas. Com o Balrond Character Customization ou outro mod que mexe no encaixe das costas, a mochila ia parar nos seus pés, meio enterrada. Valeu lyferian.
    • Todos os materiais aparecem no painel de criação. Uma receita que pede mais de quatro coisas, como o Quarto Chifre com seu eitr, escondia o resto e só passava para eles de vez em quando, então só dizia que faltava algo. Agora os espaços se apertam e você vê todos de uma vez. Valeu healeronly.
    • Os atalhos esperam enquanto você digita. Digitar O na busca do menu de construção abria as conquistas, e outras teclas do MidgardPlus como J, F8, F9 e F10 disparavam no chat, no console, nas placas, nos nomes de baús, nos marcadores do mapa e nas nossas próprias buscas. Agora nenhuma dispara enquanto você digita numa caixa de texto. Valeu Tera.
    • Peças impermeabilizadas seguram a água de verdade. Uma borda vedada baixa, como um poste de madeira ao longo da beira, ainda deixava a piscina transbordar. Agora conta qualquer peça impermeabilizada que fecha a borda: postes, vigas, pisos e paredes de todo tipo. O launcher liga o que ela precisa. Valeu TylerS76.
    • O minimapa redondo mostra o mapa de novo. Com o Round minimap ligado aparecia só um disco marrom liso com a sua seta. Agora você vê a terra, a névoa e as suas marcações dentro do círculo em qualquer zoom.
    • Criar com os baús para de se repetir no log. Quando outro mod conta quantas unidades de uma receita você poderia fazer, cada checagem escrevia uma linha "Cannot craft ... even with chests" com números estranhos, tipo 768 de madeira para uma clava. Agora só aparece uma linha quando você tenta criar de verdade. Valeu toki.
    • Os ajudantes dos chefes têm nome de novo. Os fulings do Bokr, as sanguessugas do Vordr e os outros ajudantes de chefe mostravam um nome interno tipo MP_Bokr_Goblin quando você olhava pra eles. Agora mostram o nome de verdade em todo idioma.
    • Os poderes do conjunto Drekarbrynja dizem o que fazem. Os poderes de conjunto do Drekarbrynja do Jack não tinham texto, então a dica e a mensagem saíam vazias. Agora aparecem.
    • Companheiros mandados ficar agora ficam nos portais. Um construtor ou coletor que você mandava ficar enquanto ia a um baú, uma bancada ou uma pilha de madeira voltava a te seguir sem avisar, então atravessava todo portal atrás de você. Agora um companheiro só atravessa com você quando está mesmo te seguindo, e quem fica, trabalha em algo ou vigia um lugar fica onde está, também depois de sair e entrar de novo. Valeu rilest.
    • Os companheiros param de te empurrar. Eles não te empurram mais quando você esbarra neles ou passa do lado. Também saem do caminho quando você anda na direção deles e recuam um pouco se você fica colado neles, então não bloqueiam porta nenhuma. Valeu rilest.
    • Quem cai fica no chão. Com Revive downed players você ainda podia andar e atacar caído. Agora você fica parado na sua pose, sem lutar, comer, usar itens, trocar o equipamento, se curar nem passar por portais, e desce da montaria, do leme e da carroça. Os amigos por perto ficam sabendo quem caiu. Valeu osrsgoblin.
    • Cada lugar da prateleira de troféus dá seu poder. Depois de reiniciar, os lugares 2, 3 e 4 perdiam a prateleira e um troféu de chefe pendurado ali não dava poder. Agora cada lugar acha a sua prateleira para todos no servidor, e ao desmontar a prateleira os quatro troféus ainda caem. Valeu Koltz.
    • Os nomes da mesa de etiquetas ficam. Baús etiquetados numa mesa de etiquetas perdiam a mesa depois de reiniciar, então uma etiqueta renomeada voltava ao nome antigo ou ao padrão. Agora cada baú acha a sua mesa de novo, até os etiquetados antes, e segue o que você mudar. Valeu Koltz.
    • As linhas do canto superior esquerdo que você moveu ficam onde você pôs. O relógio, a estação, a fama ou o contador de mortes movidos em Organize o seu HUD deslizavam junto com as linhas vizinhas quando a barra rápida ou uma mensagem aparecia, e a barra de fama podia sair da tela até abrir o F9. Agora ficam no lugar, então arraste mais uma vez se alguma ficar um pouco fora. Valeu hentaiforpl0t.

    Launcher

    • Toda configuração nova está no launcher, descrita em todos os idiomas, e o All of Midgard liga o que é novo como todo o resto.
    • Todo mundo vê a nova preparação uma vez. Na primeira vez que você abrir o launcher 1.5.105 ele mostra o novo Bora preparar, mesmo se você já tinha preparado tudo. O que você tem ligado já vem escolhido, suas configurações ficam como estão e dá para pular. Comece aqui no Início traz isso de volta quando quiser.
    • Os cartões ficam nítidos quando você passa o mouse. No Bora preparar os cartões com imagem ficavam meio borrados embaixo do mouse. Agora eles ficam nítidos e só acendem. Valeu Tera.
    • O launcher não fecha mais quando o jogo está usando o arquivo de configurações dele. Voltar para o launcher enquanto o Valheim salvava o midgardplus.cfg podia fechar ele. Agora ele espera um pouco e lê o arquivo de novo, e se você clicar em Salvar enquanto o jogo segura o arquivo ele avisa para fechar o jogo, com as suas mudanças ainda lá.
    • A checagem de configurações não parece mais uma lista de erros. As configurações grandes de teste, como construir de graça ou uma área de construção de 20 por 20, agora aparecem como longe do vanilla numa cor calma, com uma linha dizendo que não tem nada errado, e Manter estas para de marcar as que você colocou de propósito.
    • As versões dev ficaram mais fáceis de acompanhar. O topo procura uma versão dev nova a cada poucos minutos e quando você volta para o launcher, avisa quando ela sai e abre o Canal de atualizações com um clique, e o Início mostra o que mudou na sua versão dev e o Megin que veio com ela.
    • Abrir o jogo ficou mais calmo. Depois de Jogar o launcher mostra que o Valheim está iniciando e não mexe no arquivo de configurações até o jogo abrir, e se o jogo fechar com um erro no log, o Início oferece abrir o log e enviar para #help-and-bugs.
    • Os cartões e os estilos ligam tudo de verdade. Cada cartão e Toda Midgard ligam tudo o que nomeiam e o que isso precisa, como o Anel lanterna para a bateria do anel, e O que mudou mostra cada ajuste. Se o Valheim estiver usando o arquivo de ajustes, o launcher espera e guarda o que você escolheu.
    • Detalhes do launcher. Ele abre na página em que você estava da última vez, a busca também acha configurações pelos nomes antigos e Enter vai para o primeiro resultado.

    Baixe o launcher em midgardplus.odinthered.dev, o site está em português.

  13. Launcher 1.5.107 18 out 2026, 02:20 UTC

    The launcher no longer closes when the game is using its settings file. Cards stay sharp when you hover them.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  14. Launcher 1.5.106 17 out 2026, 23:00 UTC

    Cards stay sharp when you hover them. Everyone sees the new setup once, your settings stay as they are, and Start here on Home brings it back any time.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  15. Launcher 1.5.105 17 out 2026, 21:30 UTC

    Everyone sees the new setup once. What you have on is already picked, your settings stay as they are, and you can skip it. Start here on Home brings it back any time.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  16. Launcher 1.5.104 17 out 2026, 16:10 UTC

    More cards to pick how you play, nothing you skip gets turned off, a clear note when two picks clash, a what changed summary, and better help on every setting

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  17. Launcher 1.5.103 17 out 2026, 10:20 UTC

    Every Set me up opens the new setup that picks a style made for you, and Play loads your mods on every PC

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  18. Launcher 1.5.102 17 out 2026, 09:40 UTC

    Play loads your mods again on every PC, a new setup that picks a style made for you, safe mode with Shift, a crash window with the log, no more freezing on slow internet

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  19. Launcher 1.5.101 17 out 2026, 09:30 UTC

    Opens on any PC: safe mode with Shift, a crash window with the log, no more freezing on slow internet

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  20. 1.55.5 13 out 2026, 20:40 UTC

    A small patch. 1.55.4 and 1.55.5 play together. Megin stays on 0.4.10.

    Fixed

    • Missing boss altars come back. If the Feeding Stone, the Cold High Seat, the Reckoning Stone or the Quiet Cairn never showed up in your world, the new places catchup now puts them back, and admins can place one with midgardplus places here hraevengr (or ulfarr, bokr, thogn). Thanks healeronly.
    • The faction capital line on the big map moved down. "No capital known yet for..." no longer sits on top of the map coordinates. Thanks Nicuuso.
  21. 1.55.4 13 out 2026, 04:30 UTC

    A one fix patch. 1.55.3 and 1.55.4 play together. Megin stays on 0.4.10.

    Fixed

    • Legendary cache chests hold up now. The guards that rise around a cache could smash the chest, and the legendary with it, before you got there. The cache chest can't be broken anymore, so fight the guards and claim what's yours.
  22. 1.55.3 12 out 2026, 23:10 UTC

    Um patch pequeno com quatro coisas que vocês pediram no Discord. A 1.55.2 e a 1.55.3 continuam jogando juntas, mas as duas opções novas do servidor só funcionam para quem tem a 1.55.3. O Megin fica na 0.4.10.

    Novo

    • Esconda os marcadores automáticos com um clique. O botão novo no canto de cima à direita do mapa grande esconde as frutinhas, o minério e os outros marcadores automáticos para suas missões, esconderijos, portais e marcadores próprios aparecerem, e outro clique traz tudo de volta. Dá pra colocar numa tecla com Auto pin hide key, valeu BlackDragonDeath.
    • Os companheiros podem deixar suas bandejas em paz. Ligue Companions leave serving trays alone e os coletores passam reto por um banquete que você serviu em vez de comer ele. É uma configuração do servidor e começa desligada. Valeu nicuuso.
    • Toque duas vezes no pulo para parar de voar. Com Double tap jump ends Lantern Ring flight ligado, dois toques rápidos no pulo encerram o voo do anel e você plana devagar pra baixo como quando a carga acaba. Segurar o pulo continua subindo. É uma configuração sua e começa desligada. Valeu duskrynn.
    • Só admins constroem perto das pedras de surgimento e dos altares de chefes. Com Only admins build near spawn and boss altars ligado, os outros veem um fantasma vermelho e uma mensagem perto do templo inicial, de qualquer altar de chefe e do altar do Anel Lanterna, até 30 m se você não mudar Admin only build radius. É uma configuração do servidor e começa desligada, valeu Tera.
  23. 1.55.2 12 out 2026, 10:00 UTC

    Uma versão de correções para a 1.55.1. Nada novo passa pela rede, então a 1.55.1 e a 1.55.2 jogam juntas. Megin 0.4.10 sai com ela e continua funcionando na 1.55.1.

    Correções

    • Cervos e lebres domados se acalmam. Param de fugir de você quando já são seus, comem do chão e do comedouro, e as lebres procriam num ritmo normal e param quando o cercado está cheio. Valeu duskrynn.
    • Sua primeira lareira rúnica agora é de graça de verdade. Ela aparece no menu de construção assim que você tem um anel e está perto de um cortador de pedra.
    • A lareira rúnica vai onde você quiser. Coloque dentro sobre os seus pisos ou fora sobre o chão.
    • Os espaços de comida só aceitam comida. Quando você pega seu túmulo de volta as coisas da bolsa voltam pra bolsa, e só comida e munição voltam pros seus espaços.
    • Os invasores chegam fora das muralhas da sua vila e não mais dentro.
    • First person on ships desligado é desligado. Se você desliga fica desligado, mesmo num servidor que deixa ligado.
    • A janela de encantamento cabe. Os textos não ficam mais um em cima do outro e as caixas das marcas cabem em todos os idiomas.
    • O contador de finalizações embaixo da barra rápida sobe a cada abate, sem precisar equipar de novo.
    • Os montes de escavação ficam dentro de Terrain height limit, então o que você vê é o que fica salvo.

    Lendários

    • Dá pra achar lendários assim que Eikthyr cai. Os esconderijos e os rumores abrem depois dele, e os baús do mundo param de sortear lendários enquanto os esconderijos estão ligados. O log do servidor diz por que um esconderijo ainda está esperando.
    • Os lendários crescem até a força total com o uso. Com o equilíbrio Progression, um que você usa muito chega à força total até cedo.

    Anel lanterna

    • Os anéis guardam o dobro de carga por padrão. Lantern Ring charge vai de 100 para 200. Se o seu servidor ainda estava em 100 ele sobe para 200 sozinho uma vez, e qualquer outro valor que você escolheu fica.

    Megin 0.4.10

    • Acabou o "você não pode lançar enquanto está oculto" sem estar em Hljóð. Se você morria em Hljóð, trocava de personagem ou algo tirava o efeito, o jogo continuava achando que você estava oculto e não deixava lançar. Agora a postura cai quando você morre, renasce, sai do jogo e assim que o efeito some.
    • Se você está mesmo em Hljóð, o aviso diz como sair: com a sua tecla de postura ou escolhendo Hljóð no menu radial.
  24. Launcher 1.5.99 12 out 2026, 04:20 UTC

    Start here for new players, one big Play button, search that forgives typos, plain errors with a fix, ring settings up front, a Halloween look and the Lantern Rings banner

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  25. Launcher 1.5.98 12 out 2026, 04:10 UTC

    Big map stops clicking, DatHost installs, updates end with the MidgardPlus the game really loads, and every 1.55.1 setting in every language

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  26. 1.55.1 12 out 2026, 03:20 UTC

    Uma versão de correções pra 1.55.0. Nada novo passa pela rede, então a 1.55.0 e a 1.55.1 jogam juntas. O Megin 0.4.9 sai junto e precisa da 1.55.1.

    Novo

    • Move aside key. Aperta e seus próprios companheiros e bichos bem na sua frente saem uns metros pro lado, esperam um pouco e voltam ao que estavam fazendo. É uma tecla sua, não uma configuração do servidor, e vem vazia até você escolher uma, tipo G com Alt esquerdo.
    • mp_ring pros admins. Digite mp_ring max no console pra deixar seu anel lanterna no máximo, ou mp_ring 1 a 10 pra escolher o nível. Só funciona no seu próprio anel.

    Correções

    • O mapa grande parou de clicar. Com Force map visibility ligado, abrir o mapa grande tocava o clique do menu sem parar. Agora é um clique só, e na primeira vez que você abre em cada sessão fica em silêncio.
    • Escavações e montes saem inteiros. Uma escavação ou um monte grande na borda de uma zona podia deixar uma rachadura que dava pra ver através e cair dentro. Agora a forma toda entra de uma vez.
    • Seu túmulo não joga mais equipamento nos espaços de comida. Pegar o túmulo de volta podia colocar moedas, elmos e outros equipamentos nos espaços de comida. Agora tudo volta pro lugar certo.
    • Lanterna de cintura e pingente juntos. A lanterna de cintura agora vai num espaço de utilidade, então o pingente cabe do lado e o cinto continua no lugar.
    • Acabou o martelinho flutuando em volta de você. O brilho lendário mostrava um ícone de martelo do seu lado e em cima dos itens marcados. Agora são só faíscas.
    • Os tooltips dos espaços de equipamento não piscam mais com a interface grande. O painel ficava trocando entre dois formatos a cada quadro embaixo do seu mouse. Agora ele fica parado. Valeu HatchnetDuskrynn.
    • A contagem de itens ao passar o mouse fica embaixo do próprio ícone, igual na bolsa do jogo.
    • Os comedouros estão com a cara certa. O comedouro dos bichos, o bebedouro e o fardo de feno voltam a mostrar tábuas de verdade, e o visual de mesa fica do tamanho de uma mesa normal.
    • Fermentadores e fogueiras dizem quantos baús alimentam eles, igual às fundições.
    • As bases de hidromel agora empilham. Coloque meads:5 em Stack size by kind, ou use o multiplicador de pilha.
    • Qualquer cama serve agora pros companheiros descansarem, inclusive o beliche pequeno do quartel e camas de outros mods.
    • O Intendente volta a enxergar as estações de cozinha e de criação em volta dele nas bases grandes.
    • Um aviso quando o BepInEx fica preso numa versão velha. Se o BepInEx diz que você tem um MidgardPlus diferente do que ele carregou, o log te manda apagar a pasta de cache do BepInEx pra amigos e servidores verem a versão certa de novo.

    Lendários

    • Todo tooltip lendário mostra como usar. Cada poder que você solta tem uma linha com as teclas que estão configuradas agora, e muda na hora que você troca. O anel lanterna mostra todos os poderes e o voo também.
    • O Jarðvörðr da Tera ganhou um ajuste de equilíbrio. O Tremor só sacode o chão quando você cai perto de inimigos e mais desequilibra do que derruba. O Punho de Jörð vai reto, os outros poderes batem mais forte e o tremor deixa em paz suas construções, seus bichos e seu grupo.
    • Dois golpes de terra novos pro set da Tera. Quebra terra: agache no ar pra despencar e fazer o chão tremer. Rocha viva: agache parado pra virar pedra na hora.
    • O tremor da Tera ficou mais calmo. Raio menor, empurra menos, pisada e tremida de câmera mais leves, mesmo dano.
    • O Drekarbrynja do jackdispade chega pelo cofre. A armadura de dragão do Jack cospe fogo pelos olhos, queima quem te bate de perto e termina numa Queda da Serpe quando o set cresce todo.
    • A armadura do cofre pode ter poderes. Elmos, peitorais, pernas, capas e escudos de um pacote do cofre agora podem ter poderes e bônus de set próprios.

    Megin 0.4.9

    • Himinbjörg conta suas mortes em servidores dedicados. Um andar limpo volta a terminar, então você não precisa desistir. Um inimigo que sai do ringue é puxado de volta.
    • O acompanhamento de contratos de Ýdalir sai da frente dos seus efeitos de status, e dá pra mover com F10.

    Servidores

    • Dá pra ligar Force map visibility de novo. Se você desligou por causa do clique, liga de volta depois de atualizar.
    • Os altares de chefe pararam de ficar amontoados. Os novos ficam a pelo menos um quilômetro um do outro. Os altares que já estão no seu mundo ficam onde estão.
    • BlackDragonDeath entrou pro staff. Ele ganha o selo do staff e pode ajudar nos servidores que ligarem Let MidgardPlus staff help here.
    • Excavation max depth e Terrain height limit falam claro. Escavações muito fundas podem parar na rocha do fundo, então faz um backup do mundo antes de usar valores grandes.

    Launcher 1.5.98

    • Instala em servidores alugados que escondem o programa do servidor, tipo DatHost. Valeu jackdispade.
    • As atualizações terminam com o MidgardPlus que o jogo carrega de verdade. O launcher limpa o cache do BepInEx depois de cada instalação e tira do caminho as cópias velhas de outras instalações, então você volta a jogar com os amigos.
  27. Launcher 1.5.97 11 out 2026, 21:30 UTC

    Every 1.55.0 setting in every language: Lantern Rings, tames, the SeneaL UI parts, coin wallet, living map, mod profiles and profile import

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  28. 1.55.0 11 out 2026, 21:30 UTC

    A maior até agora. Anéis lanterna, equipamento de jarl novo, um chefe novo, mais bichos pra domar, os pedaços do SeneaL UI dentro do mod e tudo das builds de dev desde a 1.54.2, com os relatos de vocês por cima.

    É uma versão menor, então o servidor e todo mundo que entra precisam da 1.55.0 ao mesmo tempo. Tudo o que é novo vem desligado, então o seu jogo continua vanilla até você ligar. O Megin 0.4.8 sai junto.

    Anéis lanterna

    • Anéis lanterna. Cada jogador pode ganhar um anel num altar guardado nos Prados ou na Floresta Negra. Depois que Eikthyr cai ou quando você chega perto da Floresta Negra, Hugin te conta onde ele fica e marca no mapa, e as pedras da saga mostram o caminho. Vem desligado, é uma configuração do servidor.
    • Sete cores. Três perguntas das histórias antigas despertam o seu anel em verde para Yggdrasil, vermelho para os berserkir, amarelo para Hel, azul para Ægir, violeta para Freyja, laranja para Fafnir ou branco para Valhalla.
    • Dez poderes e um grande. Cada cor tem dez poderes no Left Alt com as teclas de número, e um grande poder no Left Alt e R.
    • Voo do anel. A tecla de voo te tira do chão e você fica pairando enquanto a carga durar, depois desce planando sem se machucar. Ligue Lantern Ring flight pra isso.
    • Os anéis crescem. Até o nível 10. A lareira rúnica enche o seu anel de novo com um raio fino até a sua mão, e com Ring support ligado os amigos alimentam a carga uns dos outros.
    • Anéis maiores, socos no ar. Um anel guarda 10% mais carga a cada estágio de crescimento, e dá pra socar e golpear enquanto voa.
    • Ataques em equipe. Duas cores lançando juntas viram um ataque grande só, como a Alvorada do Ragnarök, a Ponte Bifrost ou o Fimbulwinter. Três grandes poderes ao mesmo tempo abrem o Portão dos Nove Mundos. Ligue Ring team attacks pra isso.
    • Juramento do anel. Agora dá pra fazer o juramento do seu anel em voz alta na sua lareira rúnica. Fala as quatro linhas no microfone e o anel enche e você fica juramentado por um tempo. Uma vez por dia, e precisa do chat de voz por proximidade ligado.
    • Jure no grito. Um medidor de microfone mostra o quanto você fala alto e antes se ajusta sozinho ao seu quarto. Grite o juramento e o juramentado bate mais forte, e o bônus do grito decide quanto.
    • Efeitos do anel mais suaves. Os efeitos bem na frente da sua câmera somem pra não te cegar, e o seu ajuste de brilho dos efeitos abaixa ou aumenta o resto só na sua tela. Começa em 0.35.
    • Anéis de Valheim. Um botão só no launcher liga ou desliga tudo dos anéis.
    • Tutorial do anel. Na primeira vez que você coloca um Anel lanterna, um tutorial curto mostra o básico. Dá pra desligar quando quiser. O Último Portador agora pousa bem na sua frente.
    • O altar espera o Eikthyr. O altar do anel dorme até o Eikthyr cair. Configuração do servidor, ligada quando os anéis estão ligados.

    Equipamento de jarl novo

    • Tera's Jarðvörðr. O conjunto de jarl de Tera277, em verde gasto e bronze. Pedregulhos, pele de pedra, raízes e uma Onda de terra quando o Coração de Jörð enche, e com o conjunto vestido suas lanças batem mais forte e uma lança arremessada prende nas raízes o que acertar.
    • Primeira lareira de graça. Sua primeira lareira rúnica sai de graça. As próximas custam a receita, e a grátis não devolve nada se você derrubar.
    • Tera's Jarðvörðr Buckler. Um aparo perfeito prende nas raízes quem te atacou e solta uma explosão de pedra em volta de você.
    • Tera's Jarðgeirr. A lança de terra da Tera. Ela planta sementes no que acerta e volta pra sua mão pelas raízes quando você arremessa, e com a barra cheia ergue Yggdrasil, puxa os inimigos e derruba a copa na cabeça deles.
    • Jacksníðhöggr. A espada dragão de jackdispade. Escamas em brasa voam a cada golpe, o sopro de fogo bebe o sangue delas de volta pra você, e com a barra cheia o dragão sai da lâmina pra lutar do seu lado.
    • Superdestructo's Sparkleguard e Sassbreaker. O conjunto de jarl do Superdestructo, placas de pérola com borda arco íris e o unicórnio dele num manto rosa, e uma lança de chifre de unicórnio que volta sozinha quando você arremessa. Mate bastante e vem uma debandada de unicórnios fantasmas.
    • Regalia de admin. Um conjunto branco e dourado que só admins podem vestir. A coroa voa, teleporta, cura, conserta, fulmina e mais, e o servidor registra cada uso. Fica no botão Admin regalia no F9.
    • 40 armas de jarl. Com essas já são 40 armas de jarl e 65 lendas pra achar por aí.

    Chefes

    • Hrævængr, o Vendedor do Salão. Um jarl da montanha que vendeu o salão pra geada em troca de asas de gelo negro, de uma ideia do Wolfrages. Depois que a Moder cair, forje um Anel Não Pago e deixe no Trono Gelado da montanha, e ele volta pelo que devem pra ele. Vem desligado, é uma configuração do servidor.
    • Recompensas dos chefes. Todo chefe do MidgardPlus solta o próprio troféu pra todo mundo que estava perto. Pendure num suporte, num porta troféus ou num pedestal e ele te dá um poder igual aos dos Abandonados, e cada chefe que você ajuda a matar deixa uma marquinha no seu personagem pra sempre. Três configurações do servidor, todas desligadas.
    • Lendárias dos esconderijos. Com os esconderijos lendários ligados, as lendárias só vêm dos baús guardados, não das criaturas. Os chefes continuam soltando as deles.
    • Epic Loot e conjuntos de chefes. Epic Loot e nossos conjuntos de chefes agora caem juntos: ligue os conjuntos de chefes com Epic Loot em Mundo e os chefes continuam deixando suas peças de conjunto e seu equipamento épico e lendário, enquanto o Epic Loot cuida do resto e nenhum item fica com os dois. Valeu snugglz por pedir!

    Domados

    • Cervos, lebres e necks. Dome cervos com frutinhas, cogumelos, cenouras e dentes de leão e monte neles com uma sela de cervo feita na bancada. Lebres e necks das Terras Nebulosas também dá pra domar, e são configurações do servidor que vêm desligadas. Pedido por Lyferian e LordIvanos.
    • Troll nos ombros. Dome um troll e vá nos ombros dele, num assento feito na bancada. Dá pra subir estando do lado dele. Vem desligado, é uma configuração do servidor.
    • Show tame info. Olhe para um animal e veja o que ele come, se dá pra montar e onde se faz a sela dele. Tem um guia de domados no F9 e no site também.
    • Comedouros. Os domados voltam a comer carne crua do comedouro e vão até qualquer comedouro no alcance.
    • Janela do domado, parte dois. Ela mostra quem domou seu bicho e em que dia, a mãe e o pai dele, quantos filhotes ele já teve, o que come, quanto tempo fica alimentado e se está de sela. Os botões Me segue, Fica aqui e Renomear ficam ali mesmo, e os filhotes levam a família junto quando crescem.

    SeneaL UI, dentro do mod

    • Os pedaços do SeneaL UI. Números de vida nas barras de criaturas e chefes, uma tecla de sinal, minimapa redondo, marcadores que se juntam com um número, linhas de portal no mapa e uma página de desbloqueios no Livro da saga. Tudo vem desligado. Pedido por Snugglz.
    • Trilhas das estações. Olhe para uma estação e veja uma trilha até os baús de onde ela puxa.
    • Vai continuar com o SeneaL UI? O launcher diz o que desligar num dos dois, e onde os dois desenham a mesma coisa o MidgardPlus sai da frente, mas só no PC que roda o SeneaL UI. Um host com ele não tira mais a carteira de todo mundo.

    Moedas e o mapa

    • Carteira de moedas. As moedas vão para uma carteira sem limite de pilha, direto do chão, do seu túmulo, de baús, de gavetas e das vendas na barraca, e os add-ons pagam nela também. Vem desligado.
    • Mapa vivo. Por onde você passou, o mapa mostra o mundo como ele está agora: suas construções, chão cavado e pavimentado, floresta derrubada. Vem desligado.
    • Trilhas gastas. Chão pisado várias vezes vira uma trilha de terra. Vem desligado, é uma configuração do servidor.
    • Diário de rumores. Todo rumor lendário que Hugin te contou fica guardado, no mapa grande e no Livro da saga.
    • Só a sua turma no mapa. Os marcadores de jogador aparecem só pro seu grupo e clã, e os admins continuam vendo todo mundo. Vem desligado, é uma configuração do servidor.
    • Pule os marcadores que você não quer. Marcadores automáticos de frutinhas, cogumelos, minério e outros ficam fora do seu mapa mesmo quando o servidor liga, e /autopins clear berries limpa os antigos. Pedido por MenonJ.

    Companheiros

    • Trabalhos novos. Cozinheiros pegam pedidos das estações, um alquimista tira o seu hidromel do barril, guardas fazem ronda entre tochas, coletores puxam uma carroça e uma tripulação vai a bordo do seu barco. Tudo vem desligado.
    • Quartéis menores. Um beliche só ou um suporte de armas já conta como quartel, sem precisar de uma casa inteira. Pedido por Lyferian, Valkarah e duskrynn.
    • Hirðstjóri. Um administrador que você constrói na aba de móveis. Fale com ele pra cuidar de todos os seus companheiros de um lugar só.
    • Portas, camas e mandar embora. Companheiros abrem portas no caminho, podem se curar descansando nas camas, e você pode mandar embora só aquele que está olhando.
    • Seus baús, suas regras. Construtores podem ficar só nos fornos de carvão, jardineiros podem plantar só sementes dos baús, e cozinheiros só pegam dos barris de comida. Valeu Valkarah.

    Ideias do duskrynn

    • Rest bench. Sente perto de um fogo aceso de barriga cheia e pule pra próxima parte do dia. Gasta sua comida e pode aparecer alguma coisa pra te atacar. Vem desligado, é uma configuração do servidor.
    • Tame pen pieces. Um Comedouro dos bichos com cara de cocho onde só os domados comem, um Bebedouro que deixa eles alimentados por mais tempo e um Fardo de feno que faz os ovos chocarem mais rápido. Separate tame and companion feeders separa domados e companheiros, e o comedouro dos companheiros vira uma mesinha. Vem desligado, são configurações do servidor.
    • Tags de exceção. As tags de baú aceitam except ou !, então um baú pode guardar Materials except Metal.
    • Your damage to built pieces. Abaixe isso e, batendo no fuling em cima de você, você não derruba a própria escada. É uma configuração sua.

    Fabricação, construção e baús

    • Abas de Consertar e Reciclar. Escolha na estação o item que quer consertar ou desmanchar, sem atalho pra decorar. Pedido por Lyferian.
    • Abas de categoria. Armas, armaduras, ferramentas, comida e o resto ganham abas próprias em cima da lista de receitas, como no antigo CraftIndex. Pedido por duskrynn.
    • Janela de fabricação vanilla. Prefere a simples? Agora é uma configuração sua. Pedido por jxrsll.
    • Passe pelos baús por perto. Com um baú aberto, as setas ou a roda do mouse abrem o próximo baú no alcance. Pedido por Tera277.
    • Vede com piche ou resina. Use piche ou resina da barra rápida numa peça pra deixar ela à prova d'água. Pedido por Lyferian.
    • Mesa de etiquetas. Vinte etiquetas de baú numa mesa só, e Alt e L coloca uma num baú pra pilha rápida saber onde vai cada coisa.
    • Construção. Page Up e Page Down sobem e descem uma peça, barris de hidromel guardam bases e hidroméis separados, e dá pra construir perto das pedras do início e dos altares de chefe. Tudo vem desligado.
    • Encante em qualquer lugar. Com No cost ligado, a aba Encantar aparece em toda estação de fabricação. Pedido por Yoriichi.
    • Forja do Potencial. Uma melhoria que falha pode deixar o seu equipamento como estava, e segurando Shift você paga mais ídolos por uma melhoria certa. Vem desligado.

    Habilidades, equipamento e o mundo

    • Um controle pra cada habilidade. Cada habilidade do MidgardPlus ganha a sua própria força, e as que têm mais de um efeito ganham um por efeito. Pedido por Lyferian.
    • Navegação com vento ruim. Quanto melhor a sua Navegação, menos um vento ruim te atrasa. Pedido por Lyferian.
    • Armas no corpo. O que você carrega aparece nas costas e no quadril em vez de sumir.
    • Lanterna de cinto. Ela queima resina, pega a sua cor e segura o frio, e o seu espaço de amuleto fica livre. Pedido por duskrynn.
    • Medo das criaturas. Criaturas muito abaixo do seu equipamento fogem de você como cervos, a não ser que estejam guardando o ninho. Vem desligado, é uma configuração do servidor.
    • Esconderijos lendários. Uma lendária pode esperar num baú guardado, cada jogador ganha a sua própria cópia, e um feixe de luz mostra o caminho até você pegar a sua.
    • Rumores esperam a vez. Ninguém ouve falar de uma lendária das Terras de Cinzas antes da Rainha cair, e 40 tentativas dentro do círculo trazem ela com certeza.
    • Receitas dos comerciantes. Haldor dá recompensas do Megin, e a Bruxa do Pântano, a Hildir e o Haldor te ensinam o que você compra.
    • Traduza você mesmo. midgardplus translation no F5 escreve todo texto num arquivo que você pode traduzir pro seu idioma.

    Equipe

    • Ajuda da equipe. Uma configuração do servidor que deixa eu e o Tera277 contarmos como admins só no seu servidor, pra gente entrar quando algo quebra. Fica registrado, os presets nunca ligam isso e você pode desligar quando quiser.
    • Selo da equipe. Você vai ver um selinho do lado dos nossos nomes no F9 e ao passar o mouse.

    Para admins

    • Fornos só com madeira. O forno de carvão aceita só madeira comum, nunca madeira nobre, madeira de cerne ou madeira de Yggdrasil. Vem desligado, é uma configuração do servidor.
    • Jogadores escolhem por conta. Deixe os jogadores ajustarem algumas opções deles enquanto o servidor controla o resto.
    • Quem hospeda e quem joga sozinho contam como admin no F9. O F9 pede confirmcheats antes de ligar os cheats.
    • Cercos esperam o próprio chefe. Um ataque que cita um chefe fica longe até esse chefe cair de verdade no seu mundo.
    • Ajuda das configurações no F9. Escolha uma configuração no painel de admin do F9 e a ajuda dela aparece à direita numa caixa grande e fácil de ler.

    Correções

    • Mais liso. Passei por tudo que o mod faz a cada quadro. Os efeitos dos anéis aparecem na sua tela em vez de serem mandados pra todo mundo, as luzes deles têm limite e aquela travada quando poderes de anel disparavam em combate sumiu. O HUD, o minimapa, as marcas, os textos ao passar o mouse e os rastros até os baús ficaram bem mais leves também.
    • Golpes perdidos. Com Slope combat help, olhar pra baixo enfiava o golpe no chão ou no piso. Agora ele só inclina um golpe que erraria reto, então o que tem que acertar acerta, nas criaturas do servidor também.
    • Abates com lendárias contam nos servidores, sua própria proteção e a parede do anel deixam seus golpes passarem, da sela você alcança inimigos baixinhos e as criaturas grandes com estrelas levam o golpe onde você vê elas.
    • Os cercos que crescem trazem de verdade o líder deles, e os invasores de facção são contados certo.
    • Teleporte travado. Se um teleporte fica preso na tela de carregamento e o chão já está lá, você aterrissa depois de 20 segundos.
    • Das versões de teste. As construções do anel usam os próprios modelos, o anel branco brilha em dourado claro, os fantasmas de Freyja e dos Einherjar brilham em violeta sem a marca vermelha de alerta, as trilhas gastas alcançam a fase que faltou e a coroa de admin acorda assim que você coloca.
    • Jardineiros ficam com o cultivador. Sem um, eles deixam as plantações em pé em vez de esvaziar a horta.
    • Cozinheiros lembram dos pratos do caldeirão e passam pra eles quando a carne acaba. Eles param no Cook stock target e seguem a fila da estação.
    • Curandeiros ficam fora das brigas.
    • O conserto em área acha toda peça danificada no raio. Valeu Tera277.
    • Pilha rápida e arrumar escolhem o melhor baú com placa. Ferro antes de Metal, Metal antes de Material.
    • Barcos e carroças dizem por que não desmontam.
    • Vilas. Um marcador pra cada uma, as peças ficam no chão em servidores dedicados, ataques só pagam por abates de verdade e bancadas funcionam a céu aberto. Relatado por Lyferian.
    • Portais. Os nomes ficam depois de sair e entrar de novo, e você não cai mais pela plataforma do outro lado.
    • A enxada. Em 1x1 ela começa no tamanho normal, o círculo mostra a largura real e servidores dedicados cavam o tamanho que você vê.
    • Lanças arremessadas mantêm o raio e as marcas.
    • A fumaça sobe reto por grades e cercas.
    • Companheiros não ficam largados em mar aberto quando você sai navegando.
    • A tecla de impermeabilizar funciona pela câmera de construção.
    • No cost deixa encantar de graça na mesa e na Bancada do jarl.
    • A linha da barra lendária embaixo de uma barra cheia não fica mais cortada.
    • O mapa de bolso fica por cima e o Esc fecha ele.
    • As dicas não comem mais o seu primeiro clique. Valeu jxrsll.
    • O painel de equipamento espera o inventário em vez de pular lá de baixo da tela.
    • Nomes longos de status quebram a linha embaixo dos ícones em vez de se atropelarem.
    • O bônus de peso carregado soma com o de outros mods em vez de apagar o deles.
    • Pregos de ferro ficam na forja.
    • Teclas escritas como símbolo no midgardplus.cfg, como [ pra pilha rápida, agora funcionam.
    • Aceitar grupo e clã responde direto no chat.
    • Servidores alugados. Quando o Gale não consegue mandar o MidgardPlus pra um servidor alugado, o launcher te diz como configurar. Valeu tharehl.
    • Arcos dos companheiros. Com os arcos dos companheiros pela habilidade ligados, as flechas deles batem como as suas com a mesma habilidade, e não quase com força total desde o primeiro dia. Vem desligado, configuração do servidor. Valeu hanfire.
    • Armas que aquecem. Armas, ferramentas e escudos podem tirar marcas de Calor e Conforto, e com uma na mão o congelamento vira só frio. Ligue no servidor as marcas de arma que aquecem. Valeu Tera277.
    • Tranca na porta. Shift e sua tecla de acesso trancam uma porta pra ela só abrir na mão, e placas e companheiros deixam ela fechada. As galinhas ficam dentro, duskrynn.
    • Hrævængr cai no chão numa explosão de gelo quando morre, em vez de sumir. Valeu Wolfrages.
    • Ataques. A contagem de chefes do ataque não fica mais mudando sozinha, e os ataques mandam os inimigos deles. Avisado por Lyferian, masterbinks e gherragh.
    • O raio de exploração vai até 10 em terra e no mar. Pedido por FranklyFranky.
    • Caixa do chat. A caixa do chat no F10 volta a ficar no lugar em qualquer resolução e escala da interface. Valeu _raug_.
    • Espaços de comida. Um espaço de comida apagado agora diz o porquê, em vez de só dizer que não está ativado.
    • Ícones dos marcadores. Os marcadores do mapa voltam a mostrar o ícone certo.
    • Baús no menu de construção. O custo no menu de construção mostra quanto mais você tem nos baús por perto.

    Valeu a todo mundo que mandou relatos e ideias nessa rodada: jackdispade, duskrynn, Tera277, Wolf (saiyalilith), sierra_alpha_kilo, i_devour_bugs, Valkarah, MenonJ, jxrsll, Lyferian, masterbinks, franklyfranky, domme, banne222, FunKooT, rilest, wyshtechdude, _raug_, tharehl, hanfire, gherragh, Snugglz e LordIvanos.

    Megin 0.4.8

    • Seus próprios poderes voltam a aparecer direito. O que você lança em si mesmo mostra o visual completo, e os outros jogadores veem o lançamento inteiro, do começo até o golpe.
    • O livro de registros acompanha. Toda morte entra no livro de registros do Megin do servidor na hora.
    • Seu nível de Megin aparece na janela de Habilidades, com sua patente e afinidade, então você não precisa do ancião pra isso.
    • Rivais das provas vestidos. Os rivais das provas e missões do Megin usam armadura do nível deles e não deixam cair nada dela. Valeu _raug_.
    • O Megin 0.4.8 precisa do MidgardPlus 1.55.0, no servidor e em cada jogador.

    O launcher, 1.5.97

    • Perfis de mods. Conjuntos de mods com nome, trocados antes do Valheim abrir.
    • Importe do r2modman ou do Gale, e faça backup do seu perfil antes com um botão. Pedido por Tera277.
    • Leve suas configurações pra outro PC com exportar e importar.
    • Entre num servidor salvo só com os mods dele, e as Novidades abrem na hora.
    • Todas as opções novas da 1.55.0 estão no launcher, explicadas em todos os idiomas.
    • Estilos novos. Alta fantasia, Vanilla Plus com magia, Sobrevivência viking e Construtor e fazendeiro tranquilo, e o Configure para mim agora pergunta sobre magia.
    • Vanilla Plus não tem mais magia. Marque extras como Magia ou Domados e companheiros em cima de qualquer estilo e fique só com o que quiser.

    Baixe o launcher em midgardplus.odinthered.dev, o site está em português.

  29. 1.54.2 07 out 2026, 06:30 UTC

    Another small fix release. Nothing new travels over the network, so 1.54.0, 1.54.1 and 1.54.2 play together. Megin 0.4.4 works with it as it is.

    Fixes

    • Which mod added this got honest. CLLC showed up as the maker of every item you owned. Valheim's own stuff says Valheim again and each mod only gets its own things. Thanks Pecs.
    • Equipment slot tooltips stay put. They flickered and closed while you hovered the slot. Thanks HatchnetDuskrynn.
    • Locked chests stay locked for companions. Cooks, gardeners, builders and the tame pantry don't take from a locked chest anymore. Thanks HatchnetDuskrynn.
    • The cook pays attention. With every station full he said there was nothing raw to cook. He finds the raw food now, stops at the number in Station max production and tells you when the chests already hold all the cooked food you asked for. Thanks HatchnetDuskrynn.
    • Long setting descriptions in F9 scroll. They got cut off before. Thanks Animus.
    • Tames on dedicated servers level their skills. The ones near spawn never even got started.

    Servers

    • Crossplay on or off, you're still you. Switching crossplay split your server character and progress in two. The folders merge when the server starts and nothing gets deleted.
    • A stuck crossplay join code gets a fresh one instead of the server failing to open.
    • Admin kill leaves Megin folk, villagers and traders alone.
    • Faction fights keep away from villages and Ýdalir.
  30. 1.54.1 06 out 2026, 16:10 UTC

    A small fix release, mostly for dedicated servers.

    This is a patch version: nothing new travels over the network, so 1.54.0 and 1.54.1 play together and a server and its players can update whenever suits them. Megin 0.4.0 works with it as it is.

    Fixes

    • Dedicated servers know you again. Hosted a world and moved it to a dedicated server? Your upgrade tree points are back. Guilds and parties know you too, also after crossplay was turned on or off. Thanks Rilest.
    • No double cost with Path of Valheiman. With Craft from nearby chests on and Path of Valheiman's chest node in, crafting took the bars twice. It takes them once now. Thanks Wyshtech Dude.
    • Sort leaves your slots alone. Sort only tidies the bag. Food, quick slots, equipment slots, what you wear and your favourites stay where you put them. Thanks Wyshtech Dude.
    • Companions bring their gear, not their loot. With Companions keep their gear on, a new companion comes back with weapons, armour, tools and ammo only. Food, materials and other loot drop where it fell, and an old record sets its loot down beside you. Thanks Wyshtech Dude.
    • Staff legendaries do their job. Draugadróttinn, Gelgja, Mistilteinn and Valgaldr hit for real, and kills by their summons and by burn or poison after your hit count toward growth, on servers too.
  31. Launcher 1.5.95 06 out 2026, 09:30 UTC

    Every 1.54.0 setting in every language: Forgiving hits, proximity voice, build camera wheel and turn keys, bag fill, tame skills

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  32. 1.54.0 06 out 2026, 09:30 UTC

    Espaço para crescer, e o que ainda faltava do que vocês relataram. Lendárias, armaduras e escudos novos agora podem chegar ao seu jogo pelo site sem atualizar o mod.

    É uma versão menor porque os novos espaços de lendárias e de equipamento do Cofre Lendário, os expositores de troféus, a bancada do jarl, a configuração de portal e a voz por proximidade são novos na rede, então o servidor e todo mundo que entra precisam da 1.54.0 ao mesmo tempo. Tudo o que é novo começa desligado, então o seu jogo continua vanilla até você ligar. O Megin 0.4.0 sai junto.

    Espaço para o que vem

    • Espaço para 100 lendárias. O Cofre Lendário guarda 100 lendárias em vez de 30, então as novas podem chegar com o pacote do Cofre pelo site sem atualizar o mod.
    • Armaduras e escudos do Cofre. Vinte espaços para elmos, peitorais, perneiras, capas e escudos esperam no Cofre, com conjuntos e bônus de conjunto, e chegam do mesmo jeito, sem atualizar o mod. Ligue Vault gear crafting para fabricá-los na estação que o pacote indica. Peças já feitas continuam funcionando quando está desligado, e administradores sempre podem criá-las pelo nome.

    Bolsas e construção

    • New items fill the bag from. Escolha onde caem as coisas que você pega. Vanilla mantém o jeito do jogo. Top enche a bolsa da fileira de cima para baixo e ocupa a fileira da barra rápida por último. Bottom enche da fileira de baixo para cima, o equipamento também, então a sua barra rápida fica livre. Se você arrastar um item para um espaço, ele fica ali. Pedido pelo Hatchnet.
    • As fileiras da bolsa aparecem inteiras. Quando outro mod muda o tamanho do painel da bolsa depois de você trocar de mochila, as fileiras extras não ficam mais cortadas.
    • A roda na câmera de construção. A roda do mouse gira qualquer peça que pode girar, mesmo uma que o jogo pula, e volta a mudar a velocidade de voo quando você não tem nada para girar.
    • A roda da câmera de construção volta a servir para voar. Uma configuração nova e sua, Build camera wheel turns pieces, ligada por padrão, faz a roda do mouse continuar girando a peça na câmera de construção. Desligue e a roda muda a velocidade de voo da câmera, como o jogo faz. Com Free rotation ligado, as novas Turn left key e Turn right key, o 1 e o 3 do teclado numérico, giram a peça pelo teclado, na câmera de construção e a pé, e um controle continua girando ela. Relatado por Frankly Franky.

    Facções e o mapa

    • As cinco facções no F9. A página de Facções mostra cada facção com a sua reputação, as vilas que ela tem e onde fica a sede dela, marcada no seu mapa. Um lado sem sede conhecida ainda diz isso, na página e no mapa, e manda você explorar para encontrar as vilas dele.

    Animais domados

    • Tame skills e linhagens. Os animais domados desenvolvem cinco habilidades enquanto você monta neles, luta ao lado deles, alimenta e faz carinho neles, e passam essas habilidades e traços raros para os filhotes. Vem desligado, é uma opção do servidor.
    • Janela do domado. Olhar para um animal domado agora mostra uma única linha curta, o total da linhagem e a tecla para detalhes, e a montaria em que você está não mostra nada no centro da tela. Left Alt e T abrem uma janela do animal que você olha ou monta: uma imagem girando que você pode arrastar, as cinco habilidades em barras com o que cada uma dá agora, os traços como emblemas com anéis coloridos em volta da imagem, a geração, a vida, a fome e a criação. Long tame skill text traz de volta o texto completo de antes.

    Combate

    • Forgiving hits. Para jogadores longe do servidor. Quando o seu golpe corpo a corpo erra uma criatura que o jogo de outro jogador está controlando, o seu jogo também testa ela onde você a viu um instante atrás, e o golpe acerta como o golpe normal do jogo se teria acertado ali. Vem desligado, é uma opção do servidor.

    Voz

    • Proximity voice. Fale com os jogadores perto de você com a sua própria voz, dentro do jogo, na Steam e no crossplay do mesmo jeito. Vem desligado e quem decide é o servidor: um admin liga Proximity voice e depois você liga Voice use my microphone para você. Segure N para falar. As vozes vêm de onde cada um está e somem com a distância, de vez a 30 m, a não ser que o servidor escolha outro Voice range. Ligue Hear my own voice para testar o seu microfone sozinho. A voz escolhe sozinha um microfone que ouve você e diz qual, e no F9 Voice microphone device é uma lista dos seus microfones com uma barra de nível. Voice microphone gain, Voice auto gain e Voice player volumes definem o quão alto você sai e o quão alto cada jogador toca para você, e Voice volume vai até 3.

    Força no arco

    • Bow strength. Cada arco ganha um peso de puxada de 1 a 6 conforme o nível, do arco rústico aos arcos das Terras de Cinzas, e cada jogador ganha uma força de puxada vinda de uma habilidade nova, Força, mais um pouco da habilidade de Arcos. Uma puxada acima do peso tensiona mais rápido e gasta menos vigor para segurar o arco tensionado, até Bow strength bonus at most, e uma besta recarrega mais rápido do mesmo jeito. Um arco pesado demais para você tensiona no máximo 15 em cada cem mais devagar, e Heavy bow skill levels deixa os arcos mais pesados pedirem também um pouco da habilidade de Arcos. Nunca impede de tensionar por completo e nunca reduz o dano. A dica do arco mostra o peso dele e a sua puxada, e a barra de tensão fica laranja num arco pesado demais. A Força sobe quando você tensiona um arco, carrega muito peso, minera e corta árvores. Vem desligado, é uma opção do servidor.

    Expositores de troféus

    • Trophy displays. Três peças novas na aba de móveis do martelo, construídas numa bancada de trabalho: uma Placa de troféu para a parede, um Pedestal de troféu de pedra com uma faixa de runas que brilham, e uma Prateleira de troféus, uma longa prateleira de parede que segura quatro troféus. Elas aceitam troféus e nada mais, e uma plaquinha em cada uma mostra a criatura, quem colocou o troféu e em que dia. Na prateleira os quatro troféus ficam em pé virados para fora, cada um no tamanho do seu espaço, então um troféu de chefe e uma cabeça pequena cabem lado a lado, cada um com sua plaquinha, e o pedestal vira o troféu para a plaquinha. Forsaken powers from trophies on item stands também funciona com elas. Vem desligado, é uma opção do servidor.

    Bancada do jarl

    • Bancada do jarl. Com MidgardPlus stations ligado, as receitas que o MidgardPlus adiciona saem das mesas do próprio jogo e vão para a bancada do jarl, então a bancada de trabalho, a forja e as outras voltam a mostrar só as receitas do próprio jogo. A bancada fica na aba de fabricação do martelo, com quatro extensões que você constrói ao redor dela: o suporte de entalhar runas para as pedras rúnicas e as runas de foco, o altar de encantamento para encantar na bancada, a bigorna das lendas para as lendárias dos apoiadores e o equipamento do Cofre, e a bancada do altar para as oferendas dos chefes. Cada extensão sobe a bancada um nível, até 5. Uma bancada sem extensões já mostra as próprias receitas: pedras de amolar, cordas, selas, lanternas, a granada de luz, a mochila, a pedra de viagem, corrente, pregos, piche e a picareta de pedra. Cada extensão abre as suas, e com “Sem custo” a bancada mostra tudo o que fabrica. MidgardPlus stations need pode esperar o mundo vencer um chefe primeiro. O equipamento feito antes continua sendo consertado onde sempre foi, e desligar devolve cada receita ao seu lugar. Vem desligado, é uma opção do servidor.

    Configuração de portal

    • Portal setup. E num portal abre uma janela de configuração em vez da caixa de etiqueta do jogo. Dê ao portal um nome de até 40 caracteres, com as maiúsculas mantidas, escolha numa lista de todos os portais do mundo o único portal para onde ele sempre leva, e marque um portal padrão ao qual todo portal novo se liga sozinho. As proteções são respeitadas, e Shift+E ainda abre a caixa de etiqueta do jogo. Vem desligado, é uma opção do servidor. Pedido pelo HatchnetDuskrynn.

    Sköll e Hati de Sajakain

    • Sköll e Hati de Sajakain. Um novo conjunto de armadura de jarl para Sajakain, um dos nossos apoiadores, para ficar ao lado do seu Ember and Rime: ferro quase preto com runas vermelho sangue e dois lobos, Sköll em brasa e Hati em geada. O Olhar de Hati do elmo deixa lento com geada o próximo inimigo que você acerta, a Brasa de Sköll da couraça queima quem te golpeia de perto e a couraça resiste a fogo, as Pegadas de brasa das grevas deixam brasas acesas onde você esquiva, e a Pele de geada do manto endurece depois de um golpe pesado e resiste a frio. Com duas peças você ganha Presas gêmeas, fogo e geada nos seus golpes, e com as quatro, Céu engolido, uma explosão de fogo e geada que te cura depois de uma sequência de abates. Cada peça cai numa terra diferente e, como todo lendário, elas despertam fracas e crescem com a caçada.
    • SAJAKAIN em luzes. Segure a tecla Sajakain name key (9) com Ember and Rime na mão ou o elmo de Sköll e Hati vestido para escrever SAJAKAIN acima de você em luz vermelho sangue com uma borda branca de geada, vista por todos os jogadores por perto.

    Geração antecipada do mundo, para admins

    • midgardplus pregen. Um admin pode criar o mundo no servidor antes dos jogadores chegarem. midgardplus pregen 3000 cria todas as zonas a até 3000 m do ponto inicial, em espiral para fora, e midgardplus pregen 3000 x z começa de outro lugar. Ele pula as zonas que já existem, usa alguns milissegundos de cada quadro do servidor (Pregen budget ms per frame, configuração do servidor, 8 por padrão) e pausa enquanto há um jogador perto da próxima zona ou o servidor está ocupado. midgardplus pregen status, stop e resume fazem o que dizem, o progresso fica guardado ao lado do mundo e continua depois de reiniciar, e o log do servidor mostra a cada 2%. Num servidor dedicado, coloque o comando num arquivo com o nome do mundo terminando em .midgardplus-pregen-command.txt, ao lado do mundo, e o servidor roda em poucos segundos. Nada acontece a não ser que um admin comece.

    Qualidade de vida

    • Status icons follow the minimap. Os ícones de efeitos de status ficam logo abaixo do minimapa onde quer que ele esteja e do tamanho que for, então um minimapa que você aumentou ou mudou de lugar nunca os cobre. Vem desligado. Pedido pelo HatchnetDuskrynn.
    • Minimap mouse wheel zoom. A roda do mouse aproxima e afasta o minimapa enquanto o ponteiro está sobre ele, ou enquanto você segura Minimap wheel modifier, Alt esquerdo para começar. Ela deixa a roda em paz enquanto você constrói. Vem desligado. Pedido pelo NightGod.
    • HUD buttons on the radial menu. Botões na página do MidgardPlus do menu radial mostram ou escondem a bússola, o relógio, a linha da estação, a barra de fama e o contador de mortes sem abrir as opções, e Hide fame bar esconde a barra de fama por conta própria. Vem desligado. Pedido pelo HatchnetDuskrynn.
    • Regras de baús das estações. Station chest range define até onde cada tipo de estação procura baús, Station keeps in chests deixa para você nos baús uma quantidade de itens específicos, como Wood:50, e Station max production para de abastecer uma estação quando os baús ao redor dela já têm o bastante do que ela faz. As três começam vazias e não mudam nada até você preenchê-las. São opções do servidor. Pedido pelo HatchnetDuskrynn.
    • Locked chests. Olhe para um baú que você construiu e aperte Lock chest key para trancá-lo, e as estações, os coletores e os companheiros nunca tiram nada dele nem colocam nada nele, enquanto os jogadores abrem e usam o baú como sempre. Escolha uma tecla antes, ela começa vazia. Vem desligado, é uma opção do servidor.

    Correções

    • Descrições mais claras. Backpack diz que o segundo espaço de cinto precisa de Second utility slot, e Legendary rumours on the map descreve a marca de chefe dentro de um círculo de busca, nos cinco idiomas.
    • Registros mais calmos. Invocações domadas sem corpo próprio, como os einherjar do Gungnir e os draugr erguidos, não escrevem mais um aviso no registro a cada golpe.
    • Resumo do servidor. O resumo do servidor no registro volta a contar os interruptores que estão ligados.
    • As lembranças de Vetrnætr aparecem certas e ganham vida. Lembranças colocadas não mostram mais a peça vanilla comum embaixo delas, nem o fantasma ao colocar nem as cópias largadas no chão. Chegue perto de uma e ela diz uma frase curta, de dia ou de noite, e a menos de 20 m elas se mexem: o Vigia balança, as runas da Pedra de Hel brilham mais, o caldeirão borbulha e as velas se avivam. O Vigia e a Pedra de Hel ficam no chão em vez de acima dele, e o caldeirão da bruxa ficou uma vez e meia maior. Relatado por um jogador.
    • Tame any creature funciona com o que já está ao seu redor. Criaturas que já estavam carregadas quando você ligava a opção nunca ficavam domáveis, então o domar do F9 pulava elas. Agora ficam, e a regra é mais estreita: feras grandes de quatro patas, do tamanho de um javali ou maiores, e voadores desse tamanho. Os que andam em dois pés como trolls e anões cinzentos e os bichos pequenos continuam selvagens. O domar do F9 diz quantos domou e por que o resto continuou selvagem. Relatado por Lyferian.
    • A tecla Waterproof piece key diz o que falta. Antes ela não fazia nada se Waterproof pieces with tar or resin estivesse desligado, se o martelo não estivesse na mão ou se você não estivesse olhando para uma peça de construção. Agora ela diz qual é o caso, e que num servidor vale a configuração do servidor. Relatado por Lyferian.
    • O chat não cobre mais a tela de layout do HUD. Com Better chat window ligado, ao abrir a tecla de layout do HUD o quadro do chat cobria a tela inteira e pegava todo clique. Agora o quadro fica sobre o próprio chat, e o chat se move e muda de tamanho como o resto do HUD. Uma posição do chat salva antes volta para onde o jogo a coloca. Relatado por jackdispade.
    • Os estandartes das vilas ficam de pé para todos nesta atualização. Os postes sob um Estandarte da vila são construídos pelo jogo de cada jogador, então quem ainda estava na 1.53.1 via só uma tábua, mesmo num servidor mais novo. Na 1.54.0 todos o veem de pé, também em mundos antigos. Relatado por jackdispade.
    • Todo navio aparece no mapa. Com Ships and portals on the map ligado, só jangadas, karves, navios longos e drakkars ganhavam marcador, e Auto pin ships you leave não faz nada num servidor assim, então um Esquife nunca aparecia no mapa. Agora todo navio ganha marcador, inclusive o Esquife e os navios de outros mods, com o nome do navio no seu idioma. Relatado por HatchnetDuskrynn.
    • Menos travadas do servidor nas vilas. Quando uma vila ganha seus estandartes, fogueiras, muralha, torre de vigia ou cais, ou sobe um nível, o servidor agora coloca as peças aos poucos a cada quadro em vez de todas de uma vez, então o jogo não fica mais parado por isso. Com Detailed log ligado, as linhas Slow também nomeiam a checagem dos locais de vila e a colocação de locais novos, então o log do servidor diz de onde veio uma travada.
    • O relógio mostra a hora real do dia. O relógio seguia o sol em vez da hora do mundo, então as horas se arrastavam de dia e voavam de noite, escurecia por volta das 17:00 não importa o que dissesse Night length percent, e ele chamava 10:00 de tarde, 14:01 de entardecer e 03:00 de manhã. Agora toda hora do relógio dura o mesmo, então com Day length in seconds em 5400 um dia são 90 minutos e uma hora são 3 minutos e 45 segundos. O nascer e o pôr do sol mudam com Night length percent e as estações: com o 30 do jogo o sol nasce às 03:36 e se põe às 20:24, com 15 nasce à 01:48 e se põe às 22:12. A noite vai do pôr do sol ao nascer do sol, a manhã até as 12:00, a tarde até a luz ficar dourada, às 17:22 com 30 e às 18:31 com 15, e o entardecer até o pôr do sol. As palavras do settime do administrador, morning, noon, evening e night, caem no momento certo também com qualquer duração da noite. Relatado por HatchnetDuskrynn.
    • As linhas do canto superior esquerdo não se amontoam mais. O contador de mortes, a fama, o relógio, a estação e a previsão do tempo ocupam cada um a sua própria linha numa mesma ordem, e ficam longe da barra rápida, da barra de espaços rápidos e das mensagens do próprio jogo ali, então nada é desenhado por cima de outra coisa. Uma peça que você moveu no editor de layout do HUD mantém o seu ajuste. No editor de layout do HUD um clique escolhe a menor peça sob o ponteiro, as alças pequenas ficam na frente das grandes e nenhuma alça pode cobrir a tela inteira de novo. Relatado por um jogador.
    • A mesa de encantamento abre em Fabricar. Toda vez que você a usa, a mesa abre na lista de fabricação, então pedras rúnicas e runas de foco voltam a ser fáceis de fazer, e as abas grandes Fabricar e Encantar no topo da janela trocam entre as duas. Quando faltam runas de foco, a lista diz quais ajustes ativar. As teclas de encantar só funcionam enquanto você usa a mesa de encantamento, não numa bancada ou forja ao lado dela. Relatado por HatchnetDuskrynn.
    • Sons lendários mais suaves. Duas configurações novas só suas, que nenhum servidor define: Legendary sound volume abaixa para você os sons dos poderes das lendárias de apoiadores, de 1 como foram feitos a 0 para o silêncio, e Soften high pitched legendary sounds abaixa o tom e o volume dos sons mais agudos delas, como o gelo que se quebra nos projéteis de gelo e no raio de Ember e Rime e as lanças de gelo que caem, e tira o apito agudo depois do lançamento duplo de Ember e Rime. Só você ouve a mudança. Relatado por FunKooT.
    • Encantar pega dos baús próximos. Com Craft from nearby chests ligado, marcar, rerrolar, os encaixes e as runas de foco pegam as pedras rúnicas, as runas e a matéria que custam primeiro da sua bolsa e depois dos baús dentro de Chest search range, do mesmo jeito que construir e fabricar, então Crafting leaves in chests, Crafting leaves per item, as proteções e os baús privados são respeitados. A mesa de encantamento conta o que esses baús guardam, então um custo que você pode pagar com um baú aparece como pagável. Com o ajuste desligado, encantar gasta só da sua bolsa, como antes.
    • A área de plantio gira. Com uma área de plantio do cultivador maior que 1 por 1, a roda do mouse, as teclas de girar e o controle só giravam a planta sob a mira, e as fileiras sempre iam retas à sua frente, então você tinha que voltar para 1 por 1 para girar alguma coisa. Agora o giro de sempre gira a área inteira nos passos do próprio jogo, com o mesmo espaçamento, os mesmos fantasmas e as mesmas checagens em cada lugar, e com a grade do mundo ligada as fileiras seguem a grade. Relatado por HatchnetDuskrynn.
    • O Vigia olha para você com o rosto. A lembrança do Vigia se virava para o jogador mais próximo com a nuca, então só se via um nabo girando. Agora o rosto entalhado e os olhos acesos se voltam para você. Relatado por FunKooT.
    • Os Panos funerários aparecem sozinhos. A lembrança dos Panos funerários ainda podia mostrar atrás do seu pano preto o estandarte de listras vermelhas e brancas sobre o qual é feita. Agora cada lembrança colocada volta a esconder a peça sobre a qual é feita ao carregar e a mantém escondida enquanto está de pé, também depois de levar dano, então só a lembrança aparece.
    • Ícones que mostram o que são. A Pedra rúnica, a Pedra de viagem e os espaços lendários vazios não usam mais a imagem da pedra do trovão, as cordas de doma mostram uma corda, a mochila de pet uma só caixa, as peças de água mostram água, os três níveis de portal mostram bronze, ferro e prata, a mesa de encantamento tem sua própria imagem, a cama fuling tem nome, e a Garra de SweatyT, os poderes da tempestade e as armaduras escuras de jarl aparecem bem em espaços escuros. O Troféu do Vetrnætr mostra sua lembrança em qualquer suporte: em pé e virado para fora em suportes de parede, placas e prateleiras, de pé em suportes de chão e pedestais, e deitado de costas no chão, e o Altar das dísir ficou bem maior.

    Também aqui, da 1.53.2

    Tudo da 1.53.2 vem nesta atualização também: a câmera de construção gira as peças, Megingjord e uma mochila juntos, a grade da bolsa fica no lugar, a mesa de encantamento faz pedras rúnicas e se explica sozinha, os rumores apontam o caminho, Compact status effects, os links entre configurações, ícones em todo lugar, os estandartes de vila de pé, amolar diz por que parou, o tamanho de mundo do Riverheim e do Better Continents, e Most players para servidores de até 64.

    Megin 0.4.0

    • Abates contados com justiça. Um abate conta para o caçador que deu o golpe final, ou para as criaturas domadas dele, e um abate com arco conta de até 200 m. O trabalho de drótt continua dividindo um abate feito por um caçador por perto.
    • Locais de missão mais seguros. Os locais do Megin ficam longe de lava, água funda e terreno íngreme, e provas com tempo e contratos de corrida caem ao alcance do relógio.
    • Sem marcas repetidas. Uma fera marcada que se afasta é seguida em vez de surgir de novo a cada 30 segundos. Só quando ela some de verdade uma fera nova espera na marca, e você fica sabendo que o rastro esfriou.
    • Um quadro de contratos mais rápido. O quadro mostra trabalho novo a cada 10 minutos em vez de 20. Um servidor ainda em 20 ou 60 passa para 10 uma única vez.
    • O ancião fala do seu último feito uma vez só, o Hamskipti diz por que recusa, a página de posto conta do mesmo jeito que o servidor, e uma configuração de descanso mais curta no Himinbjörg agora encurta um descanso que já está correndo.
    • O Megin 0.4.0 precisa do MidgardPlus 1.54.0, no servidor e em cada jogador.

    O launcher, 1.5.95

    • Todas as opções da 1.54.0 estão no launcher, descritas em todos os idiomas: as três opções de Forgiving hits, as catorze opções de Proximity voice, Build camera wheel turns pieces, Turn left key e Turn right key, New items fill the bag from, Vault gear crafting, as cinco opções de Tame skills, as três opções de Bow strength, Trophy displays, MidgardPlus stations e MidgardPlus stations need, Portal setup e as dez opções de qualidade de vida, de Status icons follow the minimap a Lock chest key, Sajakain name key, Pregen budget ms per frame, Tame window key e Long tame skill text.
    • Toda Midgard deixa a bússola girar com você, como no jogo. Ligue Compass keeps north in the middle se quiser o norte fixo.

    Pegue o launcher em midgardplus.odinthered.dev, o site está em português.

  33. Launcher 1.5.91 05 out 2026, 01:10 UTC

    Stamina regen multiplier goes down to 0, like the mod

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  34. 1.53.1 05 out 2026, 01:10 UTC

    Uma rodada rápida de correções do que vocês relataram, principalmente das vilas e de algumas coisas do jogador. Obrigado a Lyferian e a um jogador do Discord por mandarem.

    É uma versão de patch: nada novo viaja pela rede, então um servidor e seus jogadores podem atualizar quando for melhor para eles.

    Vilas e ataques

    • As peças da vila ficam no chão. O que crescia numa vila, os muros e a decoração eram colocados mais ou menos um metro acima do chão, então caíam logo depois de você encontrar a vila ou de ela ser reconstruída depois de um ataque. Agora ficam no chão de verdade e continuam de pé. Relatado por Lyferian.
    • Os invasores sempre chegam até você. Um ataque à sua base ou a uma vila podia ficar vazio quando o jogo não achava lugar perto de você para os inimigos, e mesmo assim contava. Agora os invasores aparecem de 20 a 40 m de você, e você fica sabendo por que eles não acharam o caminho sozinhos. Se o surgimento de monstros estiver desligado no painel F9, o ataque avisa e não dá recompensa, e um ataque que mesmo assim não traz ninguém é cancelado sem recompensa. Relatado por Lyferian.
    • A Guarda da Lareira só ataca quando há alguém para enfrentar. Um ataque ao vivo da Guarda da Lareira contra uma vila agora só começa quando há ali um jogador que jurou lealdade a um lado em guerra com ela. Relatado por Lyferian.
    • Os aldeões dizem por que se afastam. Quando a Guarda da Lareira considera você um inimigo, os aldeões agora dizem isso com clareza em vez de só se afastarem. Relatado por Lyferian.
    • O portão da vila cabe no muro. O portão do muro ocupa um só espaço, então as estacas dos dois lados voltam a ficar de pé em vez de deixar buracos. Relatado por Lyferian.
    • Braseiros e muros flutuando descem. A decoração e os muros que versões antigas deixaram no ar, braseiros inclusive, voltam para o chão quando um jogador chega perto. Relatado por Lyferian.

    Construção

    • As fogueiras encaixam no piso de lareira elevado. Com Raised hearth floor ligado, uma fogueira, um braseiro de ferro, uma grande fogueira ou uma lareira encaixam no meio da base de pedra. Pedido por Hatchnet.

    Correções

    • Tecla da árvore de melhorias. Agora começa em Left Alt e U, então ao ligar Upgrade tree você tem como entrar sem o menu radial. Se a sua tecla ainda estava vazia de antes, ela passa para lá uma única vez, e você pode deixar a tecla vazia de novo no launcher se não quiser nenhuma. A árvore também abre pelo botão Árvore de melhorias na página Guia do painel F8. Relatado por um jogador do Discord.
    • Domar no painel F9 funciona no multijogador. Doma toda criatura domável num raio de 20 m, não só as que o seu jogo controlava, e diz quantas domou ou que não há nada por perto que possa ser domado. Relatado por Lyferian.
    • Mapa de viagem. Abrir um Mapa de viagem fecha o inventário antes, então os dois não ficam mais um em cima do outro e travados. Esc, a tecla do mapa, a tecla do inventário ou a tecla da barra rápida do próprio mapa o guardam. Relatado por Lyferian.
    • Puxar o arco agachado. Com Stay crouched while drawing a bow ligado, a animação de puxar o arco volta a aparecer e você continua furtivo durante o tiro. Relatado por Lyferian.
    • Mapa só nas mesas de cartografia. Num mundo com o mapa desligado, apertar a tecla do mapa numa mesa de cartografia abre o mapa grande, em vez de pedir o minimapa que o mundo esconde (Map only at cartography tables). Relatado por Lyferian.
    • Tyrfing e Vegtamr. O Resgate de Dvalinn de Tyrfing e o Fim da Estrada de Vegtamr não dão mais erro quando o inimigo que iam acertar morre ou some no caminho.
    • Um log mais quieto. Ride any tame big enough agora só escreve o tamanho das criaturas no log de depuração.

    O launcher, 1.5.91

    • Stamina regen multiplier desce até 0 no launcher também, igual ao mod, inclusive quando você traz as configurações do Valheim Plus. Relatado por Lyferian.

    Pegue o launcher em midgardplus.odinthered.dev, o site está em português.

  35. Launcher 1.5.90 04 out 2026, 19:30 UTC

    Italiano, twelve clear styles led by Valheim Plus and a five question style finder

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  36. 1.53.0 04 out 2026, 19:20 UTC

    Desculpem pela atualização extra. Eu queria guardar o próximo lote para quarta-feira, como sempre, mas os bugs que apareceram, entre eles os das traduções, me fizeram lançar este patch hoje. Já que ele tinha que sair, aproveitamos e adicionamos mais: as correções das mochilas e outras coisas que você vai ver abaixo.

    Meu próprio equipamento, italiano e correções do que vocês relataram. Obrigado por mandar tudo.

    É uma versão menor porque a lança e a armadura novas são novas na rede, então o servidor e todo mundo que entra precisam da 1.53.0 ao mesmo tempo. Tudo o que é novo começa desligado, então o seu jogo continua vanilla até você ligar.

    O equipamento de Odin the Red

    Minha própria lança lendária e meu conjunto de armadura, em vermelho, branco e ouro.

    • Gungnir de Odin the Red é uma lança longa de freixo branco com uma lâmina de folha de ouro e dois corvos dourados no encaixe. Arremessada, ela volta voando para a sua mão. Com a barra cheia o arremesso nunca erra: caça o inimigo que os corvos escolheram, atinge com um raio e volta. Uma estocada lança a Faísca do Pai de Todos, a cada quarta estocada sai um raio, a cada terceiro arremesso que morde soa a luz de Draupnir, uma morte traz uma chuva de lanças de ouro, e segurar atacar enquanto ela volta solta o Raio do Bifröst. Segure a tecla Gungnir name key (o 9 por padrão) e ela escreve ODIN THE RED em luz dourada acima de você, à vista de todos; totalmente desperta, ainda abençoa os seus amigos com a Testemunha do Pai de Todos e atordoa os inimigos por perto. Ela traz mais luz que qualquer outra lendária: raios dourados correm pela lâmina, runas giram em volta da ponta, os olhos dos corvos ardem e cada estocada deixa um rastro dourado, e tudo cresce conforme ela desperta. Meio desperta, ganha três combos: três estocadas rápidas trazem o Trovão do Pai de Todos do céu à sua frente, correr e atacar lança você adiante na Investida de Sleipnir, e um arremesso no meio do pulo se divide na Tempestade de Huginn, três lanças caçadoras. Ele ainda responde a três teclas próprias conforme desperta: LeftAlt+9 abre o Olho de Odin e mostra em ouro todo inimigo em 60 m, LeftAlt+- chama dois einherjar dourados de Valhalla para lutar ao seu lado e, totalmente desperto, LeftAlt+0 crava a lança para o Golpe do Ragnarök, três ondas de raios dourados e vermelhos.
    • Alföðr de Odin the Red é um conjunto de placas brancas e douradas com um manto vermelho: um elmo com uma crista alada de ouro e um único olho vermelho, uma couraça, grevas e o manto. Huginn e Muninn saem voando do elmo e marcam os seus inimigos em dourado através das paredes, a Guarda de Svalinn absorve golpes na couraça, o Caminho de Gangleri deixa você mais rápido e leve nos pés, e um aparo perfeito com o manto explode na Luz de Baldr. Duas peças adicionam raio aos seus golpes, e as quatro enchem Hliðskjálf: a cada tantas mortes o Pai de Todos olha para baixo, a luz explode ao seu redor, cura os seus amigos e mostra todo inimigo por perto. Os corvos só voam quando você os envia: aperte 0 (Alfodr ravens key) para soltá-los ou chamá-los de volta.
    • Como toda lendária de jarl, elas começam adormecidas, despertam no sangue de um chefe e crescem a cada morte, e cada peça da armadura dorme numa terra própria. Ligue Supporter legendaries in loot para encontrá-las. Veja-as em midgardplus.odinthered.dev/creators

    Animais

    • Níveis de corda de doma. Ligue Taming rope tiers e um animal laçado doma mais rápido até ser domesticado: x0.75 com a corda de doma, x0.5 com a nova corda de doma forte da forja, x0.25 com a corda de doma rúnica, que também o deixa calmo, e Gleipnir da forja negra doma na hora. Chefes, lutadores de facção e o resto do povo continuam recusando qualquer corda.
    • Os domados continuam vivendo enquanto você está fora. Ligue Tames live on while you are away e um animal que você estava domando continua sendo domado enquanto durar a última refeição, e um casal alimentado num curral pode ficar prenhe, nunca acima do limite do curral. Os filhotes já cresciam e os partos já aconteciam enquanto você estava fora; agora o resto do curral acompanha também.

    Mochilas

    • Mochilas de aventura por bioma. Ligue Biome adventure packs e a sua mochila cresce em sete níveis, cada melhoria feita com os materiais de um bioma e com o encanto dele: vigor mais rápido, madeira e minério extra, nunca molhado, pulos mais altos, mais firmeza, queda lenta e nunca com frio. A mochila fica nas suas costas à vista de todos, e o espaço opcional Backpack slot deixa o seu cinto livre. Uma mochila usada também soma um pouco de peso que você pode carregar, 5 por nível por padrão (Backpack carry per level).

    Italiano

    • O MidgardPlus fala italiano. Escolha italiano nas configurações do jogo e cada linha do MidgardPlus e do Megin acompanha: o painel F9, cada configuração, as lendárias, os chefes, as vilas e os guias. O launcher também tem italiano.

    Correções

    • Cercos ligados no meio do jogo começam sozinhos. Em mundos com invasões por jogador, os cercos ligados pelo painel F9 ou enviados por um admin só começavam à mão até você sair e entrar de novo. Agora o jogo fica sabendo na hora e os sorteia como qualquer invasão.
    • Toda arma de jarl é consertada na forja. A Sköfnung de Odin the Red e outras vinte e uma lendárias só aceitavam conserto numa forja negra ou numa mesa de galdr, então qualquer forja recusava. Agora toda lendária é consertada na forja, e ainda na sua própria estação.
    • Os baús de recompensa ficam no lugar. O baú que um cerco, um desafio da trompa de guerra ou uma luta de facções deixa quebrava poucos minutos depois e espalhava o saque no chão quando um jogador chegava perto num servidor dedicado. Agora ele fica até você esvaziar.
    • As invasões mantêm o aviso. Com um Siege length curto e um Siege warning seconds longo, uma invasão podia acabar antes do aviso, então vinham a mensagem e o círculo vermelho e ninguém aparecia. Agora só a parte da luta é encurtada.
    • Temporizadores de status em dourado. Com Compact status effects ligado, Descansado, Molhado e os outros mostravam códigos de cor crus ao lado do tempo. Os temporizadores voltam a aparecer em dourado.
    • Plantar, construir e a enxada em área dizem o motivo real de pararem. Com a colocação grátis ligada, a primeira planta entrava e o resto parava com «você ficou sem o que custa». Agora a área inteira é colocada. Quando uma área para, ela diz por quê: falta do que custa, longe demais da estação de criação, ou o jogo recusou o lugar.

    O launcher, 1.5.90

    • Doze estilos em um clique. Valheim Plus, Toque leve, Tranquilo e relaxado, Solo e grupo pequeno, Explorador, Guerreiro, Fazendeiro, Construtor, Mundo vivo, Difícil, Host de servidor ou PC fraco. O Valheim Plus liga tudo o que o MidgardPlus adiciona com a dificuldade do vanilla, e um buscador de estilo de cinco perguntas escolhe um para você.
    • Italiano. O launcher fala italiano, com cada configuração descrita.

    Pegue o launcher em midgardplus.odinthered.dev, o site está em português.

  37. Launcher 1.5.89 04 out 2026, 07:40 UTC

    Twelve clear styles led by Valheim Plus, a five question style finder, every 1.52.0 setting in four languages, and dev builds bring Megin along

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  38. 1.52.0 04 out 2026, 07:10 UTC

    A maior atualização que já fiz para o MidgardPlus. Três chefes novos, Úlfarr, Bókr e Þögn, então agora temos sete nossos. Toda arma lendária desperta e cresce: ela dorme até o sangue de um chefe acordá-la, depois sobe ao longo de 750 abates, liberando seus cinco poderes um por um enquanto a aparência cresce junto. Cinco novas armas Jarl chegam com elas, e o Úlfheðnar de Trajan é o primeiro conjunto de armadura Jarl. O mundo agora está vivo: vilas crescem de aldeias a fortalezas, cinco lados disputam a terra, os cercos respondem à sua riqueza e à sua fama, e uma janela de diplomacia permite negociar com cada facção. O saque é novo desde a base, com cerca de 70 marcas, 24 runas, 14 palavras rúnicas e 14 conjuntos de chefe. Outubro traz Vetrnætr, as Noites de Inverno. Adicionei quartéis para seus companheiros, uma mesa de encantamento onde você vê tudo, pintura de armadura e de construção, mochilas para pets, âncoras de navio e muito mais, e corrigi o que vocês relataram. Obrigado por mandarem tudo isso.

    Esta é uma versão menor porque os novos chefes, armas, vilas, saques e peças são novos na rede, então o servidor e todo mundo que entra nele precisam da 1.52.0 juntos. Tudo o que é novo começa desligado, então seu jogo continua vanilla até você ligar. A única exceção é a configuração das lendárias descrita abaixo.

    Três chefes novos

    Úlfarr, Bókr e Þögn surgem cada um de um altar próprio. Leia sobre os sete na seção Bestiário de midgardplus.odinthered.dev.

    Úlfarr, o Não Alimentado

    • Um chefe novo para depois de Moder. Úlfarr, o Não Alimentado, é o terceiro lobo do Vermelho. Dois comem da mão dele; este recebeu a ordem de esperar entre duas fogueiras numa montanha e nunca mais foi alimentado. Um lobo magro sobre duas patas, com cerca de quatro metros e meio de altura, coberto de pelo escuro e pesado e uma longa juba, gelo brilhando ao longo da espinha, dos ombros e das garras, e uma corrente partida no pescoço. Ligue Ulfarr boss para enfrentá-lo. Começa desligado.
    • Como invocá-lo. Depois de derrotar Moder, cozinhe uma Porção Negada num caldeirão com um troféu de Fenring, 10 carnes de lobo, 10 glândulas congelantes, 10 de prata e 5 presas de lobo, e coloque-a na Pedra do Alimento: uma pedra plana entre duas fogueiras que nunca se apagam, dentro de um círculo de pedras erguidas na Montanha. Hugin fala dele quando Moder cai e marca a pedra mais próxima no seu mapa. Uma porção é uma luta.
    • A luta. 14.000 de vida e 110 por garrada para um jogador, rápido, fraco contra fogo e quase imune ao gelo. Cada parte da luta tem seu próprio interruptor, todos desligados no início. Ulfarr stages dá a ele três fases: o Caçador, a Matilha aos 65 por cento e As Fogueiras se Apagam aos 30. Ulfarr pounce faz ele saltar sobre quem estiver mais longe, com um círculo no chão antes de aterrissar, então ficar para trás com um arco é o lugar mais perigoso. Ulfarr pack traz lobos famintos e Ulvs da neve. Ulfarr frost breath e Ulfarr frost burst dão a ele os feitiços dos cultistas Fenring, todos de gelo. Ulfarr cold aura é seu último truque: a 20 m dele o frio atravessa a capa de pele de lobo e o hidromel de resistência ao gelo do mesmo jeito, e só ficar perto de um fogo detém isso, então uma fogueira construída no meio da luta vale a madeira. Ulfarr snowstorm fecha o tempo.
    • O que ele deixa. 50 de prata, 40 peles de lobo, 40 presas de lobo, 30 glândulas congelantes, um troféu de Fenring e um troféu de Ulv, e para cada jogador presente o troféu dele e a Pele do Não Alimentado, uma capa de lobo feita do pelo dele. Com Loot rarity ligado ele também deixa uma peça Épica de equipamento das Planícies, e uma Lendária 55 vezes em cada cem.
    • O resto. Ele funciona com Boss scaling, Cinematic boss fights (com sua própria introdução, arena, cartões de fase e um golpe especial chamado o Longo Inverno), Passive boss powers e o Livro da saga, que tem o feito Quem Alimentou o Lobo e uma recompensa por ele, e as pedras da saga da Montanha trazem um verso novo, O terceiro lobo. Admins o invocam com midgardplus ulfarr, o mandam embora com midgardplus ulfarr clear e usam o botão Invocar Ulfarr no painel F9.

    Bókr, o Devorador de Contas

    • Um chefe novo depois de Yagluth. Nas Planícies o Vermelho mantinha um livro de contas, e um chefe Fuling encontrou o nome da sua tribo em cada página. Ele não podia pagar, então comeu o livro. Bókr tem seu próprio corpo, um chefe inchado com chifres enormes e uma coroa de espinhos, páginas pregadas no couro, marcas de contagem brilhantes, o livro acorrentado às costas e uma marreta de contagem em chamas. Depois que Yagluth cair, encaderne um Livro de Contas Rasgado numa mesa de artesão com um troféu de Fuling berserker, dez de metal negro, vinte fios de linho, vinte agulhas e dez de piche, e coloque-o na Pedra do Acerto de Contas, uma pedra marcada cercada de estacas Fuling nas Planícies. Hugin marca a mais próxima no seu mapa. Ele tem 20.000 de vida, o dobro de Yagluth, acerta 150, é fraco contra gelo e ignora perfuração.
    • Três fases, cada poder com seu interruptor. Com Bokr stages ligado, a tribo responde aos 60 por cento: Fulings, arqueiros e um xamã que mantém um escudo sobre ele até você matar o xamã, e ele come uma página para se curar por cada Fuling que você deixa de pé. Aos 30 por cento ele gasta o fogo de Yagluth, uma explosão ao redor dele quando você chega perto e meteoros do céu. Boss scaling chama mais Fulings e mais meteoros para grupos maiores, e as configurações de Cinematic boss fights valem para ele também.
    • O que ele deixa. Metal negro, agulhas, piche, fio de linho, totens Fuling, um troféu de berserker, e para cada jogador o troféu dele e uma página do livro, que você pode ler. Com Loot rarity ligado ele deixa uma peça Épica de equipamento das Terras Nebulosas, e uma Lendária 70 vezes em cada cem. Há um verso novo da saga nas pedras das Planícies, As Páginas Comidas, o feito Cobrador de Dívidas e uma recompensa no Livro da saga, e um botão Invocar Bokr no painel F9 para admins (midgardplus bokr e midgardplus bokr clear). Bokr boss começa desligado.

    Þögn, o que Não Responde

    • Um chefe novo depois da Rainha. O mago Dvergr que esculpiu uma quarta trompa para dizer não ao Vermelho, com suas próprias vestes, uma máscara esculpida e um diadema, barba trançada, ombreiras de cristal e uma capa, e um cristal de feitiço num grande cajado. Depois que a Rainha morrer, esculpa uma Quarta Trompa numa forja negra com um troféu de Dvergr, um fragmento de Quebra-Selos, três núcleos negros, vinte de tecido mole e vinte de eitr refinado, e toque-a no Moledro Silencioso, um círculo de mármore negro inclinado nas Terras Nebulosas que Hugin marca no seu mapa. Uma trompa é uma luta.
    • A luta. 24.000 de vida e 150 por golpe. Ele espeta com o cajado e lança bolas de fogo e dardos de gelo, veneno o fere e gelo quase não faz efeito. Com Thogn stages ligado ele passa por três fases: aos 65 por cento as torres respondem a ele, Dvergr ficam ao seu lado, um curandeiro o cura e ele ergue uma proteção que desvia a maior parte de cada golpe; aos 30 por cento eles o abandonam, buscadores vêm no lugar, ele acrescenta a chuva de fogo e o anel de gelo, e ninguém perto dele consegue usar um Poder dos Guardiões.
    • O que ele deixa. Eitr refinado, núcleos negros, carapaça, tecido mole e um troféu de Dvergr, e para cada jogador o troféu dele e a Trompa sem Resposta, usado no lugar do Ossinho da sorte, que recupera seu eitr um quarto mais rápido e corta seu barulho pela metade. Com Loot rarity ligado ele deixa uma peça Épica de equipamento das Terras de Cinzas, e uma Lendária 70 vezes em cada cem. Ele tem o feito A última palavra e uma recompensa no Livro da saga, funciona com Boss scaling, Per player boss progression e Cinematic boss fights, e admins o invocam com midgardplus thogn ou com o botão no painel F9. Thogn boss e todas as suas fases e poderes começam desligados.

    O povo das vilas conta onde os três esperam assim que o caminho até eles se abre. Todo chefe nosso agora surge apenas do próprio altar ou de um comando de admin, e um que aparecer de qualquer outro jeito vai embora em silêncio.

    Lendárias que despertam e crescem

    Veja todas as armas Jarl em midgardplus.odinthered.dev/#weapons e as terras de onde elas vêm em midgardplus.odinthered.dev/realms.

    • Uma lendária começa adormecida. Uma nova acerta com um quarto da força total, seus poderes aparecem acinzentados na descrição e ela não conta abates. Para acordá-la, lute contra um chefe com ela: acerte o chefe você mesmo com a lendária na mão (ou o escudo lendário no braço), leve-o abaixo da metade da vida e esteja lá quando ele morrer, até dois minutos depois do seu último golpe. A arma só precisa estar na sua bolsa quando o chefe cair. Ela desperta com um clarão na sua própria cor.
    • Depois ela cresce a cada abate, até 750. Uma criatura vale um abate, uma criatura de uma estrela vale dois, uma de duas estrelas vale três, e um chefe vale sessenta. O dano sobe de um quarto até a força total pelo caminho.
    • Os cinco poderes despertam em etapas. O projétil desperta com a arma, o secundário a um quarto do crescimento, o combo na metade, o ataque de grande área a três quartos e o especial carregado quando ela está completa. Cada etapa é anunciada com um clarão. Barras, passivas, trocas de forma e disparos sem flecha funcionam desde o início.
    • A aparência cresce junto. O brilho é uma brasa fraca enquanto ela dorme, mais forte quando desperta e pleno quando está completa, e seus efeitos crescem de menores até o tamanho total. Todo mundo ao seu redor vê.
    • Toda lendária tem os cinco poderes. Revisei as 35 e preenchi cada lacuna: Fogo do Salão no arremesso completo de chifre do Hornbearer, os lotes do Hlautvid despertando um a um, os Elos de Grilhão do Naudfjotrar, o Norna-hjól caindo só em faces despertas e a Pira do Lobo do Hróðvitnir.
    • O que você já fez crescer continua crescido. Uma lendária de antes da 1.52.0 que tem abates conta como completa e mantém todos os poderes, e seu crescimento passa para a nova subida de 750 abates.
    • Legendaries start dormant é uma configuração de servidor em World e vem ligada. Desligue e todo poder funciona desde o primeiro golpe, com o crescimento começando em um quarto.
    • Lendárias vivem nos lugares difíceis. Uma lendária só cai de criaturas e baús do seu próprio nível ou acima, então as terras iniciais nunca entregam uma arma de fim de jogo. Cada mundo sorteia uma faixa de cerca de 1400 m para cada lendária e para cada peça de um conjunto de armadura lendário, a mesma faixa para onde apontam os rumores de Hugin, e dentro dela o achado vem quatro vezes mais. Em qualquer outro lugar ela mantém um décimo da chance, ajustado com Legendary drops outside their place. Digite midgardplus legend where e o nome de uma arma para ver exatamente o que a deixa cair, com quantas estrelas, e a chance dentro e fora da faixa dela.
    • Para admins: midgardplus legend grow max (ou uma porcentagem) define o crescimento da lendária na sua mão, midgardplus legend awaken a desperta, e midgardplus legend test all dá uma cópia de teste totalmente crescida de cada lendária, com botões para os dois no painel F9. Cópias de teste são marcadas, não podem ser vendidas, não rendem nada e somem quando largadas.

    Hróðvitnir de Trajan

    O arco de lobo negro e vermelho do Trajan84, com TRAJAN84 gravado nas letras rúnicas do próprio Valheim numa placa de ferro nos braços.

    • Flechas de Sangue. Ele não precisa de flechas: cada puxada solta uma haste negra com um rastro vermelho.
    • Rajada Carmesim. Toda quinta puxada é um raio carmesim.
    • Uivo da Matilha. O ataque secundário espalha sete hastes de lobo em leque.
    • Presa Marcada. Seus acertos marcam um inimigo por seis segundos, e o fogo do arco o acerta com metade a mais de força.
    • Pira do Lobo. Um inimigo que ele mata explode em fogo ao redor.
    • Fenrir Negro. Encha a barra e segure a tecla de forma Lendária. Um enorme lobo negro de olhos vermelhos em chamas surge ao seu lado e sopra fogo em tudo à frente dele, caçando sua presa marcada. O sopro começa curto e fica mais longo e mais largo com o arco.
    • Nome em Fogo. Agache e segure a tecla de forma Lendária para escrever TRAJAN84 em fogo.
    • Hrodvitnir draws blood (começa desligado): o arco gasta flechas quando você as carrega, e sem nenhuma cada disparo custa 1 de vida, nunca a última.

    Valgaldr de Ivanos

    O cajado de espinhos negros do LordIvanos, coroado com um crânio de demônio chifrudo e um cristal de alma vermelho.

    • Almas Furiosas. Cada conjuração arranca almas vermelho sangue que caçam o inimigo mais próximo e explodem em sangue, uma no começo e três quando o cajado está crescido.
    • Correntes de Alma. O secundário prende inimigos uns aos outros, e um golpe em um passa para os demais.
    • Dreno de Alma. Inimigos acorrentados sangram a vida deles para você.
    • Erguer o Morgen. Agache e segure a tecla de forma Lendária. Pague 40 por cento da sua vida e todo o seu eitr, e um Morgen negro de olhos vermelhos luta ao seu lado, por mais tempo e mais forte conforme o cajado cresce.
    • Ritual de Sangue. Encha a barra e segure a tecla de forma Lendária. Pague um pouco de vida, uma explosão de sangue estoura ao seu redor, e por doze segundos um círculo vermelho arde aos seus pés enquanto suas almas, correntes e cura dobram.

    Skjoldr de Animus

    O broquel do Animus: placas de ferro verdes e faixas rebitadas, o Elmo do Terror brilhando na face, uma borda de ferro verde e negro envelhecido com estilhaços de gelo rompendo dela, e um lobo rosnando no centro cujos olhos despertam conforme o escudo cresce. Perto do crescimento total a borda acende em verde gelo e pulsa.

    • Estilhaços de Geada. Um aparo perfeito dispara estilhaços de gelo fantasma de volta no atacante.
    • Bote do Lobo. Ataque enquanto bloqueia para avançar num impulso.
    • Rastro de Geada. Quatro bloqueios rápidos mandam gelo à sua frente.
    • Explosão Espiritual. Bloqueios enchem a barra espiritual. Cheia, seu próximo bloqueio explode em gelo ao seu redor, deixa um campo de geada e ergue a Guarda dos mortos sobre você e seu grupo.
    • A Caçada Selvagem. Bloqueios também enchem uma segunda barra. Segure a tecla de forma Lendária e os lobos fantasmas da caçada correm ao seu lado.

    Rasga-Veias de Boko

    A besta vampírica do Boko: negra, com arcos em forma de asa de morcego, um crânio de morcego com presas na boca, veias brilhantes e uma gema de sangue no centro.

    • Virotes de Veia. Cada virote abre uma veia que faz o alvo sangrar.
    • Sede de Sangue. Uma parte pequena e limitada do dano que você causa cura você.
    • Sanguessugas Noturnas. O secundário solta sanguessugas que caçam inimigos sangrando.
    • Ruptura de Veia. Todo quarto virote num inimigo sangrando derrama a ferida inteira de uma vez.
    • Flor de Sangue. Um inimigo sangrando que morre explode e abre as veias de tudo ao redor.
    • O Banquete Vermelho. Encha a barra e segure a tecla de forma Lendária, e um vórtice de sangue bebe de tudo dentro dele.

    Desbravador de Moumix

    Metal vivo cinzento crescido sob as raízes da árvore do mundo, com um estilhaço de relâmpago vermelho encravado na haste. Na mão é uma lança; peça e ela se estica numa alabarda.

    • Duas formas. A tecla de forma Lendária transforma a lança numa alabarda e de volta.
    • Tudo ou Nada. Agache e golpeie para mais relâmpago, ao preço de sofrer mais dano enquanto ela gira.
    • Trovão de Sangue. Um golpe tudo ou nada que acerta solta relâmpago vermelho sobre os inimigos ao redor e os faz sangrar.
    • Corte da Vida. A cada poucos golpes, um cura você com parte do dano e abre um sangramento.
    • Corrente Viva. Relâmpago corre no seu sangue: você se move um pouco mais rápido e relâmpago fere você menos.
    • Tempestade de Sangue. Encha o cristal e segure a tecla de forma Lendária. Relâmpago vermelho atinge os inimigos ao seu redor, os faz sangrar e bebe deles.

    As cinco vêm do mundo, não da forja. Com Supporter legendaries in loot ligado, o Hróðvitnir cai de Fenrings, cultistas, arqueiros Carbonizados e baús das cavernas da Montanha, o Valgaldr do Morgen, de magos Carbonizados e dos baús da fortaleza dos Carbonizados, o Skjoldr de fantasmas, Draugr de elite e baús das criptas submersas, e o Rasga-Veias de espectros, Draugr de elite e baús das criptas submersas. O Desbravador dorme numa faixa própria como as outras, e Legendary rumours aponta para todas elas.

    Úlfheðnar de Trajan, o primeiro conjunto de armadura Jarl

    Feito para o Trajan84 correr ao lado do seu arco em negro e vermelho. Veja em 3D em midgardplus.odinthered.dev/#ulfhednar.

    • Quatro peças, quatro terras. O elmo, a couraça, as grevas e a capa ficam cada um numa terra diferente, cada peça numa faixa própria para onde os rumores de Hugin apontam.
    • Cresce com abates. Cada peça desperta pequena e fica mais afiada a cada caçada, como as lendárias.
    • Visão do Lobo (elmo). Inimigos que suas flechas acertam brilham em vermelho através das paredes por alguns segundos.
    • Couro da Matilha (couraça). Menos dano para cada fera domada ou companheiro de grupo perto de você.
    • Passo do Caçador (grevas). Enquanto puxa um arco você se move mais rápido e mais silencioso.
    • Manto Vermelho (capa). Perto da morte, o pano vermelho se solta em espíritos de lobo que arremessam seus inimigos para trás.
    • Pele de Lobo. Cada peça resiste a um elemento, pouco no começo e totalmente quando cresceu.
    • Poderes do conjunto. Vista mais peças do conjunto para ter Brasas da Matilha, que adiciona fogo aos acertos do seu arco, e com o Hróðvitnir na mão a Fúria Úlfheðinn, que faz seus disparos uivarem e perfurarem depois de uma sequência de abates.

    Um novo sistema de saque

    Tudo aqui precisa de Loot rarity ligado, e cada parte tem seu próprio interruptor, todos desligados no início. Veja antes de jogar na prévia da mesa de encantamento: midgardplus.odinthered.dev/tools/enchant.

    • Cerca de 70 marcas novas. Loot rarity more marks abre o conjunto inteiro: roubo de vida, golpes que acertam em cheio, mais vida, vigor e eitr, golpes e puxadas mais rápidos, espinhos, chance de ignorar um golpe, uma última resistência que mantém você vivo, mais rendimento ao minerar e cortar, e muitas mais, cada uma combinando com a peça em que cai.
    • 24 runas e 14 palavras rúnicas. Com Rune sockets ligado, peças Raras ganham um encaixe, Épicas dois e Lendárias três. As vinte e quatro runas da fileira antiga caem de criaturas nas suas próprias terras e de todo chefe. Cada runa acrescenta um poder próprio, diferente numa arma e numa armadura, e as runas certas na ordem certa formam uma das 14 palavras rúnicas, um poder maior que qualquer runa sozinha.
    • 14 conjuntos de chefe. Com Loot sets ligado, todo chefe, os do jogo e os nossos, deixa peças do seu próprio conjunto. Vista duas, três ou quatro peças e cada etapa desperta um poder do conjunto.
    • Pacotes lacrados. Com Haldor gambles ligado, Haldor e Hildir vendem um pacote lacrado: pague moedas e abra uma peça de equipamento das terras que você alcançou, num nível sorteado ao abrir, com uma pequena chance de Lendária.
    • Marcas que despertam. Com Marks awaken ligado, peças Épicas e Lendárias podem trazer uma marca adormecida. Lute com a peça e ela desperta, depois continua crescendo a cada cem abates até o seu limite.
    • Nomes nórdicos sorteados. Com Loot rarity names ligado, uma peça marcada ganha um nome próprio da língua antiga, como o Fio Sombrio do Freixo, e todo jogador vê o mesmo nome.
    • Desmonte na mesa. Com Enchanting breaks down gear ligado, uma peça marcada que você não quer mais se desfaz em pedras rúnicas, e as runas encaixadas nela voltam para você.
    • Visual rúnico. Loot rarity glow agora mostra o nível no próprio equipamento em vez de uma camada de cor: runas brilhantes ao longo da lâmina, dos braços de um arco ou da borda de um escudo, prata para Mágico e Raro, ouro no meio delas para Épico e ouro forte e pulsante para Lendário. Uma marca com elemento mostra as runas do seu elemento, e o metal fica mais polido a cada nível.

    Vetrnætr, as Noites de Inverno

    Ligue Vetrnætr para um evento sazonal de outubro, de 1 a 31 de outubro pela data do servidor. Veja em midgardplus.odinthered.dev/#vetr.

    • Velas da alma. Mortos-vivos e qualquer coisa morta à noite podem deixar velas da alma, mais com estrelas. Chefes deixam de 3 a 6 velas e uma lembrança que quem matou ainda não encontrou.
    • Dez lembranças. Uma lanterna de caveira, um altar das dísir, um candelabro do corvo, um caldeirão de bruxa, uma pedra de Hel, um vigia que vira a cabeça, um trono de ossos e panos funerários para construir com o martelo, e uma máscara e um pote de fogo-fátuo para vestir.
    • Uma banca com Haldor e Hildir. Os dois vendem lembranças por velas enquanto o evento dura.
    • Um registro de coleção e um troféu. O guia do F9 guarda seu registro, com um troféu por encontrar todas.
    • Tudo o que você encontra fica, funciona e pode ser construído depois de outubro.

    Um mundo vivo

    Tudo aqui precisa de Village ligado, e cada parte tem seu próprio interruptor, todos desligados no início.

    • Crescimento das vilas. Uma vila sobe um nível a cada poucos dias (Village growth days, 3), mais rápido com seu comércio e suas tarefas, até o nível 5: um espeto e uma mesa de cozinha, uma banca de mercado, uma oficina, uma quarta casa, depois colmeias e estandartes no portão, com mais um aldeão a cada vez. O comerciante dá 2 por cento de desconto por nível. Um ataque perdido custa um nível.
    • De aldeias a fortalezas. Aldeias perto de casa, vilas mais longe, cidades com um grande salão, uma ferraria e torres de vigia nas terras mais difíceis, e fortalezas de pedra com torres, um portão e uma torre de menagem nas mais difíceis. Invasores, defensores, saque e moedas crescem com o nível, e vilas à beira d'água ganham um cais.
    • O povo das vilas conversa. Aperte Usar num aldeão para conversar. Anciãos, ferreiros, fazendeiros, guardas, crianças e viajantes cumprimentam você conforme o nível da vila, quem a controla e como você está com eles. Pergunte sobre o lugar e sua própria saga, por notícias de masmorras, altares e outras vilas, por trabalho, ou por uma de sete histórias antigas. Toda vila tem uma pedra de saber com sua saga. Com Village rumours mark the map ligado, as notícias colocam um círculo de busca no seu mapa perto do que contaram.
    • Tarefas. Uma por dia em cada vila: levar o que ela precisa, limpar um acampamento, reduzir as feras ou segurar o próximo ataque, pagas em moedas, reputação e crescimento.
    • Um mercado melhor. O comerciante da vila tem abas para materiais, comida e hidromel, armas e equipamento, os produtos da própria vila por terra e nível, e uma aba Vender para a vila, com cada desconto explicado.
    • Juramentos de facção. Aperte Usar num estandarte de vila para jurar lealdade a quem o controla. Jurado à Guarda da Lareira, as vilas dela vendem para você 10 por cento mais barato e compram 10 por cento mais caro; jurado à Hoste Cinzenta, os mortos-vivos deixam você em paz e a Guarda da Lareira se volta contra você.
    • Mais facções. A Alcateia Ulfhednar, a Armada dos Reis do Mar e a Linhagem Troll tomam vilas próprias, cada um com seu juramento, saudações, saber e visual. Com Wolf clans turn at night ligado, os aldeões da Alcateia Ulfhednar viram Fenrings depois do anoitecer.
    • Visual e muralhas das facções. Cada lado veste suas vilas do seu jeito, estandartes, braseiros, totens, peles ou fogueiras, e cada vila tem uma peça central própria. Com Village walls ligado, vilas crescidas e toda sede de facção ficam atrás de uma muralha com um portão que se fecha quando um cerco começa.
    • Assaltos a assentamentos e ataques a vilas. Jogadores juramentados podem tocar a trompa de guerra num estandarte inimigo e tomar a vila passando por três ondas de defensores, a última liderada por um campeão, em troca de um baú de recompensa e da própria vila. A Hoste Cinzenta ataca vilas da Guarda da Lareira, e segurar a linha compensa.
    • A guerra de territórios. Com Factions raid each other ligado, cada lado pressiona todo dia a vila inimiga mais fraca perto da sua terra. Esteja lá e você pode lutar por qualquer lado; fique longe e o servidor resolve ao amanhecer pela força. Um tributo no estandarte, 50 moedas, reforça a defesa de uma vila por três dias.
    • Capitais. Arinheim, Nastrond, Ulfheim, Brimvik e Utgard são as sedes das facções, marcadas em todo mapa desde o início, muradas e difíceis de tomar. Quando uma cai, o servidor inteiro fica sabendo.
    • Para admins: o comando de console villages lista, faz crescer, troca de dono, ataca e resolve vilas.

    Cercos mais inteligentes

    • A ameaça vem do que você possui. Com Sieges grow with your wealth ligado, o servidor dá a cada base uma nota de 0 a 100 pela riqueza, pelo tamanho, pelos chefes derrotados e troféus nos suportes, pela sua fama e pelas facções que odeiam você, e por quantos jogadores constroem ali. Bases Tranquilas, Notadas, Cobiçadas, Caçadas e Infames atraem mais invasores, mais estrelas e invasores das facções que menos gostam de você.
    • As facções ficam invejosas. Com Factions envy wealth ligado, uma facção cuja linha de inveja seu tesouro ultrapassa baixa sua reputação uma vez por dia. Antes de você virar hostil ela avisa e espera um dia.
    • Tributo as acalma. Fique numa das vilas dela e digite midgardplus siege tribute para pagar 100 moedas por 5 de reputação, duas vezes por dia, ou carregue e guarde menos.

    Diplomacia de facções (Insert)

    • Uma janela para cada lado. Ligue Faction diplomacy e aperte Insert, abra pela página Factions do painel F9, ou peça a um ancião da vila para falar de tratados. Cada facção mostra seu estandarte, sede, terra, guerras e amigos, como ela vê você e por quê.
    • Acordos comerciais dão preços melhores com os comerciantes dela.
    • Pactos mantêm as patrulhas, bandos de guerra e ataques a bases dela longe de você.
    • Alianças trazem os guerreiros dela quando um ataque atinge sua base e deixam você descansar na sede dela, e você pode pedir ajuda aos aliados com um bando de guerra deles.
    • Tributo, exigências e guerra. Pague tributo para subir sua reputação, exija tributo quando for temido, declare guerra ou rompa um tratado.
    • Cada lado responde por uma nota de disposição que você vê antes de pedir. Os tratados pertencem a cada personagem, ficam guardados pelo servidor junto ao mundo e terminam num dia definido. Matar alguém de um lado com quem você tem tratado o rompe.

    Lugares novos em mundos antigos

    • New places in old worlds atualiza um mundo antigo com vilas de todos os níveis e os altares de Mosskin, Gravejarl, Vordr, do Vermelho, de Úlfarr, Bókr e Þögn, incluindo terras já exploradas. Em terra explorada ele só constrói em chão plano e seco na terra certa, longe das suas construções, proteções, lápides, animais domados e terreno escavado, e só quando não há ninguém por perto. Faça backup do seu mundo antes. Admins verificam e executam com midgardplus places, ou pelo painel F9.
    • As vilas ficam fora do mar. Vilas novas ficam em chão seco acima da água, e uma vila que um mundo antigo afogou fica como ruína.

    Criação e construção

    • A janela da mesa de encantamento. Use a mesa e coloque uma peça da sua bolsa no espaço dela. Suba um nível, sorteie de novo, mantenha as marcas que quiser enquanto o resto é sorteado outra vez, inscreva exatamente a marca que deseja, fortaleça uma, remova uma, quebre uma maldição, encaixe runas ou desmonte uma peça, e veja Agora e Depois lado a lado antes de pagar. A peça flutua sobre a mesa na cor da sua raridade. Precisa de Enchanting e Loot rarity.
    • A mesa do pintor e a pintura de armadura. Ligue Armour painting e construa a Mesa do pintor com o martelo: madeira, framboesas, mirtilos, carvão e resina. Pinte um elmo, peitoral, pernas, capa ou escudo numa cor principal e numa de destaque, sólida, em dois tons ou só nos detalhes, e veja seu próprio personagem usando antes de apertar Aplicar. Salve até seis esquemas, pinte tudo o que está vestido de uma vez e remova a tinta de graça. A tinta fica no item, continua no seu corpo quando você cai, e todo mundo vê. Armour paint cost define o preço, de graça no início.
    • Pintura de construção. Com Building painting ligado e o martelo na mão, segure a tecla de pintura e clique com o botão direito numa peça que você construiu para colori-la, ou todas as peças iguais num raio de 4 m. Você vê na construção antes de pagar, as proteções são respeitadas, e todo jogador vê, inclusive quem entrar depois.
    • O quartel. Uma mesa nova na aba de móveis do martelo lista todos os companheiros que você tem em campo, perto ou longe, com função, nível, vida e onde estão, e os que caíram. Chame um até você, mande ficar, guardar o quartel ou largar o trabalho, renomeie, mude a função ou dispense. Com Companions need a barracks ligado, cada quartel abriga Companions per barracks (2).
    • Equipamentos prontos. Customise and gear abre sete espaços. As given faz um companheiro vestir exatamente o que você colocou nele, e No weapons deixa as mãos dele vazias.
    • Companheiros podem ficar desarmados. Olhe para seu companheiro e aperte a tecla de desarmar (V): uma vez para tirar as armas, duas para tudo o que você deu a ele, uma terceira vez para equipá-lo de novo.

    Montarias e pets

    • Lobos e javalis selados. Eles andam, correm, viram e pulam de novo em qualquer tamanho, as pernas de uma montaria grande acompanham o chão, e montado num lobo ou javali você ataca através dele, com a mordida ou as presas para onde você olha.
    • Mochilas para pets. Fabrique uma mochila numa Bancada e dê a um lobo, javali, lox ou asksvin domado. Ela carrega um par de caixotes que você pode abrir, mais num lox, e o que está dentro cai num caixote flutuante se o animal morrer.
    • Guiar domados. Defina Lead tames radius e aperte Left Alt e H: todo animal domado ao seu redor segue você, aperte de novo e todos ficam.
    • Domar qualquer criatura. Ligue Tame any creature e toda fera grande o bastante para montar, e tudo o que voa, pode ser alimentada e domada: lox, buscadores, dracos, aves, dragões e as criaturas que outros mods adicionam. Trolls e o resto do povo que anda continuam selvagens, assim como chefes, guerreiros de facção e aldeões.
    • Montar qualquer domado grande. Com Ride any tame big enough, qualquer domado pelo menos do tamanho de um javali leva uma sela de javali e carrega você, inclusive criaturas de outros mods.
    • Lutar da sela. Com Fight from the saddle você usa a sua própria arma ou puxa o seu arco enquanto monta, em lobos, javalis, lox, asksvin e tudo o que você selar.
    • Os domados comem do comedouro. Criaturas de outros mods agora comem a própria comida dos baús próximos, como o cervo domável que vocês mandaram.

    Qualidade de vida

    • Tela de título temática. Com Themed title screen, uma tela de título do Extremo Norte com uma aurora sobre a neve e três armas de jarl atrás do seu menu principal.
    • Área de construção numa direção. A área cresce a partir da peça para onde você mira, para a sua direita e para longe de você, e a tecla Area side (Backslash) vira para a esquerda.
    • Primeira pessoa nos navios. A câmera desliza até seus olhos no convés e volta quando você desembarca.
    • Guias no F9. Um guia do jogador e um guia do admin na aba Guide do painel MidgardPlus, em inglês, russo, espanhol e português do Brasil. O guia do jogador também está no site: midgardplus.odinthered.dev/guide.
    • Âncoras de navio. Aperte Left Alt e Y a bordo. A vela desce e o navio fica parado contra vento, ondas e serpentes até você levantá-la, e todo mundo vê.
    • Sair da água. Olhe para um cais, beirada, pedra ou lateral de barco enquanto nada e aperte Pular para se puxar para cima. Sua habilidade de natação deixa você alcançar mais alto.
    • Filas nas estações. Olhe para uma fundição, forno de carvão, fornalha, estação de cozinhar ou fermentador e aperte Left Alt e O para dizer o que ela pega dos seus baús, quanto e em que ordem, com repetição. Precisa de Stations fuel themselves.
    • Ímã de itens. Itens no chão dentro do raio flutuam até você, só o que cabe na sua bolsa e no seu peso de carga, com uma tecla para ligar e desligar e uma opção de pegar só o que você já carrega.
    • Mochila. Uma mochila usada no espaço do cinto dá à sua bolsa mais uma fileira, até três conforme você a melhora.
    • A bússola mantém o norte no meio. Um mostrador de norte verdadeiro com o círculo inteiro na barra e um entalhe para onde você olha.
    • Sinais dos companheiros de grupo. Seu grupo na bússola nas próprias cores a qualquer distância, em vermelho enquanto estão caídos ou muito feridos.
    • Trolls e chefes destroem a área. Os golpes deles atingem as peças construídas e as árvores em volta de onde caem, nunca dentro de uma proteção ativa. Collateral damage share define a força.
    • Cadeiras não são abrigo. O golpe de uma criatura derruba você do assento, e levantar nunca deixa você dentro ou atrás de uma parede.
    • Base elevada para fogo. Uma base de pedra de meio metro para uma fogueira, para que uma fogueira ou lareira fique sobre um piso de madeira.
    • Mostrar nomes dos marcadores. Um botão Aa no mapa grande esconde ou mostra os nomes embaixo dos seus marcadores.
    • Empilhar rápido pede antes. Ele pede permissão ao dono de cada baú como o Colocar pilhas do jogo, enche baús nomeados pelo que guardam, conta o que foi movido, e Quick-stack takes the hotbar guarda o que você não está segurando.

    Megin, o complemento de RPG

    O Megin 0.3.0 sai com esta atualização, no Thunderstore como MidgardPlus_Lodge. Escolha um caminho, aceite as missões e contratos da cabana em todas as terras, ouça as histórias dos anciãos, passe pelo portão da prova e escale Himinbjörg, a torre de duzentos andares. Planeje seus poderes com o montador de poderes: midgardplus.odinthered.dev/tools/megin.

    O programa de criadores

    Streamers e criadores de vídeo que jogam MidgardPlus podem se inscrever no programa de criadores. O kit completo do Trajan84 é a vitrine, o arco e a armadura, os dois em 3D. Leia sobre ele e se inscreva em midgardplus.odinthered.dev/creators.

    Correções

    • O forno de pedra (#80) volta a cozinhar com Production timers ligado.
    • Comerciantes das vilas e muito mais em servidores dedicados (#81). Comércio nas vilas, altares de chefes, guerreiros das facções, chefes extras e as pedras da saga do Vermelho funcionam longe do centro do mundo num servidor dedicado, onde nada está carregado (ServerFar).
    • Comandos de admin em servidores dedicados chegam ao servidor e funcionam lá.
    • As descrições do saque listam todas as marcas vindas de mais marcas, runas e despertar, não só os oito primeiros tipos.
    • Naegling e Norna-hjól não registram mais erros da Unity no primeiro especial.
    • Fileiras da bolsa. O MidgardPlus nunca redimensiona a bolsa enquanto outro mod de inventário cuida dela, uma bolsa aumentada pelas versões 1.46 a 1.48 se ajusta uma vez, tirando os itens das fileiras extras, e a bolsa se atualiza logo em seguida.
    • Legend grow arredonda para cima, então midgardplus legend grow 50% realmente abre a etapa do combo na metade.
    • Quem hospeda sozinho conta como admin no próprio mundo, então o ataque de cerco, o amanhecer e a nova varredura funcionam quando você hospeda seu próprio jogo.
    • Ferramentas de terreno quadradas (#35, #55). Com square ground tools ligado, o cultivador ara e a enxada nivela, pavimenta e faz caminhos num quadrado que combina com o marcador.
    • Craft from nearby chests (#46) cobre receitas que aceitam qualquer um entre vários ingredientes, como peixe cru de qualquer peixe.
    • Navios e carroças do modo de planta (#79) são construídos de verdade em vez de afundar pelo mundo como fantasmas. Obrigado ao Duskrynn pelo relato.
    • O canteiro de sementes (#77) e toda peça que um servidor liga aparecem no martelo sem reiniciar.
    • Teclas (#57). As teclas do MidgardPlus não esperam mais por uma janela que já fechou.
    • Day length (#4) vale nos clientes assim que as configurações do servidor chegam.
    • Skip intro (#13) pula o filme de abertura.
    • Everything floats (#21) só faz flutuar itens de verdade, então a física do cliente não trava mais.
    • The blast furnace takes every ore (#45) se mantém em toda sessão, ligado e desligado.
    • As mensagens de área desligada (#54) citam as configurações certas: Build area, Terrain area e Planting row.
    • As armas de Vordr e de Mosskin entram na lista de itens do jogo, então sacar uma não gera mais erros.
    • O cultivador limpa tudo o que um jogador plantou como peça, e tudo o que continua crescendo de novo dentro da sua própria proteção.
    • Consertar um navio ou carroça carregado nunca é recusado por Hammer takes apart ships and carts.
    • A chuva de relâmpagos não deixa mais nada para trás na rede depois de um raio.
    • Extra bosses não ergue mais o Mosskin no altar de Eikthyr. Mosskin surge apenas no seu Anel de Musgo.
    • A prévia do personagem fica ao lado da sua bolsa e nunca cobre o baú, a criação ou outras abas.
    • O painel de equipamento abre no lugar certo quando um baú abre ou fecha.

    Equilíbrio

    • Os materiais deixados por chefes foram reduzidos a cerca de uma bolsa cheia por abate. Troféus, armas e prêmios não mudam.

    Mais leve e mais fluido

    • Lutas grandes estão cerca de um terço mais leves.
    • Efeitos de runas e conjuntos pesam menos da metade do que antes.
    • Efeitos das lendárias estão cerca de 40 por cento mais leves.
    • Menos para carregar. Os modelos das lendárias foram enxugados, os pacotes carregam direto do mod sem uma segunda cópia na memória, e os pacotes dos chefes são liberados assim que os chefes são montados.
    • O painel de configurações não trava mais o jogo. Uma mudança salva uma vez e aplica só o que ela afeta, e trocar de aba mantém as linhas que já tem.
    • Menos trabalho a cada quadro para lendárias, vilas, companheiros, auras, textos ao passar o cursor e o HUD, e o servidor grava o mapa compartilhado e o placar em segundo plano.

    O site

    O launcher, 1.5.88

    • Estilos em um clique. Vanilla Plus, Qualidade de vida, Aventureiro, Construtor, Hardcore ou Host de servidor. Veja cada mudança antes de aplicar e desfaça tudo com um botão.

    Baixe o launcher em midgardplus.odinthered.dev, o site está em português.

  39. Launcher 1.5.88 03 out 2026, 09:50 UTC

    A simpler first screen: Install or Play, choose a style and Megin. Styles show every change before they are set and Undo puts it all back: Vanilla Plus, Quality of life, Adventurer, Builder, Hardcore and Server host. Share your own style as a code or a file. Set me up is now eight short questions, one at a time.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  40. Launcher 1.5.87 01 out 2026, 17:10 UTC

    Vanilla Plus: a new quick setup with every MidgardPlus feature switched on and the game's numbers left exactly as Iron Gate made them. The survey now starts by asking where your world should begin, and it keeps your place as you answer. The launcher also spots a new update while it is open, without a restart.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  41. Launcher 1.5.86 30 set 2026, 20:30 UTC

    The Midgard add-ons page: install, update, switch on or off and remove Megin from the launcher. Plus the 1.51.2 notes.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  42. 1.51.2 30 set 2026, 20:30 UTC

    Fixes from your reports.

    Fixes

    • No Viking Left Behind. MidgardPlus now knows that mod's extra slots and leaves the bag to it: while it is loaded, the equipment panel, Extra inventory rows and Bag rows past 9 stand down, so your bag keeps one size when you join a server. Both editions of the mod are covered.
    • The equipment panel opens in its place. It waited a moment at the bottom of the screen before moving beside your bag. Now it appears where it belongs.
    • Feather and guck collectors stay what they are. Once placed, both worked and read as a tar collector. Each one now keeps its own kind, and ones already built turn back into what they were.
    • Area planting spaces every crop for its size. Flax and other wide crops were set out closer than they need to grow, so only one seed of a grid went in. The grid now leaves each crop the room the planting guide asks for, and the whole grid plants.

    This is a patch version: nothing new travels over the network.

  43. Launcher 1.5.85 30 set 2026, 10:00 UTC

    1.51.1 what's new, server start script on Play, Send my log, collapsed setting cards with reset and undo

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  44. 1.51.1 30 set 2026, 09:50 UTC

    The same update as 1.51.0, packed again. If you are coming from 1.50.1, everything listed under 1.51.0 below is new to you: the station pause key, the planting guide, Auto pin labels, Compass coordinates, the admin map, bigger mounts that grow, a smaller download and the fixes.

    Get the launcher at https://midgardplus.odinthered.dev, it picks your language for you.

    A server and everyone joining it need 1.51.1 together.

  45. 1.51.0 30 set 2026, 09:40 UTC

    A working update. You can pause one station and leave the rest running, plant with a guide that shows where a crop will grow, and label your auto pins the way you like. Admins get a map that shows every place and takes them there on a click. Saddled mounts are bigger and grow with their level, the download is smaller, and three fixes from your reports are in. Thank you for sending them.

    This is a minor version because the station pause is saved on the station and the admin map adds two network messages, so a server and everyone joining it need 1.51.0 together.

    Get the launcher at https://midgardplus.odinthered.dev, it picks your language for you.

    A smaller download

    • The download is about 55 MB, down from 72. The models and textures inside are packed tighter, and the forms of Norna-hjol share one set of textures, so MidgardPlus.dll is 60 MB, down from 81. Nothing was taken out.

    Fixes

    • Companion gear comes back once. With Companions keep their gear on, what a fallen companion carried goes to the next one you call and nowhere else, and it stays that way after you log out and back in. What a dismissed companion leaves on the ground is all there is of it. Thanks to BlackDragonDeath for the report.
    • The F9 panel says when a change is not in force here. On a server, your own options like the Clock and Show season on the HUD follow the server while you are connected, so the panel now says that your value is saved and what the server has, instead of only saying it changed. A setting that is sitting out for another mod says so too. With Lock settings between updates on, every change the panel makes is written to the lock straight away. Thanks to Frankly Franky for the report.
    • Keep food after death holds on next to other death mods. Your plate is now read before any other mod handles the death, and it stays remembered until the food has held on your new body. If you stand up without it, it is put back, with your health to match, and an empty plate never replaces a fuller one. Thanks to NightGod for the report with Gentle Death.

    Stations

    • Station pause key. Look at a smelter, kiln, furnace, fire, cooking station or fermenter and press Left Alt and P to pause that one station, so Stations fuel themselves takes nothing from the chests for it until you press it again. The pause is saved on the station, so everyone sees it and it lasts, and the hover text shows it with the key. With Smelters fill nearby chests on, a paused station still empties what it makes into them. The text of Stations fuel themselves now says that it starts at once. Thanks to Earendr for the report.

    Farming

    • Planting guide, snap and restriction. A ring shows the room a crop or sapling needs, green where it grows and red where it would be stunted, with rings on its neighbours and on anything in the way, and a warning when a new plant would stunt one already there. Snap moves it to the nearest spot where it grows, packed against your other plants, and Alt with Shift or Ctrl and the wheel nudges it in fine steps. Restriction stops you planting where it would never grow and says what is too close. Works with rows, grids, crop rows and seed beds. All off, as they start. Thanks to Pecs for asking for it.

    Admin tools

    • MidgardPlus commands on the F9 panel. The MidgardPlus group on the Commands tab now has All legendaries, Fill the bar, Give a legendary with a list of every one by name, Save a report, and the rest of the midgardplus commands, so you don't have to type them. They follow the same admin rules as the console.
    • Admin map on the F9 panel. Under Cheats and you on the Commands tab, admins get three new switches. Show every place puts bosses and altars, traders, MidgardPlus places and the homes of the legendary rumours on your big map as named pins, with dungeons and villages one click away. Reveal the whole map lifts the fog. Click to teleport takes you anywhere with Left Ctrl and a left click on the map, or onto a pin when you click one. The pins and the lifted fog are yours alone, are never saved to your character or the shared map, and go away when you switch them off. All three start off, need Admin devcommands on, and a server sends its list of places only to its admins. Teleports go in the Admin change log. In the console it is midgardplus map all, fog and click.

    New to switch on

    • Compass coordinates. A small line under the compass shows where you stand, like X 1234 Z -567 Y 42, and keeps up as you move. It sits with the Compass readout line when both are on. Needs Compass on. Off, as it starts.
    • Auto pin labels. Choose what the pins from Auto map pins say beside their picture. Name writes what it is, as it always has. Short keeps only what a picture cannot tell you: a portal's tag and which kind of dungeon it is. None shows the picture alone. A pin you renamed keeps your name, the pins already on your map follow the choice, and it is yours alone. Needs Auto map pins on. Asked for by NightGod.

    Mounts

    • Saddled mounts are bigger and grow as they level. With Mounts on, a saddled wolf stands 1.5 times a wild one and reaches 2.2 times at riding level 5, a boar 1.8 to 2.6 times, a lox or asksvin 1.1 to 1.4 times, and everyone on the server sees the same size. The saddle, your seat, its bite reach, its footsteps and your camera grow with it; health, damage, speed and stamina do not. Take the saddle off or turn Mounts off and it is its old size again. Large mounts need wide doors. Two new server settings under Mounts: Mount size, a multiplier from 0.5 to 2, and Mount growth with level, which is on. Mounts itself is off, as it starts.

    For add-on makers

    • The add-on API. MidgardPlus now has a public API that other mods can build on, with its own settings, text, bars, casts and saga events. It does nothing until an add-on is installed, so nothing changes in your game today.

    The launcher

    • Start your server from Play. On My server, pick your .bat or .cmd once under Start the server from the launcher, and Play, now labelled Start server, runs it from its own folder in its own window. Asked for by Earendr.
    • Send my log. On Help and tools. It gathers your log and the MidgardPlus report, strips your Windows user name, Steam, Xbox and PlayFab IDs, IP addresses, PC name and emails, shows you every file before anything is written, saves a zip and opens Discord. Nothing is sent for you.
    • Settings pages, from Earendr's feedback. Setting cards start closed on one line with their state, and search opens the ones it finds. Each Game settings page has Reset this page to vanilla and Undo to last saved. Check my settings opens the whole list of what you changed, each with Back to vanilla. Settings that hold a list, like Carry weight from skills, get a row per entry. Bosses get a sub-menu with a sub-menu per boss. A server can bring in the player's own changed server settings it still has at vanilla.
  46. Launcher 1.5.84 30 set 2026, 02:50 UTC

    Legendary balance settings, restock fills the equipment slots, house chests keep gear with its kind.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  47. 1.50.1 30 set 2026, 02:50 UTC

    The legendaries now play the way your server wants them to: as made, grown alongside your world, gentler, mightier or at your own number. Restock reaches your slots, and house chests keep your gear where it belongs.

    Legendary balance

    • Legendary balance is a new server setting that sets how hard the legendaries hit, powers, finishers and block included. As made, as it starts, keeps them exactly as they were built.
    • Progression ties them to your world: 35 percent before any boss falls, rising with every boss beaten until the Fader, when they stand at full strength. A legendary found early helps you along without taking the early game away from you.
    • Gentle holds them at 60 percent, close to the game's own best weapons, and Mighty lifts them to 150 percent for anyone who wants to be the storm.
    • Custom uses Legendary strength, anywhere from 25 to 300 percent.
    • Legendary finisher needs growth keeps the full bar finisher asleep until the weapon has grown to full strength from its kills. The bar shows how many kills it has taken so far, and every other power works from the first swing. Off, as it starts.

    Restock and house chests

    • Restock fills your slots. Arrows in the ammo slot, meads in the quick slots and food in the food slots are topped up from nearby chests along with the rest of your bag.
    • House chests keep gear with its kind. A chest signed Iron gathers iron bars and iron scrap, and your Iron Pickaxe goes to the chest signed Tools or signed with its own name. Weapons, tools and armour follow their group word or their exact name.

    This is a patch version: nothing new travels over the network, and the new settings are server settings that sync to everyone who joins.

  48. 1.50.0 30 set 2026, 01:50 UTC

    Nineteen new Jarl weapons, each built around one idea no other weapon in MidgardPlus has, among them a staff that looses Fenrir for a price in blood, a cursed greatsword that will not be sheathed hungry, a spear whose job is to make everyone else's weapon hit harder, Thor's own fists, which get there before their thunder, gauntlets that cast stone, edge and ember as lots, need-fetters that bind, heal, seal and judge, and the Norns' own wheel, which spins into a new weapon every time. That makes thirty Jarl weapons to find. Odin's Galdr Gauntlets now have their hands, and Zero's Winter Yew wears the charred skulls he asked for. Fixes from your reports ride along too. Thank you for sending them.

    This is a minor version because the new weapons, Fenrir and their projectiles are new to the network, so a server and everyone joining it need 1.50.0 together.

    Fixes

    • Companion gear. A companion's saved gear comes back once, to the next one you call, and never a second time when another is dismissed. A companion that falls with nobody to take its things leaves them on the ground where you can pick them up.
    • Item drawers with backpack mods. Taking from a drawer takes out only what your bag really kept, whatever other inventory mods are loaded.
    • The Wishbone. Wishbone finds works on its own, no key needed. The Wishbone hunts the game's own treasure and silver together with the finds you chose, pings for whichever is nearest, and names it in the top left. Wishbone target key narrows the hunt to one kind.
    • Rarity on upgrade. An upgraded item keeps its rarity and marks, found by the slot it sat in.
    • Haldor's pockets. When your bag is already at its row limit, the Buy button tells you why, and no coins change hands.
    • Network pacing. When another networking mod already owns the game's send code, MidgardPlus steps aside for it and names that mod once in the log, so the two never fight over the same numbers.
    • Settings groups. The F9 settings group names load cleanly, with no warnings in the log.
    • The hip lantern. It shows at your hip and lights your way day or night, in a cave or at home in your base.
    • Fields you planted stay yours to clear. Mushrooms, yellow mushrooms, thistle, dandelions and berry bushes from Plant anything grow into the real thing, and the real thing comes back after every pick. Now the cultivator's remove key (middle mouse) takes them out: a ripe one you planted gives back what it cost to plant, and one that was picked and is growing back can be cleared by aiming at the spot where it stood. Wards still protect what they cover. Nothing you plant grows on top of one that is already there, picked or not: the ghost turns red and tells you, rows skip that spot, and a sapling already planted on top waits for room instead of doubling up. Reported by MuscleBearGamer, with TylerS76 finding the missing middle click.
    • Coins fit the misc slots, next to keys, trophies and fish. Reported by NightGod.
    • Health follows your plate after a death. Auto eat's pause near a workbench or on a boat no longer holds back your maximum health, and a new body reads its health from an empty plate straight away. Reported by NightGod.
    • Keep gear on death steps aside for Landoria GentleDeath, which splits the tombstone itself. Reported by NightGod.
    • The hot tub is a fire. With Stations use nearby chests, the hot tub follows the Fires entry in the station list instead of counting as a smelter.

    New to switch on

    More features, each off or at the game's own number until you change it.

    • Auto map pins. Berry bushes, mushrooms, thistle, dungeons and caves, portals, the ships you leave, wild beehives and loose deposits go on your map as you walk past, one pin per patch, and come off once the thing is gone for good. Each kind has its own switch, pins you clear stay cleared, and the server map share never sends them. The compass can show them too, and Compass readout names the marker nearest the middle with its distance and bearing.
    • Achievement goals. Every Valheim achievement with this character's progress on each part, from every creature to every thing to craft, eat or build, with up to three pinned on your HUD as goals. It opens on O.
    • Crafting leaves in chests. Crafting, building and repairing from nearby chests always leave a reserve of each thing behind, and Crafting leaves per item sets your own numbers, like Wood:50.
    • Wood in water stays sound. Docks, piers and stilts standing in water stop taking wet wear, while rain still wears unroofed wood on dry land.
    • What stations hold. Set how much ore, wood, flax, barley and soft tissue each smelter, blast furnace, kiln, eitr refinery, spinning wheel, windmill and hot tub holds, and the coal or sap each bar or eitr burns. Lowering a number never takes anything out of a station.
    • Beds, falls, tames and wards. Sleep without setting your spawn with Left Shift on a bed, cap how much one fall can take, keep tames alive against everything but the butcher knife, and keep the world's spawns away from an active ward.
    • Building. Protect built pieces from creatures, players or everything, keep boats and carts from damage, set support strength and reach by material, light fires on wooden floors, and repair every connected piece of a building with one press.

    Odin's Galdr Gauntlets

    • Both gauntlets are on your hands now, crystal and rune sigil and all, and the sash is gone.

    Zero's Winter Yew

    • Real skulls at both tips, charred black with ember cracks, their eyes burning red under a crown of ice. Frost crusts the whole bow and grows thickest toward the skulls, and the dark leather grip and forged steel crystals around the handle hold it all together.

    Odin's Gelgja

    A staff cut from the setting that holds Fenrir, with the fetter running slack.

    • Van. Every cast throws the wolf's poison slaver.
    • Gagged Jaws. The secondary attack bites ahead for poison.
    • Mire of Lyngvi. Hold the secondary and a bog rises around your foes.
    • Thviti. Enough marks on a foe slam it down and pin it.
    • Loose the Wolf. With the bar full, hold the form key and Fenrir hunts at your side. He takes a share of your health on the spot and all healing is refused until he is bound again, and then it comes back. No cooldown: the price is the limit.

    Odin the Red's Tyrfing

    A cursed greatsword with no element at all, so nothing in the bestiary shrugs it off.

    • Blood Debt. Go too long without drawing blood and it starts taking your stamina, and it will not leave your hand until it kills.
    • Blood Arc. A crescent that cuts through a whole line and sharpens on every body.
    • Dvalinn's Ransom. Every kill cuts once for each body in the ring.
    • Bare the Blade. A lunge nothing interrupts.
    • Three Evils. The last blow of a heavy chain hunts the strongest thing on the field.
    • Svafrlami's Doom. Your own healing locks shut while every blow takes a share of what a body can hold, then the sword splits the ground.

    Odin the Red's Laevateinn

    A rune cut twig that opens what nothing else can hurt, for the whole party.

    • Nine Locks. Throw spears that stand where they land.
    • Sinmara's Chest. Setting the ninth bursts them all at once and strips resistance where they cross.
    • Runecut. A thrust that learns a kind of creature for good.
    • Vidofnir's Fall. Every few thrusts take a step off whatever the target guards best, so everyone hits harder.
    • Gates of Death. A doorway of grey light where nothing keeps a resistance and everything takes more.

    More of Odin the Red's weapons

    Sixteen more, each with its own model, its own powers, the charge bar, the glow and element of a Jarl weapon, growth with every life it takes, and a place in the world where it can be found.

    • Glapsvidr and Svipall. Twin curved blades, frost on one and the aurora on the other, that grow stronger with every blow you avoid until one real hit takes it all.
    • Þrymlúðr. A Dvergr slug gun, one thunderous slug a wind, where the reload is the fight.
    • Vegtamr. The way-tamer's atgeir, weakest at your own hearth and strongest where nobody has been.
    • Sköfnung. The mound sword that sleeps in the sun and wakes in the dark.
    • Hnikarr. A siege crossbow that stills the gale and ends the argument with one bolt.
    • Riðill. Regin's knife, made for the work after the fight.
    • Nægling. The sword Beowulf broke on the dragon, nailed through a block of iron, and better every time it breaks.
    • Mistilteinn. The one sprig that never swore, grown through the old barrow blade.
    • Draugadróttinn. The lord of the draugar, a staff that stands your dead back up.
    • Dáinsleif. The dwarf's axe that keeps a ledger, and what it opens stays open.
    • Angurvaðall. The axe whose runes lie dim in peace and burn when war is coming.
    • Biflindi. The painted tower shield that throws every blow back as fire.
    • Þrúðhendr. Thor's strength-hands, all speed: lightning in every punch, a flash step through the line, and a pillar of lightning when the bar is full.
    • Hlautvið. Gauntlets that cast lots of stone, edge and ember, charged in the hand and loosed as a crushing blow, a spectral blade or a fireball.
    • Nauðfjötrar. Five chains on one hand, each marked with the need-rune, that bind, heal, seal and judge.
    • Norna-hjól. The Norns' wheel on an ash haft. The heavy attack spins it into one of nine weapons, from Urdr's scythe to Skuld's bow, and whatever it lands on must be used up before it turns again.
  49. Launcher 1.5.83 30 set 2026, 01:40 UTC

    Mouse buttons bind cleanly, updates while a server runs from another folder, Jotunn kept current, and the 1.50.0 notes.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  50. Launcher 1.5.82 29 set 2026, 18:10 UTC

    Cards for Queue weapon changes, its window, and Re-equip after swimming, plus the two rumour settings on a card of their own. Russian, Spanish and Brazilian Portuguese descriptions for every setting in 1.49.0.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  51. 1.49.0 29 set 2026, 15:40 UTC

    One mod to rule them all. This is the biggest MidgardPlus yet: sixteen packs of new features, a big quality of life pack among them, each doing the job of a mod you may be running today. There are new Jarl weapons for Zero and for Odin, whole new powers for the knives, the swords and the Stormgrinder, arrows of light for every legendary bow, and new powers for every Jarl weapon. Server owners get more control too: the F9 panel runs the server, and admins can set how big legendary effects may get. We also fixed a few bugs found by our community. Thank you all for the reports.

    A note on timing: I am away from tomorrow until Sunday, so today is the last day for hotfixes this week. Anything found after today gets fixed from Sunday on.

    Every new setting starts off, so your world plays exactly as before until you switch something on. Each new feature also steps aside by itself when the mod it replaces is loaded, says so once in the log and keeps your setting saved, so two mods never fight over the same job.

    Get the launcher at https://midgardplus.odinthered.dev, it picks your language for you.

    This is a minor version because the new pieces, items and messages, the Winter Yew, the Galdr Gauntlets and the new chains, feathers, knives, wolves and bolts are new to the network, so a server and everyone joining it need 1.49.0 together.

    Fixes

    • We fixed a few bugs found by our community, among them in the bag, the seals, the Wishbone, upgrading rare gear and the keys around the F9 panel. Thanks to everyone who reported them.

    Companions

    • Companions take jobs. Lead one to a Garden sign and it keeps that garden, harvesting and planting again, seed beds too, or to a kitchen and it cooks. A Household board shows who does what, and the harvest goes into the right barrel or signed chest. Steps aside for Offline Companions.

    Farming

    • See where you plant. A ghost on every spot a click will plant, red where the crop cannot grow, with a count and the grow time. Crop rows line up with the field beside them, and Alt and the wheel size the planting area.
    • Bulk harvest, Replant after harvest, and the Seed bed, where crops grow without tilled ground. Steps aside for PlantEasily and MassFarming.

    Storage

    • Quick stack fills the open chest too, follows chest signs and groups by kind. Store all, Restock, Sort by and a Trash button that can recycle. Food, seed and meat barrels with a lid that shows what they hold. Steps aside for Quick Stack Store Sort Trash Restock, OdinsFoodBarrels and SmarterContainers.

    Slots

    • Up to six quick slots with their own keys and a quick slot bar on screen, a second utility slot, two misc slots for coins, keys, trophies and fish, and slots that open boss by boss. Slots refill from your bag and one key eats from every food slot. Steps aside for Equipment and Quick Slots, Extra Slots and the other inventory slot mods.

    Archery

    • A quiver bar with a key for each kind of arrow, Left Alt and 1 to 4, a draw bar on the weapon readout, and arrow recovery that knows arrow kinds and the arrows left in a kill.
    • Bowcraft: draw speed and stamina, crossbow reload and recoil, critical arrows, archery XP, a crouched draw, crosshair colours and an aim trajectory, all steadied by the Hunting skill. Steps aside for BetterArchery and BowPlugin.

    Sharpening and Blacksmithing

    • Four whetstones, rough, fine, dragon and runed. Grind a blade for a few seconds and it keeps a honed edge for a number of blows, with a glint everyone can see.
    • The Blacksmithing skill rises as you craft, upgrade, repair and sharpen, for keener edges, extra durability and cheaper repairs. Steps aside for Blacksmithing by Smoothbrain.

    Skills

    • New skills: Ranching, Building, Tenacity, Endurance, Vitality, Exploration and Herbalist, with a herb table and dandelion and thistle tonics. Bonuses for the game's own Cooking, Woodcutting, Dodge and Sneak, and food that raises stamina regen.
    • Passive boss powers, professions, smarter skill gain, reliable block and carry weight from skills. Each steps aside for the Smoothbrain, blacks7ar or other mod it replaces.

    Mounts

    • Ride your tamed wolves and boars on a saddle you craft and upgrade. Every mount, lox and asksvin too, levels up as you ride, adds to your carry weight, comes to your whistle and pulls a cart with the cart hitch key.
    • A taming rope holds a wild animal while you tame it. Creatures another mod already saddled are left alone.

    Ships and carts

    • Longship upgrades fitted at the mast: a hinged mast, a lantern, sail colours and patterns, a tent, side shields, a bigger hold and a surtling brazier. The surtling boost burns cores to push any ship, even into the wind.
    • Crafting carts carry a workbench, forge, cauldron, stonecutter, artisan table or black forge. Steps aside for LongshipUpgrades, Surtling Boats and CraftyCarts.

    Portals

    • Choose which tames follow you through a portal, take carts through with their load, let enemies give chase, pay a toll for ore, and travel faster by tier. Portal stations and a travel stone you carry. Steps aside for TeleportEverything, QuickTeleport, FastTeleport and PortalStations.

    World

    • Traders sell more and hold goods back until a boss falls, dungeons grow bigger, creatures roll past two stars, skills wait for bosses, and loot, night length, recipes, stack sizes and weights are yours to set.
    • Pressure plates and lifts, tar, feather and guck collectors, forty more of the game's own pieces, leviathans that rise again, forests that grow back mixed, a map shared by the server, guild wards, locked tombstones, a training yard, spearfishing, fires that need lighting and smoother saves.
    • Each part steps aside for its own mod, from TradersExtended and Max Dungeon Rooms to PressurePlate, ServerSideMap, ProtectiveWards, TombstoneLock and the Zen and Venture mods.

    Raids

    • Upgraded sieges take over every raid: a siege book you can rewrite, faction and seasonal sieges, a war horn before the attack, and rewards when your base holds.
    • The War horn shrine calls a horde in waves, ending with a warlord. Steps aside for Custom Raids, and the shrine for Valheim Fortress.

    Saga Book and bounties

    • The Saga Book opens on J: creatures slain land by land, finds, lands walked, the bosses and their tales, and 68 deeds with rewards and titles to wear.
    • Bounties from a Bounty board and the village trader: 45 named, starred hunts across eight lands. Steps aside for Almanac.

    Admin tools

    • The F9 panel takes over from Server devcommands: admins on a server can use its commands, search them with suggestions, spawn any prefab, save and load settings presets, and drag the panel to any size. Steps aside for Server devcommands.
    • The F9 panel keeps the look you know on every tab. The new tools sit quietly inside it: one command line under the feeds, the new commands as ordinary buttons in the groups they belong to, and your aliases and keys at the bottom.
    • F9 Game settings fold into groups: each section folds open and shut with a count, and big sections split by feature, so all the Mounts or Companion settings sit together under one heading. Only changed now means changed from vanilla, Only switched on shows the features you have on, search opens every group it finds something in, and the panel remembers which groups you left open.
    • The panel resizes from its corner and from its right and bottom edges, and stops at the edge of the screen. Rows with long text grow to fit, and button text shrinks to fit in every language.

    Quality of life

    • Stations fuel themselves. Smelters, kilns, blast furnaces, spinning wheels, windmills, eitr refineries, fires, torches, hot tubs, ovens, cooking stations and fermenters take what they need from the chests around them, and with Smelters fill nearby chests on they empty back into them, so nothing on a cooking station is left to burn. Kilns can stop at a set pile of charcoal, and chests can always keep a few of everything for you. A kitchen with a cook companion is left to the cook, and builders leave these stations to the chests.
    • Timed torches that rest by day and light at dusk, and ovens that never run out of wood.
    • Production timers on every station, a compact status list with names and time left, a weather forecast under the clock, and a better chat window with times and coloured shouts and whispers. All of them move with the HUD layout key, beside the quiver and the quick slot bar.
    • Coloured durability and food bars, your shots counted on the hotbar, biome notices, a bag that opens at once, item icons when you look at things and MidgardPlus tips on the loading screen.
    • Item and recipe browser on Left Alt and I: every item in the game, where it comes from and what it goes into.
    • A build panel you can drag and grow, a rotation gizmo with rings, tilt and roll by holding the mouse thumb button or Z and turning the wheel, a key for the rotation step and one to lay a piece flush on a slope, and snap points on fences and stakes.
    • Chest names on Left Alt and N. A name is read like a House chests sign, so smelters, stations and quick stack put things where the name says.
    • Damage numbers for everyone, only you or nobody, knockback you can tune, bare fists that never hit your pieces or tames, instant equip, weapon swaps on the run, hide your helmet and quiet ladders.
    • A hip lantern in the trinket slot, so your belt stays on. With Equipment and quick slots on, the panel keeps its trinket slot open for it beside both utility slots. Bright and wisp lanterns, and a wider Wisplight.
    • Mounts get two more settings, how fast a mount tires and how fast a fed one gets its breath back.
    • Each part steps aside for its own mod, from AutomaticFuel, VNEI, Gizmo and SearsCatalog to MyLittleUI, MinimalStatusEffects, HipLantern, Chatter, Intermission and the Zen mods.

    Odin's Galdr Gauntlets

    A new Jarl weapon: a pair of ornate eitr gauntlets worn as fists, built on the Deep North gold fists, with a glowing crystal on the back of each hand and a rune sigil in each palm. They carry Odin's name until their own Jarl is named, and admins can spawn them with midgardplus legend gloves.

    • Galdr bolt. Every punch looses a bolt of galdr.
    • The Elivagar torrent. Hold the secondary attack and a torrent pours from both palms.
    • Ymir's Fall. A secondary attack in the air brings you down as Ymir's Fall.
    • The rune flurry. Every fifth punch in a chain looses a flurry of runes.
    • The Heart of Ginnungagap. With the bar full, hold the legendary form key to gather the heart above your head and throw it.

    Zero's Winter Yew

    A new Jarl weapon, named for Zero, who backs MidgardPlus and only ever reaches for a bow. Ullr keeps his hall in the Yew Dales where the snow never goes, and Zero cut this longbow from the heart of the oldest yew there, frozen through to ice, with a snarling wolf of rime at either tip. It needs no arrows: every draw looses an arrow of ice light. It turns up where the other Jarl weapons do, and admins can spawn it with midgardplus legend zero.

    • Ice Arrows. An arrow drawn past half shatters into up to five shards of ice when it hits.
    • Frost Wolves. Tap the secondary attack and three frost wolves (four once the bow is fully grown) run down the nearest foes, bite, and chill everything around them.
    • Hoarfrost. Three arrows in the same foe within four seconds freeze it through, and it bursts into eight shards that fly out all around.
    • Blizzard Volley. Hold the full draw a little longer and let go: thirty hailstones fall across 11 metres where you aim and slow everything under them. Once every 8 seconds.
    • Ice Lance. Arrow hits fill the bar. Full, hold the full draw long and let go: a lance of ice pierces everything in its path, freezes and shatters each foe it passes, and ends in a frost nova.
    • The draw bar marks where the blizzard and the lance are ready.
    • While you carry it, Ullr's Stride makes you a little faster and the cold bites you less.

    Sajakain's twin axes now carry his name in every language.

    Hugin and Munin

    The knives have all new powers, built on Odin's two ravens.

    • Raven Feathers. Every swing looses a feather out to 22 metres, red from one hand and gold from the other, and every hit leaves a blood mark.
    • Blood Marks. Blows, feathers and knives mark a foe, up to five marks. Marked foes bleed every second, and the fifth mark opens the veins for a heavy hit.
    • Shadow Step. The secondary attack blinks you behind the foe you aim at. Feathers burst out where you land and mark the foes around you.
    • Knife Flurry. Every fourth blow that lands in a chain throws eight knives in a fan.
    • Murder of Crows. A marked foe that dies bursts into ten feathers that fly out and mark every foe close by.
    • Hugin and Munin take wing. With the bar full, hold block a second and let go. For six seconds the ravens circle overhead and dive on your foes with feathers and knives, then open the veins of every marked foe.
    • The knives are the size of real daggers now, twice what they were, and their element sits on the blade instead of beside it.

    The Fetter and the Wing

    The swords are built around their chains now.

    • Chain Dart. Every swing throws a chain of lightning out to 26 metres. It binds the foe it hits, lashes out to two more close by and drags them together.
    • Chain Hook. The secondary attack throws a hook out to 30 metres. It yanks a foe to you. A boss or a heavy foe pulls you to it instead, and a hook in stone or wood pulls you across.
    • Chain Whip. Every fourth blow that lands in a chain throws six spectral blades down the chain, and one more along the chain to every other bound foe.
    • The Reel. When a chained foe dies, or four foes wear your chains at once, every chained foe within 25 metres is hauled into one knot and thunder breaks around it.
    • Gleipnir. Blows fill the bar, and a perfect parry adds more. Full, the next secondary attack binds and roots everything within 12 metres, then every chain explodes in thunder, more chains for more damage, with a nova and a ring of twelve blades.
    • The swords are the size of real swords, 1.8 times what they were, a little longer than the game's own one handed swords.

    New powers for the older Jarl weapons

    • Úlfrinn's Fang. On every third blow that lands, the storm wolf leaps on from foe to foe with lightning. On every fifth swing it howls, and a line of lightning runs out ahead of you. And the Wild Hunt: blows fill a bar, and when it is full, hold attack and two storm wolves (three once the axe is fully grown) fight beside you for 25 seconds while lightning howls 9 metres around you.
    • SweatyT's Talon. Thunderhead: once every 5 seconds an arrow that lands calls a thunderhead onto its prey, lightning 8 metres around that leaps on to more foes. Raven Scatter: with the bow at rest, the secondary attack shakes seven storm bolts loose in a fan out to 20 metres, for 25 stamina.
    • SweatyT's Stormwing. Wingbeat: attack while blocking and the eagle drives you 5 metres ahead behind the shield, with lightning for every foe in the way. 24 stamina, once every 5 seconds. Rolling Thunder: four quick blocks roll lightning 28 metres along the ground ahead. A perfect parry counts as two.
    • NightGod's Crescent. What falls to it brings stars down on the foes around it. A perfect parry brings on an eclipse, a burst of spirit that staggers everything near you. The Moonturn Cut: every tap of the form key turns the blade and cuts a full circle of fire 5 metres around you, 6.5 metres into the great form, for 18 stamina. The Full Moon: land five blows in a row and eight crescents fly out all around you.
    • Tera's Hornbearer. Every fourth stab that lands looses an amber ember that bursts in fire. Every third kill sends the horn round the guests: you and those beside you heal, and amber fire bursts around you. The Hall Horn: every third throw that bites sounds the horn where it struck, amber fire 10 metres around.
    • Odin the Red's Stormgrinder. Spark of Gungnir: a swing looses Odin's spear along your aim, lightning out to 32 metres, and forks on to three more foes. Anvil Strike: every third blow in a row comes down like a hammer on the anvil, blunt and lightning 5 metres around, and ends in eight bolts flying out and a strike from the sky. Call the Storm: hold attack a second and 24 bolts fall across 14 metres, mostly on your foes, while your sky turns to thunder. The Thunderer's Wrath: with the bar full, hold attack a second. The sky darkens, lightning hunts every foe within 22 metres for ten seconds, and it ends in judgement and a ring of sixteen bolts. The storm is your own sky only and clears when it ends. The new powers wake when the hammer finds you worthy, as before, and its lightning now sits on the hammer head. Thunder's Answer: what dies under it is answered by thunder 7 metres around the fallen.
    • Úlfrinn's Fang leaps now fly as homing lightning bolts, and Sajakain's Ember and Rime throw six embers or ice shards all around on every fifth blow that lands.
    • Every legendary bow shoots arrows of light in its own colour. It draws and fires with an empty quiver and uses no arrows.
    • Admins can spawn Stormgrinder (Test) with every power awake, to try the whole hammer. It never drops and never shows in the Vault.
    • Legendary effects you can turn up or down. The explosions, beams and sparks start on Tame: still big and pretty, but they no longer drag your frames down in a busy fight. Want the full loud boom? Pick Full under My legendary effects in the F9 panel or the launcher. Light is for weaker machines. Admins set the server's level and can stop players picking Full on a crowded server. Only the look changes, never the damage, and it switches at once.
    • The Elivagar torrent pours out of a ball of light. Hold the secondary attack and a glowing orb in the gauntlets' colour gathers between your palms, pulses while the beam streams out of it, and is gone the moment the torrent stops.
  52. 1.48.0 29 set 2026, 05:00 UTC

    Sorry for a second update so soon after 1.47.0. I am out of town from now until Sunday, and I would rather you had these fixes in hand than have them sit on my machine until I am back.

    There will be no patch this Wednesday. I am away, and the next one comes after I am home.

    Four more Jarl weapons, a red and gold sash on every legendary, two things the Discord asked for by name, and the bag rows fix that 1.47.0 promised and did not carry.

    Get the launcher at https://midgardplus.odinthered.dev, now in English, Russian, Spanish and Brazilian Portuguese on the web as well as in the launcher itself.

    This is a minor version because the new weapons are new to the network, so a server and everyone joining it need 1.48.0 together.

    Your bag stops growing on its own, and one that already grew comes back down

    This is the one a lot of you have been living with. It was mine, it needed no other mod, and it is fixed properly this time.

    • What was happening. The equipment panel keeps its gear in rows at the bottom of your own bag. Three places in MidgardPlus counted those rows as bag rows you had filled, and asked the game for a bag that big. The game writes that number into your character file, so it came back every time you loaded, and it could only ever go up. That is why taking your megingjord off and putting it back changed the count, why it happened with no other mods, and why going back to an older MidgardPlus did not undo it: the bigger bag was already saved on your character.
    • It stops now, and a bag that already grew reclaims its rows by itself a moment after you load in, with a line in the log saying how many rows came back and how many stacks were moved.
    • Nothing is ever dropped to do it. An item is only moved when there is somewhere for it to go. If your bag is too full for the rows to be given up, they are kept and the log says how many free cells it needs. Anything of yours sitting in one of those rows is counted and kept, whatever else happens.
    • Reported by Zyfell, Pecs, GGen, Goldi and Gus. Pecs found that taking the megingjord off and on moved the count, which is what led me to it.
    • Separately, MidgardPlus now also stands its own Extra inventory rows and Bag rows past 9 down when it sees one of six other slot mods already adding rows. 1.47.0 announced that and the rule never made it into the build that shipped.

    The Stormwing is actually in the game

    • SweatyT's Stormwing now appears. 1.47.0 announced the storm eagle buckler, and the weapon was built, but it was never added to the list of weapons the game is allowed to load, so it could not drop and could not be spawned. The log said five of five weapons were ready and meant five of six. It loads now, and so does everything after it.

    Four more Jarl weapons

    • Odin the Red's Hugin and Munin, a pair of daggers named for the ravens of thought and memory. They have five ways to fight, and all of them come from what the two birds are for.
    • Hugin flies ahead and you follow, stepping clean through the world to land behind your enemy. Strike again quickly and Munin carries you back to the ground you left.
    • Hugin is thought, and reads the foe. The first time Hugin cuts a kind of creature he learns what it fears most, and tells you. From then on both knives add that damage to every blow, and more of it where the weakness is real. A creature that shrugs off everything is cut plainly.
    • Munin is memory, and keeps the ground you left. Every blow Munin lands marks the spot you were standing on, up to four at a time. Step, and every mark bursts where it stands, one after another, not around you. The road then clears and has to be walked again.
    • The ravens keep the debt. Every wound something else deals you while the knives are in hand is written down, and the next foe you cut pays all of it back on top of the blow, in beaks. The debt fades if you wait too long to collect.
    • Odin's Stormgrinder, a one handed hammer that only the worthy may lift. Its weight is measured against the bosses you have felled, your skill with clubs and the name you have made. Carry too little worth and it drags in your hand and refuses to leave it. Earn enough and it flies true and comes home.
    • Odin the Red's Fetter and Wing, a matched pair of one handed swords, the Lord of the Gallows written as a weapon. The Fetter locks a chain on everything it cuts, up to five, and the fifth roots the foe. The Wing cuts every chain at once for lightning. The secondary attack sends the chains out all around and hauls everything off the ground, and what goes up takes the fall. Every fourth blow that lands, the chains drag the blades back across the wound a beat later. A full bar is the Nine Nights: everything near you hangs in the air while nine bolts come down one at a time.
    • The Stormgrinder was rebuilt after its first head read as a mallet. The head is squared and flared now, with flat striking faces, a Thurisaz rune cut into each one, knotwork channels carved around the cheeks and lightning running in real trenches rather than drawn on the surface. The head is a third of the weapon instead of a quarter, and the haft is shorter and thicker to match.

    Every legendary wears the sash

    • A red and gold sash hangs from the butt of every Jarl weapon, cut as cloth rather than as stiff ribbon: sixteen rings down its length, five strips, a real curl and sag, and a deeper red against softer gold.

    Asked for on the Discord

    • Queue weapon changes. A weapon change pressed during a swing is kept and happens the moment the swing ends, instead of being thrown away. Queued weapon change window sets how long a kept press waits before it is dropped. Off as it starts. Asked for by HatchnetDuskrynn.
    • Re-equip after swimming. What the water took out of your hands is given back when you reach the shore. Off as it starts. Asked for by HatchnetDuskrynn. It sits beside Weapons in water, which stops the water taking anything in the first place.

    Where the Jarl weapons sleep

    • Every Jarl weapon now names the place it is found, and Hugin will tell you where to look. Legendary rumours turns it on, and Legendary rumours on the map puts the place he names on your map so you can go and find it. Both off as they start.

    Fixes

    • A legendary costs stamina to swing. The Jarl weapons were built without a stamina cost, so they swung free while every other weapon in the game paid. They cost what their tier should cost now, and a heavy swing costs more than a light one in the same proportion the weapon already used.
    • A bound key fires even while you are holding another one. A MidgardPlus shortcut only answered when its combination was the only thing held, so walking forward, crouching or holding a controller button swallowed the press.
    • A window that will not close says which one it is. When the game would not give your keys back, the log now names the stuck window instead of leaving you to guess.
    • The Gravejarl is measured as he stands, not as his mesh was authored, so he is the size he is meant to be.
    • The blast furnace learns every ore the moment the setting says so, instead of waiting for a reload.
    • The free stamina rewrite only goes in when something actually asks for it. The code that makes a tool cost nothing was being woven in whether or not any setting wanted it, so it sat in the stamina path for everybody. It now goes in only when a setting has asked for free stamina.

    The launcher

    • The two rumour settings have a card of their own, in every language the launcher speaks.
    • The launcher carries cards for Queue weapon changes, its window, and Re-equip after swimming, so you can find them without hunting.

    The website speaks four languages

    • midgardplus.odinthered.dev is now in English, Russian, Spanish and Brazilian Portuguese. Flags in the top right, and your choice is remembered. The Russian page also had a fault that put the same release note on it again every ten minutes until the page was twenty seven megabytes; it is one megabyte again with every entry kept. Translated by AI.
  53. Launcher 1.5.81 28 set 2026, 22:10 UTC

    The launcher speaks Spanish and Brazilian Portuguese as well as English and Russian, with a picker in the header. It chooses your language from your saved answer, then the game, then Windows, and you can change it any time.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  54. 1.47.0 28 set 2026, 22:00 UTC

    Three new Jarl weapons, the Legendary Vault, replay bosses that hit like bosses and fight like a set piece, MidgardPlus in Spanish and Brazilian Portuguese, and a round of fixes from the Discord.

    Get the launcher at https://midgardplus.odinthered.dev, which offers it in your own language.

    This is a minor version because the Vault slots, the new weapons and the boss moments are new to the network, so a server and everyone joining it need 1.47.0 together.

    Three new Jarl weapons

    • Tera's Hornbearer, a one handed spear with a horn at its throat and a leaf of amber and gold at its tip. The secondary attack throws it through everything in its path and it flies back to your hand. Hits fill the horn, and a full horn splits the next throw into three spears. A perfect parry with a shield fills a quarter of it. When a throw comes home, hold attack to pour the Horn-Fire Beam from the tip.
    • SweatyT's Stormwing, a storm eagle buckler to match the Talon. Blocks fill its storm bar and a perfect parry looses lightning feathers at the attacker. With the bar full, a perfect parry opens the Eye of the Storm, a beam from the eagle's eye, and an ordinary block lets out a thunderclap that leaves the Storm Nova, a ring of storm fire, and wraps you and your allies in the Aegis of the Pack.
    • Sajakain's Ember and Rime, a pair of Berserkir axes for Sajakain, one of the first to back MidgardPlus. Ember burns with fire, Rime bites with frost that slows, and the combo takes them in turn. Each carries its element openly: flame on one head, mist and shards on the other, growing brighter the more you kill with them. They have five ways to fight.
    • Every swing throws a round of its own, a fireball off Ember and an ice ball off Rime.
    • Somewhere between the seventh and tenth swing they wake. Hold attack and they pour a braided beam of fire and frost in front of you. It spends no bar and cools for fourteen seconds.
    • The secondary attack throws both axes in a V, out to 34 m through everything in their path, and they fly home to your hands.
    • Where they cross on the way back, the ground catches fire in a ring that lingers, and lances of ice come down through the flames from twenty two metres up. The ring widens and more lances fall as the pair feeds.
    • A full bar turns the next secondary attack into the twin cast: Ember lobs a cluster bomb that breaks into shards of fire, and Rime looses a volley of ice.

    The Legendary Vault

    • New supporter weapons now arrive without a mod or server update. They come in a signed pack from the MidgardPlus website, and the game refuses anything not signed by Odin. A server sends its own pack to everyone who joins, so everyone there uses the same weapon.
    • All three Jarl weapons in this release ship inside the mod, so everyone has them the moment they update. The Vault is the road the ones after them travel. midgardplus vault shows the pack it is carrying and its signature.
    • Legendary vault offline keeps a game from asking the website at all. Off as it starts.

    Where the Jarl weapons are found

    • Turn on Supporter legendaries in loot (World, off as it starts) and they begin turning up on their own. No chest and no creature ever gives more than one.
    • Mountain chests, in the ruined towers and the frost caves, about 2 in a hundred.
    • Fenrings about 1 in a hundred, and cultists about 2 in a hundred.
    • They cannot be crafted or upgraded, and a forge repairs them. An admin can always call one by name, spawn MP_Legend_UlfrinnsFang, or list and take them with midgardplus legend.
    • Each weapon's tooltip now names what it does in the room it has, and ends by saying how many powers it could not fit and where to read the rest.

    Replay bosses are harder and pay for it

    • More health: Mosskin 5000, Vordr 8000, the Gravejarl 10000 and the Red One 30000, and their blows land half again as hard. They are fought after the game's own boss of the same biome, and now they feel like it.
    • Better spoils: double materials, and with Loot rarity on an Epic piece of that biome's gear every time, with a chance at a Legendary one. The Red One always leaves both.
    • Cinematic boss fights, a master switch that is off as it starts, with a setting for each part: an intro with a camera move and a title card, the game's own boss music, a ring that marks the arena and heals a boss nobody is fighting, a set piece at every stage change, one great move per stage across the whole arena with every strike marked on the ground first, magic around them in their later stages, and a death worth watching.

    Building and the world

    • Scroll to size the hoe and cultivator. Hold Left Alt and turn the mouse wheel to make the level, raise, path, paving and cultivator circle bigger or smaller. Off as it starts. Asked for by Lyferian.
    • Winter freezes, with Freezing season to choose which part of the year. Winter outdoors counts as freezing, and shelter, fire and frost resistance protect you the way they do in the Mountains. Off as it starts. Asked for by MarkAlex.
    • Ore pins mark every copper and tin node from any part of it, one pin per node, and leave your own pins and furniture alone. Reported by NightGod.

    Fixes

    • Chests show their real count again when another mod rewrote it to 0. Reported by fartfries.
    • Boss fire, lightning and other effects fade away again instead of staying in the world, and one broken object can no longer stop everything around it from loading.
    • You always come back after dying. The game waited for every object around your spawn point to appear before placing you, and one that never appeared left the loading screen up forever. It now spawns you after a few seconds and names what was missing in the log.
    • The Sailing skill description says what it does: it uncovers more of the map around you at sea. The circles on the map were Explore radius at sea, which starts off.
    • A legendary's tooltip fits the screen again. A weapon told you everything it could do with no thought for the room that took, and a pair of axes with ten powers ran off the bottom. Tooltips now hold what fits and say how many powers are left to read.
    • Only the weapon that asked for it wears a mist. The Crescent's red and black cloud was being hung on every Jarl weapon, and because it hangs in the world rather than on the blade it left a stain on the ground behind whoever carried one.
    • An element sits on the weapon, not on your hands. Flame and frost were fitted to a fixed box at the fist rather than to the weapon itself, so on a hand axe they drifted up past the shoulder. They are measured against the weapon now and ride its head.
    • Dual wielded weapons keep their elements straight. Fire and frost sat on each other's blade, and the rounds thrown on a swing left the wrong hand.
    • The extra empty rows in your bag are gone, the ones that appeared when the equipment panel was open. Reported by Zyfell.

    Languages

    • MidgardPlus speaks Spanish and Brazilian Portuguese in game, following the language you pick in Valheim's own settings, with Valheim's own names for items, creatures and bosses. Setting names, choices and descriptions in the F9 panel follow it too. Translated by AI.
    • The launcher speaks English, Russian, Spanish and Brazilian Portuguese. It picks your language from the game or from Windows the first time, and you can switch it any time in the launcher. Get it at https://midgardplus.odinthered.dev. Translated by AI.
  55. Launcher 1.5.80 28 set 2026, 04:30 UTC

    Chegou o cartão Update channel: fique no Stable, ou mude para o Dev com a chave do Discord e o launcher oferece cada build de desenvolvimento assim que ela sai. Back to Stable devolve sua versão estável com um clique. As configurações ganham o texto em russo para a nova chave da forma lendária.

    • Ele se atualiza sozinho: se você tem a 1.2.4 ou mais nova, ele oferece esta. Se não, baixe uma vez pelo site.
  56. 1.46.0 28 set 2026, 04:30 UTC

    O Red One faz cair o relâmpago do Pai de Todos, armas encantadas brilham do jeito que deveriam e todo mundo vê, o espaço de amuleto está liberado, os bolsos de Haldor voltaram a funcionar, e há um jeito de jogar builds novas antes do dia de atualização.

    Esta é uma versão menor porque o relâmpago do Red One, a nova arma de apoiador, a lista de altares e o brilho que os outros jogadores veem são todos novos na rede, então um servidor e todos que entram nele precisam da 1.46.0 juntos.

    Dias de atualização e o canal de desenvolvimento

    • As versões agora saem nos dias de atualização, quarta à noite e domingo à noite. Thunderstore, Hexium e o launcher atualizam nesses dias, e só uma correção urgente de crash sai antes.
    • Entre os dias de atualização existe um canal de desenvolvimento. No launcher, Help and tools tem um novo cartão Update channel: deixe no Stable, ou mude para o Dev com uma chave do Discord e o launcher oferece a build de desenvolvimento mais nova assim que ela sai. Seus arquivos estáveis ficam guardados à parte, e Back to Stable os coloca de volta com um clique. O launcher avisa antes de você instalar uma build de desenvolvimento que não vai entrar nos servidores estáveis, e uma build de desenvolvimento se identifica no menu principal e no log.

    O Red One

    • O relâmpago do Pai de Todos. Ligue Red One lightning e, a média distância, ele ergue a lança e manda uma onda de relâmpagos vermelhos num leque largo à frente dele, a investida de Eikthyr nas cores dele, com trovão logo atrás. Dá para esquivar, mas não para bloquear. De perto ele fica na lança. Começa desligado.
    • O raio da lança dele acerta como relâmpago, como o nome sempre disse. Ele estava acertando como perfuração comum.

    As armas brilham, e todo mundo vê

    • O Loot rarity glow aparece em toda arma, arco e escudo. Antes ele falhava em cerca de metade delas, os atgeirs de ferro e de bronze, as marretas de ferro, as armas de ouro e de fogogelo e outras, porque iluminava o próprio material da arma e muitos materiais do jogo nunca mostram essa luz. Agora ele é uma casca desenhada sobre a arma inteira, então aparece em todas, e armas com marcas próprias, como as runas vermelhas do Atgeir de trovossangue, continuam com elas.
    • Os elementos ficam onde a arma trabalha: na lâmina de uma espada, na cabeça de um machado ou de uma maça, na ponta de um atgeir ou de uma lança, ao longo dos braços de um arco, no tamanho da arma. O veneno pinga e brilha em vez de mostrar uma ou duas gotas.
    • Os outros jogadores veem seu brilho e seu elemento, e você vê os deles, se estiver com Loot rarity glow ligado.
    • Relatado por TylerS76.

    Três armas de Jarl

    Os Jarls que apoiam o MidgardPlus no Ko-fi têm, cada um, uma arma que leva o seu nome. Elas não são só deles. Qualquer um pode encontrar uma, qualquer um pode carregar uma, e o nome do Jarl vai junto com ela aonde for.

    • Úlfrinn's Fang, para Gamli Hersirinn Úlfrinn. Um machado de guerra da tempestade com uma cabeça de lobo na face, as mandíbulas abertas sobre o cabo, uma única lâmina em meia-lua com fio de ouro pálido e nove runas acesas por dentro. Cada golpe lança um raio da lâmina até 22 m, e o ataque secundário solta um anel de relâmpagos à sua volta. Carregá-lo te deixa mais rápido e desvia relâmpagos.
    • SweatyT's Talon, para SweatyT. Um arco da tempestade de madeira escura entalhada à mão, com uma cabeça de corvo em cada ponta e uma asa aberta ao longo de cada braço. Ele não pede flecha nenhuma e dispara relâmpagos próprios. A cada cinco puxadas ele dispara um feixe em vez de um raio. Encha a barra dele acertando coisas, depois segure a puxada no máximo e uma chuva de flechas cai do céu onde você está olhando.
    • NightGod's Crescent, para NightGod. Uma espada que não fica numa forma só. Aperte o ataque secundário e ela se abre de uma lâmina rápida de uma mão numa grande espada de duas mãos, e se fecha de novo. Cada golpe lança uma meia-lua de noite do fio, rápida e estreita na forma menor, lenta e larga na maior, e onde ela cai à distância, ela se abre. Encha a barra, segure a tecla e a noite se junta na lâmina; solte e ela corta longe à sua frente, mais larga quanto mais tempo você segurou.
    • Elas crescem com o que matam. Toda arma de Jarl começa com pouco mais da metade da força e ganha o resto ao longo de duzentas mortes. O dano, o alcance e o tamanho de tudo o que ela lança sobem juntos, e a descrição diz quanto já avançou. A contagem fica na própria arma, então ela mantém o que conquistou depois de morrer, de sair e entrar de novo, e se mudar de mãos.
    • Onde elas caem. Nos baús da Montanha e nos baús das cavernas de gelo, cerca de 2 em cem, nos Fenrings, cerca de 1 em cem, e nos cultistas, cerca de 2 em cem. Nenhum baú e nenhuma criatura dá mais de uma. Um servidor precisa ligar Supporter legendaries in loot antes, e isso começa desligado. Elas não podem ser produzidas nem melhoradas, são consertadas numa forja, e nenhuma mesa de encantamento muda o que elas são. Admins podem dar uma com midgardplus legend, ou gerar uma pelo nome.

    Equipamento e sua bolsa

    • O espaço de amuleto está liberado. Os amuletos ganham uma casa própria no painel Equipment em vez de dividir a de item utilitário, ligado por padrão, e isso é ligado uma vez para quem já usa os espaços de equipamento, mesmo com o bloqueio de configurações ativo. Um amuleto que você está usando vai para ela sozinho. Pedido por Mando.
    • Sua aparência fica dentro da janela Equipment, como um retrato ao lado dos espaços de equipamento, quando Character preview está ligado. Ela gira quando você arrasta, como antes.
    • Os Bolsos maiores e os Bolsos mais fundos de Haldor voltaram a funcionar. A fileira deles estava sendo tomada de volta por Extra inventory rows. Agora eles adicionam a fileira por cima, compras perdidas voltam sozinhas, e Haldor avisa antes de você pagar quando um bolso não adicionaria nada.
    • Bag rows past 9, que começa desligado, deixa a bolsa crescer até três fileiras além das 9 do jogo, para que os bolsos ainda caibam junto com todas as outras fileiras. A bolsa e um baú aberto encolhem para continuar na tela, e baixar o valor de novo nunca derruba o que está nas fileiras extras.
    • Bolsos relatados por TylerS76, e o limite da bolsa foi ideia dele.

    Mosskin tem metade do tamanho

    • Mosskin agora é 1.4 por padrão, cerca de metade do volume antigo. Configurações que ainda tinham o antigo 2.5 passam para 1.4 uma vez, e qualquer outro tamanho que você escolheu fica como está.

    Altares

    • midgardplus altars lista cada Moss Ring, Oath Stone e Drowned Hearth com a distância e se já foi construído, e midgardplus altars pin os coloca no seu mapa. Para admins e para o anfitrião.
    • O servidor agora registra onde ficam os altares quando o mundo carrega, e cada vez que Hugin manda alguém para o mais próximo.

    Jogo mais fluido

    • Menos travadinhas. Configurações que seguem o servidor não são mais recalculadas a cada entrada quando nada mudou, o painel de admin mantém suas linhas de configuração em vez de refazê-las a cada tecla, e a verificação da água corrente fica limitada a meio milissegundo por quadro.

    Obrigado também a TylerS76 por pedir os atalhos de mouse que chegaram na 1.44.0, e a Cenom e Lucas Smaniotto pelos relatos e ideias.

  57. Launcher 1.5.79 27 set 2026, 15:50 UTC

    Forsaken powers from item stands tem seu cartão e descrições em russo, junto com todas as configurações da 1.45.0.

    • Ele se atualiza sozinho: se você tem a 1.2.4 ou mais nova, ele oferece esta. Se não, baixe uma vez pelo site.
  58. 1.45.0 27 set 2026, 15:50 UTC

    Jogo mais fluido, água que escorre de uma depressão para a próxima e fica no lugar no multijogador, gavetas que o empilhamento rápido volta a encher, e Poderes dos Guardiões a partir dos troféus nas suas próprias paredes.

    Esta é uma versão menor porque a correção da água no multijogador só funciona quando todos os jogadores a têm: um jogador ainda na 1.44.0 continuaria drenando água que não consegue ver, então um servidor e todos que entram nele precisam da 1.45.0 juntos.

    Jogo mais fluido

    • Menos travadinhas enquanto você joga. Várias coisas que o MidgardPlus fazia na thread principal agora acontecem em pedaços pequenos ou nem acontecem:
    • verificar mudanças no seu arquivo de configurações roda em segundo plano;
    • a checagem das fontes de água corrente a cada 10 segundos é distribuída entre quadros;
    • calcular as poças leva no máximo 2 ms por quadro na sua máquina;
    • o gancho que observa nossas teclas só liga depois que você usa uma;
    • a verificação do que um plano de construção aponta só roda enquanto há um plano carregado;
    • o arco e flecha fica pronto quando você aparece no mundo, em vez de no seu primeiro disparo;
    • e muita movimentação pequena de memória acabou.
    • A água não come mais memória enquanto você viaja. Cada trecho de água carregado deixava uma cópia da sua superfície para trás, e cada poça fazia a sua. Agora todas as poças dividem uma superfície, suas malhas são reaproveitadas, e as cópias são limpas quando a água descarrega. As cores de brilho e de fúria do Gravejarl, do Red One e de Vordr são limpas junto.
    • Uma dica se o jogo ainda engasgar: ligue Detailed log. Agora ele também funciona na sua própria máquina, não só num servidor, e escreve uma linha dizendo qualquer coisa nossa que demorou demais. Me mande esse LogOutput.log no Discord e eu consigo ver exatamente o que foi.
    • Relatado por TylerS76 e Mando.

    Água

    • O transbordo enche cada depressão no caminho para baixo. Uma poça que transbordava passava direto por uma segunda depressão abaixo dela até o ponto mais baixo que conseguia ver. Agora a corrente para na primeira depressão, enche até a borda e segue dali, descendo por até 8 poças, até a fonte ficar sem água. A última fica com o que sobrou, e uma corrente saindo de uma poça sempre é desenhada, mesmo em terreno suave.
    • Uma corrente entra em outra água e sai do outro lado, em vez de ficar deitada sobre a poça como um canal cortado nela.
    • A água não some e reaparece mais no multijogador. Com a água configurada como Whoever placed it, um jogador podia tomar uma fonte que nunca tinha carregado por uma removida e drenar a poça para todo mundo, e um jogador que tinha se afastado continuava a enchendo. Agora só o servidor, ou o dono que tem a fonte carregada, drena ou enche, e quando o dono muda todos concordam sobre o que está lá.
    • Relatado por Lyferian.

    Gavetas de itens

    • O empilhamento rápido enche uma gaveta esvaziada. Uma gaveta que lembra o item mas está vazia, ou que guarda só coisas avulsas como ovos de dragão, era ignorada pelo empilhamento rápido e pelos baús que recolhem do chão. Agora ela volta a pegar o item dela, até onde couber.
    • Relatado por Cenom.

    Poderes dos Guardiões em casa

    • Pendure um troféu de chefe num suporte de item que você construiu e pegue o poder dele ali. Aperte Usar no troféu e você recebe o Poder dos Guardiões daquele chefe, do jeito do próprio jogo, com a mensagem e o tempo de recarga das pedras, então você troca de poder em casa em vez de voltar até o início. Segurar Usar ainda tira o troféu. Só contam chefes que seu mundo derrotou, ou os que você mesmo derrotou com Per player boss progression ligado. As Pedras de sacrifício não mudam.
    • Forsaken power stands need a workbench restringe isso às suas bases: o suporte precisa estar dentro do alcance de construção de uma bancada.
    • As duas começam desligadas, e as duas são configurações do servidor.
    • Sugerido por NightGod.
  59. Launcher 1.5.78 27 set 2026, 09:40 UTC

    Botões do mouse podem ser atribuídos: os botões laterais e o do meio, com Shift, Ctrl ou Alt. World recovery e todas as configurações da 1.44.0 têm seus cartões e descrições em russo.

    • Ele se atualiza sozinho: se você tem a 1.2.4 ou mais nova, ele oferece esta. Se não, baixe uma vez pelo site.
  60. 1.44.0 27 set 2026, 09:40 UTC

    Masmorras e acampamentos limpos podem voltar, os servidores param de trabalhar em picos, e a água enche uma caixa em qualquer ângulo até os cantos.

    Esta é uma versão menor porque World recovery manda mensagens novas entre um admin e o servidor e marca lugares no mundo, então um servidor e todos que entram nele precisam da 1.44.0 juntos.

    World recovery

    • Masmorras e acampamentos que você limpou voltam novinhos. Ligue World recovery e uma Cripta afundada, uma Mina infestada, uma torre, um porto ou uma escavação dos Dvergrs nas Terras nevoadas, ou um vilarejo Fuling que ninguém visita há um tempo é retirado e colocado de novo pelo próprio jogo, do mesmo jeito que ele cria terra nova. Os baús recebem saque novo das suas próprias tabelas, e o minério, as portas, os geradores de criaturas e as salas da masmorra são novos.
    • Um tempo são 7 dias do jogo por padrão, e os dias do jogo só passam enquanto alguém joga, então uma cripta de onde você saiu ontem à noite não é resetada enquanto o servidor fica vazio. World recovery places lista o que ele cuida, e você pode adicionar câmaras fúnebres e cavernas troll.
    • Ele é cuidadoso. Um lugar é deixado em paz, e o log diz por quê, se alguém estiver perto, se algo que um jogador construiu estiver a menos de 50 m dele ou em qualquer parte da sua masmorra, se houver ali um túmulo, um animal domado ou um companheiro, se algo que um jogador carregava estiver lá, ou se um baú ali guardar coisas que um jogador colocou. Altares de chefes, comerciantes, o ponto inicial, os lugares de Hildir, pedras de runa e lugares do MidgardPlus nunca são resetados.
    • Admins podem olhar antes de qualquer coisa acontecer. No console do F5, midgardplus recovery list mostra o que seria resetado e por que todo o resto fica em paz, e não muda nada. midgardplus recovery now reseta o que passa em todas as verificações dentro da distância que você indicar, e midgardplus recovery history mostra os últimos resets.
    • Começa desligado, e é uma configuração do servidor. Comece com midgardplus recovery list para ver o que ele faria.
    • Sugerido por Cenom.

    Servidores

    • A busca de altares não se repete mais, e não consegue mais deixar o servidor ocupado. Encontrar um lugar para os altares de Mosskin, do Gravejarl e de Vordr usava a busca completa do próprio jogo, e ela rodava de novo a cada mudança de configuração. Num mundo sem terra inexplorada que sirva para um altar, ela nunca achava um, então recomeçava toda vez, e várias podiam rodar ao mesmo tempo. É o tipo de coisa que prende o processador de um servidor dedicado em picos a cada poucos minutos. Agora ela só procura quando o mundo carrega ou quando um desses chefes é ligado, as buscas se revezam, e cada passo devolve o tempo ao servidor depois de um centésimo de segundo.
    • Gavetas de itens e efeitos de chefe não fazem trabalho de exibição num servidor dedicado. Rótulos, ícones e efeitos só importam numa tela, e um servidor não tem nenhuma.
    • Relatado por Mando.
    • Detailed log agora aponta qualquer coisa lenta num servidor. Com Detailed log ligado nas configurações do próprio servidor, qualquer coisa nossa que leve mais de 50 ms, e qualquer quadro com mais de um quarto de segundo, é escrita no log com o nome e o tempo. Se o seu servidor tiver lag, por favor ligue, jogue até acontecer e me mande esse LogOutput.log.

    Água

    • Uma caixa em qualquer ângulo enche até cada canto. A maioria das caixas não é construída alinhada à grade do mundo, e uma poça dentro dela parava antes dos cantos e mostrava o piso em degraus ao longo de uma parede inclinada, com alguns pedacinhos desenhados duas vezes. A borda de uma poça agora fica onde a parede realmente está, em qualquer ângulo, até os cantos.
    • Uma fonte de água debaixo da própria poça não mostra mais o seu quadrado através da superfície.
    • Em terreno plano e aberto a água se espalha como uma poça redonda até 3 m a partir da fonte, deitando no chão na borda, em vez de formar um quadrado de três por três.
    • O HearthBelow aparece no log quando está instalado, ao lado do Undertow.
    • Relatado por Lyferian.

    Teclas

    • Botões do mouse podem ser atribuídos no launcher. Clique numa caixa de tecla e aperte um botão do mouse: os botões laterais (Mouse 4, lateral para trás, e Mouse 5, lateral para frente) e o botão do meio funcionam, com Shift, Ctrl ou Alt pressionado se você quiser. Os cliques esquerdo e direito só são atribuídos quando você clica na própria caixa, e o launcher avisa que eles também atacam, bloqueiam e clicam no jogo.
    • Um atalho de mouse funciona enquanto você se move. Antes ele falhava sempre que outra tecla, como W, estava pressionada, então um botão lateral atribuído ao empilhamento rápido ou ao zoom do arco não fazia nada enquanto você andava. Agora cada tecla do MidgardPlus verifica só o próprio botão e o próprio Shift, Ctrl e Alt.
  61. 1.43.0 27 set 2026, 08:50 UTC

    Vordr of the Reeds agora é um chefe completo, o que vem depois do Ancião. O Gravejarl tem o corpo certo, e a gaveta de itens finalmente aceita ovos de dragão.

    Esta é uma versão menor porque Vordr traz coisas novas ao mundo e a gaveta salva ovos de um jeito novo, então um servidor e todos que entram nele precisam da 1.43.0 juntos.

    Vordr of the Reeds

    Quando o salão do Red One afundou, um homem fugiu e um homem ficou para manter o fogo. Os juncos cresceram através dele. Ele ainda está no seu posto.

    O Reed Warden

    O Gravejarl tem o corpo certo

    Ovos de dragão vão na gaveta de itens

    Gavetas se encaixam numa parede

    O empilhamento rápido espera por você

    • Um novo chefe de revanche para o Pântano, depois do Ancião. Um gigante do brejo de madeira encharcada e raízes com juncos atravessando as costas, algas penduradas nele, o ferro do salão nos ombros, um elmo sobre olhos de brasa, e o fogo do salão ainda queimando no peito atrás de uma couraça quebrada. Ele é construído sobre a abominação, então caça, bate e morre do jeito que o jogo espera, e se levanta do brejo do mesmo jeito que ela.
    • Como chamá-lo. Depois que seu mundo derrotar o Ancião, faça uma Drowned Ember numa forja com um Troféu Abominação, vinte de gosma, dez bolsas de sangue, dez raízes anciãs e cinco minérios de Surtling. Depois encontre o Drowned Hearth, uma lareira afundada cercada de pedras quebradas na beira da água no Pântano, e coloque a brasa no braseiro. Há cinco em cada mundo, bem longe dos altares do próprio jogo e das Oath Stones. Hugin marca o mais próximo no seu mapa depois que o Ancião cai, e mundos que você já joga recebem os seus em terras que ninguém explorou ainda.
    • O Ancião tem que cair primeiro, e isso é verificado do seu lado e no servidor.
    • Três fases. O Guardião, depois A Água Sobe, depois O Fogo Sob a Água. Conforme a água sobe, ele pode chamar sanguessugas da água e bolhas da lama, encharcar todos perto dele e deixar o veneno do pântano onde seus golpes no chão caem. Quando o fogo acende, cada golpe que ele acerta queima, e a fraqueza dele se inverte: o fogo para de feri-lo e o gelo começa. Ele avisa quando isso acontece.
    • A muralha de juncos. Um anel das raízes do próprio Ancião brota em volta da luta para você não ficar correndo em círculos em volta dele, e afunda de volta no chão sozinho.
    • O que ele deixa: ferro, gosma, correntes, raízes anciãs, um Troféu Abominação, o próprio troféu e a Hearth Lantern, uma lanterna acesa com o fogo do salão que queima mais quente do que uma lanterna deveria.
    • As fases e todos os poderes dele ficam desligados até você ligá-los, doze configurações novas para ele. Com eles desligados, ele luta do mesmo jeito da vida cheia até o fim. O próprio Vordr boss começa desligado, como todo chefe. As pedras da saga têm um verso novo sobre ele, e todo mundo ouve quando ele se ergue e quando ele cai.
    • A luta de Extra bosses no altar do Ancião agora se chama Reed Warden, para nunca ser confundida com Vordr of the Reeds. Nada nessa luta mudou além do nome.
    • Ele dobra nas articulações. Na 1.42.0 ele voltou para o corpo antigo para parar de derreter, e ficou duro. O corpo debaixo da cota de malha tinha perdido os pesos antes mesmo de chegar ao jogo. Ele foi refeito direito, e o corpo, a armadura e o tecido agora se movem com os ossos do jeito que os de Mosskin se movem.
    • Ele está vestido como foi desenhado: o brilho na placa, chifres coloridos ao longo do comprimento com um penacho preto, e a bainha ao lado.
    • Uma gaveta agora aceita um ovo de dragão, e outras coisas avulsas simples que nunca empilham, como os baús de Hildir, chaves e as peças de Dyrnwyn. Ela os guarda como contagem, dez por pilha, então uma gaveta guarda cem ovos. Agachar e usar tira um. Quebrar ou remover a gaveta derruba todos eles.
    • Qualquer coisa produzida, qualquer equipamento e o mapa carregado continuam sendo recusados, porque a gaveta perderia o nome de quem fez ou o que está escrito, e a mensagem diz isso.
    • Bug #50, relatado por Cenom.
    • Uma gaveta sustenta a gaveta de cima. As gavetas eram feitas a partir do baú de madeira, que não sustenta nada, então uma colocada sobre outra não tinha apoio e caía. Agora elas sustentam como paredes de madeira.
    • Elas se alinham certinho. Novos pontos de encaixe no meio do topo, da base e dos dois lados alinham uma pilha ou uma fileira no esquadro, e os pontos dos cantos ficam no nível dos quadros de imagem, então uma gaveta encostada em outra deixa a frente livre para ler.
    • Pedido por Cenom.
    • Quick-stack only with a bag or chest open, que começa desligado. Ligue e a tecla de empilhamento rápido não faz nada a menos que seu inventário ou um baú esteja aberto, então um toque sem querer no mundo nunca esvazia seus bolsos no baú mais próximo. A escolha é sua, e ela segue o servidor quando o servidor define as opções dos jogadores.
    • As teclas de empilhamento rápido e de ordenar ficam quietas enquanto você digita: numa caixa de texto, na busca de produção e no painel de admin, além do chat, do console, de uma placa e do mapa, como antes.
    • Pedido por Cenom.
  62. 1.42.0 27 set 2026, 07:10 UTC

    Mosskin e o Gravejarl têm seus próprios altares pelo mundo, dá para ver a lança celeste do Red One chegando, e a água fica nas poças como uma superfície só.

    Esta é uma versão menor porque os altares são lugares novos no mundo e os chefes mandam mensagens novas entre os jogadores, então um servidor e todos que entram nele precisam da 1.42.0 juntos.

    Altares próprios

    A lança celeste do Red One

    O Gravejarl não derrete mais

    Os espaços de equipamento abrem o próprio espaço

    Água

    • Com Mosskin boss ou Gravejarl boss ligado, agora você encontra os altares deles no mundo. Mosskin se ergue no Moss Ring, nove pedras cobertas de musgo em volta de uma velha pedra com runas no Prado. O Gravejarl se ergue na Oath Stone, uma pedra com runas inclinada no Pântano dentro de um anel quebrado de pedras meio enterradas. Há cinco de cada, bem longe dos altares do próprio jogo. Coloque o Mossheart ou o Jarl's Oathring na pedra do meio, com Usar ou pela sua barra rápida.
    • Hugin marca o mais próximo no seu mapa depois que Eikthyr ou a Massa Óssea caem, e os textos dos itens, Hugin e as pedras da saga dizem aonde ir.
    • Mundos que você já joga também recebem. Na primeira vez que o servidor inicia com o chefe ligado, os altares dele são colocados em terras que ninguém explorou ainda, então nada aparece no meio da sua base.
    • O chefe vanilla ainda precisa cair primeiro, e isso é verificado do seu lado e no servidor antes que qualquer um dos chefes se erga.
    • Os altares de Eikthyr e da Massa Óssea voltaram a ser do jogo. O MidgardPlus não mexe mais neles para Mosskin ou para o Gravejarl. Só Extra bosses ainda responde num altar vanilla, como sempre fez.
    • Você vê chegando e consegue sair do caminho. Quando ele chama o céu, um anel vermelho marca o chão debaixo de todos perto dele, brilhando e estalando por um segundo e meio. Então a lança dele cai da nuvem sobre a marca com relâmpagos vermelhos e trovão, e só acerta quem ainda estiver a poucos metros dela. Mais uma ou duas caem em volta dele a cada vez. Saia do anel e ela erra.
    • Todo mundo vê o que os chefes fazem. Os efeitos deles são enviados a todos os jogadores e desenhados em cada máquina, então o grupo inteiro vê a mesma luta, e nada fica salvo no mundo depois.
    • Os corvos dele voam em volta e as penas dele flutuam, como deviam fazer desde o início.
    • As pernas e o corpo dele pareciam uma bolha mutante só depois de uma mudança que recalculou a pele dele a partir de onde cada parte fica. Ele voltou ao corpo que você viu nos primeiros testes. Ele ainda está duro nos joelhos e nos cotovelos, e um corpo com rig melhor para ele está a caminho.
    • Itens nas fileiras que o painel precisa agora sobem sozinhos: primeiro para pilhas iguais, depois para casas vazias, sem mexer na sua barra rápida. O que você está vestindo continua em você, e nada nunca é derrubado. Ele move tudo ou nada.
    • Quando não há espaço, ele diz quantas casas liberar. O jogo permite 9 fileiras de inventário no total e o painel precisa de uma delas. Libere as casas que ele indicar e os espaços ligam sozinhos. Relatado por Lucas Smaniotto.
    • Uma poça é uma superfície só. Duas fontes enchendo a mesma caixa desenhavam duas camadas de água a poucos centímetros uma da outra, com quadrados atravessando as paredes e emendas na parte de cima. Agora toda a água parada junta é desenhada como uma camada só, que corre por baixo das margens, para no lado de dentro de uma parede e se deita numa borda aberta.
    • As correntes fluem suaves. Uma corrente que fazia curva parecia uma fileira de quadrados. Agora cada trecho é uma fita só que segue o terreno, com cachoeiras mantidas para as quedas íngremes.
    • Uma caixa vedada segura a água. Uma parede impermeabilizada em cima de uma linha da grade era lida como terreno alto e a poça transbordava por cima dela; agora ela segura. Os cantos de uma caixa ficavam secos, e agora enchem. E uma poça não se calcula mais antes que as paredes em volta tenham carregado quando você volta até ela.
    • Relatado por Lyferian.
  63. Launcher 1.5.75 27 set 2026, 06:00 UTC

    Cartões de recurso para o Gravejarl, escadas, natação, arco e flecha, zoom do arco, baús por cima e a prévia do personagem. O cartão de Mosskin mostra a receita real do Mossheart. Descrições em russo para as correções da 1.41.0.

    • Ele se atualiza sozinho: se você tem a 1.2.4 ou mais nova, ele oferece esta. Se não, baixe uma vez pelo site.
  64. 1.41.0 27 set 2026, 05:50 UTC

    Correções para o que vocês relataram desde a 1.40.0, e seis para os chefes. Nenhuma configuração nova, e nada muda para quem deixa os chefes desligados.

    Esta é a 1.41.0 e não a 1.40.1 porque os lobos do Red One e as próprias armas dos chefes são coisas novas no mundo, então um servidor e todos que entram nele precisam da 1.41.0 juntos.

    O painel de equipamento

    Altares

    Os chefes

    Comandos com Keep achievements

    Vigor

    Água

    Já corrigido, por favor atualize

    Lyferian também relatou que os consertos pediam Ídolos, que um ataque configurado para não custar vigor não saía com a barra vazia, e que as recompensas da habilidade de natação não faziam nada.

    • O painel voltou a ser de madeira escura, não amarelo. Ele pegava o fundo da maior imagem com moldura debaixo da sua bolsa, e ela acabou sendo o destaque de seleção do controle: um sprite branco simples tingido de amarelo. Então o painel saía amarelo vivo, ou amarelo e transparente. Agora ele usa a própria madeira da bolsa, e um marrom escuro simples se ela não for encontrada. Relatado por MiaWolf.
    • Um painel que não pode ser desenhado avisa. Ele podia falhar sem dizer nada e te deixar sem espaço nenhum. Agora ele escreve um aviso no log, te avisa na tela e mostra as fileiras de espaços na parte de baixo da sua bolsa, então nada nelas se perde ou fica fora de alcance. Se outro mod que muda a bolsa estiver carregado, como BetterArchery ou outro mod de espaços, o aviso e a mensagem dizem o nome dele. Relatado por Lucas Smaniotto.
    • Extra bosses desligado deixa todo altar para o jogo. Com ele desligado, um troféu de chefe na sua mochila ainda podia atrapalhar num altar, então uma invocação vanilla como os suportes de ovos de Moder não fazia nada. Agora, com Extra bosses desligado, os altares se comportam exatamente como sem o mod. Bug #49, de .ymc.
    • Mosskin, o Gravejarl e o Red One não dependem mais de Extra bosses. Cada um responde só à própria configuração, e com ela desligada a tecla Usar vai direto para o altar do próprio jogo.
    • A receita do Mossheart está escrita certa. Os textos ainda citavam uma receita antiga. A real é uma bancada de nível quatro, cinco sementes anciãs, dez minérios de Surtling, sessenta olhos de anão cinzento, oitenta de resina e cinquenta de madeira de qualidade, e é isso que a configuração, Hugin e o launcher dizem agora.
    • A configuração de dano de Mosskin chega aos golpes dele. O troll em que ele é baseado guarda o soco, os golpes com tronco, a pancada no chão e o arremesso em conjuntos aleatórios, além de nas próprias mãos, e só os das mãos estavam sendo copiados, então Mosskin damage não mudava nada com que ele de fato te acertava. Agora ele carrega a própria cópia de cada um deles, e os trolls comuns mantêm os seus intactos.
    • Vordr não altera mais toda abominação. Ele estava ajustando as próprias armas da abominação, que todas as abominações do pântano compartilham. Agora ele trabalha com as próprias cópias.
    • O escalonamento de chefes coloca os chefes novos junto com aquele que eles seguem. Com Boss scaling grows with the world ligado, Mosskin, o Gravejarl, o Red One e Vordr não tinham lugar próprio na ordem dos chefes e eram escalonados assim que se erguiam. Agora cada um ocupa o lugar do chefe vanilla que segue: Eikthyr, a Massa Óssea, Fader e o Ancião.
    • O santuário do Red One também é verificado no servidor, então ele só se ergue num mundo que derrotou Fader, seja quem for que coloque o Olho.
    • Geri e Freki não podem ser farmados. Eles não deixam nada, voltam 30 segundos depois de um cair, e atendem ao chamado dele no máximo quatro vezes em cada fase.
    • Chamar um chefe pelo console é para um jogador só, o anfitrião ou um admin. midgardplus mosskin, midgardplus gravejarl e midgardplus vordr agora recusam qualquer outra pessoa num servidor, e dizem isso.
    • Com devcommands ligado, comandos de trapaça no console ou no chat rodam na hora em vez de parar para pedir confirmcheats antes. O jogo ainda marca o personagem como tendo usado trapaças, o que só importa se você desligar Keep achievements depois. Relatado por Lyferian.
    • O martelo, a enxada e o cultivador funcionam com a barra vazia quando Hammer, hoe and cultivator cost no stamina está ligado. O jogo ainda pedia mais do que nada antes de colocar, remover ou consertar, e o mesmo acontecia ao construir uma área inteira, nivelar uma área inteira e plantar uma fileira. Uma ferramenta que não custa nada agora funciona sem nada sobrando.
    • Correr funciona com a barra vazia quando Stamina cost multiplier está em 0.
    • Relatado por Lyferian.
    • As poças encontram suas paredes. Uma poça era desenhada como um quadrado por metro na grade do mundo, então a borda dela só encostava numa parede ou numa margem quando essa parede estava bem numa linha da grade. Em qualquer outro lugar a água parava antes e deixava uma faixa de piso aparecendo, ou atravessava a parede e aparecia do outro lado. Agora cada canto de uma poça procura ao longo da linha d'água a parede ou o terreno que sobe ao lado e vai até ela, então a superfície chega à parede e entra por baixo da margem.
    • Uma caixa impermeabilizada segura a água na borda. Com Waterproofed pieces hold water ligado, uma caixa vedada colocava o nível da água 32 m acima da fonte, porque uma peça impermeabilizada era tratada como uma parede sem fim. Agora ela enche até o topo da peça e para ali, e nenhuma poça fica acima da própria borda.
    • Relatado por Lyferian.
    • Ídolos e o vigor dos ataques foram corrigidos na 1.37.0, e as recompensas da habilidade de natação na 1.39.0. Se você ainda vê algum deles, confira a versão no topo do seu LogOutput.log ou no launcher: qualquer coisa mais antiga ainda tem esses bugs, então por favor atualize. A descrição de Repair cost agora diz com todas as letras que os Ídolos e os outros itens da Forja de potencial nunca são cobrados.
    • A falha da natação era um patch que nunca pegou depois de uma atualização do jogo. As verificações feitas antes de cada versão agora falham se algum patch não pegar, então esse tipo de quebra não passa de novo.
  65. As entradas anteriores estão em inglês. São o registro completo de cada versão, do jeito que saiu.
  66. 1.40.0 27 set 2026, 00:00 UTC

    The saga stones have been naming him since the first one you read. He is in the world now.

    The Red One

    • The last fight in the mod. He is built on the Charred warrior, so he moves with their reach and their footing, and he carries a spear on every one of their greatsword swings. Everything he lands is pierce, because it is a spear. He answers only in a world that has already put Fader down.
    • Three stages. He starts as the Wanderer. At two thirds he whistles once and Geri and Freki come out of the dark at his heel, replaced as they fall, never more than two standing. At a third he lifts his hat, the sky goes out, and the spear comes down out of the cloud on everyone near him with lightning where it lands. His spear lands harder at every step.
    • Two ravens circle him from the moment he stands up, the way they circle him on the stones. Feathers drift off him while he waits, and every stage breaks with a rush of light.
    • He throws the spear at anyone who backs out of his reach, and there is a beam of lightning out of the point of it for anyone who stands off and shoots.
    • He shrugs off lightning. He is the one who calls it. Fimbulwinter is what ends the gods, so the cold is what gets into him.

    Calling him

    • The Wanderer's Eye. He paid one of his own for a drink from the well. Work the price back together at a black forge from Fader's trophy, the Queen's trophy, the Red Cloak and ten flametal, and it will not close again.
    • Lay it on the saga stone at the Red One's Rest. The shrine has been standing in the black forest and the mountains all along with his cloak in the chest, so one Rest supplies its own ingredient. The stone will not take the Eye while Fader still stands, and it tells you so.
    • A bolt lands and he walks in from as far off as you set, pointed at the stone.
    • Hugin finds you once Fader is down and tells you what is left and how the Eye is made.

    What he leaves

    • Gungnir. The spear that was never thrown without hitting, as a weapon you carry. Built on the carapace spear, every blow a thrust, with lightning behind every one of them.
    • The Wanderer's Hat. His own hat with the grey beard still hanging off it. Hang it where you can see it from the door.
    • Flametal, black metal and eitr, and the Queen's trophy back, so the Eye can be made again.

    He is worth looking at

    • Cloth that hangs like cloth. The coat and the cloak carry real folds and a broken hem, woven rather than flat, and the cloak swings on its own as he moves.
    • A hat with a red band and a raven feather swept out over a brim with the grain of worked leather in it.
    • A grey beard in locks, a shaggy fur mantle, weathered hands, dark oiled leather, and a spear with a steel head, a gold ferrule and gold runes cut up the blade.
    • One red eye under the brim. He gave the other one away.

    The Gravejarl stands up straight

    • Every part of him was pinned to a single bone, so he creased at the elbows and the knees instead of bending. He bends now.

    Everything he does is a setting

    Eighteen of them, all off or at the value above: whether he is in the world at all, his health, damage and size, how far off he arrives, his three stages and where they fall, how much harder each one hits, his wolves and their health, the sky and what it costs, his throw, his beam, his ravens, his feathers, and what bites deeper into him or barely troubles him.

  67. 1.39.0 26 set 2026, 08:00 UTC

    The Gravejarl has a new body that holds together, and both extra bosses now wait for the part of the game you have already won. The Swimming skill works again on Valheim 1.0.16.

    Swimming works again on Valheim 1.0.16

    • The Swimming skill rewards from 1.38.0 were doing nothing. Valheim 1.0.16 gave the player two versions of the method they hook, and asking for it by name alone was ambiguous, so the game refused the whole patch and the log said so every session. It now asks for the right one, so swimming faster, spending less and treading water are back.

    The Gravejarl, rebuilt

    The Gravejarl is a dead war leader in draugr mail, raised with a Jarl's Oathring at Bonemass's altar. He fights with sword, axe and bow, and with Gravejarl warband on he calls ordinary draugr up out of the ground around him.

    • He came apart in play. His old rig tore into black shards however it was bound to the draugr elite he stands on. He is rebuilt the way Mosskin is built: armour, body, cloak, horns and embers placed on the draugr's own joints and rigged on eighteen bones named exactly as the draugr's, so every bone maps one to one.
    • He faces the right way round. The draugr's skeleton is stored facing backwards and its animation turns it round. He was bound facing forwards, so each limb was pinned to a bone on the far side of his body. He now turns to match before he is bound.
    • He keeps the proportions he was drawn with, and his tabard and armour skirt are held by his hips, so they hang straight instead of flaring out when his legs move.
    • His weapons are in his hands. His own sword, axe and bow were never in the game's item list, so drawing one threw an error and they did not show. They are in the list now.
    • His cloak and tabard swing with cloth physics, pinned above the chest and freer the lower they hang.
    • His own sword, axe and bow glow, with a light burning on the blade. Ordinary draugr weapons are untouched.
    • His rage shows. With Gravejarl rage phases on, each step turns his embers and his blade from blue to orange to red, brightens the light and makes him seven percent bigger.

    Each boss binds on his own

    • Mosskin and the Gravejarl each bind to their host with their own code, so a fix for one can no longer break the other. Mosskin keeps the bind he played right with in 1.35.0.
    • A boss called at the console stands on the ground. midgardplus mosskin and midgardplus gravejarl made him at the height of your feet, so on rising ground he came up inside the hill. He now stands on whatever ground is there, as the altar summons already did.

    Each boss at his own tier

    Both were tuned far past the altar that raises them. They now start for one player at the tier of their altar, and Boss scaling adds health for every extra player nearby.

    • Mosskin: 1800 health, three trolls, down from 3000. 60 a blow, about a troll's, down from 130.
    • The Gravejarl: 3000 health, under Bonemass's own 5000, down from 3500. 40 a blow with the sword, down from 90. His axe lands about a third harder, so in his last phase it comes near 80 before armour: a fight you can lose, not one you cannot survive.
    • Gravejarl size starts at 1, a draugr elite's frame, down from 1.5. He is meant to meet you at your own height.
    • Gravejarl warband keeps at most 4 standing, down from 6, and waits 90 seconds between calls, up from 35, so each call is a wave you clear rather than a queue that never ends.
    • These are the values a new settings file starts at. A file that already holds the old numbers keeps them, so set them by hand if you want the new ones.

    Replay, after the vanilla boss

    • Mosskin rises only in a world that has killed Eikthyr, and the Gravejarl only in one that has killed Bonemass. It is checked on your side and again by the server. Until then the altar says what must fall first, when you look at it and when you offer.

    Their story

    • Two new saga stone verses. The meadow stones gain The Troll Who Slept and the swamp stones The Oath That Sank: where each boss came from and what to lay on which altar to wake him.
    • Everyone hears it when a boss rises and when he falls, one line to every player.
    • Hugin lands once Eikthyr or Bonemass is dead, if that world has the matching boss on, and tells you what woke and how to raise it. Once per character, through the game's own tutorial.

    All of this stays behind Mosskin boss and Gravejarl boss, both off as they start, so a world that leaves them off sees none of it. English and Russian throughout.

    Please test them

    Neither boss has been played on this exact build. If one looks wrong, gets stuck, hits too hard or too softly, or the altar refuses you after the right boss is dead, please tell me, with your LogOutput.log if you can.

    Smaller

    • A throw that keeps turning up while creatures draw weapons is now named in the log: who reached, for what, and the trace, at most ten distinct lines. It changes nothing about the game.
  68. 1.38.0 26 set 2026, 02:00 UTC

    Archery is yours now, your bag has a mirror in it, and six things that were in your way are gone.

    Archery, built in

    • Arrows follow the crosshair. The game aims your shot along the way the camera looks but starts it beside your shoulder, so the two lines never meet and the arrow lands under and to the side of where you pointed, worst of all up close. Now the shot is sent at whatever the crosshair is on, out to two hundred and fifty metres. Drop, spread, draw strength and bow skill are all still the game's own, so a long shot still arcs.
    • Bow zoom. Hold the key while you draw and the view pulls in. While a bow is in your hands that key stops counting as a block, so the string stays back, and the view swings out again on its own. It can pull in as you draw with no key at all, and hold there after the shot for as long as you like.
    • Arrows can be picked up again. Set how many out of a hundred survive. One that does drops where it struck, ground, wall or creature alike, the same arrow you loosed with the quality and the crafter's name it had.
    • Arrow speed, drop and spread each take a multiplier, so a bow can be made to shoot flat and true or slow and wandering. Creatures that shoot are left alone.
    • Let the string down with a key instead of loosing, walk while drawn, and hide the crosshair or just the ring that closes around it.
    • Sneak hit readout tells you when a hit landed as a sneak attack, what it multiplied by and what it came to, for arrows and axes alike.

    A living picture of you

    • Character preview. Open your bag and see yourself standing there wearing everything you have on. Change a helmet and the picture changes with you. It is its own lit scene rather than a second look at the world, so it still shows you in first person, while your model is hidden, at midnight and in a cave. Drag across it to turn round, and move the window with the HUD layout editor.

    The equipment panel grows up

    • A trinket has its own slot. Valheim keeps one trinket on you, worn alongside your utility item rather than instead of it, and the panel now does the same.
    • A second ammo slot, so arrows and bolts both sit ready and the bow takes whichever kind it needs.
    • Up to three quick slots that hold anything at all, each with its own key.
    • The panel wears Valheim's own window. Framed slots, the gear you wear and the gear you carry under headings of their own, and a hint of what belongs in every empty slot.

    Ladders, swimming and the rest

    • Ladders carry you the whole way up. The game throws you up one rung at a time and only while you stand on something, so a ladder two pieces tall drops you back down and the ones in stone towers stall halfway. Each rung keeps pushing now.
    • The Swimming skill finally pays. You swim faster, spend less doing it, and can stop pushing and tread water to get some back, which deep water never gave you.
    • Chests can fill from the top, so a tall chest stops hiding what you just put away.
    • Ore marks itself while the deposit still stands whole. Copper, tin, silver, muddy scrap and obsidian no longer have to be struck open first. Obsidian and black marble were promised and never worked at all.
    • Your own names for ore. Write CopperOre=Cu, IronScrap=Fe and the map reads the way you think.
    • A bowman keeps his bow. A companion with a bow holds its distance instead of closing to punch.
    • Every drawer picture sits on its own board, so stone, wood, silver and scrap iron stop vanishing into the grain of the plank behind them.
    • The equipment panel stands aside properly when another mod owns your inventory rows, and says in plain words what to do about it.
  69. 1.37.0 26 set 2026, 00:00 UTC

    Four things now work the way the settings always promised.

    Ore marks itself while it still stands whole

    • Copper, tin, silver, muddy scrap and obsidian all put themselves on your map untouched. A deposit no longer has to be struck open before it earns its pin, so the copper you walk past meaning to come back for is waiting on the map when you do.
    • Obsidian and black marble are named properly and take their place alongside the rest.

    Repairs ask only for what you carry

    • An anvil takes metal, wood and leather. Idols belong to the Forge of Potential and stay there, where the game spends them, so a repair bill is always something you can pay out of your own chests. Companions mending your gear follow the same rule.

    A cost of nothing is a cost of nothing

    • Set an attack to cost no stamina and it swings on an empty bar. The number you choose is the number the game weighs your stamina against, right down to zero, so a build made around a low cost fights the way you built it.

    Water stays with the one who pours it

    • A flowing water source belongs to the machine that is filling it. No other machine takes it away while the pool is still spreading, so water fills once and fills properly, on a dedicated server and in a shared world alike.

    Mosskin burns

    • Mosskin takes more from fire and shrugs off arrows. Moss and dry wood catch; there is little in a hill of stone to pierce.
    • Mosskin weak to and Mosskin shrugs off name both kinds, out of all eleven the game knows. Put them on the same kind and the weakness wins. Set either to None and he stands evenly armoured.
  70. 1.36.0 25 set 2026, 21:50 UTC

    Mosskin comes for you across the field now, with his own music behind him.

    He walks in

    • Mosskin rises away from the altar and makes his way to you. He comes up out of the ground twenty four metres off, already facing the stone, and walks in. You see him coming over the rise with the trees on his back before he is anywhere near you, which is how a boss should arrive.
    • Mosskin arrival distance sets how far out he rises, up to ninety metres. Put it at 0 and he comes up at the altar itself.

    His own music

    • Mosskin brings two pieces of music with him. Frame drums and scraped strings start as he closes on you, and a harder piece takes over the moment he turns, which is the same moment the trees burst out of his back. When he falls the game takes its music back.
    • Mosskin music is the switch. Off, the fight runs on Valheim's own music.

    Twice the weight

    • He hits for 130 now, close to twice what a troll lands, so his size and his weight arrive together.
    • His weapons are his own. Every blade he carries is forged for him alone, so nothing else in the world grows stronger while he walks it.
    • Mosskin size starts at 2.5, about twenty metres, eleven times your height. He reads as a boss from across a field and keeps that frame from the first step to the last, alive and fallen alike.

    The Mossheart asks something real

    • No trophy is needed to shape one. The heart is forged from five ancient seeds, ten surtling cores, sixty greydwarf eyes, eighty resin and fifty fine wood, at a workbench raised to its fourth level. It is a long walk in the black forest, and it is meant to be.

    Older versions are listed on the MidgardPlus website: https://midgardplus.odinthered.dev/

  71. Launcher 1.5.73 25 set 2026, 15:20 UTC

    Russian descriptions and cards for 1.34.0 and 1.35.0, and Mosskin raised at Eikthyr's altar from a crafted Mossheart.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  72. 1.35.0 25 set 2026, 15:20 UTC

    Mosskin is back, and this time he is a real boss: you raise him at an altar, he fights you properly and he pays for it. He is new, so I want to hear how he plays.

    Mosskin, a boss you can raise and fight

    • Mosskin was missing from 1.34.0. His old model had been taken out and nothing had replaced it yet, so turning him on did not bring him.
    • He has a new, much more detailed body: a hulking horned troll with a back of stone and moss, huge round forearms, swollen joints and eyes that glow. His arms now sit on the troll's own joints, so they no longer stretch thin when he swings.
    • A Mossheart raises him. Craft one at a level two workbench from Eikthyr's trophy, an Ancient Seed, 20 resin and 10 greydwarf eyes, and offer it at Eikthyr's altar. The altar tells you when it will take one. It works on dedicated servers, where the server raises him, and the recipe only shows while Mosskin boss is on.
    • He leaves a boss's reward: 20 copper, 10 tin, 8 surtling cores, a forest troll trophy and 3 rubies.
    • At half health trees tear out of his back and he goes into a frenzy. That needs Mosskin rage phases on. The first step of rage now comes at 50 percent, down from 60.
    • Mosskin size works now. It used to scale only the model he wears, not the creature under it, so his reach and footprint stayed a troll's. It now scales the whole creature, and it starts at 1.5, which is about twelve metres, seven times your height.

    Please test him

    This is the first time Mosskin can be fought the way he is meant to be. He is new and he needs reports. To try him:

    1. Turn on Mosskin boss, and Mosskin rage phases if you want the trees and the frenzy. On a server these are the server's settings. 2. Craft a Mossheart at a level two workbench. 3. Offer it at Eikthyr's altar and step back.

    If he looks wrong, gets stuck, hits too hard or too softly, or drops the wrong things, please tell me, with your LogOutput.log if you can. Everything here stays behind Mosskin boss, which is off as it starts, so a world that leaves it off sees none of this.

    Trolls hit as hard as Mosskin

    • With Mosskin on, every ordinary troll hit like him. He was tuned by changing the troll's own weapons, which every troll in the world shares. He now carries his own copies, and ordinary trolls hit as they always did.
  73. 1.34.0 25 set 2026, 08:40 UTC

    Item drawer pictures you can read again, area repair that works for everybody, a loaded ship or cart the hammer can take apart without throwing the cargo away, and extra bosses that pay for the fight they are.

    Item drawer pictures sat inside the wood

    • On some drawers the picture flickered or vanished into the front of the drawer. The picture was placed one centimetre out from where the drawer's face was assumed to be, and on a drawer whose body did not match that guess the picture and the wood fought over the same spot. That is also why turning anti aliasing off seemed to help. Reported by Cenom.
    • The drawer now measures its own body and stands the picture and the count clear of it, with a margin that grows with the size of the drawer.

    Area repair did nothing for anyone without eitr

    • The sweep stopped before the first piece. It checked your eitr before mending each piece, and the hammer costs none, so it asked whether you had more than zero. Anyone not carrying eitr failed that check, so nothing was ever mended and the radius setting looked dead at every value.
    • Stamina and eitr are now only asked for when the tool actually spends them. The sweep also writes one line to the log saying the radius it used, how many damaged pieces it found, how many it mended and why it stopped.

    A loaded ship or cart can come apart under the hammer

    • Ships and carts come apart loaded, off as it starts. Until now the hammer refused a ship or a cart while anything was still stored in it, so a full cart had to be emptied by hand first. With this on, it comes apart with the cargo still aboard and the game packs the hold into its own cargo crates on the spot, the same crates a smashed ship or cart leaves, one crate for every four filled slots.
    • Before anything is taken apart the mod checks that everything needed to pack the hold is there. If anything is missing the vehicle is left whole and you are told why, so cargo is never lost to get the materials back. Needs Hammer takes apart ships and carts on.

    Extra bosses leave a reward worth the fight

    • An extra boss paid what a vanilla boss pays. Each one already left the next biome's materials, but only a small pile of them, for a fight with several times the health.
    • The piles are much bigger now, and each extra boss also leaves the trophy of the creature it was raised from and one prize from the biome beyond its altar: rubies from the one raised at Eikthyr's altar, chains from the Elder's, silver necklaces from Bonemass's and flax from Moder's. Stacks too big for one pile spill into more piles instead of being cut off at fifty.
    • Three new server settings tune it: Extra boss loot scales the materials and the prize, 1 as it starts, Extra boss trophy chance and Extra boss prize chance, both 100 as they start. Every extra boss writes its own list to the log when the world comes up, so the balance can be read without killing one. Needs Extra bosses on.

    Two fixes that went out quietly with 1.32.0

    • A builder standing by an empty kiln said every station was fed. With Builders load wood into kilns off, a kiln counted for nothing, so the builder never mentioned it. It now says the kiln could be filled and names the setting holding it back.
    • Companion log lines printed raw text keys, like $enemy_neck, $enemy_deer or $item_club, where the creature or the weapon should be. They now read Neck, Deer and Club, in your own language.
  74. 1.33.1 24 set 2026, 22:50 UTC

    The six focus runes have their own faces now.

    Focus runes carry their own icons

    • All six runes looked the same. They were carved from the same stone, so in your bag an ember rune and a ward rune were two identical grey pebbles and the only way to tell them apart was to hover. With the runes meant to be carried one at a time, that was worse than untidy.
    • Each rune now has its own icon: the carved stone with its own sigil, lit in the colour of the spell it sets. Ember burns orange, frost glows pale blue under a rime of ice, fracture is violet in black obsidian, thunder cracks yellow white, root grows green over the edge of the stone, and the ward sits under a pale dome of light.
    • Nothing else changed. A rune carved before this update keeps working exactly as it did and simply looks like itself now.
  75. 1.33.0 24 set 2026, 20:40 UTC

    Keep achievements no longer takes your console commands away, focus runes so you can ask for the spell you want instead of rerolling and hoping, and a healer that can put somebody back on their feet rather than trickling health into them.

    Keep achievements was breaking every cheat command

    • With Keep achievements on, no god, no fly, no killall, from the console or from the admin panel, which runs the same commands. The game refuses a cheat command unless it already believes the character is cheated, as its way of making you confirm once. Keep achievements was telling the game the character was never cheated, so that confirmation never counted and every cheat command was turned away with the confirm message instead of running.
    • Achievements are kept the same way they always were, by answering the game's own question about whether they can still be earned, which was doing all the work on its own. The part that lied more widely has been taken out. Found and pinned down by Lyferian, who narrowed it to this one setting.

    Focus runes

    • Spell marks could only be chased by chance. A spell mark is one of several marks a reroll might draw, so getting the thunder you wanted on the weapon you wanted meant spending runestones over and over until it came up. There was no way to ask for one.
    • Six focus runes, carved at the enchanting table, one for each spell a mark can carry: ember, frost, fracture, thunder, root and the ward. Each costs runestones and the matter that suits it, a surtling core for ember, a freeze gland for frost, obsidian for fracture, a thunderstone for thunder, roots for root and crystal for the ward.
    • Hold the Enchant focus key at the table and click an Epic or Legendary piece, and the rune is spent to set that exact spell. A reroll stays the cheap way at two runestones and random, a rune the dear way at eight plus matter and certain. Carry one kind of rune at a time: with two or more in your bag it refuses and names them rather than picking for you.
    • The ward rune carves into a shield or a piece of armour, the other five into a weapon, the same way spell marks have always divided.
    • Focus runes is off as it starts, and needs Enchanting, Loot rarity and Spell marks all on.

    A healer can top somebody up

    • A healer only ever trickled. It gave a flat amount every few seconds, which is fine in a fight and slow going afterwards.
    • Healer heals to full, off as it starts. On, one mend puts whoever it treats back to full health instead of giving the flat amount.
    • Healer heal extra seconds, 0 as it starts. Adds a random wait on top of the usual one, drawn fresh each time, so mends stop landing like clockwork. Set both, say 120 seconds each, and a healer tops somebody up completely every two to four minutes instead of dripping health into them. Off, a healer works exactly as it did.
  76. Launcher 1.5.71 24 set 2026, 19:10 UTC

    Russian for all 602 settings, focus runes and the healer top up, and a roadmap that says what already shipped instead of promising it.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  77. Launcher 1.5.70 24 set 2026, 17:40 UTC

    Russian descriptions for all 597 settings, including the healer companion, spell marks, give up while down and who works out the water.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  78. 1.32.0 24 set 2026, 17:30 UTC

    Spell marks, a healer companion, and the elemental effects finally sitting where they belong.

    Elemental effects sit on the weapon now

    • One size was used for every weapon. A single number had to suit a dagger and a bow, so a sword's lightning was a speck while a bow's flame swallowed both hands. The effect is now sized from the weapon's own longest side, so each one gets an effect in proportion to it.
    • The effect sat at the middle of the weapon's box. On a bow or an atgeir that is nowhere near the grip or the blade, which is why effects floated off the weapon entirely. It is now placed along the weapon's own long axis, out toward the business end rather than the middle.
    • An effect that used world space was left behind. Particles set to live in the world do not follow the weapon that spawned them, which is why one was reported lying on the ground away from the weapon. They now follow the weapon. Reported by TylerS76.

    Waterproofing is free when building is free

    • Waterproofing charged you even with free building or nocost on. It never asked, so it took resin or tar while everything else around it was free. It now costs nothing whenever building costs nothing, by either route. Reported by TylerS76.

    Giving up while you are down

    • Give up while down key, unbound by default. While you are down you can press it to stop waiting and die where you fell, so you can get on with your corpse run instead of lying there watching the clock. Leave it empty and only the timer and a friend can end it. Asked for by Tera277.

    Place stacks says what it held back

    • Place stacks could quietly do nothing when another mod adds inventory slots. MidgardPlus takes that job over so it does not throw your equipped gear into a chest, and if it reads the other mod's layout wrongly it can decide every item in your bag belongs to that mod and move none of them. The game's own button goes through the same place, so that stops working too.
    • It now says what it did: how many items it left as favourites, how many in reserved slots, how many it gave to the other mod, how many the chest already had, and how many it actually moved. A number far too high against the other mod is the bug, in one line. Reported by Lucas Smaniotto with AzuExtendedPlayerInventory.
  79. 1.31.0 24 set 2026, 05:20 UTC

    A long night chasing water that would not flow on a dedicated server. It turned out to be several separate faults stacked on top of each other, which is why there were so many versions in a row. Found with Dalathiir, who removed every other mod, reinstalled twice, and ran every report he was asked for across six attempts before it was finally cornered. Along the way four companion bugs and one genuinely dangerous one turned up that had nothing to do with water at all.

    Revive was killing healthy players

    • Going down could happen at any health, and then kill you. The check that decides whether to go down instead of dying was being reached on every frame rather than only when health had actually run out. With another player in range you could be pinned at 1 health, forced into the pose and left unable to move while perfectly healthy, and then bleed out from it. Anyone with Revive downed players on was being killed by the thing meant to save them.
    • Health must now actually reach zero before you go down. Nothing else about it changed. If you have this setting on, this is the reason to update.

    Water fills on a dedicated server

    Three separate faults, each hiding the next.

    • The sources were never found. Working out a pool walked the list of source objects the server had built in the world, while every other part walked the sources themselves. A server that knows about a source but has not built an object for it therefore never worked out a pool for it. The scan that already lists every source in the world, for the per player limit, is now what the pool step works from.
    • Then they were found and refused. The pool step asked Valheim whether the piece of world a source stood in was loaded, and on a live server the answer came back no for all seventeen of them, with a player standing right there. That question is now left to the ground sampler, which is the part that can actually answer it, and which already says when it does not know a height and tries again shortly after.
    • And the whole thing was silent. The status a source shows starts at the same value the game gives a field nothing has ever written, so a source nobody had looked at was indistinguishable from one still working, and it read Spreading for ever. Every one of these now says what it is doing and why.

    Water is now worked out by whoever placed it

    • Water worked out by, and it starts at Whoever placed it. The machine of the player who built a source works out its pool, because that machine always has the ground under its own feet loaded, which a dedicated server does not reliably have. This is what finally filled the water on the server all of this was found on. Server is still there as the older way and is lighter on a busy server with nobody near the water, but it is no longer the default.
    • Each source is worked out by exactly one machine either way, decided by who owns it, so two can never fight over the same pool, and a host or a single player fills its own water in both modes.

    Seeing what the water is doing

    • midgardplus water prints whether the water cell was ever built, how many sources and cells this machine holds, how many it has built, and then every source with where it stands, its real status, whether a pool was ever worked out for it and whether the per player limit is holding it back. Run it as an admin on a client and the server answers into your own console, because the answer was never on the machine most people can reach.
    • midgardplus water retry starts every source again from scratch without a restart.

    A pool no longer has a zigzag for an edge

    • The edge of a pool was cut into a sawtooth against a straight wall. A square beside the water was rounded whenever it had any dry bank in it, and along a straight wall that is every square, so every cell lost a corner and the run of them read as a row of teeth. A corner is now only cut when exactly one of a square's four cells is dry bank, which is a corner genuinely turning out of the water. Straight sides come out straight, and round pools keep the softened outline they were always meant to have.

    A sealed box keeps its water

    • Waterproofed pieces hold water, off by default. A piece you have waterproofed now holds water back as well as shrugging off the weather: water never crosses one, however high the pool behind it stands, so a box sealed all the way round keeps everything poured into it instead of pouring over the lowest point of its rim. Pieces you have not waterproofed hold water only up to their own height, exactly as before.

    Four companion bugs that were never visible

    • A gardener kept neither its level nor its gear on a server. The two places that take those records off the network both stopped at role 2, and a gardener is role 3, so everything sent about one was silently thrown away. Companions keep their levels and Companions keep their gear have quietly done nothing for gardeners on a dedicated server until now.
    • A gardener's hover text showed a raw token instead of the word Gardener, in both languages.
    • No companion robe was ever recoloured. The check looked for a material whose name starts with dvergermage, which belongs to the Mistlands mages, while companions are built from the plain Dverger whose material is named differently. Every server log has been saying it could find no robe to recolour, and gatherers, builders and gardeners have all looked like warriors.
    • A gardener wore the gatherer's colour. The two were set to the same tint, so even where the recolour did run they were impossible to tell apart. A gardener is now its own green.
    • The guide never mentioned the Gardener's Horn either, in either language.

    A fifth companion: the healer

    • Healer companion, off by default. A Healer's Horn at the workbench calls a companion that fights nobody and carries nothing. It walks with you and mends whoever within its reach is worst hurt, itself included when nobody else needs it, and it keeps out of a fight the way a gatherer does rather than swinging at anything.
    • It comes with Healer heal amount at 10, Healer heal seconds at 8 and Healer heal range at 16 metres, so it mends one person for 10 health every 8 seconds within 16 metres. Set the amount or the range to 0 and it stops healing.
    • It mends players, your other companions and tamed animals, and picks whoever has the smallest share of their health left rather than whoever it happens to see first.
    • The healing is the game's own, the same one a companion feeder already uses, so it works across a server without anything new being sent.

    Everyone can open the panel now

    • F9 opens for every player, not only admins. It used to tell anyone who was not an admin that they were not an admin and then do nothing, which meant a player on somebody else's server had no way at all to reach their own settings from in game.
    • A player who is not an admin sees only the settings that are theirs, plus their keys. The server's own settings, and the ones the server can take over, are not shown at all rather than shown and refused, and neither are the scope buttons for them. Nothing a player can reach from there touches the server.
    • An admin sees exactly what they saw before, the whole panel, every tab and every setting.
    • The first time a player opens it, a line says that these are their own settings and that the server decides the rest.

    Taking water away

    • midgardplus water clear <metres> takes away every water source, and all the water belonging to them, within that distance of where you stand. Admins only. Run it on a client and the server does it and reports back how many sources and how many blocks of water went. Leave the distance off and it uses 50 metres, which is what the button in the panel has always used.
    • The panel's own Clear button is unchanged and still does 50 metres.
    • This is the tool for a world that has ended up with water somewhere it should not be, or with old water left behind by a source that is long gone.

    Two lines that filled the log

    • Revive said nobody was in range on every single frame. With Detailed log on, a death with no other player nearby wrote that line hundreds of times in a row. It is now said at most once every thirty seconds.
    • The enchanted weapon glow said it had given up, over and over. Once it had stopped trying to put an element back on a weapon something else keeps stripping, it said so every frame instead of once. It is now said once.

    Worth knowing if you run a server

    None of these were faults in the mod, but all three cost time on the way to the above, and they are easy to miss.

    • Guilds and Parties are server settings and both start off. Players will have no Group panel until they are turned on in the server's own midgardplus.cfg. Radial menu page is a player option and also starts off, so each player turns that one on for themselves.
    • Old copies of MidgardPlus left in the plugins folder. BepInEx loads the newest and skips the rest, so everything works, but it is worth deleting the old ones rather than leaving seven of them there for a later update to pick through.
    • The server decides, not the client. Flowing water, Guilds, Parties and every other server setting come from the server's config. Changing them in your own launcher while connected looks like nothing happening, and the mod now says so in the log when it spots the difference.
  80. 1.30.0 24 set 2026, 03:50 UTC

    Water fills on a dedicated server, and you can ask the server why from your own console.

    Water fills on a server

    • Every known source now gets a pool worked out. 1.29.2 made the pool read a source's own saved position instead of needing the server to have built an object for it, but it still only looked at sources the server had already met: the ones that already owned water, and the ones an object had been built for. A source that was neither, which is every source freshly placed on a server that has not built an object for it, was still never looked at. The scan that already lists every water source in the world, for the per player limit, is now what the pool step works from.
    • Why this took four goes to find: the status a source shows starts at the same value the game gives a field nothing has ever written, so a source nobody had looked at was indistinguishable from one still working. The line that would have named the problem sat inside the step that never ran. Reported by Dalathiir, who removed every other mod, reinstalled twice and stayed patient through the lot.
    • The log now says how many sources this machine knows against how many it has built, which is the gap the whole bug lived in.

    Asking the server about its water

    • midgardplus water now asks the server as well. Flowing water is worked out by the server and only drawn by everyone else, so the answer was never on the machine most people can reach. Run the command as an admin on a client and the server's own report comes back into your console and your log: whether the water cell was ever built, how many sources and cells it holds, how many objects it built, and then every source with where it stands, its real status, whether a pool was ever worked out for it and whether the per player limit is holding it back.
    • Only an admin gets an answer, and the server replies to that player alone.

    Three ways to get water working when the usual one will not

    • Water worked out by, Server or Whoever placed it, default Server. This is the big one. Water has always been worked out by the server, which is the natural place for it, but if a server will not do it there was nothing you could do about it. Set it to Whoever placed it and the job goes to the machine of the player who built each source instead, with everyone else sent the result the same way as before. Only ever one machine does the work, chosen by this setting, so the two can never fight over the same pool and you can never end up with both filling it.
    • midgardplus water retry starts every source again from scratch without a restart: it forgets every pool it had worked out, scans the world again and works them all out fresh. Run it as an admin on a client and the server does it and reports back.
    • The log now says which machine is doing the work and which machine it is running on, once at the start, so a server where nobody is filling is obvious in one line.
  81. Launcher 1.5.69 24 set 2026, 03:30 UTC

    Russian descriptions for every one of the 586 settings, including revive a downed friend and waterproofed pieces holding water.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  82. 1.29.2 24 set 2026, 03:30 UTC

    The fix for water that never fills on a dedicated server.

    Water fills on a server again

    • A water source is now worked out from the source itself, not from whether the server happened to build a copy of it. On a dedicated server a source could sit for ever on Spreading while the server cheerfully reported that it was running, filling and spreading sources, and while its own startup scan had found the source. Reported by Dalathiir, who spent days on it, removed every other mod and reinstalled twice.
    • The cause: the step that works out a pool walked the list of source objects the server had built in the world, while every other step walked the sources themselves. A server that knows about a source but has not built an object for it therefore never worked out a pool for it, never wrote a status, and never wrote a line to the log. Nothing said so, because the code that would have said so was never reached either.
    • Proof it never ran: the line that names how many cells a source worked out is written at least once whatever the log settings, and that line never appeared once in the server log, on a server whose scan had already found the source.
    • The pool is now worked out from the source's own saved position, so it no longer matters whether the server built an object for it. Nothing changes for a host or in single player, where an object was always there.
  83. 1.29.1 24 set 2026, 03:10 UTC

    A fix for the achievements message, and a correction to the 1.29.0 notes.

    The dev command message stops nagging

    • Keep achievements now also stops the popup. Picking up anything the game has marked as touched by dev commands put *Picked up an item affected by dev commands. Achievement progress is temporarily disabled.* across the middle of the screen, once per pickup, even with Keep achievements on. The setting only ever reached the achievements themselves: the message comes from the inventory, off a mark carried by the item, which is a different piece of the game entirely. With Keep achievements on, that message is no longer shown, and neither is the one about dropping the item again.
    • The admin panel stops marking what it spawns, while Keep achievements is on. Anything it hands you is clean, so it never starts the nagging in the first place. With the setting off nothing changes and spawned items are marked exactly as the game marks them.
    • Items you were already carrying keep their mark, since it is saved with the item, but the message about them is now silent.

    A correction to the 1.29.0 notes

    • 1.29.0 said using the admin panel no longer marks the world as having used cheats. That was not right, and this message was the proof. The panel stopped tripping the console's own flag, but each item it spawned still carried the game's own mark, exactly as the console's spawn does. That is what 1.29.1 fixes, and only while Keep achievements is on.

    Enchanted gear wears its element

    • Gear marked before Loot rarity damage type marks was turned on now gets its element. The element lives inside the mark, and a mark only gets one at the moment it is drawn, so everything marked before that setting was on stayed plain for ever with nothing saying why. Those marks are now given an element the first time they are read, drawn the same way a fresh mark draws it and settled from the item itself, so it never changes again. Nothing happens while the setting is off.
    • An infused weapon now borrows from the game's own enchanted weapons rather than from a body aura. Fire comes from Dyrnwyn, frost from Mistwalker and Frostner, lightning from the Niedhogg and Berzerkr blades, poison from Jotun Bane and Draugr Fang, spirit from the silver sword, and it falls back to a staff and then to the old status effect if a name is ever missing. Only the particles are taken, never the blade.
    • The log now says why a weapon in hand carries no element, naming which of the reasons it is.

    Water and runestones say what they are doing

    • A water source that never gets a pool worked out now says so. Its status started at the same value the game gives an empty field, so a source the machine never reached was indistinguishable from one still working, and it read Spreading for ever. It now says the ground under it was never loaded, and the log names the spot. Reported by Dalathiir.
    • The enchanting table says when no creature will ever drop a runestone, which is what Runestone drop chance at 0 means. It used to fail silently.

    A sealed box keeps its water

    • Waterproofed pieces hold water, off by default. A piece you have waterproofed now holds water back as well as shrugging off the weather: water never crosses one, however high the pool behind it stands. Seal a box all the way round and it keeps everything poured into it instead of pouring over the lowest point of its rim. Pieces you have not waterproofed hold water only up to their own height, exactly as before, so nothing already built changes until you waterproof it. Needs Waterproofing and Flowing water on.

    Seeing what the water is doing on someone else's server

    • midgardplus water in the console now prints, in one go, whether the water cell was ever built, how many cells and sources this machine holds, and then every source with where it stands, what its status really is, whether a pool was ever worked out for it and whether the per player limit is holding it back. Run it on the server, because a client only draws what the server fills, and it says so if you run it on the wrong machine.
    • A pool now says whether its outline was rounded. The corners of a pool are already softened off the 1 m grid, but nothing said so, and a blocky looking pool and a correctly rounded one read the same in the log. It now says how many corners were rounded, and says so plainly when none were.
  84. 1.29.0 24 set 2026, 02:00 UTC

    The admin panel stops asking the console for things it can do itself, and a downed friend can be pulled back up.

    The admin panel works on your own world again

    • Every panel button worked on a server and none of them worked at home. Pressing Free build, or any other panel command, on a world you host filled the console with *That command is a cheat, please enter 'confirmcheats'*, once per press, while the panel cheerfully reported *Ran: nocost*. The cause: the panel already carries its own copy of all twenty three commands, but it only reached for them when it decided you were a remote admin, and that test requires that you are not the server. On a world you host, or in single player, you are the server, so every button skipped the panel's own code and went to the game console, which turns cheat commands away until devcommands has been entered.
    • The panel now does the work itself for everyone, host and client alike. Free build, god, ghost, fly, heal, repair all, spawn, tame, kill enemies, remove drops, explore map, weather, time of day, position, puke and the rest all run through the panel's own code, so they simply work.
    • Eight commands that had no panel version now have one: save, regenerate locations, sleep, skip time, stop event, no spawn, kill enemies and print creatures. The five that only mean anything on the server run only when you are the server.
    • It stops claiming it ran something when it did not. If the panel ever meets a command it has no way to do itself, it now says so and tells you to type devcommands, instead of printing *Ran:* over a refusal.
    • Using the panel no longer marks the world as having used cheats, because the work never goes through the cheat console. That was already true when you were connected to someone else's server; now your own world matches.
    • Worth knowing: there is a Free building setting under 3 - Building that does the same thing without the panel at all.

    New, off by default

    • Revive downed players. At zero health, with another player close enough, you go down instead of dying. You cannot move or fight, your health sits at 1, and a friend holds the Use key on you to pull you back up. If nobody reaches you in time you die the way you always would and your tombstone appears where you fell. On your own, nothing changes at all: with no other player in range the death runs exactly as the game has it, so single player is untouched.
    • It comes with Downed duration at 45 seconds, Revive hold time at 5 seconds, Revive health at 30 percent of your maximum, Downed friend range at 64 metres, Downed players are safe off, and Downed pose.
    • Downed players are safe is off on purpose. One hit while you are down finishes you, so a friend has to clear the fight before they can reach you rather than standing over you in the middle of it. Turn it on and nothing can touch you while you are down, and only the clock can end it.
    • The whole thing is built from what Valheim already has: the emote your body holds while you are down is one of the game's own, and there is no new art anywhere in it.
  85. 1.28.1 24 set 2026, 01:10 UTC

    Two fixes and a deeper enchanting table.

    Building and gathering

    • A stone pickaxe no longer mines copper and tin. 1.28.0 made Valheim's unused stone pickaxe craftable before Eikthyr, and it turned out to mine copper, tin and muddy scrap as well as stone, which is a way round the boss the antler pickaxe exists to gate. It was not a number we could tune: the game gives the stone pickaxe and the antler pickaxe the same tool tier, and copper, tin and ordinary boulders all sit at that same tier, so there is no setting that blocks the ore and still breaks rock. A stone pickaxe now simply refuses ore and says so, and it breaks stone exactly as before. A gatherer carrying one refuses the same way, so the hole cannot be run through a companion either. Only matters while Stone and antler pickaxes is on, which is off by default. Found by TylerS76.

    Bosses

    • An extra boss that will not rise now tells you why. Tera277 and TylerS76 both reported that offering a trophy did nothing at all, with nothing in the log either. The cause: the patch read the Extra bosses setting before anything else and returned straight away when it was off, which made every explanation we had written unreachable. On a server that never sent the setting, and that includes a server on an older build or one whose config lost the key, a client reads it as off. So the offering silently did nothing, on the server, while working perfectly in single player. Now every refusal says so on screen and in the log, naming the trophy, the altar and the reason, and if the server never answers at all the game says that too after fifteen seconds.
    • The Use key works at an altar. Moder's altar is one the game tells you to press Use at, and that path was never covered, so the only gesture the game advertises did nothing. An altar with every stand filled still raises the vanilla boss.

    New, all off or at the game's own value

    • Loot rarity damage type marks. A marked weapon can gain a damage type it does not have: fire, frost, lightning, poison, spirit, or a physical type it lacks. The amount comes from the weapon's own damage rather than a flat number, and it never stacks a type the weapon already deals. An infused weapon glows its element. Asked for by fartfries.
    • Loot rarity curse chance, starting at 0. Above 0, a roll can come out cursed: heavier, or half the durability, one at a time, never both, and never on gear that already exists. A cursed piece still works. The tooltip says what is wrong and what lifting it costs. Put the chance back to 0 and every curse on the server lifts at once.
    • Enchant curse lifting cost, 8 runestones, and Enchant curse lifting key, C. Lifting a curse has a key of its own, so the reroll key always rerolls and can never spend the higher price on a click you meant as a reroll. Leave the key empty and a curse cannot be lifted at all, and the tooltip says so rather than naming a key you do not have.

    Enchanted gear looks enchanted

    • An infused weapon carries its element in your hand. Flames and embers for fire, a pale drifting cloud and frost shards for frost, crackling sparks for lightning, a low sickly haze for poison, the cold pale flame for spirit. A physical infusion gets only its step colour, on purpose. None of it is new art: it is Valheim's own burning, frost, lightning, poison and undead effects, borrowed off the game's own status effects and then quietened right down, scaled to a third, emission cut to a third, every sound stripped and the borrowed light pulled from eight metres to under three. It is meant to read as the game, not as a mod bolted on.
    • Marked armour is quieter, and grows with the step. Magic and Rare wear the step's colour, Epic adds a faint breathing light, and Legendary adds one slow wisp circling the wearer, using the element of its resistance ward if it carries one.
    • Both hang off Loot rarity glow, which is off by default, and the weapon aura also needs Loot rarity damage type marks, which is off too. Nothing changes for anyone who has not asked for it.
    • Only you see it. Valheim replicates the piece of gear, not the mark on it, so an enchanted weapon cannot be shown to other players without new network traffic, and cosmetics are not worth that. Your own screen only, in every game.
  86. Launcher 1.5.68 24 set 2026, 00:40 UTC

    The moving layer grows figures. Huginn and Muninn cross the header on the Odin look. Ice crystals, icicles and creeping frost for winter and Yule. Spirits rising just outside the firelight for Alfablot. Petals and new growth for spring, fireflies for summer, leaves and the odd ember for autumn. All of it drawn in lines, no pictures, and it still costs nothing when the window is not in front of you. Also carries the Russian for the three new MidgardPlus 1.28.1 settings.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  87. Launcher 1.5.67 23 set 2026, 23:40 UTC

    The launcher moves now. Snow and frost and a slow aurora for Yule and Winter, rising embers for Alfablot, tumbling leaves for Autumn, sun glow for Midsummer, and faint rune staves behind the page all year. Turn it off with Let the season move on the Home page. The colours also turn over on their own now, without a restart. And the header no longer burns half a processor core in the background, which it had been doing for a while.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  88. Launcher 1.5.66 23 set 2026, 21:10 UTC

    The launcher can wear the day: Alfablot for Halloween, Yule from Lucia night to Twelfth Night, and Midsummer at the solstice. Pick Follow the real season and it puts them on and takes them off by itself, or pin one all year. Odin red and gold is still the default and still unchanged.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  89. Launcher 1.5.65 23 set 2026, 20:30 UTC

    Colours can follow the real season, keeping the Odin red and gold. Install a mod from a link or a zip when it is not on Thunderstore or Hexium. The setup quiz asks 24 questions and now reaches 372 settings, and it shows you every change before it writes one. Buy me a mead by card.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  90. 1.28.0 23 set 2026, 20:00 UTC

    Seven fixes, most of them from server reports, and four new settings people asked for. Every new setting starts off, or at the game's own value.

    Multiplayer

    • Flowing water now works on a dedicated server. The water cell is drawn with the hot tub's water material, and a headless server has no material to draw with, so the cell was never built and the server never filled or spread anything. Every source sat on Spreading for ever and no setting could change it. The server now builds the cell without the picture, fills and spreads as it should, and each player draws the water on their own machine. The server also says in its log, once, whether flowing water is running and, when it is not, exactly what stopped it. Found by Dalathiir.

    Building

    • Carts and ships with something in them can be repaired again. With Hammer takes apart ships and carts on, the hammer refused to take a cart or ship apart while anything was stored in it, which is right, but the game runs the same check when you repair, so a loaded cart or ship could not be repaired either until it was emptied. The check now only stops taking one apart. Repairing works with the hold full. Found by Tera277, traced by TylerS76.
    • Floors count as a roof now actually shelters you. It told the game there was a roof overhead but left the cover number at what the open sky gave, and the game reads both: a station wants 70 percent cover, shelter and a bed want 80. So a floor above you blocked nothing. A floor now answers for the roof and gives full cover, which fixes the wet effect, the shelter buff and stations all at once. A leaky roof the game found by itself still gives its own partial cover. Found by TylerS76.
    • A hoe or cultivator area bigger than one click allows no longer loses a side. One click may work 100 spots, and the extra ones were simply dropped as the loop ran out, which cut whole columns off one edge and left the worked patch sitting to your left. The area is now brought down evenly and stays centred on where you aim.
    • The saga stone at the Red One's Rest sat in the floor. Its height was measured from the ground rather than from the shrine's own stone floor, and whenever the floor could not be measured it silently stayed at ground level, so the stone stood buried to its knees. It now stands on the measured floor, and both ways that measurement can fail say so in the log instead of going quiet. Found by TylerS76.

    Companions

    • A gatherer mends its own worn axe or pickaxe. Nothing ever put durability back into a companion's tool, so it wore to nothing, the tool became unusable and the companion stopped for good saying its tool broke. It now mends at a workbench or forge it is allowed to use, on the spot if one is in range or by walking to the nearest one and coming back. Repair cost is honoured: it pays from its own bag and says what it is short of rather than mending for free. Found by SeRsKo, who had Gear breaks at zero durability on, though that setting was never the cause: it only ever touches your own bag.

    Under the floorboards

    • Area building and the water source say what they did. The diagnostic lines added over the last few releases now go through Detailed log, so each kind is written once unless you turn that on.

    New, all off or at the game's own value

    • Stone and antler pickaxes. Valheim ships a stone pickaxe in its own files that no player can reach, and an antler pickaxe stuck at quality 1. On, the stone pickaxe is craftable at a workbench for 10 wood and 10 stone, so there is a pickaxe before Eikthyr, and the antler pickaxe upgrades to 4 like any other, without ever asking for a second hard antler. Off puts both back. Asked for by OmegaBattle.
    • Blast furnace speed multiplier. A blast furnace can run faster than an ordinary smelter. It multiplies with Smelter speed multiplier, so 2 and 2 gives four times. 1 is the game's own speed and changes nothing. Asked for by OmegaBattle.
    • World grid mode. World keeps the grid fixed to the world, as it always was. Nearest piece moves the grid onto the building piece closest to what you are placing, so a new row lines up with what you already built there. The gold guide lines follow the same anchor as the snapping, so they no longer sit somewhere the piece will not land. Asked for by Animus through TylerS76.
    • Portal picker keeps your order. Point at a portal in the picker and press the move up or move down key to put the list in the order you want, kept for that character, so your home portals stay at the top. A portal that is gone drops out on its own. Off sorts by name and distance as before. Asked for by TylerS76 and Lucas.
  91. Launcher 1.5.64 23 set 2026, 19:50 UTC

    Carries the four new MidgardPlus 1.28.0 settings and their Russian text: Stone and antler pickaxes, Blast furnace speed multiplier, World grid mode and Portal picker keeps your order.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  92. Launcher 1.5.63 23 set 2026, 18:50 UTC

    Importing a profile from Gale, r2modman or the Thunderstore manager now brings its MidgardPlus settings with it, keeping your old midgardplus.cfg beside it as midgardplus.cfg.before-import.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  93. Launcher 1.5.62 22 set 2026, 01:20 UTC

    The two new MidgardPlus 1.27.3 settings, Keep achievements and Detailed log, show on the Features page with their Russian text.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  94. 1.27.3 22 set 2026, 01:00 UTC

    Two small switches people asked for. Both start off.

    New settings

    • Keep achievements. Steam achievements keep unlocking for your character even after the game has marked the character or the world as cheated, for example by dev commands. It is your own choice and a server never sets it. Asked for by Encounter and fartfries.
    • Detailed log. The fixes of the last few releases write a line to the log whenever an arrow meets a grate, a floor is checked as a roof, water spreads, a door opens itself, a sail fades or an area is laid out. That is how the bug reports got solved, but it filled logs up. Now each kind of line is written only the first time it happens, so a log you send still shows what went on. Turn Detailed log on to get every line again. Asked for by TylerS76.
  95. Launcher 1.5.61 21 set 2026, 23:10 UTC

    Other mods now come from Hexium as well as Thunderstore, whichever has the newer version, so you get mod updates that were only posted on Hexium.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  96. 1.27.2 21 set 2026, 23:10 UTC

    Two fixes for MidgardPlus running beside other slot mods.

    Other mods

    • MidgardPlus now steps aside for InventorySlots. It already stood down its own equipment and quick slots for four other slot mods, and this one was missing from the list, so on a server with both on, two mods fought over the same bag: items scattered down the grid, empty rows in the middle and two sets of slots on screen. Put equipment_slots in Never step aside for if you want ours anyway. Seen on Leorick's server.
    • Beside ExtraSlots, quick stack, sort and Place stacks work again. When MidgardPlus could not read another mod's slot layout it switched its own quick stack and sort off, and it also took over the game's own Place stacks button and made it do nothing. Place stacks is now left to the game whenever MidgardPlus cannot tell the slots apart, and quick stack and sort keep to MidgardPlus's own bag rows, 4 plus Extra inventory rows, and leave every row past them alone. Found by Tera277 and TylerS76.
  97. Launcher 1.5.60 21 set 2026, 15:10 UTC

    Russian for the eleven settings 1.27.1 added: keep gear on death, auto eat, gear in found chests and the creature trait weights.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  98. 1.27.1 21 set 2026, 15:00 UTC

    The second day of reports on 1.27.0, from TylerS76, fartfries, Leorick, NightGod and Cheeto, and two faults that only show on a dedicated server. Everything new starts off.

    On a dedicated server

    • Picking anything could throw, sixty times a minute (Leorick's log). The game's own pick reads the local player for its effect, and a dedicated server has none. It only bites when another mod gives the server ownership of world objects, which FiresGhettoNetworkMod does, and then every pick on that server throws before anything drops. With no local player MidgardPlus now does the pick itself, the same way the game does.
    • A failed pick doubled what the next one gave (fartfries, thirty nine thousand tar from one pit). Pickup yield multiplier raised the amount before the pick and put it back after, but in a step the game skips when the pick throws, so every failed try left it doubled. It is put back whatever happens now, and says once what threw.
    • Every dedicated server logged twenty one warnings about placeholder pieces. The check asked whether the shader can draw, and on a machine with no graphics card nothing can. The pieces were fine. A headless server no longer asks.

    Building

    • The curved stone wall and the stone arch were covered in white blocks (TylerS76). The stone texture is a sheet that is mostly white with the cobble in one corner, and our pieces mapped onto the whole sheet. They map into the cobble at the game's own scale now. Wood only ever looked right because its texture repeats.
    • Round floors would not snap together. The game refuses any piece landing within five centimetres of another of the same name, and both round floors have their origin at the centre of the circle, so two quarters making a half always collided. They allow it now, the way the game's own stone arch does, and have snap points on the rim and the straight edges. They also sit level with square floors; ones already placed will draw eight centimetres higher.
    • Curved walls overlapped at the joints. The mesh was exact. Each end had an inner and an outer snap point twenty centimetres apart, and the game would pair one wall's inner corner with the next wall's outer one. Inner corners only now, landing exactly on the round floor's rim, so eight walls close a ring.
    • Water left a raised well and ran down the outside (TylerS76, three times). A source's place was rounded to the nearest metre of ground without looking at its height, so a source set against a raised wall could start on top of the wall. It starts from the ground beside it now. Pools that already behaved are worked out exactly as before. The log says the rim it found, the level it chose and how many cells it rejected as wall.
    • Arrows pass through cages and grates takes the Carved Darkwood Divider, the Dvergr Metal Wall, and the Ashwood Decorative Wall, Divider, Window and Floor.
    • The hoe says once per tool how wide it worked and why, because Hoe radius multiplier at two is four times the area and the area keys are easy to press with a hoe out.

    Characters and skills

    • Every character on one account shared Hearthguard reputation. It was kept under the account, not the character. It is kept per character now; the first character to log in takes the account's record once, and says so, and any other starts from nothing.
    • Hunting glow lit nothing, and Hunting only ever rose from hares. Both asked for the game's animal faction, and the hare is the only creature in it: deer, boar and neck are forest monsters to the game, wolves mountain monsters, lox plains monsters. They go by what the creature is now. The knife bonus on Looting had the same fault. The glow says once what it lit, or why it lit nothing.
    • raiseskill and resetskill take the added skills, by one word (breathholding) in any case, and all includes them.
    • Your food runs out together only ever pulled timers down. It took the average and then capped it at the shortest food, so thirty, twenty five and thirty all came out at twenty five. The cap is gone: the total before is the total after, and the log shows both.

    New, all starting off

    • Keep gear on death, a server setting: weapons, tools, armour, shields, ammunition, utility items and trinkets stay on you and stay worn; everything else goes to the tombstone. Asked by NightGod.
    • Keep food after death, a server setting, and Auto eat with its warning and eat percents and a pause near a workbench or on a boat, yours alone. Asked by NightGod.
    • Loot rarity adds gear to found chests, a server setting: a found chest with no gear of its own that passes the rarity roll gets one piece fitting its biome, already marked. Never a player's chest, never Hildir's. Asked by TylerS76.
    • A weight for each creature trait, Shielded, Hardy, Enraged and Reflective, each starting at the even split of today. Set one to nothing and it never appears. Asked by fartfries.
  99. Launcher 1.5.59 21 set 2026, 07:00 UTC

    Features search ranks names first, every setting has a card, simple view says what it hides, and the Russian for everything 1.27.0 added.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  100. 1.27.0 21 set 2026, 07:00 UTC

    The day's reports from TylerS76, Tera277, Void, Cheeto, Eimak, sarmo_alt and NightGod, worked through one at a time, with every fix checked against the game's own code by a second pair of eyes before it went in. Nothing new is switched on. Two keys move. The minor bump is for the five saved keys Transmog only for allies adds, which the version rule requires.

    Things that did nothing

    • Boars did not come through portals (Eimak, sarmo_alt, since 15 September). Tames follow through portals only ever brought a tame that was told to follow, and the game never lets you tell a boar to follow, so the setting quietly did nothing for the animal most people keep. It now lets a boar, a hen or any pet only tame be told to follow, and every portal trip logs each tame in range and why any of them stayed behind.
    • Gatherers walked past coal at a lit kiln and bars at a running smelter (Cheeto). The companion treated the kiln's five metre warmth as fire and would not step into it, and the coal lands two and a half metres from the kiln. Only the burning core of a fire counts as fire now, so companions also stock chests near a hearth again. The log says once per item kind why a gatherer left something.
    • Instant enemy loot never ran. The patch had no attribute on its class, so it was never applied, and even applied it changed a timer the game had already started. It now moves the ragdoll's own timer, and logs the seconds it moved.
    • Marked gear vanished from chests. A chest saved its contents before the marks went on and then reloaded the unmarked copy, wiping every mark. The marks are saved with the chest now. Creatures that drop no gear, greydwarves among them, never drop marked gear; the log now says the chance it read and why each item stayed plain, so a quiet setting lock cannot hide behind it.
    • Conflicts were logged but never announced in game. Players within four hundred metres now get told in the middle of the screen.
    • See through sails did nothing and said nothing. The sail's shader cannot fade; it is swapped for one that can, and the first try is logged whatever happens.
    • The Forsaken Power could not be moved in the HUD editor when no power was chosen. It can now.
    • Mod indicator showed an empty line. It names MidgardPlus's own items and other mods' items, and says nothing when there is nothing to say.
    • Ore support outlines and beehive range ignored the server's setting. Both follow it now.

    Things that did the wrong thing

    • Ctrl click into a chest could still be eaten if the launcher had ever recorded your enchant key, and the enchant keys then sat on Left Alt, which is also the Favourite item key, so favouriting a piece at the table could reroll it. Enchanting moves to R and R with Left Shift, once, and says so.
    • A quick stack or sort message ran off a smaller screen (Tera277). Centre messages are measured against the width they actually render at now, not a character count.
    • Ore pins said ___MINEROCKS and landed on plain rocks (NightGod, TylerS76). Only rocks that drop ore get a pin, it carries the ore's name, and the old ones clear themselves off your map.
    • Reflective creatures could kill you in one blow. A reflection is held to a tenth of your health at strength one and never more than three tenths.
    • Even food timers did not even out. They settle on every meal now and end together.
    • First person lost the body when moving fast. The hide follows the camera now, and it stays out of the intro and the death camera.
    • Killing a villager lowered reputation with no word. It says so at once, and by how much.
    • Double doors open both leaves and retry a leaf still swinging.
    • Extra bosses are tiered. Each carries a target health one step above the vanilla boss whose altar it answers at, 1500, 3750, 6250 and 8750 before the strength setting, with rewards from the next biome. An extra boss power is checked when a character saves and loads, a boss stone gives one back if a vanilla power replaced it, and every altar refusal is logged with what it saw, so the next Bonemass report will say exactly why.
    • The map crash after a conflict could not be reproduced; the pin draw is guarded and logs what it catches.
    • Floors count as a roof, arrows through grates, curved walls, water spread and placeholder textures could not be reproduced either. Each now logs exactly what the game decided, so the next report carries its own answer. Nothing in them changed behaviour.

    New

    • Transmog only for allies, a server setting starting off: players outside your party or guild see your real armour.
    • Search on the launcher's Features page ranks names and keys before loose mentions, every setting has a card, and a page says when simple view is hiding settings.
  101. Launcher 1.5.58 21 set 2026, 01:20 UTC

    The setup quiz asks thirteen questions instead of six and can set a hundred and twenty five settings instead of thirty one, covering building, companions, the world, the screen, farming, sailing, production, skills, loot and comforts. Your answers can be saved as a preset.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  102. Launcher 1.5.57 21 set 2026, 01:10 UTC

    The setup quiz can save your answers as a named preset, so what it works out sits with the quick setups and can be used again on another world or sent to your server.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  103. Launcher 1.5.55 21 set 2026, 01:00 UTC

    Set me up: six plain questions on their own page that set the game up the way you describe it, without reading four hundred settings. Settings for MidgardPlus 1.26.1.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  104. 1.26.1 21 set 2026, 01:00 UTC

    Everything reported since 1.26.0, and the quietest fault in the mod.

    Fixed

    • The settings lock now tells you to your face when it puts something back. If you change a setting straight in midgardplus.cfg and the lock holds a different value, the lock wins and writes your file back. That is right, and it always said so, but only in the log, which nobody reads until something is already wrong. Three times in one day that silence became a bug report about a feature that was simply switched off: enchanting that did nothing, a skill that would not rise, and a world that would not take its new places. It now says on screen, once, which settings it put back and where to change them so they stick. There is no setting for it: a change you asked for being silently undone is never something you wanted kept quiet.
    • New places could quietly never arrive. The work in 1.26.0 ran once, the instant the world's zone system started, and if the game had not finished working out where places go by then, or the network was not up, it gave up and never tried again. It now waits and keeps checking until the world is genuinely ready, says so if it has been waiting five minutes, and tells a player who is not the host that this one belongs to whoever runs the world.
    • Food that runs out together was doing it wrong. It re-evened every second, so eating one thing visibly moved the timer on everything else, over and over. That is not how food works and not what was asked for. It settles once now, at the moment you eat, and never pushes anything past its own full length; between meals every food ticks down normally. It was already a switch and already off by default, and it stays that way.
    • The compass markers ignored their own switch. The compass itself was put right in 1.25.0, but the markers on it had the same fault one layer down: while a faction conflict was marked they were drawn whatever you had set. Both do what you tell them now, conflict or no conflict.
    • Extra upgrade levels showed a red station warning when nothing was wrong. Past an item's normal top level the recipe asks for a workbench level no workbench can reach, so the crafting panel blinked red as though you could not do it, while the upgrade worked perfectly well. An extra level now never asks for a better station than the one you are standing at, so the warning only appears when something really is missing. Explained by TylerS76, who worked out exactly what it was.
    • The equipment panel said the wrong thing when it could not fit. It claimed the game allows nine rows, when nine is our own limit and the panel needs one of them. It now states the real number and the Extra inventory rows setting explains why four extra rows is the most it will take.

    New

    • Seasons turn the trees. Spring is fresh, summer is deep, autumn goes orange and gold, and winter drains the colour from the leaves. It is the same change the grass already had, applied to the leaf materials the trees are drawn with, so it costs nothing and changes only what you see. The log says how many leaf materials it found, so if a tree does not turn you can tell whether it was missed or is drawn in a way that cannot be tinted. Raised by Lyferian, who said seasons did not change the scenery and was right: only the grass was changing.
  105. Launcher 1.5.54 20 set 2026, 23:50 UTC

    Eight more presets, including Everything on, All the quality of life, All the building, All the companions, and a Gentle to Unforgiving difficulty ladder. A setup quiz that asks six plain questions and sets your game up from the answers. The installed mod list on Your mods folds away. Settings for MidgardPlus 1.26.0.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  106. 1.26.0 20 set 2026, 23:50 UTC

    The answer to the thing people are most tired of: an update that adds a place no longer means starting again. Thanks Arthritic Gamer, who said it plainly.

    New

    • New places can now arrive in a world you already started. Valheim decides where every place in a world goes once, when the world is made. A village, a saga stone or a forgotten cache added by a later update was therefore never in an older world's map, and the only way to see one was to start again. That is the real reason updates have meant a new world, and it is a fair thing to be tired of. Turn on Bring new places to an old world, load the world once, and anything missing is put into land nobody has walked yet. Ground you have explored or built on is never touched and nothing already standing is moved. Raised by Arthritic Gamer, who was right.
  107. 1.25.0 20 set 2026, 23:20 UTC

    The fault behind Lyferian's world that would not let him move, the compass that ignored its own off switch, and messages that ran off both edges of the screen. Thanks Lyferian, Tera277, Void and TylerS76.

    Fixed, from reports

    • A patch of world where you ran on the spot and slid when you landed. Lyferian tracked it to one area, found it followed the last faction fight, and kept the world so it could be looked at. That was the whole answer. When a conflict ends, its fighters are sent home, and the mod was taking them even if one was in the middle of a swing. The half finished attack was left behind with nothing to swing, and it threw an error every physics step from then on, for as long as that area stayed loaded. Thousands of them a minute is what stole the frames and made walking feel like running in place. A fighter in the middle of an attack is now left alone and taken on the next sweep instead, and if one is somehow still swinging ten seconds later it says so in the log before taking it.
    • The compass ignored its own off switch. It was drawn whenever a faction conflict was marked, whatever you had set, so anybody running factions could not turn it off. Off means off now.
    • Long messages ran off both edges of the screen. The middle of the screen does not wrap, so anything longer than a line was unreadable at both ends, which is what Tera277's screenshot showed and what Void hit on the Ctrl click refusal in 1.24.0. Rather than shorten them one at a time, anything longer than about ninety characters is now shown at the top left, which does wrap. Short messages are untouched. There is no setting for it: a line you cannot read is not a preference.
    • Enchanting could be switched on and do nothing at all, without saying so. It needs Loot rarity on as well, because marks are what it works on and runestones come from it, and the setting text said so, but the game said nothing. Turning on the table and finding it inert is exactly what it looks like when something is broken. It now says so in the log the moment the table is registered, and tells you on screen if you try to use one.
    • A warning said the extra boss powers could not be built when they could. The mod looks for them twice, once while the game is still assembling its item database and once when it is finished, and it was complaining about the first look. Two people sent logs worried about it. It only speaks up now if a finished database really is missing one, and it says plainly how many powers were built.

    New

    • An item's tooltip can say which mod added it. With a pile of mods installed it is often not obvious where a sword came from or which mod to ask about it. Say which mod added a thing puts the mod's name at the bottom of the tooltip. Things that came with Valheim say nothing, and a mod that adds items without leaving its own code on them cannot be traced and says nothing either. Asked for by pinkanella.
    • First person view. The camera scrolls all the way in to your own eyes instead of stopping behind your shoulder, and your head is hidden while it is there so you can see past it. Scroll back out and everything is as it was. Asked for by Tera277, and TylerS76 called the head problem before it happened.
    • Your food runs out together. Everything you have eaten is given the same time left, the average of what each had, so three foods eaten at different moments run out together instead of one at a time. You gain nothing overall, you stop topping up one slot every few minutes. Asked for by TylerS76.
    • The blast furnace takes every ore. It accepts everything the ordinary smelter accepts as well as what it already took, and gives exactly what the smelter would give, so one building handles all of it. Asked for by fartfries.
    • Two ways to change what the horn does. The horn calls companions over can be turned off, so blowing it tells you where each companion is and how far, and leaves them standing. The horn leaves companions that were told to stay keeps the ones minding a place where they are. Asked for by Tera277.
    • Say what an update brought. Everything new starts switched off, which is right for servers and bewildering for players, who see a feature that does nothing. Turn this on and once per version, the first time you spawn, MidgardPlus names how many new settings arrived and a few of them.
    • A limit on companions of each kind. Companions of each kind per player caps how many warriors, gatherers, builders or gardeners one player can have out at once. 0 is the old behaviour, where only the overall limit counts. Set it to 1 and somebody with four companions must have one of each rather than four gardeners. Asked for by Tera277.
  108. 1.24.1 20 set 2026, 20:20 UTC

    Two faults in the Ctrl click fix that went out in 1.24.0, both found by Void within the hour.

    • Ctrl click could still be eaten, if the launcher had ever written your enchant key down. The keys were moved off Ctrl as the mod loaded, and then the settings lock, which runs after that, put the old key straight back from its own record. Anybody whose lock file held that key got no fix at all. The keys are moved again after the lock has had its say, so the lock can no longer undo it.
    • The refusal filled the middle of the screen and ran off the edge of it. It was sent as a centre message, which the game draws large and never wraps, so on a smaller screen the end of the line was simply not there. Every enchanting refusal goes to the top left now, where the game wraps it and it does not sit over what you are doing, and the line itself is shorter.
  109. Launcher 1.5.53 20 set 2026, 19:40 UTC

    Russian for everything 1.24.0 added, the corrected reroll wording, and the settings presets and lock file.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  110. 1.24.0 20 set 2026, 19:30 UTC

    Everything reported against 1.23.0 in its first day, plus the one fault behind four of those reports. Thanks TylerS76, Tera277, Lyferian and fartfries, who found all of it within hours.

    Nothing new is switched on by this release.

    The extra bosses never worked for anybody

    • The offering burned and nothing was ever raised. Two separate faults, which is why the reports disagreed with each other. On a host or in single player the summon was handed straight to the server code in the same process, and the message had just been written, so its read head sat at the end: the first read threw, the error was swallowed, and nothing reached the log at all. On a dedicated server the message arrived and read correctly, but the test for somebody standing near the altar asked the game for its list of player objects, and a dedicated server never makes any, so the list is always empty and nobody is ever near anything. Both are fixed, and the refusal now says where it looked and how far, so it can never be silent again. Found by TylerS76, Tera277 and fartfries.
    • The Extra bosses setting said a troll answers at Eikthyr's stones, meaning the creature it is built from, and it was read as needing a troll trophy. It names the four bosses now and says you never need any other trophy. Found by fartfries.

    One fault behind the naked Hearthguard, the frozen world and the fighters stuck at one health

    • Faction fighters stood bare and unarmed. The gear was cloned from the game's item list, and an item cloned that way carries no link back to the thing it came from, because the game only fills that link in when a real one is dropped on the ground. Dressing a fighter reads that link to work out what to draw, so the very first piece threw, and the throw carried out of dressing, out of spawning, before the fighter was even tagged as belonging to a conflict. Nothing was worn and nothing was recorded. Every other place in MidgardPlus that clones an item already set that link; only this one did not. Found by Odin and TylerS76.
    • That throw stopped every other character on the machine. The game runs all characters through one loop with nothing to catch a fault, so one broken fighter meant that every character after it in the list, including the player, stopped moving and stopped checking whether it had died, and the list was rebuilt from scratch every frame instead of being cleared. That is why one small area of one world left a player running on the spot and sliding when he landed, why fighters stood at a sliver of health instead of falling, and why the log filled with hundreds of the same error. Lyferian spent an evening bisecting his mod list for this and it was ours. His own note, that the only thing different about that spot was the last patrol fight, was the whole diagnosis. Our own bodies now carry a guard, so MidgardPlus can never again stop the rest of the game on somebody's machine. Found by Lyferian and TylerS76.
    • The log said fighters went home and they were still standing. They were never tagged, for the reason above, so the sweep walked past them in silence while clearing the other side correctly. The tag is written before the gear now, and the sweep recognises fighters that already exist in worlds from before this fix. Found by TylerS76.
    • Fighters left over from a restart could not be cleared by hand. A new factions clear console command sends every loaded faction fighter home. On a dedicated server only an admin may use it. It never touches anybody's companion.
    • The Hearthguard fame and tier readout moved after a reload, because its resting place depends on whether the death counter is showing. Once you have moved it yourself it stays where you put it.

    Pieces that would not appear

    • Turning a setting on mid game appeared to do nothing. The game only ever learns a piece while that piece is switched on and you are holding its materials, and it only looks at certain moments, none of which is a setting changing. So the enchanting table, and every other piece behind a setting, stayed invisible in the hammer until something unrelated made the game look again. It now asks the game to look as soon as a piece is switched on. Nothing is given away: the game's own rules still decide, we only make it ask. This covers the enchanting table, the reinforced chest, the three tiered portals, the waterfall, the flowing water source, the companion feeder, the Skiff, the Wain, the item drawer, the glass and round pieces, the dvergr and marble pieces, planting anything, reset ground on the hoe, and anything added later. Found by Odin.

    Enchanting

    • Ctrl click stopped moving things into a chest. The enchant keys started life on Left Ctrl and Left Ctrl with Left Shift, which are the game's own Transfer and Split stack, and the enchant click ran ahead of everything and took the click whether or not there was a table anywhere near you. A stack of wood answered with Only weapons, shields and armour take marks and stayed where it was. The click now goes straight to the game unless you are standing at an enchanting table holding something that can take marks, the keys start on Left Alt and Left Alt with Left Shift instead, and a config still sitting on the old Ctrl keys is moved across once and says so in the log. Found by Tera277.
    • Marked gear glows in the colour of its step. A new Loot rarity glow setting, on by default, needing Loot rarity. A marked piece lying on the ground catches its tier colour from a distance that grows with the step, an Epic drifts sparks and a Legendary carries a small coloured light, and a marked weapon glows in your hand. The colour, the sparks and the light are all taken from things the game already ships, nothing is stored on the item, and the lighter graphics preset drops the sparks and the light by itself.
    • The glow knows what the piece is made of. A piece carrying a fire, frost, lightning, poison or spirit mark, and a weapon that deals one of those itself, takes that element's own particles and its own colour, and its light moves the way the element moves: fire gutters, lightning snaps, frost holds steady, poison pulses, a spirit weapon breathes. The particles are the game's own, looked up once each, and an element the game has nothing for falls back to the runes in that element's colour. Raising a piece at the table to something that carries an element throws that element over the table as well.
    • Raising a tier at the enchanting table had one of its four effect layers. Not because the game had nothing to lend: the finishing sparkle and both halves of the guardian power were there the whole time on the stations and the boss stones, and our own lookup was throwing every one of them away for carrying a networked object, which all of them do. It takes them now, exactly as the game plays them itself, so a raise sounds and looks like a step up rather than a click. The sparkle also reads from the inventory window, which is where the game keeps its own, the lookup waits while the world is still coming up instead of giving up on its first look, and when a layer really is missing it says which list it read and what was in it.

    Flashbangs

    • A Flashbang can daze creatures now. Two new settings, both starting off. Flashbang daze seconds decides how long a creature caught in the flash stands reeling: it loses whoever it was chasing, stops being alert and staggers where it stands until it wears off. It reaches as far as the flash blinds you, twenty metres, the creature has to be able to see where the flash landed, and a tamed creature is never dazed, so nothing you own is caught in your own throw. Flashbang dazes bosses is off as well, so the Forsaken shrug it off until you say otherwise. Each machine only dazes the creatures it owns, so it works the same in single player, on a host and on a dedicated server.

    Building

    • Floors count as a roof only worked for one thing out of nine. The game asks one shared question to decide whether you are under cover, and MidgardPlus was answering it in the least visible of the places that ask. Now the rain, the shelter and rested effect, crafting stations, fires, beds, fermenters, hatching eggs, beehives and windmills all get the same answer. Found by TylerS76.
    • Area building and area planting only grew to the right and away from you. The grid was counted from a corner instead of from where you aimed. It grows evenly around the aim point now. Found by TylerS76.
    • Arrows pass through cages and grates missed the iron cage walls and floors and the lathed timber wall. Not one of those pieces has cage, grate, fence or bars in its name, which is all the old list matched on. They are named outright now, and the log says if a piece it wants is not in your game. Found by TylerS76.
    • Water from a water source ran through raised ground. The test that looks for a wall between two bodies of water checked buildings, rock and ships but not the ground itself, so a hoe raised bank or a rock lip was invisible to it. The setting always said it never goes through ground; now it does not. Found by TylerS76.
    • Curved walls were built for a ring twice as wide as the round floors, so the two could never meet. The wall now closes a ring exactly around a round floor, eight to a circle. Curved walls already standing in a world will take the new, tighter shape. Found by TylerS76.
    • Double doors: a pair placed the same way round was never recognised as a pair, a pair wider than two and a half metres was out of reach of each other, and the second leaf was told to open once while it was still swinging, which the game ignores, leaving one half open. Found by TylerS76.
    • The item drawer shipped as a plain white box if it could not find a wood material, and several pieces could fall back to a snow or worn material, which reads as blank. Neither can happen now. Found by TylerS76.
    • The saga stone at the Red One's Rest sank into the stone floor, and the Saltvik trader floated. Both are placed by measurement now rather than by a guessed height. Neither fixes a place you have already been: a location is fixed in the world the first time you go near it.

    Ships and stations

    • Building on ships does nothing in this version, and says so. It shipped in 1.23.0 having never been played, and the first person to play it found that pieces do not move with the ship at all. The cause is not proven, and rather than ship a second guess it is switched off in code, with both settings left in place and their descriptions saying plainly that they do nothing yet. Nothing is removed: anything already built on a deck stays exactly where it is and keeps standing. Found by TylerS76.
    • See through sails never found the sail. It looked for a part of the ship that the game has not used for some time. It searches properly now, and says in the log when it cannot find one.
    • The Skiff had no speed of its own, because the sailing code only knew the game's four ships. It has its own speed and turning settings now, both starting at the Skiff's own value.
    • Smelters fill nearby chests did nothing for the blast furnace, the windmill or the spinning wheel. Those stations hand over a whole stack at once, and a chest was asked whether it could take the entire stack and skipped if it could not, so the output went on the floor. The room in every nearby chest is measured first and a stack is split across them, preferring a chest that already holds that item. If they truly cannot hold it, it drops as before. Nothing is ever lost. Found by fartfries.

    Other mods

    • MidgardPlus now knows about Epic Loot. With it installed, our Loot rarity and Enchanting turn themselves off and say so, because they are two answers to the same question and running both puts two sets of marks on one item. Your values stay saved and come back if you remove it. Put epic_loot in Never step aside for if you want both anyway. Asked by Tera277.
    • The same for ZenMap and our carried map and map at the cartography table.

    Launcher

    • The Features page counted a setting still at the game's own value as off, which is not the same thing, and there was no way to list what had never been touched. There are now chips for At the game's value and Adjusted, and the count says how many are still untouched. Found by TylerS76.
    • The search results page told you to press the page name to go to where a setting lives, and did not show one. The button was being added to the wrong part of the card and had never appeared. It shows the page and the section now. Asked by Tera277.
    • The installed mod list on Your mods can be folded away, so the Thunderstore search is not a mile down the page. Asked by Tera277.
    • Mods can be brought in from Gale as well as r2modman. Asked by Lyferian.
    • The forsaken power was the one HUD piece that could not be moved in the layout editor, because it had never been listed. Found by TylerS76.
    • Eleven Russian setting descriptions had drifted away from their English ones, including Parties and Guilds, which still described a much older set of commands.
  111. Launcher 1.5.52 20 set 2026, 07:50 UTC

    MidgardPlus 1.23.0 settings, 536 of them. Every setting is now named on a card, 220 were not before. The launcher only opens once: clicking the shortcut again brings the window you already have to the front. What's new keeps what you marked seen, and says so when it cannot save.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  112. 1.23.0 20 set 2026, 07:50 UTC

    The biggest release so far. Four more bosses, loot that rolls with marks on it, a map you can carry and draw roads on, a Hunting skill, boss fights that scale to the group, control over the coast, and a long list of things people found and reported. Thanks TylerS76, Tera277, Lyferian, Zero and Lirix.

    Everything new here starts off. A server that changes nothing sees the game it saw yesterday.

    Fixed, from reports

    • A faction conflict told you to check your map and nothing was ever marked there. The client decided for itself whether to ask the server for the marker, whether to accept the answer, and whether to keep a pin it already had, all from its own copy of a setting the server owns. That copy falls back to off whenever the server has not confirmed it, so a client could sit with factions reading off while the server had them on. The message still arrived, because it travels by the game's own route and asks the client nothing. The server is the only authority now: the client always asks, the server answers with nothing when factions are off, and the answer carries whether they are on. Found by TylerS76.
    • Faction conflicts were over before you could reach them. Both sides spawned fourteen metres apart, all at once, pointed at the same spot, so the whole fight was one burst of well under a minute. Meanwhile the conflict is always placed at exactly the distance the setting says, so the walk was as long as the battle or longer, and at close range the fight ran before you had taken twenty steps. The fighters now muster when somebody comes within seventy metres, and each side arrives in up to three waves forty five seconds apart, so you arrive during the opening clash and have two more waves to join. A conflict with nobody left alive now ends at once instead of leaving its pin over an empty field for a quarter of an hour. Found by TylerS76.
    • The great battle notice flashed up and was cut off. It was one long sentence sent as a centre message, and the game fades those out in four seconds in the big middle font. The centre now says the short of it and the rest goes to the top left, where it stays and can be read. Found by TylerS76.
    • Village hut walls stood in a pinwheel. Floors and roofs were placed from the pieces' own snap points, as the 1.18.4 notes said, but the walls and fences were not: every wall piece has its snap span along its own sideways axis, and the code measured that as though it ran front to back. Every wall was turned a quarter turn, and because the measurement kept whatever direction it happened to read, the walls and the fences were turned opposite ways. Each panel stood as a fin across the floor instead of sitting on its edge. Walls now stand square, and the two open triangles at the gable ends are filled in as well. Villages in ground you have already visited keep the huts they already have; new ground builds them properly. Found by TylerS76.
    • The villagers told you to mind a dock that was taken out in 1.18.4. They warn you about the roof beams now. Found by TylerS76.
    • A horn answered for other players' companions. If a companion's owner could not be read, the horn counted it as yours, and sounding a horn while at your limit claimed it, dragged it to your side and made it follow you. Ownership could also be taken just by commanding a companion with the vanilla tame key. All four horns now act only on a companion whose record names you, and read that record from one place that fails safe. Found by Tera277.
    • Anybody could open anybody's companion bag by holding use on it. It refuses now unless the companion is yours.
    • Gardeners were missing from the companion roster, so a gardener away from you was never sent home by crouching and sounding the horn, its gear was never kept, and the server never counted it. Nothing already in your world is removed by this.
    • Gear could not be spawned above the game's own top quality from the console or the admin panel, even with extra upgrade levels on. The game's own spawn command clamps the level to four in two places and was never patched, and the panel had the same constant copied into it. Both now reach what the item actually goes up to, and both say in the log what was asked for against what was given. Found by TylerS76.
    • Faction fighters were left standing forever after a server restart. The roster of who belonged to which conflict lived only in memory, so every fighter out in the world when the server stopped belonged to nothing afterwards. Loaded fighters that no live conflict claims are now retired, under the same rule that never takes one away from a player standing near it. Found by TylerS76.
    • The fame line sat on top of the clock. With the death counter off they were both on the same row starting at the same place, and the fame bar hangs below its own box, so the season line landed underneath it. All three now count the fame row and the bar's height, and the fame box is wide enough for the Russian line. Found by TylerS76.
    • Lighter graphics at its lowest could take the last per pixel light, leaving the ground reading as flat glowing green under a dark sky. The step above it already held a floor of one light and the lowest step did not. It holds the same floor now, and lighter graphics writes one line saying exactly what it changed and what the game is drawing with. Found by Tera277.
    • The admin panel listed every item twice. Fallen Warriors and spirit callers carry their own copies of real items, named the same, with the same icon and description, so there was nothing to tell them apart by. They are left out now, but only when the real item is there too, so a mod that names an item that way keeps it. Found by Odin.
    • Quick stack and sort stood down when Extra Slots was installed, even though that mod publishes a way to read its layout. It reads it now. With two slots mods installed at once it still stands down, because it cannot tell whose cells are whose, and moving somebody's armour is worse than doing nothing.

    Four more bosses

    • Offer a boss's own trophy back at its own altar and something older answers. Mosskin the Hollow Thane at Eikthyr's stones, Vordr of the Reeds at the Elder's, Hrimnir the Frost Warden at Bonemass's, Skarde the Blood Standard at Moder's. Each is tougher than anything around it, carries a real boss health bar, leaves its tier's metal, and grants a power of its own.
    • You cannot hold a boss's trophy until you have beaten it, so the order takes care of itself.
    • Off by default, with settings for their strength, whether they grant powers, and how long one waits before it goes back under the ground.

    Loot that rolls, and enchanting

    • Drops can carry marks: Magic, Rare, Epic and Legendary, one more mark at each step. The tier decides how many marks, not how big each one is, so a Legendary is not a different game.
    • Seven marks, all of them numbers the game already keeps: damage, attack stamina, armour, movement, durability, weight and one resistance. Nothing new was invented for them to sit on.
    • Build the enchanting table and carve runestones at it. Hold a key and click a piece to reroll what it has, or hold another to push it up a tier.
    • Marks live on the item, so they travel into a chest and into another player's hands, and they survive being taken into a world that does not have MidgardPlus at all: the item is plain while the mod is gone and gets its marks back when it returns.
    • Each mark is a share of the item at quality one and is added after the game has done its own sum, so extra upgrade levels and marks add up rather than multiplying each other.
    • Off by default.

    A map you can carry

    • Take a map from a cartography table. It holds the land as you had explored it when it was drawn, not a live map, and you can put markers on it out in the field and draw roads across it by hand.
    • It travels with the item, so it can be left in a chest for somebody else, and a map from another world refuses to open rather than drawing nonsense. Bring it back to the table to redraw it.
    • There is also a setting that puts the whole map behind the cartography table, so on a server that plays with the map off it becomes a place you travel to rather than a key you press.
    • All of it off by default.

    Hunting

    • A Hunting skill that rises from shooting and killing wild animals, and a faint light on nearby game so you can spot it without opening the map. How far it reaches and how strongly it reads both grow with the skill.
    • It never lights tamed animals, other players or their companions, and it does not shine through hills.
    • There is also a bonus on the Looting skill for killing an animal with a knife, for people who want butchering to mean something without a second skill to grind.
    • All off by default.

    Bosses and progress

    • Boss fights can scale with how many of you are there. Health climbs, but not in step with the group, because five players with five times the health bar is the same fight five times over. The crowd feels it in more summons instead. Damage barely moves, because scaling a boss's blows by headcount punishes the worst geared person in the room first. Alone, a boss can be set a little lighter.
    • Boss progress can be kept per player, so what you personally have beaten decides what spawns for you, what the traders will sell you and what your companions can carry. Someone joining a world where the bosses are already down starts at the beginning instead of arriving at the end.
    • Both off by default.

    The coast

    • Raise the limit on how far ground can be lifted or lowered, past the game's own eight metres. The world always keeps the true shape, so putting the limit back simply draws the ground shallow again and nothing is destroyed. This also makes the excavation depth setting do what it always promised.
    • Move the sea up or down, taper the waves near a shore so a dock stops being a hazard, and put a ceiling and a floor on how far water may rise and fall in a storm.
    • All at the game's own values by default.

    Ships and carts

    • A Skiff you can build before bronze, quicker and lighter than a karve, and a Wain that carries far more than a cart and is harder work to pull.
    • New and unproven: you can build on a ship. Place regular pieces on a deck and they sail with it. This has never been played, it is off by default, and the setting says so. It is built to fail safe: a piece whose ship it cannot find stays exactly where it is, nothing is ever deleted, and turning the setting off leaves every piece standing where it physically is.

    Other

    • The companion feeder can be a table instead of a chest.
    • The Silver portal can follow its tier instead of carrying everything.
    • Sixteen things have their own artwork at last, including the village marker, the Wishbone pin, all three tiered portals, the waterfall, the feeder, the water source, the reinforced chest, the item drawer, the flashbang and six of the skills.
    • Every one of the settings is now named on a card in the launcher. Two hundred and twenty of them were not before, which is why they were hard to find.
    • The launcher only opens once now. Clicking the shortcut again brings the window you already have to the front instead of opening a second one.
    • The launcher's What's new page kept showing settings after you marked them seen. It replaced the whole remembered list each time, so any run that saw a shorter list dropped things you had already seen. It adds to the list now, and it tells you when it could not save instead of saying it had.
  113. Launcher 1.5.51 20 set 2026, 04:30 UTC

    The roadmap is rebuilt: what is already in the game and what is still ahead, in two groups with a bar showing how far along it is, 20 of 32 built. Cards for Upgraded sieges and Creature traits. Settings for MidgardPlus 1.22.0.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  114. Launcher 1.5.39 17 set 2026, 18:27 UTC

    A Roadmap tab: the 24 things being built next, each with the week it is aimed at, in English and Russian. Also the Russian description for Shield follows weapon, added in mod 1.14.4.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  115. 1.14.6 17 set 2026, 17:50 UTC
    • Fixed: Valheim 1.0.14 renamed FejdStartup.PlayIntroCinematic to TryPlayIntroCinematic, so Harmony could not find what Skip the intro cinematic needed to patch. That took the whole DonorFeaturePatches group down with it (the intro skip, the Hall of Mead shrine, and cart hitching), even though only the intro skip actually needed the renamed method. Retargeted to the new name; everything in that group works again. Thanks Arthritic Gamer, Zero.
    • 1.14.6 plays with every 1.14. Needs Valheim 1.0.14 or newer; also plays fine on older Valheim, since the intro skip patch only fails silently there, same as always.
  116. 1.14.5 16 set 2026, 19:50 UTC
    • Fixed: the companion customization panel sat dead center on screen, right over the companion you were trying to look at, so there was no way to see hair, beard, skin or model changes without closing the panel and reopening it. It now sits off to the right third of the screen instead. Thanks SweatyT.
    • 1.14.5 plays with every 1.14.
  117. 1.14.4 16 set 2026, 18:00 UTC
    • Fixed: the equipment panel could land on top of the chest grid when a chest was open and no clean spot fit beside your bag, blocking clicks on the items underneath and appearing to jump around as the layout shifted. It now picks whichever spot overlaps the least instead of always defaulting to the same one. Thanks lettownn, PaynePoint.
    • Added: Shield follows weapon (off by default). Remembers the last shield you had equipped and puts it back on when you switch to a one handed weapon with an empty off hand, undoing the way Valheim drops it for a two handed weapon or a bow. Thanks Tera277.
    • 1.14.4 plays with every 1.14.
  118. 1.14.3 16 set 2026, 17:40 UTC
    • Fixed: on Valheim 1.0.7 and older, opening a chest showed your bag with no chest beside it and left you without a mouse cursor. Loot chests per player asked the game a question only Valheim 1.0.12 can answer, and the error stopped the chest window every frame. It now asks in a way every version understands. Thanks SoulDaemon.
    • Loot chests per player now switches itself off if it ever errors, so chests keep working either way.
    • 1.14.3 plays with every 1.14.
  119. Launcher 1.5.38 15 set 2026, 21:10 UTC

    For MidgardPlus 1.14.2: Russian descriptions for Weapon readout, Weapon readout position, Weapon readout across, Weapon readout up and Ammo switch key.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  120. 1.14.2 15 set 2026, 21:10 UTC
    • Fixed: no mouse cursor after opening a chest. The game waits to see whether you hold the use key to stack, and some chests never told it you had let go. Thanks SoulDaemon.
    • Fixed: the equipment and quick slots panel could sit on top of your bag and jump around when a chest was open, hiding the items under it. It now sits to the right of the armour and weight boxes. Thanks lettownn and PaynePoint.
    • 1.14.2 plays with every 1.14.
  121. 1.14.1 15 set 2026, 18:10 UTC
    • Changed: the equipment and quick slots panel now looks like the game's inventory: the same wooden background and slots, faint pictures of what goes in each empty slot, and stack counts that fit.
    • New: Weapon readout shows next to the crosshair how many arrows or bolts you have left, how many swings your stamina allows or how many casts your eitr allows. Ammo switch key cycles your bow or crossbow through the ammo you carry. Both are off until you turn them on. Thanks OmegaBattle.
    • 1.14.1 plays with every 1.14.
  122. Launcher 1.5.37 15 set 2026, 15:40 UTC

    Settings page: filters for server, yours, follows server and keys, a simple view and grouped sections. Station picker for Stations that use chests. The radial menu editor can make buttons that toggle or step a MidgardPlus setting. Settings for MidgardPlus 1.14.0.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  123. 1.14.0 15 set 2026, 15:40 UTC

    Every new feature below starts off. A server and its players need 1.14.0.

    • New: Equipment and quick slots. A panel beside the inventory holds your armour, cape, utility item, up to three foods and your ammo, so they stop taking bag space. Right click a food slot or use a Quick food key to eat. The server allows it, each player turns it on. MidgardPlus steps aside if another slot mod is installed.
    • New: Blueprints. Mark an area or a radius, save it with blueprint save, and put it down again as builder plans, or as finished pieces for admins and free building. Wards and no-build zones are checked for every piece.
    • New: Copy piece with the hammer. Aim at a piece and press the key to switch to that piece, turned the same way.
    • New: Parties. party invite, accept, leave, kick, list and duel. Party members see each other on the map, can share wards (the builder can opt a ward out with Shift+E), and can turn off friendly fire, with duels when both agree. Force map visibility shows every player on the map. Thanks TylerS76.
    • New: Server keeps characters. On a dedicated server, the server stores each player's character for that world and your character file on your PC is never overwritten. Admins can list, restore and reset characters from the console, with backups. Thanks Tera277.
    • New: Item drawers. A piece that holds one item type and shows its icon and count, and still works as a chest for crafting.
    • New: Seasons. A four season calendar from the world's day count, with separate switches for crop growth, weather, cold winters, grass colour and bushes resting in winter, and an optional HUD label.
    • New: Stations use nearby chests. Smelters, kilns, fires and other stations take ore, wood, fuel and food from chests around them, and a held key fills them to the top. Thanks SweatyT.
    • New: Tames eat from nearby chests.
    • New: Loot chests per player. Each player gets their own loot from world chests. Thanks Tera277.
    • New: Compass bar with markers for pins, bed, tombstone, portals and ships.
    • New: Hover stats. Numbers under the name of items, pickables, chests, stations, creatures and build pieces.
    • New: Farming skill bonuses, a Food decay curve (Vanilla, Gentle or Flat) and death penalty options: no skill loss duration, corpse run duration and a skill level floor.
    • New: Keep crossbows loaded, and Slope combat help so melee swings follow your aim up and down slopes.
    • New: Gatherers stack onto matching chests. Thanks fartfries.
    • New: the radial menu can toggle or step a MidgardPlus setting, a server can let players change chosen settings from it, and Custom key actions bind keys to settings. See underwater while flying. Thanks TylerS76.
    • Fixed: Everything floats could freeze physics on temporary item copies. Thanks Myp3uK.
    • Fixed: a tame following you did not come through a portal when another player owned it. Thanks Eimak.
  124. 1.13.2 15 set 2026, 06:30 UTC
    • Fixed: old settings you removed with the launcher came back after the next game start. MidgardPlus copies settings back from midgardplus.cfg.last-good when another program drops them, and it also brought back settings this version no longer has. Now it only puts back settings MidgardPlus still uses. Thanks TylerS76.
    • Fixed: Lock settings between updates reset new settings to their game value even when midgardplus.cfg already had a value for them, for example one a server owner typed in before starting the new version. Settings already in the file now keep their value and are locked from then on; only settings the file did not have start at the game's value.
    • 1.13.2 plays with every 1.13.
  125. Launcher 1.5.36 15 set 2026, 06:20 UTC

    Play without mods no longer covers the settings check chip. Removing old settings with Check my settings now also removes them from the backup copy, so they stay removed. Mods are switched off and back on more safely, and each launch is written to the launcher log. Thanks TylerS76.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  126. Launcher 1.5.35 15 set 2026, 04:30 UTC

    New Play without mods button next to Play: turns mods off for one game so you can join a vanilla server, and turns them back on when you close Valheim. Characters are not touched. With r2modman or Thunderstore Mod Manager it just starts Valheim through Steam.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  127. 1.13.1 15 set 2026, 04:30 UTC
    • Fixed: pool water ended in jagged triangles and square gaps where a sloped bank rose out of it. The surface now reaches just under the bank so the water meets the ground cleanly, without showing past walls, rocks or pieces, and touching pools no longer flicker where they meet.
    • Waterfalls use their own rushing water sound; the game has no waterfall or river sound to borrow.
    • 1.13.1 plays with every 1.13.
  128. Launcher 1.5.34 15 set 2026, 04:00 UTC

    For MidgardPlus 1.13: every new 1.12 and 1.13 setting has its Russian description, Wishbone finds has a tick box picker, and the Features page has cards for Waterfalls and Dvergr and marble pieces.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  129. 1.13.0 15 set 2026, 02:00 UTC
    • Important: the server and every player need MidgardPlus 1.13.0, because water sources now save how far their water runs. A 1.12 player can't join a 1.13 server.
    • Changed: flowing water is smarter again. A source fills the whole hole up to just under its rim, rising over small bumps in the floor. Small rocks, dropped items and debris sit under the water instead of leaving holes; only things that stick out of the water stay dry. Sources placed on a rim or a slope pour down into the hole below. A full pool spills at its lowest edge, runs downhill as a stream or a waterfall and fills the next low place, up to Water spread distance metres away (0 keeps every pool to itself). Two sources in one pool share their water, and a source that can't fill its pool says how much more water it needs.
    • New: Waterfalls, a Waterfall piece for the hammer. Put it on a ledge and water falls to whatever is below, with spray, mist and sound. Press E on it to change its width. Off unless the server turns it on.
    • New: Axe combos on trees, so a one-handed axe keeps its whole combo going on trees, logs and stumps. Hide the sky tree, to hide the giant branch in the sky just for you. Thanks OmegaBattle.
    • New: Night brightness goes up to 3 for nights brighter than the game's own. Ore support key turns the ore support outlines on and off while you hold a pickaxe. Flametal ore never sinks stops the flametal towers in the lava from diving away when you mine them. Server logs to keep saves a copy of each server run's log, even after a crash. Thanks Zero.
    • New: Show taming progress and Show breeding status put a label over animals you can read from a distance: how tame they are and whether they are fed, or why they won't breed right now (hungry, too many nearby, no partner, pregnant or still young). Animal food attraction range lets animals notice food from further away, so you don't have to lead them into a pen. Thanks Zero and TylerS76.
    • New: Dodge key, your own key to dodge the way you are moving. Craft sort button, a button in the crafting window that steps through the game's sort orders. Thanks Zero.
    • New: Dvergr and marble pieces puts 29 of the game's own Dvergr and black marble pieces in the hammer, copper reinforced marble included. Off unless the server turns it on. Thanks Zero.
    • New: Wishbone finds lets the Wishbone look for dungeons, vegvisirs or boss altars, each player picking with Wishbone target key. Explore radius on land and Explore radius at sea uncover more of the map, and Sailing skill makes the sea radius grow as you sail. Thanks Zero.
    • Everything new is off or at the game's own value until you or the server turns it on.
  130. 1.12.0 14 set 2026, 22:40 UTC
    • Important: the server and every player need MidgardPlus 1.12.0, because the server now checks some requests itself. A 1.11 player can't join a 1.12 server.
    • Security: the server checks Excavation itself: the dig size and depth limits, wards you are not permitted in, no-build places and dungeons, so a changed game can't dig where it shouldn't. The server also enforces Companions per player and Water sources per player, removing extras that a changed game summons or builds past the limit, with a message to the player.
    • New: smarter companions. Companions get unstuck steps aside, jumps and, if still stuck, brings a following companion to a safe spot next to you. Companion retreat health makes a hurt companion fall back to you and eat before rejoining the fight. Companions fight smarter makes warriors go for what you are fighting and bow users keep their distance. All off unless the server turns them on.
    • New: Transmog. Hold Left Control and right-click a helmet, chest, legs or cape in your bag to wear its look without its stats; do it on the piece you wear to go back. Everyone sees the look, and it stays with your character. Off unless the server turns it on. Thanks Lyferian.
    • New: Holstered weapon positions, your own offsets for where swords, two-handers, bows, shields, tools and atgeirs sit on your back when put away. Only you see your positions. Thanks Lyferian.
    • New: World save interval minutes, so a server can autosave as often as every 5 minutes and a crash or force quit costs less. Thanks TylerS76.
    • Fixed: the build area placed a whole grid of water sources in one click. Water sources now go down one at a time, since one source fills the whole pool.
    • 1.12.0 plays with every 1.12.
  131. Launcher 1.5.33 14 set 2026, 21:50 UTC

    For MidgardPlus 1.11.0: settings in the cfg now say who decides them, and the launcher reads them cleanly. What's new says nothing in your game changed when new settings arrive, and Check my settings shows old leftover settings as something to tidy up instead of red problems.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  132. 1.11.0 14 set 2026, 21:40 UTC
    • New: Rain wear multiplier, from 1 (the game's rain wear) down to 0, so a wooden building left in the rain isn't mush after a few hours. And Waterproof pieces with tar or resin: hold the hammer, look at a piece and press Y to seal it with tar (or resin), and it never takes rain wear again. Both off unless the server turns them on. Thanks Lyferian.
    • New: Gear breaks at zero durability, with Broken gear material return giving back part of its materials, and Repair cost, so repairing at a station costs a share of the item's materials. All off unless the server turns them on. Thanks Lyferian.
    • New: the Looting skill. Killing things raises it, and it adds extra drops as it levels, with separate strength for tamed animals, wild creatures and humanoids. Off unless the server turns it on. Thanks Lyferian.
    • New: Rain speeds up crops and Beehives speed up crops, so plants in the rain or near a beehive grow faster. Fire needs open space above and Smoke size, so a fire under a low roof can keep burning and smoke can be smaller. All at the game's values unless the server changes them. Thanks Lyferian.
    • New: Crafting search, a search box above the recipe list at every crafting station, like the build menu has. Your own option, off by default. Thanks Lyferian.
    • New: Free rotation, to tilt and roll building pieces with the number pad and pick the rotation step, Arrows pass through cages and grates, and Smaller body when crouching. All off unless the server turns them on. Thanks Lyferian.
    • Changed: the build area size under the crosshair shows only what counts: walls go side by side, so a wall shows "3 wide" instead of a length it ignores. Pressing wider or longer at the limit says the limit and which setting raises it, and the area and row limits go up to 20.
    • New: Night brightness and Fog density, your own sliders from 1 (the game's look) down to 0: dark nights where torches and fires really matter, and no distance fog. Thanks Lyferian and Zero.
    • New: Sailing zoom out, to pull the camera up to three times further back while you sail, and Hide dust clouds, so building, removing, repairing, hoeing and planting make no dust puffs (the sounds stay). Both your own. Thanks Zero.
    • New: Show ore support, lines on a copper or silver deposit showing which parts hold the rest up while you hold a pickaxe, and No floating ore, so pieces left hanging break and drop their ore (off unless the server turns it on). Thanks Zero.
    • New: Doors open as you walk up, Doors close behind you, and Double doors open together, all off unless the server turns them on. Locked doors and warded doors stay shut. Thanks OmegaBattle.
    • Changed: every setting in midgardplus.cfg now starts with who decides it: [Server], [Yours], [Yours, follows the server while connected] or [Key, yours], for everyone who edits the file by hand. Thanks Zero.
    • New: an admin change log. The server writes every settings change made through the F9 panel to BepInEx/midgardplus-admin-changes.log: when, which admin with their ID, which setting, and old value to new value, plus refused attempts. Passwords and tokens show as (hidden). Admins see the last 50 in F9 under Settings, Recent changes. Admin change log turns it off. Thanks Zero.
    • Security: radial menu buttons that call a method only work on a server for methods the server lists in Radial menu allowed methods (empty by default). Admins, the host and single player can still call anything, and key buttons are never limited. Method buttons now only call public methods with no parameters. Thanks TylerS76.
    • Changed: flowing water is smart now. A water source fills the basin it sits in to a flat level just under the lowest point of its rim, so it never overflows, and it never goes into rock, terrain or building pieces or leaks under a wall. With no hole to fill it makes only a small puddle instead of running downhill. Water can't rise more than 0.3 m above its source, so put the source at the height you want the water. Existing ponds reshape themselves the next time they load. Water spread distance no longer does anything.
    • Fixed: recycling an upgraded item could give back upgrade items like a Battle Idol that were never spent, because the game only takes those at a special upgrade station. Recycling now leaves upgrade-only items out. Thanks Zero.
    • Fixed: the F9 admin panel works for admins on a dedicated server. Valheim only turns cheats on for whoever hosts the world, so god mode, ghost, fly, build for free, heal, repair, explore map and spawning did nothing for an admin who joined a server. The panel now does those directly once the server confirms you are an admin, and skip time still goes to the server, one press at a time.
    • 1.11.0 plays with every 1.11.
  133. 1.10.0 14 set 2026, 18:50 UTC
    • Important: the server and every player need MidgardPlus 1.10.0. This release changes how players and the server talk for the admin panel and shared chests, so a 1.9 player can't join a 1.10 server and is told to update.
    • Security: the F9 admin panel only changes MidgardPlus settings on a server, and another mod's settings only when the server lists that mod in Admin panel remote mods (empty by default). Passwords, tokens and webhook links from any mod are never shown or sent.
    • Security: shared chests check who is really asking, how close they stand and whether the ward lets them in, with request numbers nobody can guess, so a changed game can't take or copy items from someone's chest, and nothing is copied or lost when a player drops out mid hand-over.
    • New: All tames can follow. Tell a boar, a hen or any other tame to follow or stay, and it comes through portals with you. Off by default. Thanks Eimak.
    • Changed: the Bug Smashers' stone is the server owner's choice now. Show bug smashers is a server setting, off by default: when the owner turns it on, everyone on the server sees the stone beside the Hall of Mead.
    • Fixed: sorting your bag or a chest leaves favourite items exactly where they are and sorts everything else around them. Thanks lettownn.
    • Fixed: holding the off-hand key now puts the item in the off hand on the first try: from the hotbar, while you walk, and when the equip bar takes a moment. Thanks lettownn.
    • Changed: if a game update breaks one of MidgardPlus's patches, only that part turns off and the rest keeps working, and the patches that could break other mods are guarded.
    • New: when the server runs a newer MidgardPlus than yours, the game tells you.
    • New: type midgardplus report in the F5 console and MidgardPlus saves one file, BepInEx/midgardplus-report.txt, to attach to a bug report, with passwords and personal details masked.
    • New: a dedicated server writes what MidgardPlus has turned on to its log when the world loads, and warns about build areas set above 1.
    • Changed: clearer setting descriptions that say once who decides each setting and point at related settings, a Dual wielding card in the Guide, and FAQ fixes. No defaults changed.
  134. Launcher 1.5.32 14 set 2026, 18:40 UTC

    Check my settings: the launcher reads your midgardplus.cfg against the settings this MidgardPlus version uses, shows what is missing, wrong or changed from vanilla, and fixes it with a backup. New Everything off (vanilla) quick setup, and Add the new settings writes every missing setting at its vanilla value.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  135. 1.9.37 14 set 2026, 14:40 UTC
    • Fixed: on a server, players' own MidgardPlus options follow the server. New Server controls player options, in 0 - Features, on by default: while you are connected, options like hints, the mead line, grow timers, the death counter, companion chatter, portal glow and world grid lines take the server's values instead of yours, and you get your own back when you leave. Keys, Panel scale, radial menu extras and Skip intro stay yours. Thanks Tom.
    • Fixed: Smooth health regen and Double tap to dodge change how the game plays, so they follow the server now, off unless the server turns them on.
    • Changed: Smooth health regen heals once a second instead of every frame, the same total, with far fewer health updates sent around.
    • 1.9.37 plays with every 1.9.
  136. 1.9.36 14 set 2026, 09:20 UTC
    • Changed: everything starts at vanilla again. Every feature and every extra now defaults to off, so you turn on only the one or two things you want, like stack size or day length, and nothing else changes. Settings already in your midgardplus.cfg keep the values you gave them. Thanks Tom.
    • New: the server decides. Features that change a shared world, like excavation, flashbangs, diving, dual wielding, trash and recycling, favourites, zone borders and the world grid, follow the server's settings now, so a player can't switch one on that the server hasn't. Players on a newer MidgardPlus than the server keep every setting the server doesn't know at vanilla, from the moment they join, and get a short note saying so.
    • New: Settings added by updates start off, in 0 - Features, on by default. When an update adds a server setting to a config that already exists, it goes in at vanilla instead of its default, and the log lists what was added.
    • New: Lock settings between updates, in 0 - Features. Turn it on and the server's settings are saved to BepInEx/config/midgardplus-locked.json. Every start after an update puts them back exactly, new settings start at vanilla, and changing a setting yourself updates the lock.
    • New: sailing, in 10 - Sailing. Tailwind when sailing gives each ship its own wind: Always behind, or Helpful so it is never worse than a crosswind, without changing the weather for anyone else. Ship speed multiplier and a speed and turning multiplier for the Raft, Karve, Longship and Drakkar, so the Drakkar can turn. Sea serpent alert pings like the Wishbone when a serpent comes near your ship and says where it is. Thanks Zero.
    • New: target snap point selection. While placing, aim at a piece and press Home to step through its snap points; a small marker shows the one you picked and your piece locks onto it. Thanks TylerS76.
    • Fixed: extra snap points have readable names instead of placeholders, like Mid_1-2, Quarter_1-2_1, Centre and Back_TopLeft. Thanks TylerS76.
    • The mod page and FAQ are rewritten, and the package carries a FAQ for sites that show one.
    • 1.9.36 plays with every 1.9.
  137. Launcher 1.5.31 14 set 2026, 09:10 UTC

    For server owners: Settings added by updates start off, Lock my settings and Restore locked settings on My server, a summary of new settings after each update with Turn them all off, and vanilla values in What's new. Setting sections sort by number. Для владельцев серверов: новые настройки из обновлений начинаются выключенными, можно закрепить свои настройки и вернуть их после обновления.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  138. Launcher 1.5.30 14 set 2026, 08:20 UTC

    Tooltips are readable again: dark boxes with light text instead of white on white. Thanks TylerS76. Подсказки снова читаются: тёмный фон и светлый текст.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  139. Launcher 1.5.29 14 set 2026, 08:10 UTC

    The launcher is now fully in Russian when you pick Русский: every page, dialog, progress step, error, the setting pickers and the radial menu editor. English stays exactly as it was. Лаунчер теперь полностью на русском: все страницы, окна, шаги установки, ошибки, выбор настроек и редактор радиального меню.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  140. 1.9.34 14 set 2026, 08:00 UTC
    • New: MidgardPlus speaks Russian. Set the game to Russian and the Guide, the F9 panel, companions, messages, portals and every MidgardPlus piece and item name follow. Anything not translated yet stays in English.
    • Fixed: flowing water no longer floats. It rests on the ground, on solid pieces or on other water, falls straight down over edges as a waterfall, fills holes one layer at a time, and drops into place when you dig under it or remove what held it. Old water that was hanging settles a few seconds after the world loads.
    • New: Water spread distance can be 0, which means no limit. Water keeps running across flat ground until something stops it, still inside Water cells per source and Water cells in the world.
    • New: Smooth health regen, your own setting, on by default. Health from food trickles back a little every moment instead of jumping up every 10 seconds, with exactly the same total. Thanks TylerS76.
    • New: Use items in water, on by default. Eat food and drink meads and potions while you swim. Weapons in water, off by default, keeps weapons, shields, bows and torches in your hands while swimming. Thanks TylerS76.
    • New: Sign snap points, on by default. Signs, item stands, banners, sconces and other wall pieces snap flush to walls, beams and poles: aim the back at the surface and it turns to face out, sits flat and lines up with the corners, edge middles and centre, up and down as well as sideways, however the wall is turned. Hold the free placement key to place it anywhere. Thanks Zero and TylerS76, with OCDheim as the idea.
    • New: companions level up. Each one earns its own XP: warriors from fighting, gatherers from picking things up, builders from repairs, plans and fuelling, and a little from every meal. Levels bring more health, a bit of healing over time, harder hits for warriors and faster work for gatherers and builders. As they level they also put on better looking gear, never past the last boss your world has beaten, and never gear you can loot. Anything you give them yourself always wins. Look at a companion to see its level and XP. Companion levels, Companion XP multiplier, Companion max level and Companion gear by level are in 7 - Companions.
    • Fixed: text in MidgardPlus windows stays sharp when Panel scale makes them bigger, like on 4K screens. The letters are drawn at their real size on screen instead of being stretched, and everything else scales the same as before. Thanks Жека.
    • New: Favourite items, your own setting. Hold Left Alt and click an item in your bag to mark it with a gold frame. Favourites stay put when you quick stack, use Place stacks or stack into shared chests, and the trash and recycle keys leave them alone. The mark stays on the item when you move it, split it or log out. Thanks lettownn.
    • New: Copy markers from map tables (server) and Take markers other players left on map tables (your own). Turn either off and reading a map table gives you the explored land but none of the other players' markers, and writing to it still keeps their markers on the table. Both on is the game's own way. Thanks lettownn.
    • 1.9.34 plays with every 1.9.
  141. Launcher 1.5.28 14 set 2026, 07:20 UTC

    More of the launcher is in Russian now: mod cards and installing mods, the profile import, server cards and sharing, the rented server window, the tour, the stuck game card and the key pickers. Water spread distance explains that 0 means no limit. Ещё больше лаунчера на русском: моды, импорт, серверы, арендованный сервер и обучение.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  142. Launcher 1.5.27 14 set 2026, 07:00 UTC

    The launcher speaks Russian now. Pick English or Русский at the top, next to Player and Server owner, and it remembers. If Windows is set to Russian it starts in Russian. Menus, page headings, buttons, quick setups and every MidgardPlus setting description are translated; anything not translated yet shows in English. Лаунчер теперь на русском: переключатель English / Русский вверху.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  143. 1.9.33 14 set 2026, 07:00 UTC
    • New: the Bronze, Iron and Silver portals glow in their own colour all the time now, never dark, and step up when they're connected and again when you walk up to one. A soft light breathes slowly on the ground around them and sparkles rise inside the ring. Tiered portal glow sets how strong it all is, from 0 (just the steady glow) to 5, and changes the light and sparkles right away.
    • New: Glow on game portals, your own setting, off by default. Turn it on and the game's wood and stone portals get the same glow, light and sparkles in their own colours.
    • New: Companion feeder. Build one with the hammer (10 wood and 2 resin, it looks like a wood chest) and put food in it. Companions within Feeder range walk over and eat when they have no meal going or they are hurt, up to three foods at once like you. Each meal adds its health to theirs and heals them over time for as long as it lasts, and Companion food duration multiplier stretches that. Look at a companion to see what it has eaten and for how long. Companions far from a feeder carry on as before and never starve.
    • Changed: flowing water settles into one body. Water that touches, from any number of sources, is one pool with one flat level and one seamless surface, with no stacked layers and no square seams from above or below. Two sources side by side merge and fill the pool together. On flat ground water spreads Water spread distance blocks (7 by default) as a shallow puddle, runs to ledges and falls, and basins fill to the brim. Swimming and diving feel the same everywhere in a pool. Water from 1.9.32 joins into pools by itself.
    • New: water limits. Water cells in the world (5000 by default) pauses every source when the world is full, and Water sources per player (10 by default) stops anyone placing more, admins aside. Look at a source to see how far it got or why it stopped. Admins have a Clear flowing water near me button in F9 that removes water and sources within 50 metres.
    • New: Panel scale, your own setting. The MidgardPlus windows (F9, the Guide, Excavation, the portal picker, the companion look window and the breath bar) grow on big screens like 4K. 0 is Auto, 2 is twice the size.
    • Fixed: companions following you were left behind at portals unless Tames follow through portals was on. They now come through with you whenever Companion recall distance is above 0.
    • 1.9.33 plays with every 1.9.
  144. Launcher 1.5.26 14 set 2026, 05:40 UTC

    New quick setup: Super easy. Huge yields and loot, crops and tames in no time, smelters and kilns at full speed, no weight or stamina cost, weaker enemies and free building, all in one click. Fixed: admins added on My server are saved the way Valheim 1.0 matches them, so they really are admins, and a running server picks them up within 10 seconds with no restart.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  145. 1.9.32 14 set 2026, 05:40 UTC
    • New: Flowing water. Build a Water source with the hammer (5 stone and a resin) and it spills out a square at a time: it runs to the edges, pours down drops, and fills holes from the bottom up into pools you can swim and dive in. Walls, rocks and trees stop it, and it never spills into the sea. Each source stops at Water cells per source (200 by default) and hovering over it shows how far it got. Break the source and its water drains away. The server runs it, so everyone sees the same water. Flowing water switches the piece on or off, and Water flow seconds sets how fast it spreads.
    • Changed: builders repair. They look for damaged pieces around you, or around the spot you told them to stay, and fix the worst first with a swing of the hammer, before feeding fires when something is close to falling. They never touch plans or anything inside a ward you can't use, and they skip what they can't reach and try again later.
    • Changed: warriors guard. Tell one to stay and it holds that spot, attacks anything that comes within Guard radius, chases up to Guard leash, then walks back and faces outward. While following you, it goes for whatever is attacking you first. It never swings at players, tame animals or companions.
    • Changed: gatherers are smarter. With an axe they fell trees, chop up the logs and clear stumps, and with a pickaxe they mine rocks and ore, always within what their tool can handle, and their tools wear like yours. They go for what you already keep first, never work next to your buildings or inside wards you can't use, carry a full bag to the nearest chest with room, and run to you when something comes after them.
    • Changed: look at a companion to see what it's doing (Following you, Guarding here, Repairing a wood wall, Chopping a beech, Taking wood to a chest) and the keys for it. They say a word when something changes, without chattering, and follow Companion talk.
    • 1.9.32 plays with every 1.9.
  146. Launcher 1.5.25 14 set 2026, 05:00 UTC

    The Radial menu extras editor shows the radial menu the way the game draws it: MidgardPlus buttons in their real order, your own buttons in gold, and the one you're editing lit up. Click a wedge to jump to its row, or drag your buttons around the ring. Obliterator passive items has a hint now.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  147. 1.9.31 14 set 2026, 05:00 UTC
    • New: Underwater diving. Hold the Dive key (Left Control) in water to swim down, Jump to come back up, and look where you want to go while you swim forward. A breath bar shows above your stamina while you're under, and when it runs out you start to drown until you surface. The water tints blue green around you. You can't dive carrying too much. A server can switch it off and set how long your breath lasts (Diving breath seconds, 45 by default).
    • New: Obliterator passives. Put Megingjord, Wishbone, a Demister or the swamp key in the obliterator. The server picks how it works with Obliterator passives: Used up, where the lever takes the item for good and whoever pulled it keeps its passive on their character, or Shrine, where the items stay safe inside and everyone within Obliterator shrine range gets their passives. Off by default. Obliterator passive items sets which items count.
    • New: Flashbangs. Craft three at the forge from a surtling core, two resin and a bronze, throw one and look away. Anyone close enough who can see it gets a white screen and ringing ears that fade over a few seconds, less if they were looking away. It does no damage. Flashbang strength is your own setting: 0 means you only see a short light, no white screen and no ringing. A server can switch flashbangs off.
    • New: Zone borders. Press Shift+J to see the edges of the world's 64 metre zones as blue lines on the ground around you, so you can keep a base inside one zone and avoid the hitch when you cross a border. There's a button for it on the MidgardPlus radial page too. Your own setting.
    • Changed: on the big map, ships use the rune marker at double size and portals use the portal's own icon, so they stand out from a map full of dots.
    • Changed: the Guide (F8) has a card for everything added lately: diving, flashbangs, zone borders, trash and recycling, the obliterator payout and passives, ships and portals on the map, taking apart ships and carts, crops needing room, floating items and storage sizes. The admin panel has quick spawns for flashbangs and the passive items.
    • Fixed: the Hammer takes apart ships and carts description said what was inside would drop; it now says to empty it first. The Radial menu page description lists the zone borders button.
    • New: Breath holding, a new skill with Mining, Foraging, Sailing and Packhorse. It rises while your head is under water and lets you hold your breath longer, up to twice as long at level 100. It comes with the New skills feature.
    • 1.9.31 plays with every 1.9.
  148. Launcher 1.5.24 14 set 2026, 04:30 UTC

    The footer always shows which folder you're using: your game, a dedicated server or your rented server's settings. Container sizes are dropdowns now, with the game's own size first, and you can still type your own. What's new has Mark as not seen and a Show changes since picker for testing. The Hall of Mead picks up new supporters without restarting the launcher.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  149. 1.9.30 14 set 2026, 04:30 UTC
    • New: the Bronze, Iron and Silver portals each glow in their own colour, orange, blue and purple, even before they connect, and the swirl takes the colour too. Portals the game gives you look the same as always.
    • New: Tiered portal glow, a slider from 0.25 to 5 for how bright those portals shine. 1 is the game's own brightness and 5 will flashbang your friends. Your own setting, and it takes effect the next time you start the game.
    • New: Trash items. With your inventory open, point at an item and press Delete twice to get rid of it for good, no need to run to an obliterator. Equipped items are never trashed. Trash item key picks the key. Your own setting.
    • New: Recycling. With your inventory open near the station an item is made at, point at it and press End to break it down and get back part of what it cost. Recycle return sets how much comes back, half by default. Equipped items are left alone, and anything that doesn't fit drops at your feet. On by default, and a server sets it.
    • New: Obliterator yield multiplier, from 1 to 10, so the obliterator gives more coal and more of what it turns things into. The server sets it.
    • Changed: the hammer won't take apart a ship or a cart while something is still inside it, so nothing spills into the water. Empty it first.
    • Fixed: foraging could still give XP or a bonus pickup off a plan, or off a pick the game had refused.
    • Fixed: the Radial menu page description still listed a Better UI button that is gone. It lists what the page really has now.
    • 1.9.30 plays with every 1.9.
  150. Launcher 1.5.23 14 set 2026, 03:10 UTC

    Container size settings show an example, like 6x3, inside their boxes, and every new MidgardPlus 1.9.29 setting is ready to change here.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  151. 1.9.29 14 set 2026, 03:00 UTC
    • Changed: Excavation costs nothing at all now: no stamina, no stone and no pickaxe wear. The Excavation cost multiplier setting is gone.
    • Changed: the world grid lines lie on the ground and stay put, instead of floating up and down with the piece you are placing. World grid lines on the ground (on by default) turns that back off.
    • New: Mistlands mist, a slider from 1 (the game's mist) down to 0 (no mist), so you can see the land. Your own setting.
    • New: Crops need room to be planted. A crop, sapling or bush put down too close to another plant, a building or a rock turns the ghost red with the game's need more space message, instead of planting something that never grows. On by default.
    • New: Ships and portals on the map. While the big map is open, every ship and every portal in the world gets a marker, with the portal's name. On by default.
    • New: Hammer takes apart ships and carts. Middle click a ship or cart with the hammer and it comes apart and gives its materials back, no axe needed and no workbench. What is inside drops on the ground; a ship with someone aboard is left alone. On by default.
    • New: Everything floats. Ores, metal bars, nails, serpent scales, trophies and everything else that sinks floats instead. Off by default.
    • New: sizes for every storage container: wood, personal, reinforced and black metal chests, barrels, carts, karves, longships and drakkars, as columns x rows up to 8x20. Empty keeps the game's size, a chest never loses columns, and fewer rows never hides anything.
    • Fixed: a plan of a pickable, like a stone pile, could still give foraging XP or be picked by a foraging mod's bonus pickup. A plan is not a pickable at all now; it becomes one when it is finished.
    • Fixed: pickables a player builds, like stone or flint piles from a building mod, could make materials out of nothing with a pickup yield multiplier above 1 or the foraging bonus. New setting Placed pickables cannot be farmed, on by default: one that never grows back is only decoration (no picking, no foraging XP or bonus, the hammer gives back its cost), and one that grows back goes down already picked, so it has to grow first. Pickables the world made are left alone.
    • 1.9.29 plays with every 1.9.
  152. Launcher 1.5.22 14 set 2026, 02:40 UTC

    Server owners: a Server admins card on My server lists who is in adminlist.txt and lets you add or remove Steam IDs, and Home reminds you when your server has no admins yet.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  153. 1.9.28 14 set 2026, 02:40 UTC
    • Changed: Excavation no longer costs stamina or stone. Dig or raise as much as you like in one go; only a little pickaxe wear is left, and Excavation cost multiplier at 0 takes that away too. The Excavation stone per cubic metre setting is gone.
    • Fixed: the world grid barely worked with the hammer. On any slope the game nudges a piece sideways, and the grid took that as the piece locking onto another piece, so it let go. It now only lets go when the piece really is on another piece's snap point, keeps the piece at the right height on uneven ground, and draws its lines on top of the ground instead of hidden under it. The radial menu button shows a hammer now.
    • 1.9.28 plays with every 1.9.
  154. 1.9.27 14 set 2026, 02:30 UTC
    • Fixed: water pieces went into the sky. The water had no solid edge for the hammer to measure, so every pond was put down about 90 metres above where you aimed. Water now lands where you aim, snaps to other water and floors, and can be taken back with the hammer.
    • New: the water pieces are real water now. You can swim in them, you get wet, things float, and the surface looks and moves like the rest of Valheim's water. Put water over a hole at least 2 metres deep (dig one with Excavation) and you can swim; laid on flat ground it is just a shallow puddle you walk through. It counts as water for 6 metres below the surface.
    • Changed: the glass pane, glass wall, glass floor and half circle glass window are much sturdier. They hold like iron now, so a glass floor can reach far out from a wall or post instead of breaking unless it sits right on top of something, and they take a lot more hits.
    • 1.9.27 plays with every 1.9.
  155. Launcher 1.5.21 14 set 2026, 02:00 UTC

    Radial menu extras has its own editor: one row per button with a name, Key or Method, what it presses or runs, and an optional icon. Move buttons up and down or sort them A to Z, and the launcher writes it in the format the mod reads.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  156. 1.9.26 14 set 2026, 02:00 UTC
    • New: water you can place. Water 1x1, Water 2x2, Water 4x4 and a Round pond, using the game's own hot tub water, for pools, moats, fountains and garden ponds. They snap like floors and cost a little stone. They look like water and you walk right through them; Valheim only lets you swim in the sea.
    • Changed: the glass pieces are made from resin instead of crystal, so everyone can build them from the start instead of only after finding crystal in the mountains.
    • Fixed: anyone who ran 1.9.24 kept an Excavation max size of 32, so big digs were refused even though 1.9.25 allows 100. It moves to 100 once, on its own.
    • Fixed: the Excavation window could open or be dragged partly off the screen. It stays on screen now, and the Round room button is called Circle so the name fits.
    • Fixed: on some games the F9 panel and the Excavation window showed no text at all, only empty boxes, because the game font was not ready. The text now falls back to another font so it always shows.
    • Fixed: in plan mode the hoe and cultivator cost nothing, so raising ground was free. Plan mode only makes building plans now; hoe and cultivator tools cost what they always do.
    • Fixed: a plan of a pickable, like a stone pile, could be picked for free with mods that pick things up for you. Plans cannot be picked or opened now.
    • Changed: the F9 panel scrolls much faster with the mouse wheel.
    • 1.9.26 plays with every 1.9.
  157. 1.9.25 14 set 2026, 01:40 UTC
    • New: glass and round building pieces in the hammer. Glass pane 1x1, Glass wall 2x2 and a Glass floor 2x2 you can walk on, made from crystal, plus curved wood and stone walls that close into a round tower, half and quarter round wood floors, a half circle stone arch and a half circle glass window. Glass and round pieces under Features turns them off.
    • Changed: excavation never needs a workbench, for digging or for building up. The setting that asked for one is gone.
    • Changed: excavation shapes can be up to 100 by 100 metres, and a shape that starts in front of or behind you now begins 2 metres away instead of right under your feet. Depth and height still count from the ground where you stand.
    • Fixed: excavation stairs came out as a ramp. Valheim ground has one height every metre, so short steps blended into a slope. Each step is now at least 2 metres long, so the flat steps show, with a short slope between them.
    • Fixed: with Workbench range multiplier above 1, the ring on the ground still looked like the old size, with its dashes spread far apart. The ring now matches the real range and keeps its dashes close, so you can see exactly where the workbench reaches.
    • 1.9.25 plays with every 1.9.
  158. Launcher 1.5.20 14 set 2026, 01:10 UTC

    A Streamer kit button at the top of the launcher and on Help and tools opens the MidgardPlus streamer kit: overlays, scenes and a lower third for OBS.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  159. 1.9.24 14 set 2026, 01:10 UTC
    • New: Excavation. With a pickaxe out, press B to open the Excavation window and dig or build big shapes in one go: a Pit with a flat bottom, a Line, a Trench ring that leaves the middle alone, a Mound, Flatten to one height, a Ramp that slopes up or down, Stairs with as many steps as you like, a Hill with sloped sides, Terraces that step up a hill, a round Bowl that deepens toward the middle and a round Dome. Side slope gives pits, trenches, mounds, flatten, ramps and stairs sloped banks instead of straight walls, and Meet the ground at the far end sets a ramp or stairs to finish right at the ground ahead. Set the length, width and depth or height, whether it starts in front of you, behind you or around you, and the ground it leaves: dirt, paved, grass or as it was. A blue outline on the ground shows exactly where it goes, the Left and Right arrows turn it, and one click snaps it to north, east, south, west, 45 degrees or the world grid.
    • Excavation costs stamina, pickaxe wear and stone for anything it raises, needs a workbench nearby to raise ground, and stops at wards that are not yours, places where building is blocked, and dungeons. Every change goes to whoever owns that ground, so everyone on a server sees the same shape. Excavation under Features turns it off, and under Building a server sets the biggest size, the cost, the stone per cubic metre and whether raising needs a workbench. If DigDug is installed, MidgardPlus leaves digging to it.
    • Fixed: beehives ignored every MidgardPlus multiplier. They now have their own: Beehive speed multiplier for how fast honey builds up, Beehive honey multiplier for how much each harvest gives, and Beehive capacity for how much a hive holds before it is full, all under Production.
    • Changed: the MidgardPlus page on the radial menu no longer has a Better UI HUD editor button, since Better UI's editor can only be closed with its own key. Your own buttons from Radial menu extras stay, and can now have a picture: add | icon: and an item name, like Map = key: P | icon: Hammer. Icons on the page are drawn smaller so they stop clipping.
    • Fixed: dual wielding two spears, the special attack threw your main hand spear. Weapons whose special is a throw now do the dual special swing instead.
    • New for underground building: a Corridor of any width, a flat-bottomed Round room and a round Ring trench join the excavation shapes, and Excavation max depth (Building, 8 to 30) lets a server dig deeper than the game's own 8 metres for whole underground halls. The game's hoe still pulls ground it touches back within 8 metres, so level deep floors with excavation.
    • Fixed: searching the F9 item spawner showed placeholder items that only creatures use, like enemy clubs and bites. Items with no icon, no name or a creature-only attack are left out now.
    • Changed: the F9 settings list scrolls much faster with the mouse wheel.
    • Fixed: with Portals carry everything on, inventory slots no longer show the cannot-teleport icon.
    • 1.9.24 plays with every 1.9.
  160. Launcher 1.5.19 14 set 2026, 00:50 UTC

    The Player and Server owner buttons are back at the top of the launcher, so you can switch between your own game and your server from any page.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  161. Launcher 1.5.18 14 set 2026, 00:30 UTC

    A Mute button next to the music slider at the top right, and the anthem plays once when the launcher opens instead of over and over. Mute is remembered, and Unmute brings back the volume you had.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  162. 1.9.23 14 set 2026, 00:30 UTC

    Building and digging for people who like things lined up, asked for by a player who used to run OCDheim.

    • New: the world grid lies on the ground. With a crop, a hoe tool or anything that sits on the ground in your hand, the gold lines follow the slope instead of floating flat.
    • New: World grid size key (Shift+H) steps the world grid through 0.25, 0.5, 1, 2 and 4 metres while it is on. With a crop in your hand it changes the crop grid.
    • New: Hoe and cultivator work in squares (Building, off). Level ground, raise ground, pathen, paving and the cultivator work a square, and with the world grid on the squares line up with it. The ground height comes out square; the worn look of a path stays soft at the edges.
    • New: Reset ground on the hoe. It puts the ground back the way the world made it, undoing digging, raising, levelling, paths and paving where you use it. Reset ground on the hoe turns it off.
    • New: with a hoe tool selected, PageUp and PageDown make it work a little higher or lower than where you point, 0.25 metres a press by default, for steps, gentle rises and sunken floors.
    • New: Extra snap points (Building, Off, Middles or Quarters). Middles adds a point halfway along poles and beams and in the middle of each edge and the centre of floors and walls, so two chests can sit side by side in the middle of a floor. Quarters puts three along poles and beams.
    • 1.9.23 plays with every 1.9.
  163. Launcher 1.5.17 14 set 2026, 00:00 UTC

    The anthem plays the whole time the launcher is open, and it plays after an update too. Turn it down with the new music slider at the top right; all the way left is silent and your volume is remembered.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  164. 1.9.22 13 set 2026, 23:30 UTC
    • New: dual wielding. Hold Left Alt while you equip a second weapon and it goes in your left hand; equip without it and weapons swap as they always have. Any one-handed weapon pairs with any other, so a sword and an axe or a mace and a knife, and pickaxes pair too. Swings alternate hands with the game's own dual-axe moves, or its dual-knife moves for two knives, and each hand hits, wears and trains with its own weapon. Your off hand is still there after you log out or put your weapons away. Dual wielding under Features turns it off, and under Combat a server can allow two-handed weapons and scale the damage and stamina of every dual swing. Off-hand key is yours to change.
    • New: a MidgardPlus page on the game's radial menu, with plan mode, the build camera and the world grid (each showing On or Off), the guide and leaderboard, the admin panel for admins, and Better UI's HUD editor if you have Better UI. Its Change keys page lets you rebind any MidgardPlus key, and Better UI's HUD editor key, just by pressing the new one. Radial menu extras adds your own buttons that press a key or run another mod's method. If Better UI and plan mode are both on F7 you get told once when you join.
    • Fixed: double tap to dodge fired when you just held a direction, most of all on a controller. Only two quick taps dodge now.
    • Changed: the Settings tab in the F9 panel is easier to use. Sliders have a proper knob and save when you let go, numbers save when you press Enter, switches are compact, and a key changes by clicking it and pressing the new one. The dev commands line only shows on the tabs that need it.
    • Changed: build, terrain and planting squares now allow up to 5 by 5 by default. When a server has them at 1, the message says which setting to raise and where.
    • 1.9.22 plays with every 1.9.
  165. Launcher 1.5.15 13 set 2026, 21:30 UTC

    New: a Player and Server owner switch at the top. Each side keeps its own folder and its own settings, so your game and your server never get mixed up. Server owner is where the rented server tools live: install on your host, send your settings, update it. No server on your PC? Server owner still gives you a settings page for your rented server. Import and Export work on whichever side you're on.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  166. Launcher 1.5.14 13 set 2026, 21:10 UTC

    Fixed: the launcher could grab your dedicated server folder instead of your game when the server sits on your main Steam drive and the game is in another library. It always picks the game now, and only uses a server folder when there's no game on the PC. You can still pick the server yourself with Choose folder.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  167. Launcher 1.5.13 13 set 2026, 21:00 UTC

    Other mods can be switched off and on now, no deleting needed. You get a heads up before switching off a library like YamlDotNet or ServerSync. Settings that have a set list of options use dropdowns instead of blank boxes. There's a full tour of the launcher. DigDug steps aside properly.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  168. 1.9.21 13 set 2026, 21:00 UTC

    Companions finally fight, and a lot of what MidgardPlus adds is easier to find and use.

    • Fixed: companions never actually hit anything. They were handed your weapons but never set up to swing them, so they stood there playing an animation their body didn't have. Now they swing swords, thrust atgeirs, punch, shoot bows when there are arrows in their bag (without using them up), block with a shield, jump in when you get hit or hit something, and don't run away when they're hurt.
    • New: companions are proper vikings by default, with a face, hair, beard, skin and armour that every player sees, and the look you give them comes back when you call them again. Companion body under Companions switches back to the old Dverger. Companion combat log writes down why a companion did or didn't attack, if you want to see what it's thinking.
    • Changed: companions follow smoother, walking or running depending on how far behind they are, never teleport in the middle of a fight, open doors when they get stuck, and gatherers and builders drop their chores when there's a fight.
    • New: pick your own square size in game. With the hammer, hoe or cultivator out, [ and ] make it narrower or wider, - and = make it shorter or longer, and a little 3 x 2 shows under your crosshair. Building, digging and planting each remember their own size. The Build area, Terrain area and Planting row settings are now the biggest size a player is allowed to pick, so nobody gets squares they didn't ask for.
    • Fixed: walls stacked copies on top of each other with a build area length above 1. Walls go side by side now.
    • New: the Guide. Press F8 and it's the first tab: every MidgardPlus extra this server has switched on, what it does and the key to use it, plus this server's numbers. The first time you join you get told it's there, and the first time you use a feature like square building you get a one line hint. Show the guide hint on join and Show feature hints under Quality of Life turn those off.
    • New: admins can manage players from the F9 panel. The Players tab shows who's on, and lets you make or remove admins, add an admin by Steam ID, kick, ban and unban. The server checks every request really comes from an admin, and nobody can remove the last admin or kick themselves.
    • Changed: the Settings tab for every mod has an Only changed filter and shows big mods 60 settings at a time, so servers running lots of mods stay quick.
  169. Launcher 1.5.12 13 set 2026, 19:50 UTC

    New Valheim processes card under About and support. See what's running, and close Valheim, stop a server or close everything in one click. Stop server asks the server to save and quit cleanly with Ctrl+C, and it only ever force stops after backing your world up and asking twice.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  170. 1.9.19 13 set 2026, 19:40 UTC
    • New: The Bug Smashers. A second stone beside the Hall of Mead at spawn, for everyone in Discord who told me when MidgardPlus broke so I could fix it. Read it and you'll see who smashed what. The list lives on the website, so new names show up without a mod update. Show bug smashers under Quality of Life hides it if you'd rather not have it. Don't want your name on it? Just tell me.
    • Changed: F8 opens the leaderboard for everyone. F9 opens the admin panel for admins only: single player, the host, or someone on the server's admin list, and anyone on the Steam ID lock if you set one. Everyone else who presses F9 gets pointed to F8, and only sees the Leaderboard and Supporters tabs.
    • Changed: the build camera tells you to take out your hammer when you try to build from it without one in your hand.
  171. 1.9.18 13 set 2026, 19:20 UTC

    A cleanup patch. I went through all 22,000 lines of MidgardPlus line by line and fixed everything that could lose your stuff, duplicate it, let a cheater mess with a server, or quietly not work in multiplayer. Nothing new to set up, just a lot less that can go wrong. Everyone on a server should update, because shared chests only talk to the same version.

    • Fixed: shared chests could duplicate items when the chest owner was slow to answer, lose items if you disconnected mid take, and let someone who wasn't allowed empty a private or warded chest from anywhere. The chest owner now checks who's asking and that the chest is open for them.
    • Fixed: gatherers could drop items into a chest another player's game was running, and those items vanished. Weapons you took back from a companion kept the companion's weaker damage until you relogged. Companion gear could duplicate when someone else opened the bag, and the gear tier reverted after a reload.
    • Fixed: pressing E on a companion while it was off on an errand flipped follow and stay, and after a reload it just stood there. Builders feeding a station from out of date numbers could burn extra fuel.
    • Fixed: on a server, a modded client could fake admin messages, push fake settings onto other players, or report fake boss kills for the leaderboard. The server now checks every message really comes from who it says, and players only take settings from the server.
    • Fixed: a server's settings always win now, even for a player who has another mod MidgardPlus steps aside for, so everyone plays by the same numbers.
    • Fixed: dropping an exported settings file onto a running server really does put everything it doesn't list back to vanilla.
    • Fixed: when someone finished a plan, other players kept seeing a ghost they could fall through until the area reloaded. It turns solid for everyone now.
    • Fixed: the world grid could snap a piece into someone else's ward or a no-build zone, and build and plant squares could reach into no-build zones like the trader.
    • Fixed: the Mining skill bonus only worked on rocks your own game was running. Fires that burn forever by design started using fuel. Saga stones and world finds switches only counted the first time you loaded a world.
    • Fixed: a pile of little things that made the game work harder than it needed to: companion recolours every frame, builder chest scans, per-plant timer lookups, and lists that kept growing the longer you played.
  172. Launcher 1.5.11 13 set 2026, 18:20 UTC

    Export now writes every setting, not just the ones you changed. Drop an exported file on your server and your players get exactly those settings.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  173. 1.9.17 13 set 2026, 18:20 UTC
    • Fixed: Show every skill from the start only put in the game's own skills. Skills added by mods, MidgardPlus's Mining, Foraging, Sailing and Packhorse and any other mod's, didn't show until you used them. Now every skill the game knows about is in the list, and it fills in again whenever you open the skills window, so skills a mod adds late show up too.
    • New, for Jakolby: a server leaderboard. Kills, boss kills (and who got each boss first on the server), deaths, PvP kills, time online and longest run without dying, for everyone who plays there. Turn on Server leaderboard under World, then anyone can press F8, or open the Leaderboard tab in the F9 panel, and sort by any column. The server keeps the numbers next to the world save.
    • New: Discord feeds for server owners, under the new Discord section. Paste a Discord webhook into Discord webhook URL in the server's own config and the server posts joins and leaves, boss kills, milestones, deaths if you want them, and who's online every so often. Each one has its own switch. The webhook never leaves the server: it isn't sent to players, isn't shown in the admin panel and isn't written to the log, and posts can't ping @everyone.
  174. Launcher 1.5.10 13 set 2026, 17:30 UTC

    No more old launchers hiding on your PC. The Start menu shortcut now always opens the newest launcher, old copies the launcher made get cleaned up, and shortcuts pointing at old copies get fixed. New buttons under About and support add or fix your Start menu and desktop shortcuts, or remove them.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  175. Launcher 1.5.9 13 set 2026, 17:10 UTC

    What's new got shortcuts. Every new setting has a Show in link that jumps straight to it on its page and lights it up. Setting names in the changelog are links too, there's a quick count of what's new in each section, and a Back to What's new button to hop right back.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  176. Launcher 1.5.8 13 set 2026, 16:40 UTC

    Imported mods show their real version. Mods without a manifest, like AdvancedTerrainModifiers, now take it from r2modman's list or the mod itself, and a mod stuck on version unknown no longer asks to update forever. AdvancedTerrainModifiers is flagged against Hoe radius multiplier: leave that at 1 while it's in.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  177. Launcher 1.5.7 13 set 2026, 16:30 UTC

    What's new page: every setting added since your last update, with the changelog, editable right there. Safer profile import: whole config folders, turned-off mods read right, one bad mod no longer stops the rest. Install whole modpacks with a config backup, and remove a pack in one go. Clearer notes when MidgardPlus steps aside for another mod.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  178. 1.9.15 13 set 2026, 16:20 UTC

    Sorry for the huge patch, everyone. I fell asleep on my keyboard and broke a few things in the code, so I've been heads down fixing it. Instead of dripping out a pile of tiny updates, I rolled every fix into this one big patch. Small fixes go back to normal from here.

    • Fixed: Skip intro played the opening cinematic anyway. It now turns the intro off the moment the game's cinematic player wakes up, so you land straight on the main menu.
    • Fixed: the kiln to chest to furnace chain stalled. Builders put every damaged piece ahead of feeding, and a repair that didn't take kept them on the same piece forever, so with rain decay on they never got to your fires and furnaces. Now an empty fire or a smelter with no fuel or nothing in it comes first, a repair that doesn't take gets left for two minutes, and a station a builder can't reach is only skipped for 90 seconds instead of 10 minutes.
    • Fixed: Companion health multiplier was lost whenever a companion reloaded (relog, portal, walking away), and Enemy health multiplier got applied to companions on top of it. Companions now keep the health you set and enemy health leaves them alone.
    • Fixed: Free building, and plan mode, quietly unlocked every build piece for good on your character. They only make pieces free now, and your unlocks stay the game's.
    • Fixed: with Crops grow in any biome or Extra crop biomes on, a planting row only put in the first crop and said the rest were the wrong biome. Rows follow your biome settings now.
    • Fixed: Enemy damage multiplier also scaled fall damage and other hits with nobody behind them, stacking with Fall damage multiplier. It only touches hits from creatures now.
    • Fixed: raising Ward range multiplier protected the bigger area but the ward's ring still showed the old size. The ring matches now.
    • New: Builders load wood into kilns under Companions, off by default. Builders load plain wood from nearby chests into charcoal kilns so the whole chain runs by itself. They always leave 50 wood in your chests.
    • New: Extra crop biomes under Production. Pick exactly which biomes crops can also grow in, like Meadows, BlackForest, instead of everywhere. Crops grow in any biome still does all of them.
    • New: an admin panel. Press F9 in game. Commands has the game's admin commands as buttons: dev commands, god mode, flying, time skips, clear weather, taming and more. Items is a spawner for every item in the game: type part of a name, pick it, set the amount, spawn it. Creatures does the same for every creature, with a level. Settings lists every MidgardPlus setting to change in game; on a server a change goes to the server, which only accepts it from one of its admins, saves it and sends it to everyone. Spawning needs dev commands on. Admin panel key under Quality of Life changes the key; it is your own setting.
    • New: every skill is in your skills list from the start, at level 0, instead of appearing only once you first use it. Show every skill from the start under Player turns it off.
    • New: Crops grow in any biome under Production, off by default. Barley, flax and every other crop can be planted and grown anywhere, the cold and the heat included.
    • New: companions, gatherers and builders show on the minimap and the big map with their names, and the icons follow them. Companion map icons under Quality of Life, your own setting, on by default.
    • New: Portal picker on E under Quality of Life. With the portal destination picker on, plain E opens the picker and Shift+E sets the portal tag instead. Your own setting, off by default.
    • Changed: Stamina regen multiplier now goes down to 0, so a slow 0.02 works for long hard days. 0 means stamina only comes back from food and potions.
    • Changed: Hoe radius multiplier now goes up to 10, for much wider flattening, raising, pathing and paving.
    • Already in: a world grid for crops and building (World grid under Building), a durability slider where 0 turns wear off (1.9.12), crop and regrowth timers and a breeding limit multiplier (1.9.14).
    • New: MidgardPlus steps aside for other mods. Got AzuCraftyBoxes, ValheimPlus, an item stacks mod, a longer days mod or anything else on the list that does the same job as one of ours? MidgardPlus sits that feature out and lets the other mod handle it, so they don't fight or double up. Works for modpacks too, since a pack is just a bunch of mods. You get a message when you spawn, and the log says which mod, which feature and which settings. Your values stay saved in the cfg and come back when that mod's gone. Step aside for other mods under Features turns it off, and Never step aside for keeps just the ones you name (craft_chests, portals, stacks, weight, stamina, building, combat, production, day, skill_loss, pickup, suite).
    • New: two more tabs in the admin panel. Mods shows every other mod MidgardPlus is sitting out for, with a button to keep both or step aside again. Supporters is the Hall of Mead: everyone who bought me a mead. Thank you.
    • 1.9.15 plays with every 1.9.
  179. 1.9.14 13 set 2026, 15:00 UTC
    • New: grow timers. Look at a growing crop or sapling and it says how long it has left, and look at a bush you have picked and it says how long until it grows back. Both follow Plant grow time multiplier. Show grow timers under Quality of Life turns them off; it is your own setting. Asked for by Tera277.
    • New: Breeding limit multiplier under Quality of Life, 1 to 10. The game stops a kind of animal breeding once a few of them are close together, young included; this raises that limit, so a boar pen can keep growing. Works for anything that breeds. Asked for by Tera277.
    • 1.9.14 plays with every 1.9.
  180. Launcher 1.5.6 13 set 2026, 14:50 UTC

    Importing a mod profile never leaves two copies of a mod: one already installed some other way is skipped and named, and the import dialog now says exactly what gets replaced.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  181. 1.9.12 13 set 2026, 08:00 UTC
    • New: Item durability loss multiplier under Crafting and inventory. How fast weapons, tools, armour, shields and torches wear out: 1 is the game's own way, 0.5 makes everything last twice as long, and 0 turns wear off, so nothing ever needs repairing. It stacks with the world's own durability setting. Armour counts too, which needed its own handling, because the game wears armour down by the damage you take rather than by its durability rate. Asked for by LordIvanos.
    • Fixed: plans can be placed on plans. Aiming at a plan made every placement invalid, because a plan is marked as holding nothing up and the game refuses to put a piece on something that does not support. While you place in plan mode, plans now count as support, so a planned wall goes on a planned floor. A real piece still cannot rest on a plan. Reported by TylerS76.
    • 1.9.12 plays with every 1.9.
  182. 1.9.11 13 set 2026, 07:10 UTC
    • Fixed: with Craft from nearby chests on, placing a plan or building with Free building on could quietly take materials out of the chests around you. Those pieces cost nothing, and the game was told so, but chest crafting still paid the full cost from nearby chests for anything you were not carrying. It now leaves a cost alone whenever MidgardPlus has waived it. Found in a log from TylerS76, where every plan he placed asked the chests for wood.
    • Fixed: placing a plan of a piece with a complex shape, like a stone fence or an ashwood door, logged a Unity error each time. Those shapes keep their solid collision as a plan now instead of asking for something Unity cannot do.
    • 1.9.11 plays with every 1.9.
  183. 1.9.10 13 set 2026, 06:50 UTC
    • Fixed: plans collapsed. A piece placed in plan mode that was not resting on another piece, like a pole standing in the ground, fell apart a few seconds later. A plan is a ghost that holds nothing up and is only touched by its builder, so it is never meant to need support; but turning a piece into a plan also told the game to check its support, while taking away the solid shape the game uses to find the ground, so it always came out unsupported and took full damage. Plans no longer check support at all, and the damage that brings down an unsupported piece can no longer reach one. Reported by TylerS76.
    • 1.9.10 plays with every 1.9.
  184. Launcher 1.5.5 13 set 2026, 06:20 UTC

    A True vanilla preset that switches off every MidgardPlus feature; the old Vanilla is now MidgardPlus defaults. Setting descriptions that showed code are readable again.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  185. 1.9.9 13 set 2026, 06:20 UTC
    • Fixed: the launcher showed a line of code instead of the description for World grid size, Crop grid size and Companion talk. The mod itself was fine; the settings list the package carries for the launcher was built wrong for those three. They now show their real descriptions, the two grid sizes get their real slider limits, and Companion talk gets its dropdown. Reported by TylerS76.
    • Packaging now refuses to build a release whose settings list would show code to anyone.
    • 1.9.9 plays with every 1.9.
  186. 1.9.8 13 set 2026, 05:10 UTC
    • World grid (Building). Turn it on, then press H with the hammer, hoe or cultivator out: what you place snaps to a world grid, 1 metre for building pieces and half a metre for crops by default, with faint gold lines around it so rows and walls line up. A piece that locks onto another piece's snap points is left where the snap puts it. World grid size and Crop grid size set the spacing. Your own setting, never set by a server.
    • With Portals carry everything on, item tooltips no longer say "Can't be teleported". Ore and metal already went through the portal; only the tooltip still said no.
    • 1.9.8 plays with every 1.9.
  187. Launcher 1.5.4 13 set 2026, 05:00 UTC

    A Credits card on About and support for BepInEx, HarmonyX, Jötunn, SSH.NET and FluentFTP, the open-source tools MidgardPlus is built on.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  188. 1.9.6 13 set 2026, 04:40 UTC
    • Planting row length works. Every row stopped after the first plant, with "you were no longer holding the cultivator" in the log, because the check asked the game for your weapon and a cultivator is a tool, not a weapon, so the answer was always your bare hands. It now looks at what is in your hand, the way the game's own planting does. Found by Lopikgary from his log, with the server set to 3.
    • 1.9.6 plays with every 1.9.
  189. 1.9.5 13 set 2026, 04:00 UTC
    • Editing midgardplus.cfg on a rented server now takes effect while the server runs. MidgardPlus watched the file for changes, but a host's web file manager can write it from outside the server's container where that watch never hears it, so the server kept the old values until a restart while the file already showed the new ones. It now also checks the file every few seconds, reloads it when it changes, and sends the new values to everyone connected. Found when a server's Planting row length said 3 and every player still planted one.
    • The first time you plant with the cultivator, the top left says which Planting row length is in use and where it came from: this game's own setting, the server, or your own because the server has not sent its settings. A row that plants one is never a mystery again.
    • 1.9.5 plays with every 1.9.
  190. 1.9.4 13 set 2026, 03:00 UTC
    • The new skills show in your skills list as soon as you spawn. The game only lists a skill once it has gained something, so with New skills on only Packhorse appeared at first, and Mining, Foraging and Sailing waited until you first mined, picked something wild or steered a ship. All four are now there from the start, at 0.
    • 1.9.4 plays with every 1.9.
  191. 1.9.3 13 set 2026, 02:20 UTC
    • The Hall of Mead. Every world now has a rune stone beside the stones where you first wake, carved with the names of everyone who bought Odin the Red a mead: the same names in every world and on every server that runs MidgardPlus. It is added when the spawn area loads, so worlds made long ago get it too, with no genloc. Read it with E. A new supporter's name shows within the day. Supporter names (Features) turns it off.
    • MidgardPlus servers in the launcher. A dedicated server can turn on List this server in the launcher (World). While it runs, every five minutes it tells the MidgardPlus site its name, the address to join, its MidgardPlus version, world, how many are playing and whether it has a password, and every MidgardPlus launcher from 1.5.3 lists it with a Join button. Nothing else is sent, it is off unless the server owner turns it on, and a server drops off the list within fifteen minutes of stopping. Server list name, Server list address and Server list description set what players see.
    • 1.9.3 plays with every 1.9.
  192. Launcher 1.5.3 13 set 2026, 02:00 UTC

    A new look in Odin's red, royal purple and gold, with the Bifrost and a glowing eye; a live list of MidgardPlus servers you can join; odinthered.dev one click away; updates retry a dropped download.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  193. 1.9.2 13 set 2026, 01:40 UTC

    Asked for in Discord the same afternoon. Everything new is off until you turn it on.

    • New skills (Features). Four skills the game does not have, levelling from 0 to 100 like any other and shown in your skills list:
    • Mining rises as you use a pickaxe. More ore and stone comes out of the rocks and deposits you break, up to half as much again at 100.
    • Foraging rises as you pick berries, mushrooms, flowers and other wild things. A growing chance of a second one, up to one in two at 100. Crops stay with the game's own Farming skill.
    • Sailing rises while you steer a moving ship. The sail catches the wind harder, up to 30% faster at 100.
    • Packhorse rises while you walk carrying more than half of what you can. Up to 150 more carry weight at 100. New skill strength scales all four, and Skill XP multiplier sets how fast they rise. The switch is read when the game starts, so the skills appear after a restart. Turning it off stops them rising and doing anything; the levels stay on your character.
    • Hoe radius multiplier (Building). The hoe's level ground, raise ground, pathen and paving tools work a wider circle, up to four times as wide. The server's value is the one that counts.
    • The build camera is for looking at your build, not for scouting. People flew it into the next biome, froze to death hovering over the mountains, and looked under the ground. Build camera distance (Building, 40 metres by default, 0 for no limit) keeps it near your body, Build camera speed (10 metres a second by default) caps how fast it flies, and it now stays above the ground. Placing pieces is still limited by Build camera reach.
    • Planting row length on a server: when the server's value is lower than yours, the first plant now tells you on screen, instead of quietly planting one. A server's settings are the ones everyone gets; the owner can set it, or send their settings from the launcher.
    • 1.9.2 plays with 1.9.0 and 1.9.1.
  194. 1.9.1 12 set 2026, 23:30 UTC

    Two asks from a supporter, about smelters and things left lying around.

    • Chest collect delay (Containers). How long an item lies on the ground before a nearby chest collects it, from 2 seconds to 15 minutes, 5 by default. Set it to a few minutes and only what you forgot gets put away, while anything you are about to pick up is left alone. Works with Chests collect items on the ground.
    • Smelters fill nearby chests (Production, off by default) now picks a chest that already holds what the smelter made before any other chest with room, so iron goes to the iron chest and charcoal to the charcoal chest.
    • 1.9.1 plays with 1.9.0.
  195. Launcher 1.5.2 12 set 2026, 23:20 UTC

    Rented servers on the Servers page with a status check, presets sent to your server in one click, and new settings written into midgardplus.cfg when the launcher opens.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  196. 1.9.0 12 set 2026, 23:00 UTC

    Everything new is off until you turn it on, like the rest of MidgardPlus.

    • Build from the build camera. With Build camera on, take out the hammer, hoe or cultivator and it places, repairs and removes pieces where the camera looks, as if you were standing there. Costs, wards and every other building rule still apply, and it needs no admin rights. Build camera reach (40 metres by default) is how far from your body it can build. While a tool is out the mouse wheel turns the piece instead of changing fly speed, right click opens the build menu instead of taking a screenshot, and the view holds still while a menu is open. Build camera placement turns this part off if you only want to look.
    • Hitch a cart with one key. Turn on Hitch carts with a key, stand near a cart and press G (Cart hitch key): the cart swings round behind you and hitches on, with no lining up between the shafts. Press it again to unhitch. A cart someone else is pulling or has open is left alone.
    • Chests collect items on the ground. Turn it on and items lying near a chest go into it on their own a few seconds after they land. By default a chest only takes items it already holds, so wood goes to the wood chest. Chest collect range sets how far it reaches. Private chests, carts and ships never collect.
    • Skip intro. Starts the game at the main menu with no logos and no opening cinematic. The cinematic is still in the Cinematics menu.
    • Death counter. Shows how many times your character has died, in the top left corner, the number the game itself keeps.
    • Clearer join errors. When a server and a player have different MidgardPlus versions, the mod list window now opens with a plain line saying which side is out of date and how to fix it, including when the server has no MidgardPlus at all.
    • 1.9.0 is a new minor version: the server and every player need 1.9.0. Players can update with the launcher's Update button, and a rented server with Update rented server.
  197. 1.8.7 12 set 2026, 22:10 UTC
    • Settings put in the wrong place are found and used. The game only ever reads BepInEx/config/midgardplus.cfg. A settings file anywhere else, like an exported midgardplus-settings.cfg uploaded into BepInEx/plugins on a rented server, was silently ignored, and the server ran on defaults while its owner edited a file that did nothing. Now, when the game or a server starts, MidgardPlus looks in plugins, in the config folder, and in the BepInEx and game folders for a file of MidgardPlus settings. It puts those values into the real midgardplus.cfg, renames the stray file to end in .moved-to-config so you can see it was handled, and says so in the log, and on screen when you join.
    • Only files with midgardplus in the name are looked at, and only settings MidgardPlus actually has are taken. Another mod's config is never touched, and nothing is ever deleted.
    • 1.8.7 plays with every other 1.8.
  198. Launcher 1.5.1 12 set 2026, 22:00 UTC

    Send your settings to a rented server. In Install to a rented server, Send my settings to the server makes the server's MidgardPlus settings match your settings page: every value you set is written into the server's own midgardplus.cfg, anything only the server has is kept, the old file is saved beside it, and key bindings stay yours. No renaming files and no hunting for the config folder. Exported settings files now say exactly where they go: BepInEx/config/midgardplus.cfg, never plugins.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  199. Launcher 1.5.0 12 set 2026, 21:50 UTC

    Rented servers, in one click. Install to a rented server puts BepInEx, Jotunn and the newest MidgardPlus on a server you rent from BisectHosting, G-Portal, Nitrado or any host with SFTP or FTP. It finds the Valheim server by itself, leaves a host's own BepInEx alone, keeps the settings already on the server, and removes old copies of MidgardPlus that would load twice. Tick Remember and Update rented server does the whole update in one click, with the password encrypted so only your Windows account can read it. Also: your settings file is copied before every save.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  200. 1.8.6 12 set 2026, 21:20 UTC

    Two things asked for in Discord, and a correction.

    A correction first: 1.8.4 was published after all. The 1.8.5 entry below says 1.8.4 never went up on its own. That was wrong. 1.8.4 is on Thunderstore, it is the good build, and nothing about it needs undoing. The sentence stays below only because a published version cannot be edited.

    • New: Structural support multiplier under Building. How much further every material carries weight before it needs something under it. 1 is the game's own way, 1.5 lets wood, stone, iron and the rest each reach half as far again, and 2 twice as far, so a beam spans further and a tower goes higher without giving up stability altogether. Ignore structural stability still switches support off entirely. It is not Build range multiplier, which only changes how far from you a piece can be placed. Asked for by someone who wanted more than the game allows and less than infinite.
    • New: chests have snap points at their corners, so they line up against walls, floors and each other the way building pieces do. Chest snap points under Containers, on by default, read when the game starts. Asked for in Discord.
    • 1.8.6 plays with every other 1.8.
  201. 1.8.5 12 set 2026, 15:40 UTC

    One new setting and five fixes, all from what people reported and from playing it.

    On the version jump: 1.8.4 never went up on its own. Everything in it is here, and its entry is below. It was built, boot-tested and folded into this release before it reached anybody, the same way 1.6.0 to 1.6.2 went out inside 1.7.0.

    • New: Buildings decay in the rain under Building, on by default, which is how the game has always worked. Turn it off and rain never costs a piece anything, so a dock, a palisade or a roofless yard keeps its condition without a hammer. Nothing else changes: a piece with nothing holding it up still falls, and everything still takes damage from weapons, trolls and fire. Asked for in Discord.
    • Fixed: a companion no longer leaves the loot of the creature it was built from. A Dverger companion was dropping Dverger loot when it died, because the body is cloned from the game's own Dverger and nothing ever took the creature drop table off it. Companions still leave the gear you handed them.
    • Fixed: companions fight again. The game drops a tamed creature's target the moment it is further than that creature's alert range from whoever it follows, and a companion inherited that range from the body it was built from, which is small. So a companion walking with you would notice something, then let it go, over and over, and only really fought when told to stay. Companions now hold a target within 30 metres of you, chase to 40, never swing at your own buildings, and the log says what the body it was built from allowed.
    • Fixed: a companion doing its own work is no longer dragged back to you every few seconds. A companion was called stuck whenever it stopped getting closer to you, so a builder that walked off to repair something, or a gatherer working its patch, was judged stuck and pulled to your side, walked back, and was pulled again. One playtest logged twenty-one of these in a few minutes. Being stuck now also requires actually having stopped moving. Buried companions and ones left very far behind are still fetched at once.
    • Fixed: a gatherer's green robe and a builder's blue robe no longer turn back to Dverger grey. The colour was put on once when the game started, and anything that refreshed how a companion looks put the original material back. It is re-applied whenever that happens now, and it can no longer stack onto itself and drift.
    • Better: when a server overrides your settings, the mod says so. MidgardPlus is host-authoritative, so on a server the host's values are in force and yours are ignored. Until now nothing told you: you could set Day length or Carry weight bonus, watch the number change, and see nothing happen in game, which looks exactly like a mod conflict. On joining, the log lists every setting the server sets differently from yours, with both values, and one line appears on screen when you spawn. Your own settings come back the moment you leave.
    • Better: changing several settings at once no longer re-applies every item in the game once per setting. Twelve settings arriving together used to mean twelve full passes over 2,600 items; they are gathered up and applied once now.
    • 1.8.5 plays with every other 1.8.
  202. 1.8.4 12 set 2026, 10:00 UTC

    Four settings, all of them asked for by people playing. Everything starts where it was, so an update changes nothing until you change something.

    • New: Plant grow time multiplier under Production. 0.5 is half the wait for every crop, 2 is twice it. It scales the whole spread, so the quick end and the slow end of a crop move together, and it counts for what is already in the ground: a carrot planted yesterday is measured against the new time as soon as its patch loads.
    • New: Taming time multiplier under Quality of Life. 0.5 is half the wait. It changes how fast the countdown runs rather than the number it starts from, so the percentage over a penned animal stays honest and one that is already part tamed keeps its progress. The taming boost from a nearby fire still counts on top.
    • New: Gatherer ignore list under Companions. Names separated by commas, and a gatherer walks past them. Use the name you see in the game or the prefab name, and a star at either end matches part of a name, so Raw* leaves every raw meat alone.
    • New: Gatherer leaves animal food alone, on by default. Food lying within twelve metres of one of your tamed animals that eats it stays where it is, so the carrots you throw into a boar pen stop being fetched straight back out. It reads each animal's own list of what it eats, so boar, wolves and lox are all covered.
    • Better: a row that plants fewer than you asked for now says exactly why, on screen and in the log: how many spots were not tilled, were the wrong biome, were too steep, were inside somebody else's ward or had something in the way, and whether you simply ran out of seed or stamina. A full row logs that it was full.
    • Better: the log now names any setting that was not in midgardplus.cfg when the game started. Right after an update that is normal and says so. If a setting you had already set is on that list, something rewrote the file without it.
    • 1.8.4 plays with every other 1.8.
  203. Launcher 1.4.2 12 set 2026, 08:30 UTC

    Dropdowns are readable again: dark list, light text, gold arrow. Gold and royal purple through the header, the nav rail and the settings cards. Keybinds are now set by pressing the key, so a bind is always spelled the way the game reads it.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  204. 1.8.3 12 set 2026, 08:20 UTC

    A Viking companion filled the log with errors, thousands a second, from the moment it was summoned. Reported the same evening. If you use Dverger companions, which is the default, none of this touched you.

    • Fixed: summoning a companion with Companion look set to Viking threw a NullReferenceException every frame, from PlayerController and from Skills. The Viking body is built from the game's own player, and those two parts of a player look for the player component that a companion does not have. They are taken off the body now, and the log says so when it happens.
    • Nothing else changed. 1.8.2 and 1.8.3 play together.
  205. Launcher 1.4.1 12 set 2026, 08:10 UTC

    Dedicated servers are accepted: point it at your server folder and it installs BepInEx, Jotunn and MidgardPlus there. It writes a full settings file before the first start, shows every setting the mod has even before the game has run, and saving keeps every line and every setting it does not know.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  206. 1.8.2 12 set 2026, 07:30 UTC

    Everything you plant with the cultivator said "Can't grow in this environment" and never grew. Reported within the day by a player who had tried all six. Sorry, and thank you.

    • Fixed: raspberry, blueberry and cloudberry bushes, mushrooms, yellow mushrooms, thistle and dandelion now grow wherever you plant them. They were built to grow in any biome, and the way that was written meant no biome at all, so every one of them sat there unhappy. Plants already in the ground come right on their own the next time the world loads them; nothing was lost and nothing needs replanting.
    • The log now says what planting row length the game is using and, on a server, that the server's value is the one that counts. If a row plants fewer than you asked for, the log says how many went in and how many spots had no room.
  207. 1.8.1 11 set 2026

    Nothing in the game changes. 1.8.0 and 1.8.1 are the same mod to play.

    • The package now carries a list of every setting it has, beside the mod itself, with each setting's section, type, default, range, choices and description. It is written straight out of the mod's own code, so it cannot fall behind.
    • That is for the launcher and any other tool. A setting added by an update used to stay invisible until Valheim had been started once, because that is when the config file gains the new key, and people reasonably read that as a missing feature.
  208. 1.8.0 11 set 2026

    Everyone on a server needs 1.8.0: it adds new things to plant, so a 1.7 game cannot join a 1.8 server. Asked for by a player who wanted berry bushes at their base.

    • Plant anything. Raspberry, blueberry and cloudberry bushes, mushrooms, yellow mushrooms, thistle and dandelion, planted with the cultivator like any crop. They grow into the real bush or patch, so they keep giving every time you pick them.
    • They cost what you plant, need tilled ground, and grow in any biome, so the plains berries do not need the plains, and the swamp thistle can sit by the cauldron.
    • Planting row length plants them in rows like everything else.
    • Plant anything under Features turns them off.
  209. 1.7.2 11 set 2026

    Asked for by CintheDragon, who was hauling ore for hours. It plays with 1.7.0.

    • Smelter output, under Production: how much comes out of each thing you put in, 1 to 5. Two means one copper ore gives two copper. It counts for every smelter, furnace, kiln and windmill, so charcoal and flour go the same way. The time and the fuel do not change, so you carry less ore, you do not wait less.
    • Bronze per craft, under Production: how many bronze one craft at the forge makes from the same copper and tin, 1 to 5. Three is what people set up triple bronze for, without another mod.
    • Both start at 1, the way the game does it, and the host sets them for everyone.
    • Questions people ask, further up this page and in the README, so the in depth answers have one place to live instead of being typed out again every time.
    • Why the numbers jumped from 1.5.2 to 1.7.0: 1.6.0, 1.6.1 and 1.6.2 were built and played at home while the work carried on, and never went up on Thunderstore. Every package is built from the one before it, so everything in them went out inside 1.7.0, and their entries are still in the changelog.
  210. 1.7.0 11 set 2026, 22:24 UTC

    Everyone on a server needs 1.7.0: chests talk to each other in a new way, so a 1.6 game cannot join a 1.7 server.

    • Shared chests. Several players can have the same chest open at once. Whoever opened it first is in charge of it, and everyone else's taking and putting is sent to them and answered, so a thing is never in two places and nothing is lost when the chest fills up. Take all, place stacks and the sort key work from the shared side too.
    • Carts, boats and graves stay one player at a time.
    • A chest somebody is using is now left alone by crafting from chests, by the quick-stack key and by companions, instead of being taken over while they are still in it.
    • Shared chests under Features turns all of it off.
  211. 1.6.0 to 1.6.2 11 set 2026

    Built and played at home, never put on Thunderstore. All of it went out inside 1.7.0.

    • World finds. Forgotten caches from the meadows to the Mistlands, each a chest of loot that suits its biome beside a scratched map stone that marks the nearest cache in the next biome, so one find leads to the next and the last one points to the Red One's Rest. Abandoned camps with a cold fire pit, a traveller's chest and a note from whoever camped there. Rare old coin hoards in the Black Forest and the Swamp. Like every place in Valheim they are laid out when a world is made; for an older world, run genloc once in the console with devcommands on.
    • Plans you can finish yourself. Look at a blue builder plan and it says what it is and what it still needs, counting your bag and the chests nearby, and E builds it on the spot for the same cost. Builders still take the plans you leave.
    • Planting in rows. Planting row length under Production plants a whole row with one cultivator click. Each plant costs its own seed, stamina and tool wear, trains farming, and only goes where the game would let you plant it.
    • A bigger bag. Extra inventory rows under Crafting and inventory adds up to four rows, through the game's own support for bigger bags, so the inventory screen grows to fit and your tombstone keeps every row. Lowering it never drops anything: a row goes away only once it is empty.
  212. 1.5.2 11 set 2026, 18:50 UTC
    • Supporters, everywhere. The names of people who buy Odin the Red a mead are carved on the Red One's Rest and on the saga stones, join the names companions take ("the Mead-giver"), and a supporter who plays shows a small mead-giver mark by their name. The list is read from the MidgardPlus site at most twice a day and kept, so it works offline and every world and server shows the same names. Supporter names under Features turns all of it off, and then the mod never reads the list. Recognition only: nobody gets anything to play with that anyone else cannot.
    • Customise your companions. Shift+E on one of your own companions opens a panel: rename it, and for a Viking choose the body, hair, beard, skin and hair colour. Anyone else's companion still gets the game's rename.
    • Viking companions look the way they were meant to. In 1.5.0 the body shape, skin and hair colour were never applied, and whoever summoned one saw no hair or beard on it.
    • Recall no longer drops a companion in front of you. A companion gets to walk to you first; only one that has stopped getting closer, is stuck in the ground or is very far away is moved, onto a clear spot beside or behind you. Summoning, and calling your companions at the limit, use the same clear spots.
    • Settings survive programs that strip them. MidgardPlus keeps a copy of your last good midgardplus.cfg, and if something rewrites the file and leaves settings out, they are put back with the values you had, when the game starts and while it runs. Launcher 1.4.0 did exactly that when you saved from its settings page: it dropped the 14 settings added since 1.3.1, Stations without roof or fire among them, which is why that one seemed not to work.
    • 1.5.0, 1.5.1 and 1.5.2 play together.
  213. 1.5.1 11 set 2026, 17:40 UTC
    • Clearer amounts when crafting from chests. The material boxes showed what you carry plus what is in chests over what is needed, like 0+50/2, which read as a sum to work out. They show the amount needed again, the way the game does, in gold when the chests nearby make up what you are not carrying, and flashing red only when even the chests fall short. Hover a box to see how many are on you and how many are in the chests.
    • The DLL's version details now say 1.5.1. In 1.5.0 they still said 1.3.3.
    • 1.5.0 and 1.5.1 play together.
  214. 1.5.0 11 set 2026, 15:21 UTC

    Everyone on a server needs 1.5.0: it adds new companion bodies, so a 1.4 game cannot join a 1.5 server. Both new things are off until you turn them on.

    • Viking companions. Set Companion look under Companions to Viking and the next companion you summon has a player body: face, hair, beard and skin drawn from their name, and the armour and weapons you hand them shown exactly as they show on you. Same three roles, same horns, same bags. Dverger stays the default until you have seen the Vikings.
    • Builders that build. Turn on Builder plans under Building, press the plan key (F7) and every piece you place costs nothing and waits as a blue ghost you can walk through. A builder companion with the materials, from its bag first and then chests within Chest search range, walks over and builds it. Plans hold nothing up, take no damage and refund nothing when removed. When a builder cannot find the materials, the log says what is missing.
  215. 1.4.2 11 set 2026, 15:10 UTC

    Seven settings people install other mods for, in one place and off until you turn them on. 1.4.0, 1.4.1 and 1.4.2 play together.

    • Workbench range multiplier, under Building: how far a workbench, forge or other station reaches for building and crafting.
    • Stations without roof or fire, under Building: workbenches and forges work in the open.
    • Ward range multiplier, under Building: applies to wards already built as well as new ones.
    • Fall damage multiplier, under Player: 0 means falls never hurt.
    • Food duration multiplier, under Player: how long every food lasts; what it gives does not change.
    • Smelters fill nearby chests, with Smelter chest range, under Production: what a smelter, kiln, blast furnace, spinning wheel, windmill or refinery makes goes into a chest nearby that has room, instead of onto the floor.
    • The shrine stone now keeps the ledger of mead-givers. Names go on it release by release.
  216. Launcher 1.4.0 11 set 2026, 15:00 UTC

    Servers now have a directory: hosts publish a pack and get a short link, players pick the server from the list and the launcher installs what it runs. Plus a Server host preset and a first-run tour.

    • It updates itself: if you have 1.2.4 or newer it offers this one. Otherwise download it once from the site.
  217. 1.4.1 11 set 2026, 14:34 UTC
    • Fixed: Day length in seconds did not reach clients. A client read the day length once at world load, before the server's settings arrived, so it kept its own value and the day ran at the wrong speed for the player while the server was right. It is now applied again after every sync, like the item settings. Reported from a dedicated server; thank you.
    • 1.4.0 and 1.4.1 play together.
  218. 1.4.0 11 set 2026, 08:09 UTC

    The saga update. Everyone on a server needs 1.4: it adds new places and a new item, so a 1.3 game cannot join a 1.4 server. Ideas go to Discord.

    • The saga is in the world. Saga stones generate like runestones in the meadows, forest, swamp, mountains and plains, and read chapters of how the Red One came to Midgard, why the Dverger answer a horn, and where he left his cloak. Ground already explored is not changed; new ground gets them. Saga stones under Features turns them off.
    • The Red One's Rest. A rare shrine: a ring of stone with two fires that never go out, a stone with the last chapter, and a chest holding the only Cloak of the Red One in the world. The mountain stones say where to look.
    • Companions with names worth having. Every Dverger comes with an epithet and a saga, shown when you look at them, and they talk: a line over their head when night falls, a raid starts, you enter a new biome or come back from the dead, and now and then an idle remark that fits their trade. Companion talk under Companions sets how much, or Off. It is your own setting.
    • One line, once per version, when you first stand up in a world: who made this and where to pour them a mead. Show the mead line turns it off for good.
    • The version the mod reports to a server is the real version again.
  219. Launcher 1.3.1 11 set 2026, 14:34 UTC

    The launcher grows past MidgardPlus. It updates itself, so if you have 1.2.4 or newer it will offer this one.

    • Mod settings. Every other mod's config, with the same sliders, switches and descriptions MidgardPlus gets. A backup is kept before each save.
    • Import a profile. Bring your r2modman or Thunderstore Mod Manager profile over in one click. The mods are copied in and managed like anything installed from the launcher; configs come along but never over one you already have.
    • Coming from ValheimPlus? If a valheim_plus.cfg is in your game folder, the Presets page reads it and sets the MidgardPlus settings that do the same job, percentages converted to multipliers, and lists what ValheimPlus does that MidgardPlus does not.
    • Servers. A host exports a server pack (mods, versions, MidgardPlus settings) and shares the link; players paste it and the launcher installs what they are missing at the exact versions, then Join starts Valheim on the address.
    • Mods that fight each other. The Other mods page now warns about known conflicts between the mods you have, not only with MidgardPlus, from a list that grows without a launcher update.
    • Buy me a mead. A page that says what the money is for and who has already helped. One line after an install, once per version, and never a nag.
  220. 1.3.3 11 set 2026, 07:04 UTC
    • Roads are worth building. Path speed multiplier under Player makes you move faster while you walk or run on ground you have paved with the hoe. One is off, and it only speeds you up on the paved tiles themselves.
    • A build camera for anyone who keeps dying while building. Turn it on under Building, pick a key, and the view lifts out of your body so you can fly around and lay a base out from any angle. While it is on you take no damage. Press the key again to drop back in. A server decides whether it is allowed.
    • The version in the startup log reads the real version again.
  221. 1.3.2 11 set 2026, 04:06 UTC

    Companions that do not stay stuck, gatherers that really use their axe, and companions you can leave at home to work.

    • Leave a companion at home. Tell one to stay and that spot becomes its home, remembered across logouts. A builder keeps the base within Builder work range repaired and its fires, smelters and kilns going; a gatherer picks up, chops and mines within Gatherer reach and files it all into the chests there. Tell it to follow again and it comes with you.
    • Companions get stuck far less, and never for long. Six seconds without getting closer counts as stuck, what it could not reach is left alone for ten minutes, and a companion that falls 8 m behind or sinks into the ground is brought to your side.
    • Gatherers use their axe. Fetching and chopping take turns, so a forest floor of seeds no longer keeps one from ever chopping.
  222. 1.3.1 11 set 2026, 03:40 UTC
    • Gatherers chop and mine. Give a gatherer an axe and it chops the logs and then the trees around it; a pickaxe and it breaks rock and ore, with that tool's own damage and tier. Take the tool away and it stops.
    • Can't find a companion? At your limit, sounding a horn calls every one of them to your side and says who was where. Dead companions no longer count.
    • Recipe discovery: Hard. Set it under World and a recipe is only learned while you carry enough of every material for one craft, all at once. Chests never count.
    • Fixed: opening a companion's bag could fill the log with errors.
  223. 1.3.0 11 set 2026, 03:03 UTC

    The portals update. Both ideas came from players; more go to Discord.

    • Portals by tier. Three new portals in the hammer, each the normal portal's recipe plus ten bars of its metal. A Bronze portal lets copper, tin and bronze through, as ore, scrap or bars. An Iron portal adds iron. A Silver portal takes everything, like the stone portal from the Ashlands. What you may carry depends on the portal you step into, and they link by tag to any portal, the game's own included. Each glows in its metal's colour. Tiered portals under 0 - Features takes them out of the build menu.
    • Pick where a portal goes. Turn on Portal destination picker under Quality of Life, and Shift+E on any portal lists every portal in the world with its biome and distance. Pick one and you go straight there, no matching tags needed. What you carry is still checked against the portal you stand at, and tames following you come along.
    • Everyone updates together. New portals are new pieces, so a server and its players all need 1.3.0: a 1.2 game cannot join a 1.3 server.
    • The page says how to get onto the launcher that updates itself.
  224. 1.2.5 11 set 2026, 01:02 UTC 109 downloads

    The big quality of life update: things people install ten other mods for, in one place, and all of it off until you turn it on. Ideas and bugs go to Discord.

    • Skill XP rate. Skill XP multiplier under Player: 2 levels every skill twice as fast.
    • Harvest yields. Resource yield multiplier scales wood, stone and ore from trees, logs, rocks and deposits, and Pickup yield multiplier scales crops, berries, mushrooms and anything you pick by hand. Dungeon and chest loot are left alone.
    • Creature loot and stars. Creature loot multiplier scales what creatures drop, and Creature star chance multiplier how often they spawn with stars.
    • Tames come through portals. Turn on Tames follow through portals, and wolves, boars, lox and companions following you within 15 metres arrive with you.
    • Companions really do catch up now. Recall only pulled a companion back on paper: the game's teleport call does nothing for creatures, so they had to walk. They are moved properly now, the same way tames come through portals.
    • Craft several at once, as many as you like. The game already makes 5 when you hold Shift and press Craft. Craft several amount sets how many, and it works with crafting from chests.
    • Repair everything in one press at a workbench or forge, with Repair everything at once.
    • Quick-stack and sort. Give Quick-stack key a key and it puts what you carry into chests nearby that already hold the same thing. Sort key tidies your bag, or the chest you have open, and merges stacks. Your hotbar and what you wear stay put, and both keys are yours, not the server's.
    • The Thunderstore page links straight to the launcher download.
    • 1.2.0 to 1.2.5 can all play together.
  225. 1.2.4 10 set 2026, 21:43 UTC 131 downloads

    Most of this came from the Discord. Keep it coming: Discord.

    • Gatherers keep gathering. After fetching its first item a gatherer stood still, and stopped following you. The item it walked to was gone once picked up, the game reports a gone object as empty, and the check that should have ended the errand read that the wrong way round. It ends the errand properly now, goes back to you, and fetches again. It also gives up on anything it cannot reach, such as an item on a roof, instead of walking at it forever.
    • Take only what you want. Each thing MidgardPlus adds now has its own switch under 0 - Features: Companions, Reinforced chest and Extra recipes. Turn one off and it leaves the crafting and build menus; anything already built or summoned stays. An all-in-one mod should not make you take every part of it.
    • Server edits reach players straight away. A dedicated server sent its settings when someone joined, but an edit to its config while people were playing only reached them after they reconnected. The server now sends the new settings to everyone the moment the file changes.
    • The version check says the right thing. The settings a server sends had been stamped 1.1.5 since that release, so a server and a client on different versions were never told. They carry the real version now.
    • The README now explains running a dedicated server. Coming next adds portals by tier and installing other mods from the launcher.
    • 1.2.0 to 1.2.4 can all play together.
  226. 1.2.3 10 set 2026, 19:26 UTC 120 downloads
    • Leaving a companion behind now has a price. Dismissing one that was far away used to delete it, along with everything it carried. Now it stays where you left it until someone next goes near, then puts its bag and the gear you gave it on the ground there and goes. Want your gear back? Go and get it.
    • Gear you give a companion is kept. The game never saves what a creature is wearing, so armour and weapons you gave one were gone the next time its area loaded, after you logged out for example. They are now saved with the companion and put back on when it loads.
    • The kit a companion arrives in stays with it. A horn is not used up, so a companion that dropped its starting gear when it died or was dismissed was free gear on demand. Only its bag and what you gave it drop now, and kit it takes off is gone rather than left in its bag.
    • Each role wears its own colours: warriors in the Dverger's red, gatherers in green, builders in blue. Their bodies keep the colour when they fall.
    • Coming next now lists tames that follow you through portals, which a player asked for, and Viking companions. Ideas and bugs go to Discord.
    • 1.2.0 to 1.2.3 can all play together.
  227. 1.2.2 10 set 2026, 19:01 UTC 59 downloads

    Both of these came from a player's bug report. Keep them coming on Discord.

    • A dead companion no longer leaves something falling through the ground forever. When a companion died it dropped the Dverger's own crossbows along with its bag. Those are made for the creature to hold, not to lie on the ground, so they fell through it, the game lifted them back up, and they fell again, on the spot where the companion died. They now go with the companion. Everything you gave it still drops, including a real arbalest. Crossbows already stuck in your world are cleared away the next time you are near them.
    • Dismiss finds companions you told to stay. Telling a companion to stay wiped the only record of who it belonged to, so crouch and horn said you had none, and it stopped counting toward your summon limit. Companions now remember who called them. One you told to stay before this update is yours again as soon as you tell it to follow.
    • 1.2.0, 1.2.1 and 1.2.2 can all play together.
  228. 1.2.1 10 set 2026, 18:38 UTC 6 downloads

    MidgardPlus keeps growing, and a lot of what gets added started as a message from a player. Bugs, ideas and "this feels wrong" all go to Discord. The more you send, the better it gets.

    • Builders leave seed for the next crop. Barley and flax go into the windmill and the spinning wheel, but they are also what you plant, and a builder would have ground up every one. It now leaves 20 of each in your chests. Anything you put in its own bag, it uses freely.
    • The mod page shows what is coming next, and how to report a bug so it gets fixed quickly.
    • 1.2.0 and 1.2.1 can play together, so nobody has to update at the same moment this time.
  229. 1.2.0 10 set 2026, 18:26 UTC 47 downloads

    Everyone on a server updates together. This release adds a new companion, and a server and its players must agree on every creature in the game, so 1.2.0 will not connect to 1.1.x.

    • A third companion: the Builder. Craft the Builder's Horn at a level 2 workbench from 10 fine wood, 20 stone, 10 resin and 10 greydwarf eyes. A builder looks after your base: it repairs damaged pieces, keeps fires, torches and hearths burning, and keeps smelters, furnaces, windmills, spinning wheels and the eitr refinery supplied.
    • It follows your rules. It only repairs what players built, needs a workbench in range where the piece does, and stays out of wards you are not permitted in, the same as your own hammer.
    • It uses your chests carefully. Fuel and ore come from its own bag first, then from chests near the thing it is feeding, under the same rules as crafting from chests. It never feeds wood into a kiln, so the wood you stored for building stays yours.
    • It does not overfill anything. The game's own fuel and ore calls do not check how much a station can hold, so the builder works that out itself before adding a single piece.
    • Tell it to stay and it works where it stands. It only walks off to a job while following you, and gives up on anything it cannot reach rather than walking at it forever.
    • New setting Builder work range, 20 metres by default; 0 stops it working. Gatherer combat strength now covers builders too.
    • Remote dismiss knows about builders, so a lost one can be sent home like any other.
  230. 1.1.13 10 set 2026, 18:07 UTC 9 downloads
    • A companion's body stays where it fell. When a creature dies, the game hands its body the speed it was moving at and never limits how fast that body may fall. A companion that died while dropping, or just after being pulled back to you, drove its body straight through the floor and out of the world. Companion bodies now start at rest, a little above the ground. Every other creature dies exactly as before.
    • The log records how fast a companion was moving when it died, so if a body ever misbehaves again there is a number to look at.
  231. 1.1.12 10 set 2026, 17:49 UTC 44 downloads
    • Tools, weapons and armour can be crafted from chests. Their recipes stayed greyed out even with every ingredient sitting in a nearby chest. Some recipes carry ingredients that only count at a different kind of station; the game skips those and never shows them, but the chest check counted them anyway and failed on something that was not needed. It now applies the same test the game does.
    • Only chests you could open yourself are used. Loot chests in dungeons and other containers no player built are left alone, graves and companion bags are never touched, and a chest set to private is used only by whoever built it. Carts and ships you built still count.
    • No duplicated materials on servers. A chest only saves changes made by the machine that owns it, so taking from a chest someone else's game owned did not stick and the items came back. The mod now takes ownership first, the same way opening a chest does.
    • Building stays honest. A piece that needs a workbench can no longer be placed without one just because a chest holds its materials, and chests no longer unlock recipes or pieces you have not discovered yet.
    • "Any one of these" recipes are left to the game. It takes their ingredient from your backpack when crafting, so offering them from chests produced a Craft button that did nothing.
    • When chests are not enough, the log says why: which ingredient is short, how many chests were usable, and why the others were skipped.
  232. 1.1.11 10 set 2026, 17:09 UTC 45 downloads
    • Crafting from chests, rebuilt. Chests are now tracked as they load instead of being found with a physics search, so how a chest's colliders happen to be built no longer decides whether it counts, and the recipe screen stops running a physics query every time it refreshes.
    • The recipe screen shows what the chests add. An ingredient covered by nearby chests used to still read 0/8, so a craft that was going to work looked as if it would not. It now reads 3+5/8: three carried and five in chests, against eight needed.
    • Chests inside someone else's ward are left alone, the same as if you tried to open them by hand. Your own wards still let you in.
    • The log says whether it is on. The first time you open a recipe list it records whether crafting from chests is switched on, and every craft that takes from a chest is logged. A switched-off setting can no longer pass for a broken feature.
  233. 1.1.10 10 set 2026, 16:47 UTC 40 downloads
    • Dismiss companions you have lost. A companion left behind in a zone nobody is near stops being a creature and becomes a saved record, so there was nothing to walk up to and send away. Crouch and sound either horn twice within four seconds to dismiss every companion you own, wherever it is. Nearby ones drop their bags on the ground first. Far-away ones cannot, because nothing is loaded there to drop anything from, so what they carried goes with them, and the message says so.
    • On a server, the server does the far-away search. A client only holds the zones around it, so it would find the companions near you and miss exactly the lost ones. The server works out whose companions they are from your connection rather than from anything your game sends, so nobody can dismiss someone else's. Nearby dismissal works even on a server still on 1.1.9; the far-away part needs the server updated too.
    • Other players' companions no longer use up your limit. Every companion within range counted against Companions per player, so on a server a friend standing next to you could stop you summoning at all. Only your own count now.
  234. 1.1.9 10 set 2026, 14:48 UTC 91 downloads

    1.1.8 went out before it had been played properly, and it showed. Everything below was found by playing it. If you are on 1.1.8, update.

    • Gatherers actually gather. A freshly summoned gatherer read its role before the summon had written it down, took itself for a warrior, and stood still. It now keeps checking, reacts within a second rather than four, and walks to things up to Gatherer reach away instead of only noticing what lands at its feet.
    • Opening a gatherer's bag no longer locks up the screen. 1.1.8 gave gatherers a 6x4 bag, and the container screen started throwing an error every frame and holding on to your cursor - the fault 1.1.4 fixed, back again. Both companions carry 5x3 bags.
    • The bag repair no longer deletes things. When it tidied a bag, anything that would not fit back in was destroyed. It is now dropped on the ground beside the companion.
    • One weapon at a time. Companions put on the best item of every weapon type at once: a club, a greatsword, a bow and a torch. They now wear one weapon, one shield or torch (none with a two-handed weapon) and one of each armour piece, and take off anything extra.
    • Your companions no longer shoot you. A crossbow bolt fired past you hit you on the way through. Companions can no longer hurt you or each other.
    • Borrowed attacks come from the right place. When a companion cannot swing what you give it, it borrows an attack animation from the Dverger's own weapons. That list was read after its gear had been swapped, so it held a club and a piece of armour. It is now read from the Dverger itself.
    • Crafting from chests could be handed the wrong list. The chest search cached its result without noting how far it had looked, so a gatherer searching near you could leave its smaller list for your crafting to reuse.
    • Edits to the config really do apply while the game is running. This has been promised since 1.0.0 and was never true: nothing re-read the file, so every change, including the launcher's, waited for a restart. The file is now watched. Companion gear still only affects the next companion you summon.
    • Gatherers put things in chests as they go rather than waiting until they are full.
    • If you had 1.1.8: BepInEx keeps any value already in your config, so Gatherer reach will still say 8. The new default is 20; set it yourself.
  235. 1.1.8 10 set 2026, 07:44 UTC 141 downloads
    • Two kinds of companion. The Companion Horn still calls a warrior. A new Gatherer's Horn calls someone who would rather carry than fight: it picks up what is lying on the ground, and once its bag is full it walks the haul to your chests. It arrives in the starter kit, carries a 6x4 bag instead of 5x3, and hits for half what a warrior does, so it can look after itself without doing your fighting for you. Built at a level 2 Workbench for fine wood, leather scraps, deer hide and greydwarf eyes.
    • Crafting from chests actually works now. It used to move materials into your backpack first, which quietly failed whenever your backpack was full: anything that could stack onto something you already carried went through, and anything needing a free slot did not. That is why it looked like only arrows and torches could be made. Materials now come straight out of the chest, so how full you are stops mattering. Reported by CintheDragon, thank you - it was a real bug, not you.
    • And you can see it working. Ingredients covered by nearby chests no longer flash red at you, and hovering one tells you how many are in the chests around you.
    • Companions no longer stand still after a reload. Valheim stores who a tame is following on the creature itself; this mod set the follow target directly and never wrote it down, so the moment the world reloaded a companion forgot who it belonged to and simply stopped.
    • They no longer sink through your floor. Both summoning and recall dropped a companion at the height of your feet, which put it inside the boards when you were standing on a built floor. Both now stand it on whatever solid surface is actually under it.
    • "Frightened" was the wrong word. Valheim shows any alerted tame as frightened, which is right for a boar and backwards for something holding a sword. A companion that has spotted trouble now reads as On guard.
    • They will stand by a fire. Dvergr avoid flame, and companions inherited it, so they backed away from your hearth and dropped whatever they were fighting to do it.
  236. 1.1.7 10 set 2026, 06:54 UTC 78 downloads
    • The launcher grew up. Presets you can try without losing your own tuning, search across all 29 settings, export and import so a host can hand their rules to everyone else in one file, an update check, an automatic config backup before it writes, and a clean uninstall that keeps your settings. Download it from <https://midgardplus.odinthered.dev>.
    • The mod itself is unchanged from 1.1.5. This release is the documentation for the above.
  237. 1.1.6 10 set 2026, 06:28 UTC 39 downloads
    • The download works on Linux now. Since 1.1.3 the package stored its paths with backslashes, which the zip format does not allow. Windows quietly forgives it; Linux does not, so unpacking gave one file named plugins\MidgardPlus.dll instead of a plugins folder, and nothing loaded. Packaged properly again.
    • The launcher is on the site. A Windows app that installs BepInEx, Jotunn and this mod, gives all 56 settings a proper control, and starts the game. See the README, or <https://midgardplus.odinthered.dev>.
    • The one-line installer no longer points at a fixed version, so it always installs the newest release rather than whichever one it was written against.
    • The mod itself is unchanged from 1.1.5.
  238. 1.1.5 10 set 2026, 04:43 UTC 44 downloads
    • Companions fight with the weapon you give them. Handing one a sword equipped it but never swung it, and a few seconds later they went back to their crossbow. MonsterAI picks what to attack with by reading AI values on the item, and player weapons carry none, because nothing in vanilla asks a creature to swing a player's sword. Those values are filled in now. The rig is checked first: a weapon the Dverger cannot physically swing borrows an animation from one of its own melee weapons rather than leaving the companion standing there.
    • They put their own crossbow away. A bow and a melee weapon sit in different equipment slots, so both stayed equipped and the AI kept choosing the bow at range. Arm a companion yourself and the kit it was born with goes in its bag, where you can take it back.
    • Gear tiers actually replace the loadout. m_randomItems was left alone, so a companion got the tier you asked for plus the Dverger crossbow on top.
    • Clearer refusal when a server and client disagree. The mod now declares its network compatibility, so joining without it names MidgardPlus and the version instead of failing vaguely. A server cannot install the mod for you: nothing on a vanilla client is listening, and a server able to push code your machine then runs would be a back door, not a feature.
    • Companions no longer out-fight you. Health and star level already scaled to your best weapon skill, but damage did not, so a companion carrying the Dverger's own Mistlands crossbow hit like Mistlands however early you were. Weapon damage now scales with the same figure, and the value is stored on the companion so it survives a reload and is the same for everyone on a server. An existing companion keeps the strength it was summoned with.
    • Companions can be handed gloves, and 1.1.x versions stay compatible with each other.
  239. 1.1.4 10 set 2026, 03:40 UTC 42 downloads
    • The companion bag works. Opening it used to throw an error every frame and take your mouse cursor with it, so you could see the bag but never touch anything in it. The bag was pointed at the companion's own body inventory, which is a different shape than the grid drawn over it, so the interface kept reading past the end of its own slots. The bag now has its own 5x3 inventory. Companions saved by the older build get repaired the first time you open them.
    • Gear your companion by hand. Drop a weapon, shield or armour in the bag and they put it on within a few seconds, handing back whatever they were using so you can take it away. They will not swap down to something worse, so a bag used for hauling will not strip their kit.
    • Companions start in rags. Club, wooden shield and cloth: the low tier is the new default, so kitting them out is something you do rather than something you are given.
    • Their bag spills when they die. Anything you handed them drops on the ground instead of being destroyed along with the companion.
    • Craft from nearby chests. Workbench and forge recipes now count and pull materials out of chests around you. Off by default; turn it on under 8 - Containers.
    • Companions can wear gloves now, and feed themselves from food left in the bag.
  240. 1.1.3 10 set 2026, 03:34 UTC 5 downloads
    • Superseded by 1.1.4 six minutes after it went up. Nothing here that 1.1.4 does not also carry; use 1.1.4 or newer.
  241. 1.1.2 10 set 2026, 02:53 UTC 29 downloads
    • Dedicated servers load the mod now. It declared a BepInEx process filter for valheim.exe only, so servers running valheim_server.exe logged "Skipping [MidgardPlus] because of process filters" and never loaded it. Settings are host-authoritative, so the one machine that most needed the mod was the one refusing to load it. Reported by Symoji, thank you.
    • 1.1.1 was published without this fix by mistake. Use 1.1.2.
    • Companions carry a bag. Hold E on one to open it. In this version opening it could freeze the screen and take your cursor; the next release fixed that.
  242. 1.1.1 10 set 2026, 02:16 UTC 30 downloads
    • If Jotunn is older than 2.30.0, the mod now says so on screen and in the log instead of letting the game fail deep inside Valheim with a MissingFieldException. That failure looks like a character respawning forever and is impossible to diagnose from the symptom.
    • Discord link added for bug reports and ideas.
    • 1.1.0 identified itself as 1.0.0 in the BepInEx log. This release was meant to fix that but still said 1.1.0; 1.1.2 is the first to report its own version correctly.
  243. 1.1.0 10 set 2026, 01:46 UTC 31 downloads

    Update if you are on 1.0.0. That version pins Jotunn 2.29.2, which throws a MissingFieldException on PieceTable.m_availablePieces with current Valheim and leaves a character stuck in a respawn loop. This release requires Jotunn 2.30.0, which fixes it.

    New: companions scale to your weapon skill. A fresh character gets a companion that helps rather than one that clears the Black Forest without them. Strength, star level and gear tier all rise with your best weapon skill.

    • Scale companion to player skill (default on) and Companion minimum strength (default 0.35, the fraction of full strength at skill 0).
    • Companion gear now defaults to Auto, which picks a tier from your own skill: Dverger gear below 20, then Bronze, Iron, Silver, and Black Metal at 80+. Set a tier by name to override, or Default to keep the Dverger loadout.
    • Star level is earned too, so a beginner does not get a two-star companion.
  244. 1.0.0 10 set 2026, 01:19 UTC 29 downloads

    First release.

    • 25 settings across quality of life, player, building, combat, production, world and companions. All default to vanilla behaviour.
    • Host-authoritative config sync. A server pushes its settings to clients on connect, and clients revert to their own on disconnect.
    • Live config reload, no restart needed.
    • Companion Horn: summons a tamed, commandable Dverger companion with a synced name, configurable gear tier, star level and auto-recall.
    • Reinforced Chest: an 8x4 buildable chest.
    • Craftable Chain, IronNails and Tar. Existing drops and spawns untouched.

O mesmo texto vem dentro do mod como CHANGELOG.md, então esta página e o download nunca discordam.